Voted best in category in the Users' Choice awards.
Voting is open
While I see where people voting Avatar are coming from, I am not interested in this path of Mathilde's character development. It just doesn't click, alright?
So, what I want to do is compose a couple of nice combos of traits+votes and consider which one is better.

1. Assassin.
[ ] Recruit Panoramia
[ ] Recruit Maximilian
[ ] Leave the EIC alone
[ ] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[ ] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
Pretty straightforward: we take minimum effort on other stuff and lean hard into getting into places and getting out of them with the head of the biggest bucko in the 'hood. It's a fun combo for a more "slit one throat to save a thousand" Mathilde. Gets us +4 Intrigue, which, combined with +2 overall, gets us to respectable 23 Intrigue. Goes well with Pimp Sword.

2. College Careerist:
[ ] Recruit Esbern and Seija
[ ] Recruit Panoramia
[ ] Recruit Maximilian
[ ] Recruit Johann
[ ] Leave the EIC alone
[ ] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[ ] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.
This is reasonable enough too: we combine all pokemanlings, pick a trait which most likely starts cat-herding tree of traits, and pick an ability to figure out bureaucracy. Makes us into a generically capable administrator with speciality in managing wizards. Probably a combination that people who want a college chapterhouse and/or max speed ahead to Lord Magister would want to pick.

3. Explorator.
[ ] Recruit Maximilian
[ ] Recruit Johann
[ ] Leave the EIC alone
[ ] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
[ ] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).
or
[ ] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
Intent of this should make sense too: we pick one person who knows how to write papers, pick a Magister who is here to explore too, get Scout and either Windsage to be better at seeing stuff, or Hands On to double down on the "bad paper-writer who is great at gathering data in the field". Makes Mathilde into the FB version of, as name suggests, Adeptus Mechanicus Explorator - we go around and poke cool stuff until we get a paper out of it.

4. Wizard Jock, Bully of Nerds
[ ] Recruit Esbern and Seija
[ ] Recruit Maximilian
[ ] Leave the EIC alone
[ ] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
and one of
[ ] Marksman: Blackpowder is a wonderful thing. +2 Martial, +10 to attacks with blackpowder weapons.
[ ] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[ ] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
The idea here is simple too, I think: we pick demigryph riders, pick a paper-writer (optional but nice to have), get Magical Duelist + either Best Dispel (shot in the head), Assassin (another best dispel is greatsword through the skull) or Windsage (for just plain better dispel).
Then we go bully Ork Shamans and Grey Seers for our Lord Magister thesis.

5. Wizard Jock, Bully of Specifically Ork Nerds
[ ] Recruit Esbern and Seija
[ ] Recruit Maximilian
[ ] Leave the EIC alone
[ ] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
and one of
[ ] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.
[ ] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[ ] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).
Alternatively, if we want to focus on specifically bullying Ork Shamans and writing the thrice-damned Waaagh paper, we can do this and go all in on writing the goddamn paper on how to bully Orks.

6. I CAST FIST
[ ] Recruit Esbern and Seija
[ ] Recruit Maximilian
[ ] Leave the EIC alone
[ ] Brave > Daredevil: Runic protection, magical protection, magical healing... why are people scared of combat again? +2 Martial, immune to fear/terror effects.
[ ] Blooded > Campaigner: You've seen more than your share of battles. +2 Martial, +10 bonus to fighting alongside others.
No need for elaboration. We can fist, I mean greatsword, we aint afraid of nothing, we work well together with others. Very much a battle wizard pick, emphasis on "battle". Goes well with Pimp Sword.


I am not precisely sure which one I want the most, but, on reflection, I think that I am the most interested in getting into places and getting out either with the head of their general or with the new research paper.
Therefore, Explorator/Assassin, I choose you!
[X] Plan Fields of Gold
[X] Plan 2 wizards
[X] Leave the EIC alone
[X] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
[X] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[X] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[X] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
 
The goal wouldn't be to channel Ranaldan energy the way priest does. Theoretically, we'd draw on a small bit of Ranald's energy in a reverse of the process he used against Mork where he safely channeled divine power through our soul. Then we'd use Ulgu to manipulate that divine power the same way one would manipulate Dhar with Shyish in Necromancy.
Yes? I was responding to the idea that we'd get closer to Ranaldian behavior over time specifically, not saying that we would or should use his energy like a priest would. Sorry if I was unclear.
 
