Voted best in category in the Users' Choice awards.
I imagine a dragon can be a Qhaysh familiar, but they would also argue that actually you are their Qhaysh familiar. They might not even be wrong.
 
Is there any lore on qhaysh, dhar, and true dhar familiars? I suppose trying to bind your soul to something with Dhar probably has issues but maybe a vampire could do it? Hm.

Both Chaos Sorcerers and Necromancers are capable of creating artificial familiars, and Chaos Sorcerers can form Familiar bonds with lesser Daemons. It's theorized by some that Druchii Beastmasters use something similar to animal familiars to be able to break even the unruliest of creatures to their will, and the bonds between Dragon Mages and Dragons might also be similar.
 
Last edited:
We really need to have a talk with both the Urlc elf's and the Wolf priests.

Because Wolf familiars are totally a thing the elves would do, while being a thing the human priests won't think about and have any doctrine on until it comes up.
 
Deriving Lore - a Tinkerer's Quest
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Warhammer Fantasy: Deriving Lore - a Tinkerer's Quest
Voted best in category in the Users' Choice awards.
Tags: ck2   deriving lore   fantasy   female protagonist   i cast lightsaber   mountain vietnam   quest   this is maybe a dwarf quest   this is maybe an empire quest   this is not a vampire quest  
  try it and find out   warhammer   warhammer fantasy  

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User's Choice Winner

MoneyB
Voting has closed, writing has begun. Tally.
Ko-Fi link.
MoneyB, Yesterday at 11:16 PM Report
#190951 + Quote Reply
Advocate

oliveolave

This is my nerdiest form
A landslide victory, as expected.
Edit: You missed the tally, it just says tally.
"There's counting your chickens before they hatch, and then there's planning the entire lives of those chickens when you're not even sure if you have any eggs yet."

DL - A Brief History of Our Time as Journeywoman & A Brief History of the Burgstaller Family

oliveolave, Yesterday at 11:16 PM Report
#190952 + Quote Reply
Councilor

Blueshirt Squadron

Elites

Participant: Deriving Lore (WHF)
Blueshirt Squadron, Yesterday at 11:19 PM Report
#190953 + Quote Reply

mathmage
MoneyB said:
Voting has closed, writing has begun. Tally.
I'm excited to see what happens now.
mathmage, Yesterday at 11:20 PM Report
#190954 + Quote Reply

UnImagined

Verbiage
Article:
Across the annals of history, fire is the unifying factor that predicts civilization. Fire in the first torches, to provide light in the darkness. Fire in the first gatherings, to provide sustenance for all who hungered. Fire in the first hearths, to provide protection from the cold. Fire in the first forges, to provide the tools and weapons that are the foundation of everything we do today. Is it any wonder, then, that the Red Wind, what Master Teclis calls Aqshy, what the Elementalists called Fire, drives the most creative force? The Red Wind is flame, and it is passion, and heat and war and courage and warmth, but used properly, it is creation.
Source: Collated Remarks of Friedrich Von Tarnus, Magister Patriarch of the Bright Order

Dawn comes to Karak Eight Peaks with a splash of colour, painting the slopes of Karag Nar in swathes of gold that slowly encroach upon the twilit domains of its siblings. Below the tower-topped peak, the human denizens of the hold are already stirring, congregating in steadily growing streams of traffic as the morning rush springs to life. Chatter rings out in an assortment of tongues—in Tilean, in Khazalid, in Reikspiel, in Haffennaff—mingling to create an atmosphere as diverse as the sundry groups of travelers going about their business. There are eastbound caravanners with desert scarves, securing their last supply runs. Armoured Stoneheart engineers, debating the merits of airborne artillery. EIC contractors in dirty smocks, escorting trade wagons to the markets. Mootlander adventurers sporting traveler's cloaks, ferrying large stacks of books and papers. Uniformed Undumgi inspectors, performing their rounds.

And in the midst of it all, one black-robed wizard in red trim, scowling at her cheerfully whistling walking companion.

"We could've had breakfast by now, you know." she complains. "Instead of marching halfway across the valley."

"You're marching." comes the retort. "I'm simply having a nice stroll."

"Why did I even agree to this? I could be doing literally anything else by now."

"And I'm deeply honoured that the most estimable and very busy Magister has elected to spend her time with such a lowly—"

Adela punches her grinning brother in the arm.

"Ow! Fine, fine. You know, that Flashcook of yours might be useful, but sometimes it pays to sample the local fare."

"Aye, and we could've done that at the pastry stall that always sets up by the dorms."

"And miss out on authentic halfling cuisine?"

"What part of 'Mel Mudfoot's Magnificent Munchies' makes you think it's not run by an authentic halfling?"

"Franchising."

"It's perfectly good food! Tasty, affordable, and convenient."

"You mean overcooked, cheap, and lazy."

