Aegon Targaryen
Dragonking of Fuyuki
- Location
- Romania
Hmmm. Now that I think about it, Kroark is basically a Glass Death Star. He probably has really shitty base stats, but huge learning and Magic.
Nah. Marienburg has an open temple of Ranald, and it's fantasy Netherlands - basically, the human trade city of the Old World.
Ranald is also a god of gambles and everyone prays to him for luck - and you damn well are a gambler and need every ounce of luck you can get if you embark on trade journey to Ind.
We can do it next turn. We were told we'd get warned when the last opportunity to build the Ranald shrine came up and we haven't received that warning, so we've still got at least one turn of epilogue to go. Best to visit Anton and Wilhelmina right now while we're in the Empire then go scouting next turn.Scouting is something we absolutely need to do, each peak was said to have some kind of plot happening. We saw this personally our selves with the Orc ritual/idol and if we hadn't interrupted there we'd have had to face an Idol of the Orc gods which would have done a number on our army. Another example is the deal that was going down between the Green skins and the Skaven. The Rangers weren't able to do either of those things themselves.
The rangers are great for conventional scouting but they don't have illusion magic bolstering them. Take no heed, Mind hole and Doppleganger lets us infiltrate into situations that the rangers can't even get close to. So whilst I sympathise with those thinking that the rangers will be able to get information unless they get stupidly lucky they can't achieve what Mathilde can on moderate rolls. The thing to remember is that the Rangers are scouts, not spies and certainly not magical spies.
The Rangers would be able to warn us conventionally once the plots have become external to their situations for instance if night goblins were herding their squigs towards us for an attack but they're not going to be able to find out if for instance a skaven warplock engineer is building a massive warpbomb. There's a lot of situations that Mathilde can find out about and nip in the bud that the Rangers are incapable of finding out about.
You make an excellent argument for letting the scouts scout.
Weeks pass in the spell-lit underground gloom, emerging only to forage for food for yourself and your test subjects and blinking owlishly in the sunlight.
There's a difference between being told when we'd have our last chance for something we can feasibly realize IC. We have absolutely no way of knowing when the enemy will act.We can do it next turn. We were told we'd get warned when the last opportunity to build the Ranald shrine came up and we haven't received that warning, so we've still got at least one turn of epilogue to go. Best to visit Anton and Wilhelmina right now while we're in the Empire then go scouting next turn.
There's a difference between scouting and supernatural infiltration.You make an excellent argument for letting the scouts scout.
On the other hand "all this time away from your friends" is about maybe four-five months.
We'd spend just about as long locked in our palace-shrine on whatever our obsession of the turn was.
Basically, that.
The RPG handles it by just being really stingy about how high your Magic rating can get. I don't recall it saying anywhere that you explode and die horribly if your Magic score ever exceeds 5.
We can do it next turn. We were told we'd get warned when the last opportunity to build the Ranald shrine came up and we haven't received that warning, so we've still got at least one turn of epilogue to go. Best to visit Anton and Wilhelmina right now while we're in the Empire then go scouting next turn.
Well, getting back with friends for a bit is useful in that both Anton and Wilhelmine will have some use for K8P, and vice versa.
Especially Wilhelmine - EIC can get filthy rich from trade there, and K8P will be only better off for it. So it's not like we are abandoning Belegar there.
Still, I would prefer to scout the depths of K8P sooner rather than later. Skaven are scary gits.
You make an excellent argument for letting the scouts scout.
On the other hand "all this time away from your friends" is about maybe four-five months.
We'd spend just about as long locked in our palace-shrine on whatever our obsession of the turn was.
Why not? We've earned a break or three from focusing on the Karaks. Time to check up on our old stomping grounds.
Are you sure it doesn't have anything to do with the whole Chaos stuff? Seems from that picture that it's the Chaos that makes you explode at Magic 5, not the Magic 5 itself.It's in tome of corruption, there's numerous ways to get magic boosted, a number of them state you explode if you go beyond magic X. You could call it a game conceit but tome of corruption in general really doesn't give a shit about power scaling and balance.
