- Location
- Austria
While I see where people voting Avatar are coming from, I am not interested in this path of Mathilde's character development. It just doesn't click, alright?
So, what I want to do is compose a couple of nice combos of traits+votes and consider which one is better.
1. Assassin.
2. College Careerist:
3. Explorator.
4. Wizard Jock, Bully of Nerds
5. Wizard Jock, Bully of Specifically Ork Nerds
6. I CAST FIST
I am not precisely sure which one I want the most, but, on reflection, I think that I am the most interested in getting into places and getting out either with the head of their general or with the new research paper.
Therefore, Explorator/Assassin, I choose you!
[X] Plan Fields of Gold
[X] Plan 2 wizards
[X] Leave the EIC alone
[X] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
[X] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[X] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[X] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
So, what I want to do is compose a couple of nice combos of traits+votes and consider which one is better.
1. Assassin.
[ ] Recruit Panoramia
[ ] Recruit Maximilian
[ ] Leave the EIC alone
[ ] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[ ] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
Pretty straightforward: we take minimum effort on other stuff and lean hard into getting into places and getting out of them with the head of the biggest bucko in the 'hood. It's a fun combo for a more "slit one throat to save a thousand" Mathilde. Gets us +4 Intrigue, which, combined with +2 overall, gets us to respectable 23 Intrigue. Goes well with Pimp Sword.
[ ] Recruit Maximilian
[ ] Leave the EIC alone
[ ] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[ ] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
Pretty straightforward: we take minimum effort on other stuff and lean hard into getting into places and getting out of them with the head of the biggest bucko in the 'hood. It's a fun combo for a more "slit one throat to save a thousand" Mathilde. Gets us +4 Intrigue, which, combined with +2 overall, gets us to respectable 23 Intrigue. Goes well with Pimp Sword.
2. College Careerist:
[ ] Recruit Esbern and Seija
[ ] Recruit Panoramia
[ ] Recruit Maximilian
[ ] Recruit Johann
[ ] Leave the EIC alone
[ ] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[ ] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.
This is reasonable enough too: we combine all pokemanlings, pick a trait which most likely starts cat-herding tree of traits, and pick an ability to figure out bureaucracy. Makes us into a generically capable administrator with speciality in managing wizards. Probably a combination that people who want a college chapterhouse and/or max speed ahead to Lord Magister would want to pick.
[ ] Recruit Panoramia
[ ] Recruit Maximilian
[ ] Recruit Johann
[ ] Leave the EIC alone
[ ] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[ ] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.
This is reasonable enough too: we combine all pokemanlings, pick a trait which most likely starts cat-herding tree of traits, and pick an ability to figure out bureaucracy. Makes us into a generically capable administrator with speciality in managing wizards. Probably a combination that people who want a college chapterhouse and/or max speed ahead to Lord Magister would want to pick.
3. Explorator.
[ ] Recruit Maximilian
[ ] Recruit Johann
[ ] Leave the EIC alone
[ ] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
[ ] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).
or
[ ] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
Intent of this should make sense too: we pick one person who knows how to write papers, pick a Magister who is here to explore too, get Scout and either Windsage to be better at seeing stuff, or Hands On to double down on the "bad paper-writer who is great at gathering data in the field". Makes Mathilde into the FB version of, as name suggests, Adeptus Mechanicus Explorator - we go around and poke cool stuff until we get a paper out of it.
[ ] Recruit Johann
[ ] Leave the EIC alone
[ ] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
[ ] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).
or
[ ] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
Intent of this should make sense too: we pick one person who knows how to write papers, pick a Magister who is here to explore too, get Scout and either Windsage to be better at seeing stuff, or Hands On to double down on the "bad paper-writer who is great at gathering data in the field". Makes Mathilde into the FB version of, as name suggests, Adeptus Mechanicus Explorator - we go around and poke cool stuff until we get a paper out of it.
4. Wizard Jock, Bully of Nerds
[ ] Recruit Esbern and Seija
[ ] Recruit Maximilian
[ ] Leave the EIC alone
[ ] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
and one of
[ ] Marksman: Blackpowder is a wonderful thing. +2 Martial, +10 to attacks with blackpowder weapons.
[ ] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[ ] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
The idea here is simple too, I think: we pick demigryph riders, pick a paper-writer (optional but nice to have), get Magical Duelist + either Best Dispel (shot in the head), Assassin (another best dispel is greatsword through the skull) or Windsage (for just plain better dispel).
Then we go bully Ork Shamans and Grey Seers for our Lord Magister thesis.
[ ] Recruit Maximilian
[ ] Leave the EIC alone
[ ] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
and one of
[ ] Marksman: Blackpowder is a wonderful thing. +2 Martial, +10 to attacks with blackpowder weapons.
[ ] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[ ] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
The idea here is simple too, I think: we pick demigryph riders, pick a paper-writer (optional but nice to have), get Magical Duelist + either Best Dispel (shot in the head), Assassin (another best dispel is greatsword through the skull) or Windsage (for just plain better dispel).
Then we go bully Ork Shamans and Grey Seers for our Lord Magister thesis.
5. Wizard Jock, Bully of Specifically Ork Nerds
[ ] Recruit Esbern and Seija
[ ] Recruit Maximilian
[ ] Leave the EIC alone
[ ] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
and one of
[ ] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.
[ ] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[ ] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).
Alternatively, if we want to focus on specifically bullying Ork Shamans and writing the thrice-damned Waaagh paper, we can do this and go all in on writing the goddamn paper on how to bully Orks.
[ ] Recruit Maximilian
[ ] Leave the EIC alone
[ ] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
and one of
[ ] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.
[ ] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[ ] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).
Alternatively, if we want to focus on specifically bullying Ork Shamans and writing the thrice-damned Waaagh paper, we can do this and go all in on writing the goddamn paper on how to bully Orks.
6. I CAST FIST
[ ] Recruit Esbern and Seija
[ ] Recruit Maximilian
[ ] Leave the EIC alone
[ ] Brave > Daredevil: Runic protection, magical protection, magical healing... why are people scared of combat again? +2 Martial, immune to fear/terror effects.
[ ] Blooded > Campaigner: You've seen more than your share of battles. +2 Martial, +10 bonus to fighting alongside others.
No need for elaboration. We can fist, I mean greatsword, we aint afraid of nothing, we work well together with others. Very much a battle wizard pick, emphasis on "battle". Goes well with Pimp Sword.
[ ] Recruit Maximilian
[ ] Leave the EIC alone
[ ] Brave > Daredevil: Runic protection, magical protection, magical healing... why are people scared of combat again? +2 Martial, immune to fear/terror effects.
[ ] Blooded > Campaigner: You've seen more than your share of battles. +2 Martial, +10 bonus to fighting alongside others.
No need for elaboration. We can fist, I mean greatsword, we aint afraid of nothing, we work well together with others. Very much a battle wizard pick, emphasis on "battle". Goes well with Pimp Sword.
I am not precisely sure which one I want the most, but, on reflection, I think that I am the most interested in getting into places and getting out either with the head of their general or with the new research paper.
Therefore, Explorator/Assassin, I choose you!
[X] Plan Fields of Gold
[X] Plan 2 wizards
[X] Leave the EIC alone
[X] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
[X] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[X] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[X] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.