"You take that back."

The two siblings continue their debate on the road, until one particularly fervent declaration settles the matter just as they reach their destination.

"Let's have a wager, then. Two silvers on which is better."

Much to the dismay of Adela's coin purse, their breakfast is delicious.
UnImagined, Yesterday at 11:46 PM Report
#190955 + Quote Reply

ualg
UnImagined said:
UnImagined said:
UnImagined said:
ualg, Yesterday at 11:56 PM Report
#190956 + Quote Reply

Lexicon

Steel Chronicler
Blueshirt Squadron said:
Mathilde's one of my favorite characters, so I'm glad the plan to follow up with her finally won.
Lexicon, Today at 12:02 AM Report
#190957 + Quote Reply
User's Choice Winner

MoneyB
Ko-Fi link.
MoneyB, Today at 12:03 AM Report
#190958 + Quote Reply
Councilor

Blueshirt Squadron

Elites
Well, then.
Participant: Deriving Lore (WHF)
Blueshirt Squadron, Today at 12:03 AM Report
#190959 + Quote Reply

towelboy42

Valley Sage of Oddfen
So the question becomes which roll applies to what.
towelboy42, Today at 12:07 AM Report
#190960 + Quote Reply

mathmage
I'm not sure what I was expecting, but it wasn't that.
mathmage, Today at 12:12 AM Report
#190961 + Quote Reply

UnImagined

Verbiage
ualg said:
Thanks, fixed.

Edit: Ooh, rolls.
UnImagined, 45 minutes ago Report
#190962 + Quote Reply

•••

User's Choice Winner

MoneyB
[*] Plan Blueshirt v3
-[*] [BOOK] Study a topic: Natural Philosophy
-[*] [ART] Work on a project: Aqshy Driven Explosive Launch Apparatus Mk.II - Payload (I can't believe it's not Fireball™)
--[*] Consult with Loremaster Okri Drakkisson (10DF)
-[*] [GUN] The crew's gotten ideas again. Make sure that testing is up to standards. Your standards, which may or may not bear resemblence to Dwarven standards.
-[*] [GUN] The needs of the Karag Nar Gunnery School are growing. Assist your aunt in negotiating supply contracts with the EIC.
-[*] [FAM] Catch up with one of your newly arrived family members: Brunhilde.
-[*] [DUCK] Mathilde's back in town, and requested a meeting. Go and see what she wants.
-[*] [DUCK] Free action: Write a letter to Gretel, gloating on how you've surpassed her. Unofficially, you outrank her now.
Tally

Progress on your masterpiece hadn't gone as well as you'd hoped in Sommerzeit, so as summer turns to autumn you decide to go back to basics and deepen your grasp of Natural Philosophy. You shout a good-bye to your brother after scarfing down a Flashcooked breakfast at the crack of dawn and begin the long trek up the central staircase to Lady Magister Mathilde's personal superweapon library tower home at the top of the mountain.

The dawi of the Karaz Ankor are an industrious people, and it is perhaps for that reason that Karak Eight Peaks seems to be in a perpetual state of new construction, even three years after the departure of the Okral. The upgraded facilities of the Karag Nar Gunnery School come to mind first, of course, now that your family's settled in. But they are far from the only new residents enjoying such improvements, as you pass by a bevy of newly opened ventures on the way up—Tilean teashops and Bretonnian hairdressers and Imperial cabinetmakers, all drawn by the promise of dwarven silver. The machinations of Viceroy Caravello have moulded the Karag into a major waystation for the Silk Road, and you've certainly no complaints at the change of pace as you wash down your meal with a jug of mountain tea. Outside the human quarters, the Eastern Valley appears to sprawl just a little more each day as new halfling families put down roots, and you hear that the dwarves are establishing new clan halls in Karags Lhune, Mhonar, and Rhyn.

But the most ambitious project of all might be the efforts underway in Kvinn-Wyr, the new location for Lady Magister Mathilde's once personal library. Once personal, because you'd thought something was up when her penthouse had started overflowing with stacks of books last year. But you hadn't quite grasped the scope of her ambitions until just now, as you arrive to find the bookshelves utterly bereft of parchment.

Its name is Kron-Azril-Ungol, roughly translated as the Archive of the Silvery Depths, or simply The Library of Karak Eight Peaks. It will encompass the majority of an entire mountain, one of the titular eight peaks, as one of the largest collections of writing in the world. And unfortunately, it isn't quite ready for visitors.

[Studying: Learning, 2+20+10(Uncanny Memory)+5(Library: Natural Philosophy) = 37]
[Kvinn-Wyr Construction Project revealed: Archive of the Silvery Depths]

-----

The hiss of a fireball striking a target is easily drowned out by the roar of cannonfire, so your accuracy drills go relatively unnoticed as you vent some steam of a different kind on the practice ranges. It's not how you'd intended to spend your time, but the repetitive motions help center your mind as you consider alternative avenues to improving the Mk. II. A different alloy, with sturdier materials to better contain the expansion? A different shape for the chambers?

