Disagree. Chaos in this quest has been, basically, a tough sub-boss. Dangerous obstacle on our path, must be overcome to proceed, etc. But no one ever builds a game narrative with the option that a player fails to kill a boss and the story proceeds anyways.
There's a difference between being scared because the fight you choose to get into has a chance of RNG ending you, and a threat that will counter your plans with plans of their own, threaten your power base and loved ones, and feels like you could win a fight and still lose the war.
Chaos in this quest has been a miniboss, not a threat, so far. I have hopes.
Y.E.P.
100% expectation that if we do nothing wrong then nothing will go wrong, and the response to 'hey we know the bad thing can happen because it already has' is 'we rolled a natural one last time'.
I'm curious though: Codex expressed a doyalist opinion, and a bunch of people jumped in trying to push back on it with watsonian arguments. Like, why does it matter what Drycha's in-story information and characterization was, when the thing you are trying to push back on was 'it felt like drycha died like a chump and there never really felt like there was any chance of longer-term reprecussions'?
It becomes a way of invalidating opinions about the story by implying that the only valid arguments are from the perspective of someone inside the story.
"This is why all the characters did as they did" is not a response to "the characters doing this lacked tension".