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Do you not understand? It's hard to consider you to be arguing in anything approaching good faith by this point. I mean, you literally pointed out that we would have no recourse if the Daemon removed the seed and made us kill ourselves before dismissing it as dangerous.
What a fascating quote. First your argument. I did not state the deamon could remove the seed. So lets not say I did. I don't think it's possible to remove the seed.
"This power cannot be allowed to fall into any other hands," she said gravely as the seed was drawn below the skin, your flesh instantly scabbing over with bark and then the bark falling away to reveal unmarked flesh.
This implies removing the seed is very difficult to say the least.

As for your quote about miscast tables. If miscasts are not predictable enough to be read from then we can't trust the tables. If we can't trust the tables then can we trust what's on the tables? If we can't trust whats on the tables then can we trust what miscasts are even probable? So that quote eliminates my ability to judge the trait avatar in this specific slice of possibilities. Do we know what set of conditions would cause a deamonic possession?

Now there is simply no data for me to to judge how likely the fear will come to pass. It could be infinitely close to zero. It could be infinitely close to 100%. It could be anywhere between. Right now establishing vague probabilities for when Avatar triggers in those conditions is impossible. If people want to live in fear of a deamonic possession then they by all means can. If people want to protect themselves from an event that may happen or may not happen then they can. I will simply end my part of this discussion by stating how wasteful it seems to me to protect yourself from something that may never happen.


So now lets discuss Ulgu Sorcery! The big question on my mind is... What would it even do? I have combed the wiki and the only mention I have found of sorcery is chaos sorcery which the wiki states is just magic. Unbridled corrupting magic. But just magic. So what would Ulgu Sorcery even do and is it worth pursing?

I have some vague memories of the Nehekhara doing sorcery but all they seemed to do with magic was figuring out how to defy life and a bunch of curses. While Avatar may help achieve ulgu sorcery would we want achieve ulgu sorcery?

Then there is the idea of pursing Ulgu sorcery from Mathilde's point of view. Does she even know that wielding the divine and the magical is possible at the same time? What would even cause her to purse such research?
 
I have no opinion on the wizards.

[X] Leave the EIC alone
For now, at least. Wilhelmina has made a good impression as a reasonable person, not just on Mathilde, but on Abelhelm. The new Elector will probably turn her attention back to Western Stirland when she gets her taxes back in two years and Sylvania has been pacified for a bit. If she doesn't, *then* might be time to break the EIC up.

[X] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
ooh sneaky sneaky :ninja:

[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
ooh magey magey 🧙‍♂️

[X] Return it with your thanks to the Bright College. +2 College Favour.
[X] Donate it to whoever ends up leading the Undumgi.
Torc goes to better uses.
 
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It seems like Belegar is playing it safe politically and is giving a single council position to a representative of each major hold supporting, or likely to support him. But no more than one.

That's reasonable.

Stewardship to Karak Izor, intrigue to Zhufbar, diplomacy to Karak Azul.

The unorthodoxy of the council and the entire hold is mitigated to the outside world by chooising a Karak Azul candidate tob support it - and Karak Azul, due to it's isolation is so traditional they don't even have a traditional/modernist split and consider gunpowder a curio.

The only position I don't really get is the priest - but perhaps Belebro is strapped for domestic candidates and didn't want outside powers having more influence than strictly necessary? Or perhaps the candidate is just that good, despite coming from such a fringe ancestor god priesthood? He was, after all, Belegar's first point of contact to check weird soul shit in Mathilde. Or is he supported by someone else - Barak Var creatures are notoriously absent from the council?

By the way, I suspect he will marry the stewardship advisor over Kazrina. He needs to bind Karak Izor closer, while Karak Azul doesn't really have a choice but to bind it's fortune to his.
 
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[X] Take an active hand in the EIC

[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Bureaucrat + Practical: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.
[X] Wolf Familiar > Winter Wolf Familiar: Turns out Wolf is a late bloomer. Wolf will grow large enough to ride upon.

[X] Donate it to whoever ends up leading the Undumgi.
[X] Plan 2 wizards
 
So now lets discuss Ulgu Sorcery! The big question on my mind is... What would it even do? I have combed the wiki and the only mention I have found of sorcery is chaos sorcery which the wiki states is just magic. Unbridled corrupting magic. But just magic. So what would Ulgu Sorcery even do and is it worth pursing?