A loud bark interrupts your train of thought, and you turn to see Wolf sitting behind you, his posture bringing the large canine down to your eye-level. His grey collar glints in the sun, and you can see the gunnery crews watching curiously from a safe distance. Well, that won't do.

"Back to work!" you order, fixing the lollygagging crowd with a stern look. "Wizard business, nothing to see here, move along." You don't let up your glare until the explosions start sounding again. Turning back to the patiently waiting canine, you sigh.

"A firey friend is hard at work. And frustrated?" he asks in Praestantia.

"Just some roadblocks on my research," you say, giving the dog a headscratch. "Any hints on when the Library will be open again?"

The familiar considers your question for a moment, cocking his head to the side. "The structure is completed, but lacks guardians. It will depend on training time." The wolf looks at you askance. "For others. For Journeymanling Adela, just ask."

Right. "Panoramia, if you're not around?"

"That would be a logical decision. Now come, Mathilde wants to see you."

-----

Wolf trots off happily as you enter the tower once again, this time occupied by its Mistress and her familiar.

The last time you'd met Lady Magister Mathilde Weber alone, it had been some pointed commentary on your family's influence in the Karag Nar Gunnery School, shortly before she'd gone off on a trip to the Chaos Wastes. You gather that she's found out about your Aunt, so you mentally prepare your arguments.

"Adela!" she exclaims, embracing you with a hug. "When did you make Magister?"

Maybe she hasn't found out about your Aunt? No, that'd be ridiculous. She's a Grey, she definitely already knows.

"I haven't technically, but the Bright Order brevets you according to your association with military units, and the powers that be decided that the Karag Nar Gunnery School counts. After the Chancellor and my aunt got married—"

"The Chancellor of the Gunnery School? You mean Oswald?" She asks. "Is your family completely subsuming that institution?"

You nod, squaring your shoulders. "Better them than a bunch of strangers, I figure. A lot of Nuln engineers will burn every bridge in the world to nab a secret of Dwarven engineering, they need someone breathing down their necks to keep them in line. My aunt's good at that, she's the one that got me to stop starting fires when I was a kid, back when we thought it was just a personal quirk instead of unrealized metaphysical attunement."

[Rolling...]

She considers your answer for a while, likely weighing what you've told her against what her information network's reports are saying. With the lack of a negative response, you take the initiative to continue.

"Anyway, after the marriage, I became a mostly official go-between for Dwarven and Empire and Undumgi engineers, with an attached rank and salary. So the Bright Order breveted me."

She nods. "How's the masterpiece coming along?"

You shrug. "The launcher is sound and there's a lot of options for the payload, but it's the sort of thing that's useful to me specifically, rather than something with wider applications. I need to either simplify the steam half of it so that the average Bright Journeyman can use it, or minimize the magical component so that it can be used by non-magical engineers. Either way, I need a better grasp of steam and its workings."

She looks at you intently. "About that. You know I've had a Gyrocarriage built for me?"

Of course you do. You could probably recite Grandmaster Gotri's speech on it word for word. "Aye, big news. First entirely non-military aircraft the Dwarves have built since the air barges of the Golden Age. Opinion's divided on whether that's a sign of hope or hubris."

"Problem is, I can't find a full-time pilot for it, and having to organize my schedule in advance around whoever here needs training hours defeats the purpose of having the thing. I need someone skilled, trustworthy, reliable, and able to handle themselves in a fight, all of which are easy enough to find among the Dwarves, but the sticking point is I need someone who won't spiral into despair if their flying career doesn't involve dropping a single bomb on a single Orc. The Pilot Clans tend to be rather intense about that sort of thing."

"To put it lightly." You ponder her intent. Is she really asking... "And you think I'm a good fit for the job?"

"You get on with the engineers, you already have a solid grasp of steam, you can handle yourself in a fight, and I already know you. You being a Wizard makes clearance and chain of command a lot simpler. You'd be employed and paid through my branch college at standard rates, and though you'd have to swear oaths of secrecy for a lot of what you'd need to learn to take it on, I'm sure a lot of what you'd learn could be applicable to your inventions. The job will have a lot of downtime that you'll be able to put towards them, but you won't have a lot of control over where that downtime will be - a fair bit of it would be here, but otherwise will be wherever the job takes me. For now a lot of it would likely be at Tor Lithanel, other times it's in major cities like Altdorf or Talabheim or Bechafen, others it's tiny places in the middle of nowhere, like Fort Brachsenbrücke in Reikland or Resvynhaf in southern Kislev."

You consider the offer for a while. It'd mean less time for your family and in the Karak, but can you really afford to turn down the secrets of flight?

