And I mean... I addressed this whole "Don't feel like being trained with war in mind" already
Stay a Journeyman and use your talents however you want without direct oversight from your College, go grow crops, or act as a wilderness guide, or take up Engineering if you've got the background for it, or indeed smithing
The only price you accept is 10% of your earnings instead of 5%
I find that I might be confused or mistaken about something.
@Boney Do Journeymen have more freedom to pursue their own interests and avoid being recruited for things they don't want to be than Magisters?
As do all citizens.
Conscription into militia in times of war is common.
I would be really surprised if the Elementalist charter literally protects them from conscription. It's just that the bar to conscript them is comparable to that of a lawyer or a rich innkeeper or a full member of the dyer's guild.
A Magister on the other hand would be more akin to anything from a member of a secular knight order to a reserve member of the special forces to an armed government employee.
I also can't help but compare the situation of the Elementalists to the plight of the Hedgefolk
This is a good point. Imagine if a future corrupt Emperor gets bribed to legalize Hedgewise under a charter that is similar to that of the Elementalists. I'm sure many a College Magister would resent that. Would that mean that people choosing to become Hedgewise instead of joining one of the eight Colleges would be selfish leeches on society?
Especially if that includes a track that they used to be the preeminent and respected wizards of the empire
I'm still not quite sure what that means. Magic users were illegal before Magnus as well. Was Nuln known for nobles that gave sanctuary to certain types of spellcasters in exchange for non-military service?
Mathilde has no idea where to even begin on creating a spell that transforms the caster into a Dwarf.
If such a spell could possibly exist, it would not be an Ulgu spell.
Ulgu does not have a developed framework for transforming back into a human in the same way Ghur does. Creating such a spell would require getting it perfectly right the first time, or otherwise the caster will be forever trapped in whatever malformed chimera a botched spell would result in.
Mathilde's soul is part Ulgu. Unless she carves out the part of her that makes her a Wizard, transforming into a Dwarf would result in rapid petrification. Carving out the part that makes her a Wizard would leave her incapable of casting any transformation spell.
Dwarves are big believers in lineage. Even if Mathilde manages to surpass all of the above, and even if the Dwarves react with acceptance instead of confused anger, she would be the equivalent of Clanless, giving her no status in Dwarf society beyond what she already has.
Runesmithing is a Clan, Guild, and Cult simultaneously. To join the Guild and Cult, you must be born into the Clan. There are no exceptions.
The only feasible way for Mathilde to be able to physically transform into a Dwarf is to convince me to make this quest an Animorphs crossover.
I would never vote for the Quest to take a step down that path, but wouldn't the most straightforward way (inasmuch that word dares apply) to create a "Become Dwarf" spell be making it a ritual instead of anything that involves single Wind magic?
the quest would end, as we'd be spending centuries on nothing but Runesmithing as a dwarven apprentice.
It hasn't happened yet, but Boney has mentioned timeskips as if they were in the realm of possibilities.
I don't think we know what the Ambers know, just that we think they know something. We thought that about Jades too, and while it was truth to a point, it wasn't necessarily as much as we would've liked, so i am leery of the assumed knowledge Ambers have being that complete.
Its entirely possible i missed the mention of it somewhere, happens often enough but i genuinely can't recall that being the case (Well obviously, i can't remember what i don't remember).
In one of our first Waystone turns we sent Max to go through all the libraries of the eight Colleges. He talked to an Amber who claimed that they could tell us the location of most Waystones if we need that information, but that they doubt us needing that information.
Summoning an Incarnate Elemantal through human sacrifice is actually something all the Colleges do (it's just that the only ones detailed so far in canon are Death, Fire, Beasts, and Gold)
Which is skeevy as hell, but apparently something they do.
I once speculated that some of the Incarnate Elementals might just not be as useful for warfare as the canon ones, simply due to the elemental's own mindset. Death kills (your enemies hopefully), Fire burns (your enemies hopefully) and Beast eats (your enemies hopefully). The Light one glows and pursues certain enemies more than others, the Life one might just transform the battlefield into a jungle, the Celestial one flies up and away into the future and the Grey one is plain confusing. That said, I didn't even know/remember that Gold was canon. I thought only three were.
This was before our time, but I've heard some strange mutterings of an entity called Omegahugger...
I miss him