I have some vague memories of the Nehekhara doing sorcery but all they seemed to do with magic was figuring out how to defy life and a bunch of curses. While Avatar may help achieve ulgu sorcery would we want achieve ulgu sorcery?

Then there is the idea of pursing Ulgu sorcery from Mathilde's point of view. Does she even know that wielding the divine and the magical is possible at the same time? What would even cause her to purse such research?

Well there is your problem you are using the wiki, and yes Chaos sorcery is the most common, but it's not the only one. Both Nehekaran Liche-Priests and Damsels of the Lady of the Lake use sorcery (the mingling of arcane and divine power) though of course they do not call it that because of the association with Chaos.
 
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@BoneyM, will the Karak Eight Peaks council's opinion of us be added to the Dramatis Personae sheet? Like, what's Belegar's opinion of us, somewhere between 6-8/10?
 
The only position I don't really get is the priest - but perhaps Belebro is strapped for domestic candidates and didn't want outside powers having more influence than strictly necessary? Or perhaps the candidate is just that good, despite coming from such a fringe ancestor god priesthood? He was, after all, Belegar's first point of contact to check weird soul shit in Mathilde. Or is he supported by someone else - Barak Var creatures are notoriously absent from the council?
Well, he was generated by a Nat 100... :V
 
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Well there is your problem you are using the wiki, and yes Chaos sorcery is the most common, but it's not the only one. Both Nehekaran Liche-Priests and damsels of the Lady of the Lake use sorcery (the mingling of arcane and divine power) though of course they do not call it that because of the association with Chaos.
That doesn't answer the question though. What would Ulgu sorcery do? Is it even worth achieving? The only thing that seems different from magic with the damsels of the lady of the lake is the fey paths. While that is powerful is it compeletly impossible for pure magic to achieve the same effect?

Ulgu sorcery has been shown as this possibility that would be game changing to the world. Why? What would it do that magic couldn't do?
 
Martial: 20 - Belegar is still developing as a warrior, but his skill with a hammer is growing into a legend.
Stewardship: 18 - Belegar's grasp of logistics, rationing, and quid pro quo has been a boon to his reclamation.
I'd like people to note this once and forevermore, that stats of 16+ are considered to be very high.

Our ambitions and aspirations generally make us aspire to overcome progressively harder and harder challenges, but we are already absolutely capable of pretty much all and any tasks that are not legendarily difficult.

Except for straight diplo where we can't fake it by using our standing rep or Ulgu or really good Intrigue. We are just sort of okay-ishly competent at it but a bazillion of people are slighly better, and real experts are way better.

Still, our career so far shows that opportunities to sub one thing we are kind of okay at for any of the things we are really great at are pretty damn common.
I think it is unlikely because that would be severely damaging to us. Our soul is already warped by Ulgu, and channeling Ranald the way a priest does would pull it in two directions. What we did was use our Ulgu-warped soul like an oil pipeline to channel Divine power through ourselves without changing ourselves.

Given that, I think acquiring Ranaldian marks is incredibly unlikely.
How exactly two types of energy could co-exist in one soul is a concern, yes. Marks are an example, they are not the only sign of divine interacting with someone; effects could be both more subtle and broader. Not necessarily negative or strictly positive.

Part of why I am not voting for it. /shrugs

Severely damaging is still an overstatement tho, given Boney's responses on what would happen if we, for example, tried to learn Lore of Ranald. Further theories on what, why, how the positives could be emphasized or negatives avoided veer into deeply hypothetical and out of my interests for a moment.
 
That doesn't answer the question though. What would Ulgu sorcery do? Is it even worth achieving? The only thing that seems different from the damsels of the lady of the lake is the fey paths. While that is powerful is it compeletly impossible for pure magic to achieve the same effect?

Ulgu sorcery has been shown as this possibility that would be game changing to the world. Why? What would it do that magic couldn't do?

Ulgu sorcery, indeed any sorcery would be safer to cast than pure arcane magic because you have a god to help smooth out your messes. Apply that not just to one mage but to an entire polity and suddenly you have more Order aligned mages living growing in power and being even more useful instead of blowing up or worse losing their souls to Chaos. On a passive level being closer to a god allows the mage more protection from other forms of divine meddling by less friendly powers in general.
 