Do you accept the job of being Lady Magister Mathilde Weber's pilot?

[ ] [FLY] Yes.
[ ] [FLY] No.
[ ] [FLY] Delay your decision to consult with your family.

I had a whole list of responses and consequences ready. Then the roll happened.
Ko-Fi link.
MoneyB, 42 minutes ago Report
#190971 + Quote Reply
Councilor

Blueshirt Squadron

Elites
I guess we're going to flight school.
Participant: Deriving Lore (WHF)
Blueshirt Squadron, 41 minutes ago Report
#190972 + Quote Reply

mathmage
Wait, so she didn't care about our Aunt? We spent all that time worrying for nothing?
mathmage, 39 minutes ago Report
#190973 + Quote Reply

towelboy42

Valley Sage of Oddfen
Time to add goggles to our outfit!
towelboy42, 38 minutes ago Report
#190974 + Quote Reply
Advocate

oliveolave

This is my nerdiest form
MoneyB: I see your Flight School meme, and raise you one Flight School.
"There's counting your chickens before they hatch, and then there's planning the entire lives of those chickens when you're not even sure if you have any eggs yet."

DL - A Brief History of Our Time as Journeywoman & A Brief History of the Burgstaller Family

oliveolave, 38 minutes ago Report
#190975 + Quote Reply

Page 7639 of 7642
  < Prev   1     7637   7638   7639   7640   7641   7642   Next >


MoneyB said:
Voting has closed, writing has begun. Tally.
oliveolave said:
A landslide victory, as expected.
Edit: You missed the tally, it just says tally.
Blueshirt Squadron said:
Tally Image
154 people have voted for:
[*] Plan Blueshirt v3
-[*] [BOOK] Study a topic: Natural Philosophy
-[*] [ART] Work on a project: Aqshy Driven Explosive Launch Apparatus Mk.II - Payload (I can't believe it's not Fireball™)
--[*] Consult with Loremaster Okri Drakkisson (10DF)
-[*] [GUN] The crew's gotten ideas again. Make sure that testing is up to standards. Your standards, which may or may not bear resemblence to Dwarven standards.
-[*] [GUN] The needs of the Karag Nar Gunnery School are growing. Assist your aunt in negotiating supply contracts with the EIC.
-[*] [FAM] Catch up with one of your newly arrived family members: Brunhilde.
-[*] [DUCK] Mathilde's back in town, and requested a meeting. Go and see what she wants.
-[*] [DUCK] Free action: Write a letter to Gretel, gloating on how you've surpassed her. Unofficially, you outrank her now.
mathmage said:
I'm excited to see what happens now.
UnImagined said:
Article:
Across the annals of history, fire is the unifying factor that predicts civilization. Fire in the first torches, to provide light in the darkness. Fire in the first gatherings, to provide sustenance for all who hungered. Fire in the first hearths, to provide protection from the cold. Fire in the first forges, to provide the tools and weapons that are the foundation of everything we do today. Is it any wonder, then, that the Red Wind, what Master Teclis calls Aqshy, what the Elementalists called Fire, drives the most creative force? The Red Wind is flame, and it is passion, and heat and war and courage and warmth, but used properly, it is creation.
Source: Collated Remarks of Friedrich Von Tarnus, Magister Patriarch of the Bright Order

Dawn comes to Karak Eight Peaks with a splash of colour, painting the slopes of Karag Nar in swathes of gold that slowly encroach upon the twilit domains of its siblings. Below the tower-topped peak, the human denizens of the hold are already stirring, congregating in steadily growing streams of traffic as the morning rush springs to life. Chatter rings out in an assortment of tongues—in Tilean, in Khazalid, in Reikspiel, in Haffennaff—mingling to create an atmosphere as diverse as the sundry groups of travelers going about their business. There are eastbound caravanners with desert scarves, securing their last supply runs. Armoured Stoneheart engineers, debating the merits of airborne artillery. EIC contractors in dirty smocks, escorting trade wagons to the markets. Mootlander adventurers sporting traveler's cloaks, ferrying large stacks of books and papers. Uniformed Undumgi inspectors, performing their rounds.

And in the midst of it all, one black-robed wizard in red trim, scowling at her cheerfully whistling walking companion.

"We could've had breakfast by now, you know." she complains. "Instead of marching halfway across the valley."

"You're marching." comes the retort. "I'm simply having a nice stroll."

"Why did I even agree to this? I could be doing literally anything else by now."

"And I'm deeply honoured that the most estimable and very busy Magister has elected to spend her time with such a lowly—"

Adela punches her grinning brother in the arm.

"Ow! Fine, fine. You know, that Flashcook of yours might be useful, but sometimes it pays to sample the local fare."

"Aye, and we could've done that at the pastry stall that always sets up by the dorms."