That's not what I meant. Just saying that we'll get to scout before we decide on our new profession (or lackthereof) in K8P.That's... ridiculous? We'll know about the Ranald shrine issue because it's something the character can know about it has no bearing on the scouting situation because Mathilde doesn't know what she doesn't know. Anything could be happening there we're not going to get an OOC warning that we need to investigate now lest we get warp bombed (as an example) because Mathilde has no idea it's coming. We could visit our friends any time, but our magical scouting is something that pays dividends in being done sooner rather than later.
Well to be fair Kroak on the tabletop is very much dead and can only use the echoes of his last spell, while still being a match for Gelt in terms of power.I find the Tabletop to be rather unreliable, since both Gelt and Kroak are Level 4 Wizards and I think there's no one among us who thinks those two are equal.
I find the Tabletop to be rather unreliable, since both Gelt and Kroak are Level 4 Wizards and I think there's no one among us who thinks those two are equal.
It's in tome of corruption, there's numerous ways to get magic boosted, a number of them state you explode if you go beyond magic X. You could call it a game conceit but tome of corruption in general really doesn't give a shit about power scaling and balance.
Being a battle wizard is basically a side upgrade to the wizards in the RP, they have the same magical skill and power but they draw winds from across an entire battlefield. Hence why they explode from miscasts where as the normal spells in the RP have rather small issues unless you're overcooking the spell.
That's... ridiculous? We'll know about the Ranald shrine issue because it's something the character can know about it has no bearing on the scouting situation because Mathilde doesn't know what she doesn't know. Anything could be happening there we're not going to get an OOC warning that we need to investigate now lest we get warp bombed (as an example) because Mathilde has no idea it's coming. We could visit our friends any time, but our magical scouting is something that pays dividends in being done sooner rather than later.
Yes but we could visit them next turn, and I'd certainly be willing to do it then.
The scouts would love to be able to do what Mathilde can do and literally go inside enemy forts to give more accurate information, but that'd be suicide for them so they don't. I'm not particularly pleased with the flippancy in remarking that i'm making a point for letting the scouts scout because you know exactly what I meant and you know that us scouting the other peaks in K8P is more than just looking at them from the outside which is what the rangers are limited to.
if you want to visit our friends over scouting K8P then say that, don't pretend it's some how optimal for scouting K8P to be done by the rangers alone or that they're better at what is being proposed than Mathilde when we've reams of evidence to show they're not. The rangers would never have been able to stop that Orc ritual from taking place or from stopping the awakening of that idol, something which could well have ripped through the forces retaking K8P. They'd never have been able to assassinate the green skins in such a way as to cause schism between the skaven and Grobi in the area leading to them fighting.
Mathilde scouting K8P would mean a shit load more information is gathered compared to what the Rangers alone can do.
That's not what I meant. Just saying that we'll get to scout before we decide on our new profession (or lackthereof) in K8P.
Are you sure it doesn't have anything to do with the whole Chaos stuff? Seems from that picture that it's the Chaos that makes you explode at Magic 5, not the Magic 5 itself.
Yes but we could visit them next turn, and I'd certainly be willing to do it then.
-Wizard
--Pros:
---High opportunity to gather research paper material while working, translating to incidental College favors.
---Wide remit, anything weird or difficult to solve can be presented as our area of interest.
---Decent chances of triggering Protector by saving people from spoopy threats
--Cons:
---High uncertainty. Being the weird shit specialist means you don't know when or where weird shit might crop up.
---We're the only one. Unless we attract significant numbers of Journeymen or take on apprentices, we're a department of one.
---Without Ritualist, and with our barely developed Enchanting outclassed by dwarf work, our contributions outside of finding trouble to shoot is going to be relatively limited.