Avatar is just the new snake juice to me. Probably something cool, probably not as good as most of the things people assume it will lead to, definitely not as good as ALL of the things people hope it will do. I would be fighting it if we didn't select this job for the purpose of sorting these things out.
 
Avatar is just the new snake juice to me. Probably something cool, probably not as good as most of the things people assume it will lead to, definitely not as good as ALL of the things people hope it will do. I would be fighting it if we didn't select this job for the purpose of sorting these things out.
It's obviously not going to give us Ulgu Sorcery right away. Like, duh. We'd have to do a lot of research, and probably read the Book, since Necromancy's foundations rest upon Nehekaran Theurgy. But it opens up the possibility to more serious investigation.
 
[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
 
Ulgu sorcery, indeed any sorcery would be safer to cast than pure arcane magic because you have a god to help smooth out your messes. Apply that not just to one mage but to an entire polity and suddenly you have more Order aligned mages living growing in power and being even more useful instead of blowing up or worse losing their souls to Chaos. On a passive level being closer to a god allows the mage more protection from other forms of divine meddling by less friendly powers in general.
So sorcery exists to smooth out your messes. To me that sounds like a lot of work for a grounding rod. Then there is the assumption that we could teach sorcery. It sounds like damsels of the lake are taught by the deity they channel. We might be hard pressed to convince Ranald to help us teach others. We might be able to do it but it is another hurdle. It sounds like the liche priests spent generations trying to craft sorcery before they finally succeed. So why do we think we could do it in our lives.

Also if no one talks about sorcery because of the terrible relation it has to chaos sorcery would Mathilde even know to try such research paths?
 
It's obviously not going to give us Ulgu Sorcery right away. Like, duh. We'd have to do a lot of research, and probably read the Book, since Necromancy's foundations rest upon Nehekaran Theurgy. But it opens up the possibility to more serious investigation.
Our information on what Avatar is
  1. We know it is a reward, on a list of rewards balanced against eachother.
  2. It represents our experience confronting divine power.
  3. (???)
Anything beyond that is just insight into whoever is doing the speculating.
 
So sorcery exists to smooth out your messes. To me that sounds like a lot of work for a grounding rod. Then there is the assumption that we could teach sorcery. It sounds like damsels of the lake are taught by the deity they channel. We might be hard pressed to convince Ranald to help us teach others. We might be able to do it but it is another hurdle. It sounds like the liche priests spent generations trying to craft sorcery before they finally succeed. So why do we think we could do it in our lives.

Also if no one talks about sorcery because of the terrible relation it has to chaos sorcery would Mathilde even know to try such research paths?
  1. A grounding rod is a one time thing that can make major miscasts less major, sorcery makes all spells safer for everyone. That is why it would change the world. As for the difficulty yes it would be but then world-changing things are always that. Still I think that between the Liber Mortis which is based on Nehekaran Theurgy and the favor of Ranald I think we have more of a shot than almost any other human wizard.
  2. And I did not say no one talks about Sorcery I said no one calls it Sorcery if it's done by an Order faction. The damsels and Prophetesses of the Lady are perfectly welcome in the Empire for instance
 
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  1. A grounding rod is a one time thing that can make major miscasts less major, sorcery makes all spells safer for everyone. That is why it would change the world. As for the difficulty yes it would be but then world-changing things are always that.
  2. And I did not say no one talks about Sorcery I said no one calls it Sorcery if it's done by an Order faction. The damsels and Prophetesses of the Lady are perfectly welcome in the Empire for instance
1. Sorcery makes all spells safer for the people who can use sorcery. We would still have to teach it. Convincing Ranald to wisk people away to a location for serious training doesn't sound easy and the Liche Priests spent generations building up the lore. So how would you go about teaching it. Ranald after all is not a loved god. Not a bunch of people chomping at the bit to get closer to him.
2. Does not answer the question. If they call the arts of the damsels and prophetesses of the lake magic, if they don't call it magic what are they those arts called, would Mathilde even consider combining Ulgu with the divine possible?
 
So now lets discuss Ulgu Sorcery! The big question on my mind is... What would it even do? I have combed the wiki and the only mention I have found of sorcery is chaos sorcery which the wiki states is just magic. Unbridled corrupting magic. But just magic. So what would Ulgu Sorcery even do and is it worth pursing?

I have some vague memories of the Nehekhara doing sorcery but all they seemed to do with magic was figuring out how to defy life and a bunch of curses. While Avatar may help achieve ulgu sorcery would we want achieve ulgu sorcery?