"And miss out on authentic halfling cuisine?"

"What part of 'Mel Mudfoot's Magnificent Munchies' makes you think it's not run by an authentic halfling?"

"Franchising."

"It's perfectly good food! Tasty, affordable, and convenient."

"You mean overcooked, cheap, and lazy."

"You take that back."

The two siblings continue their debate on the road, until one particularly fervent declaration settles the matter just as they reach their destination.

"Let's have a wager, then. Two silvers on which is better."

Much to the dismay of Adela's coin purse, their breakfast is delicious.
ualg said:
UnImagined said:
UnImagined said:
UnImagined said:
Lexicon said:
Mathilde's one of my favorite characters, so I'm glad the plan to follow up with her finally won.
MoneyB said:
1d100 = 2
1d100 = 100
Blueshirt Squadron said:
towelboy42 said:
So the question becomes which roll applies to what.
mathmage said:
I'm not sure what I was expecting, but it wasn't that.
UnImagined said:
ualg said:
Thanks, fixed.

Edit: Ooh, rolls.
MoneyB said:
[*] Plan Blueshirt v3
-[*] [BOOK] Study a topic: Natural Philosophy
-[*] [ART] Work on a project: Aqshy Driven Explosive Launch Apparatus Mk.II - Payload (I can't believe it's not Fireball™)
--[*] Consult with Loremaster Okri Drakkisson (10DF)
-[*] [GUN] The crew's gotten ideas again. Make sure that testing is up to standards. Your standards, which may or may not bear resemblence to Dwarven standards.
-[*] [GUN] The needs of the Karag Nar Gunnery School are growing. Assist your aunt in negotiating supply contracts with the EIC.
-[*] [FAM] Catch up with one of your newly arrived family members: Brunhilde.
-[*] [DUCK] Mathilde's back in town, and requested a meeting. Go and see what she wants.
-[*] [DUCK] Free action: Write a letter to Gretel, gloating on how you've surpassed her. Unofficially, you outrank her now.
Tally

Progress on your masterpiece hadn't gone as well as you'd hoped in Sommerzeit, so as summer turns to autumn you decide to go back to basics and deepen your grasp of Natural Philosophy. You shout a good-bye to your brother after scarfing down a Flashcooked breakfast at the crack of dawn and begin the long trek up the central staircase to Lady Magister Mathilde's personal superweapon library tower home at the top of the mountain.

The dawi of the Karaz Ankor are an industrious people, and it is perhaps for that reason that Karak Eight Peaks seems to be in a perpetual state of new construction, even three years after the departure of the Okral. The upgraded facilities of the Karag Nar Gunnery School come to mind first, of course, now that your family's settled in. But they are far from the only new residents enjoying such improvements, as you pass by a bevy of newly opened ventures on the way up—Tilean teashops and Bretonnian hairdressers and Imperial cabinetmakers, all drawn by the promise of dwarven silver. The machinations of Viceroy Caravello have moulded the Karag into a major waystation for the Silk Road, and you've certainly no complaints at the change of pace as you wash down your meal with a jug of mountain tea. Outside the human quarters, the Eastern Valley appears to sprawl just a little more each day as new halfling families put down roots, and you hear that the dwarves are establishing new clan halls in Karags Lhune, Mhonar, and Rhyn.

But the most ambitious project of all might be the efforts underway in Kvinn-Wyr, the new location for Lady Magister Mathilde's once personal library. Once personal, because you'd thought something was up when her penthouse had started overflowing with stacks of books last year. But you hadn't quite grasped the scope of her ambitions until just now, as you arrive to find the bookshelves utterly bereft of parchment.

Its name is Kron-Azril-Ungol, roughly translated as the Archive of the Silvery Depths, or simply The Library of Karak Eight Peaks. It will encompass the majority of an entire mountain, one of the titular eight peaks, as one of the largest collections of writing in the world. And unfortunately, it isn't quite ready for visitors.

[Studying: Learning, 2+20+10(Uncanny Memory)+5(Library: Natural Philosophy) = 37]
[Kvinn-Wyr Construction Project revealed: Archive of the Silvery Depths]

-----

The hiss of a fireball striking a target is easily drowned out by the roar of cannonfire, so your accuracy drills go relatively unnoticed as you vent some steam of a different kind on the practice ranges. It's not how you'd intended to spend your time, but the repetitive motions help center your mind as you consider alternative avenues to improving the Mk. II. A different alloy, with sturdier materials to better contain the expansion? A different shape for the chambers?

A loud bark interrupts your train of thought, and you turn to see Wolf sitting behind you, his posture bringing the large canine down to your eye-level. His grey collar glints in the sun, and you can see the gunnery crews watching curiously from a safe distance. Well, that won't do.

"Back to work!" you order, fixing the lollygagging crowd with a stern look. "Wizard business, nothing to see here, move along." You don't let up your glare until the explosions start sounding again. Turning back to the patiently waiting canine, you sigh.

"A firey friend is hard at work. And frustrated?" he asks in Praestantia.

"Just some roadblocks on my research," you say, giving the dog a headscratch. "Any hints on when the Library will be open again?"

The familiar considers your question for a moment, cocking his head to the side. "The structure is completed, but lacks guardians. It will depend on training time." The wolf looks at you askance. "For others. For Journeymanling Adela, just ask."

Right. "Panoramia, if you're not around?"

"That would be a logical decision. Now come, Mathilde wants to see you."

-----

Wolf trots off happily as you enter the tower once again, this time occupied by its Mistress and her familiar.

The last time you'd met Lady Magister Mathilde Weber alone, it had been some pointed commentary on your family's influence in the Karag Nar Gunnery School, shortly before she'd gone off on a trip to the Chaos Wastes. You gather that she's found out about your Aunt, so you mentally prepare your arguments.

"Adela!" she exclaims, embracing you with a hug. "When did you make Magister?"

Maybe she hasn't found out about your Aunt? No, that'd be ridiculous. She's a Grey, she definitely already knows.

"I haven't technically, but the Bright Order brevets you according to your association with military units, and the powers that be decided that the Karag Nar Gunnery School counts. After the Chancellor and my aunt got married—"

"The Chancellor of the Gunnery School? You mean Oswald?" She asks. "Is your family completely subsuming that institution?"

You nod, squaring your shoulders. "Better them than a bunch of strangers, I figure. A lot of Nuln engineers will burn every bridge in the world to nab a secret of Dwarven engineering, they need someone breathing down their necks to keep them in line. My aunt's good at that, she's the one that got me to stop starting fires when I was a kid, back when we thought it was just a personal quirk instead of unrealized metaphysical attunement."

[Rolling...]

She considers your answer for a while, likely weighing what you've told her against what her information network's reports are saying. With the lack of a negative response, you take the initiative to continue.

"Anyway, after the marriage, I became a mostly official go-between for Dwarven and Empire and Undumgi engineers, with an attached rank and salary. So the Bright Order breveted me."

She nods. "How's the masterpiece coming along?"

You shrug. "The launcher is sound and there's a lot of options for the payload, but it's the sort of thing that's useful to me specifically, rather than something with wider applications. I need to either simplify the steam half of it so that the average Bright Journeyman can use it, or minimize the magical component so that it can be used by non-magical engineers. Either way, I need a better grasp of steam and its workings."

She looks at you intently. "About that. You know I've had a Gyrocarriage built for me?"

Of course you do. You could probably recite Grandmaster Gotri's speech on it word for word. "Aye, big news. First entirely non-military aircraft the Dwarves have built since the air barges of the Golden Age. Opinion's divided on whether that's a sign of hope or hubris."

"Problem is, I can't find a full-time pilot for it, and having to organize my schedule in advance around whoever here needs training hours defeats the purpose of having the thing. I need someone skilled, trustworthy, reliable, and able to handle themselves in a fight, all of which are easy enough to find among the Dwarves, but the sticking point is I need someone who won't spiral into despair if their flying career doesn't involve dropping a single bomb on a single Orc. The Pilot Clans tend to be rather intense about that sort of thing."

"To put it lightly." You ponder her intent. Is she really asking... "And you think I'm a good fit for the job?"

"You get on with the engineers, you already have a solid grasp of steam, you can handle yourself in a fight, and I already know you. You being a Wizard makes clearance and chain of command a lot simpler. You'd be employed and paid through my branch college at standard rates, and though you'd have to swear oaths of secrecy for a lot of what you'd need to learn to take it on, I'm sure a lot of what you'd learn could be applicable to your inventions. The job will have a lot of downtime that you'll be able to put towards them, but you won't have a lot of control over where that downtime will be - a fair bit of it would be here, but otherwise will be wherever the job takes me. For now a lot of it would likely be at Tor Lithanel, other times it's in major cities like Altdorf or Talabheim or Bechafen, others it's tiny places in the middle of nowhere, like Fort Brachsenbrücke in Reikland or Resvynhaf in southern Kislev."

You consider the offer for a while. It'd mean less time for your family and in the Karak, but can you really afford to turn down the secrets of flight?

Do you accept the job of being Lady Magister Mathilde Weber's pilot?

[ ] [FLY] Yes.
[ ] [FLY] No.
[ ] [FLY] Delay your decision to consult with your family.

I had a whole list of responses and consequences ready. Then the roll happened.
Blueshirt Squadron said:
I guess we're going to flight school.
mathmage said:
Wait, so she didn't care about our Aunt? We spent all that time worrying for nothing?
towelboy42 said:
Time to add goggles to our outfit!
oliveolave said:
MoneyB: I see your Flight School meme, and raise you one Flight School.
Next →
 
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Accidentally posted an incomplete version earlier. Hope everybody enjoys Adela Quest! I couldn't quite manage to get fake threadmarks or reactions working, but I'm pretty happy with how it's turned out, if we can ignore mobile.