Then there is the idea of pursing Ulgu sorcery from Mathilde's point of view. Does she even know that wielding the divine and the magical is possible at the same time? What would even cause her to purse such research?
Its mainly known for the gods helping with miscasts, extra oomph, and effects that either God or Wind magic has trouble with, but can stretch when cooperating IIRC

It seems like Belegar is playing it safe politically and is giving a single council position to a representative of each major hold supporting, or likely to support him. But no more than one.

That's reasonable.

Stewardship to Karak Izor, intrigue to Zhufbar, diplomacy to Karak Azul.

The unorthodoxy of the council and the entire hold is mitigated to the outside world by chooising a Karak Azul candidate tob support it - and Karak Azul, due to it's isolation is so traditional they don't even have a traditional/modernist split and consider gunpowder a curio.

The only position I don't really get is the priest - but perhaps Belebro is strapped for domestic candidates and didn't want outside powers having more influence than strictly necessary? Or perhaps the candidate is just that good, despite coming from such a fringe ancestor god priesthood? He was, after all, Belegar's first point of contact to check weird soul shit in Mathilde. Or is he supported by someone else - Barak Var creatures are notoriously absent from the council?

By the way, I suspect he will marry the stewardship advisor over Kazrina. He needs to bind Karak Izor closer, while Karak Azul doesn't really have a choice but to bind it's fortune to his.
Gazul priest makes sense because of all the desecrated tombs and unburied dead that need restoring I think.

1. Sorcery makes all spells safer for the people who can use sorcery. We would still have to teach it. Convincing Ranald to wisk people away to a location for serious training doesn't sound easy and the Liche Priests spent generations building up the lore. So how would you go about teaching it. Ranald after all is not a loved god. Not a bunch of people chomping at the bit to get closer to him.
Uh, he has a significant following in the Grey Order.
 
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That doesn't answer the question though. What would Ulgu sorcery do? Is it even worth achieving? The only thing that seems different from magic with the damsels of the lady of the lake is the fey paths. While that is powerful is it compeletly impossible for pure magic to achieve the same effect?

Ulgu sorcery has been shown as this possibility that would be game changing to the world. Why? What would it do that magic couldn't do?
This is what we want to figure out.
She didn't use Ulgu to touch Ranald, she held it in Ranald's direction and what he did with it was his own work. The moment he took control of it, it ceased to be arcane magic and became divine magic.

Exactly what the distinction is, is a very interesting question and one that Mathilde would have to do a lot of study to take even a guess at.
She can reach out in his general direction but there's a point where Mathilde's soul ends and Ranald's divinity begins, and there's a mind-boggling amount of divinity to go through before you reach whatever it is that one could say is actually Ranald unless he has reason to make it otherwise. The problem is that there's been effectively zero research* into the point where the arcane meets the divine. The churches in general get very touchy about it, especially when wizards are the ones asking, and under the strictures of any other god it'd be a theological minefield. But in Mathilde's experience Ranald is difficult to offend and easy to amuse, and that allows for the possibility of investigating further. It would take a lot of effort just to have an idea of what the right questions are, but it could absolutely pay off in all sorts of unexpected ways.

In addition to that, the Liber Mortis is apparently a text that explains how to use the wind of Shyish to manipulate Dhar. We are hoping to figure out the above and apply that to Divine Magic, something that others before the empire have apparently achieved before. Mathilde should know it has been achieved, that the college doesn't go for this is a conscious choice and the consequences of the fact that most empire gods don't appreciate research into this topic.

Ranald on the other hand wouldn't mind and this is something we can uniquely do.
 
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[X] Plan Fields of Gold
[X] Plan recruit everyone!

[X] Leave the EIC alone

[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
[X] Blooded > Campaigner: You've seen more than your share of battles. +2 Martial, +10 bonus to fighting alongside others.
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Disdain for Sigmar > Polytheist: Your bitterness towards Sigmar has softened with time and distance. You're still not thrilled with him, but as long as his followers are coexisting with those of other Gods, you can deal with it. +1 Piety, removes anti-Sigmarite penalty except when dealing with Sigmarite supremacists and monotheists.

[X] Donate it to whoever ends up leading the Undumgi.
[X] Donate it to the Winter Wolves of Ulrikadrin.
 
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