Credits to @owrtho 's False Forum Formatting Author Resource for the layout.
Profile images either taken from previous ones or from Replicate's AI Generator, with the exception of Blueshirt Squdron, whose tank comes from tankpit
 
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squint

Adela has a brother?
Adela has this:
[ ] Nepotism: You have a large family, many of whom are eager for prestigious and well-paying jobs. You do this for them because you love them, of course. Actually getting some peace and quiet at home is just a side-benefit.
Reliable source of very loyal candidates for key roles; malus to all rolls if these positions are not found on a regular basis. A very prestigious position might buy you a few years, or you could fill sundry middle management positions every year.
She has all the relatives she can handle, and then some :)
 
squint

Adela has a brother?
Turn 26:
She looks quite proud of herself. "The Gunnery School here settled it, I managed to get one of my brothers in and I'm looking to get some cousins into the next intake."
Turn 27:
Adela has been making her way through some of the more accessible books in your library on the subjects of engineering and chemistry, which has kept her busy when she hasn't been spending time with her newly-arrived brother.
 
This was very fun to read. I don't remember there being drama about Adela's aunt, though- could I get a reminder?
There wasn't any. The first we heard about her was in Turn 38. But we did give Adela a warning in Turn 33 about her family's takeover of the school, and in-universe to Adela Quest, there was a great deal of paranoia about how to react to the scary Grey LM offering vaguely ominous statements.
 
@Boney How does Mindhole interact with memories that have other people in them? For example, let's say the target remembers being at a group meeting where the Grey Wizard brought up some evidence, and a third person, using said evidence as a base, voiced aloud some deductions and finished with a conclusion that everyone at the meeting views as the most important part of it. After being hit with Mindhole, would the target be able to remember the train of logic (that came from the Grey Wizard's contributions) that led to the conclusion, only the conclusion itself, or forget the meeting entirely?
 
@Boney How does Mindhole interact with memories that have other people in them? For example, let's say the target remembers being at a group meeting where the Grey Wizard brought up some evidence, and a third person, using said evidence as a base, voiced aloud some deductions and finished with a conclusion that everyone at the meeting views as the most important part of it. After being hit with Mindhole, would the target be able to remember the train of logic (that came from the Grey Wizard's contributions) that led to the conclusion, only the conclusion itself, or forget the meeting entirely?

They'd forget the Grey Wizard bringing it up and would be confused if they thought about the train of logic because everything the memory of the Grey Wizard saying things would be gone, but would still remember the rest of the meeting, including the conclusion.
 
Alright, here's the promised thoughts on warden gods. It got longer than I intended. Disclaimer: most of what we know is filtered through Karag Dum's negative view of them.

1. What am I talking about?

Before the dwarfs escaped from captivity in the Southlands and adopted the Ancestor Gods, they had a different pantheon. These gods served as teachers, and also as wardens, in both the "protector" sense and the "prison guard" sense. (I'll just call them "wardens" from here on.) One of these was known as Cor-Dum. Unfortunately, we don't have a lot of detail about what exactly they were beyond "gods," or how the Old Ones created or controlled them.

Some of the other races probably had wardens as well. Borek certainly thinks so, since he called Norsca "another prison." We don't know how many each race had. They probably weren't shared between races, though.

2. What happened to them?

Even before the dwarfs rebelled, their wardens' numbers "dwindled over time." Maybe they died as the Old Ones themselves died. Maybe they were called away to the front against Chaos. Maybe the dwarfs had been branded a dead end by the Old Ones, and the gods were turned off to save power. In any case, most or all of them were gone by the beginning of the rebellion, and none survived the end of it. They were about as dead as gods can get... which turns out to be only mostly dead.

Cor-Dum, at least, managed to carry on. He first took the name and/or form (I'm not sure what the difference is, for a god) of Khsar, then Kavzar, and then Morghur before Karag Dum brought him back in from the cold. In theory, the others could be revived with enough effort, and some probably have been. Karag Dum thinks Morghur was the least bad option, though.

We don't know what happened to other races' wardens. They might have died like the dwarf wardens, or rebranded into a new pantheon like Khsar. But if they still had followers, or another source of power, they might have survived relatively unchanged. Maybe we can even guess some of them.

3. Which gods could have been a warden?

This is a pretty hard question to answer. Protecting or teaching their followers is a pretty common theme with gods, after all. And the wardens' names and domains can change, possibly more than once. They are not bound to a single race, nation, or group of followers. We can probably at least rule out ascended mortals like Sigmar, or ascended spirits of the land like Manhorak. I'm not sure if we can rule out gods with parents, since those relationships can be contested and messy.

3a. Possible dwarf wardens

With that said, there are some interesting possibilities for dwarf wardens, keeping in mind that they have to be pretty nasty gods to be worse than Morghur:
  • Hashut. This one's easy, Borek pretty much said it. Like Karag Dum, the Fire Dwarfs turned to their old wardens to save themselves from destruction by Chaos. Borek also seems to think that someone (Hashut? His followers? Chaos?) manipulated the dwarfs into settling there in the first place.
  • The Great Horned Rat. Kavzar let his betrayer close enough to hurt him and become the Rat, even after going through the fall of two pantheons. This suggests that he was already familiar with them. Maybe he was trying to help a fellow warden onto their feet? The wiki also mentions a myth of Skavor, a minor dwarf ancestor god, who transformed into the first Skaven. It's not exact, but you can definitely read a connection into that.
  • Sotek. The lizardmen mainly worship the Old Ones directly, and they aren't active the way gods are. But Sotek is different - coming along far later, only appearing in a single tablet, and actually taking action against enemies. Borek implied that the dwarfs in Lustria's Spine of Sotek might be quest canon. The timing allows for them to take Sotek's name across the Great Ocean, much like Hashut's followers took his name to the Dark Lands. That origin would explain the hatred for Skaven, doubly so if Sotek, the Horned Rat, and/or Cor-Dum once knew each other. And his need for sacrifices would explain why Karag Dum didn't call upon him. (I'm not sure any of this explains why Sotek was on the Obernarn stone, though.)

3b. Other possible wardens

What about wardens from other races? Well, there are a ton of candidates, and I don't want to get too fixated on explaining everything using a single data point. I'll just mention a couple, one reasonably sourced and one made of wild speculation.

First off, I think Rhya might be a warden. Or part of one, or directly descended from one, depending on how you want to interpret her relationship with Ishernos. Her portfolio isn't exact, but it's a decent fit. She has a history going all the way back to the Old Faith, and the worship of the Earth Mother. If we believe Deathfang's claim that she's not Isha, she's probably not an Elven god at all. But most importantly, Radixashen was able to join with her, which suggests she's connected to the same Old One city. It's possible that the two had to combine forces in order to survive Norsca's collapse and fall to Chaos. (There's probably some implications here about her husband Taal and/or the Obernarn stone, but I don't have anything coherent put together.)

Now, time for some wild speculation. We suspect that ogres and halflings came from the same Old One city. What if the ogres were dismissed as failures, but then rose up in rebellion much like the dwarfs did? They succeeded and defeated the "sky-titans" (Old Ones?), overthrew their old gods, and drove the halflings west to the Old World. Sadly, by rejecting their wardens, they left themselves open to corruption by the Great Maw. But the wardens hadn't lost all their followers. Maybe instead, they went west as well, and still make up the modern Halfling pantheon.

Sources

Borek's story, Deathfang's story, Deathfang on Rhya, and the Warhammer wiki (surely a paragon of accuracy, and definitely not filled with mistakes, outdated info and fanfiction).
 
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They succeeded and defeated the "sky-titans" (Old Ones?), overthrew their old gods, and drove the halflings west to the Old World.
Going to just say it now, the Sky Titans were not the Old Ones. The Sky Titans are the original ancestors and true form of Giants, who have been left to dwindle in both numbers and individual stature due to inbreeding, malnutrition and other factors, like how nearly all giants spend as much of their lives as possible blackout drunk to dull the pain of gravity pulling on their massive bodies, presumably including during times of pregnancy for giantesses.
 
Going to just say it now, the Sky Titans were not the Old Ones. The Sky Titans are the original ancestors and true form of Giants, who have been left to dwindle in both numbers and individual stature due to inbreeding, malnutrition and other factors, like how nearly all giants spend as much of their lives as possible blackout drunk to dull the pain of gravity pulling on their massive bodies, presumably including during times of pregnancy for giantesses.
Yeah, that's more likely true. The story can work without it, but like I said, it's wild speculation either way.
 
They'd forget the Grey Wizard bringing it up and would be confused if they thought about the train of logic because everything the memory of the Grey Wizard saying things would be gone, but would still remember the rest of the meeting, including the conclusion.
What about the Grey Wizard Mindholing the person making the deductions? Would they remember their conclusion as "I get a headache every time I think too hard about how I got to this, but it definitely makes sense", or "what did they put in my drink last night? I was speaking gibberish!"?
 
What about the Grey Wizard Mindholing the person making the deductions? Would they remember their conclusion as "I get a headache every time I think too hard about how I got to this, but it definitely makes sense", or "what did they put in my drink last night? I was speaking gibberish!"?

Depends on whether the circumstances of the meeting have enough remaining context for the memories to remain intact and legible.
 
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