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Was rereading through certain bits of the quest, and...

"As the rumour mill has probably informed you all by now," you say to the Wizards under your command upon the deck of the Volans, "Karak Vlag made a brief reappearance earlier today, expelling several lesser daemons of the Tempter. Before we go on, does anyone not know what I mean by that?" You get silence in response, thankfully. You'd have very stern words to pass along to their College if any of the Wizards here had not had at least a basic briefing in the Chaos Gods. "This would suggest that the Karak was being kept with ties to both realms to act as a go-between, either for targets of opportunity or to wait for the next Asavar Kul. They saw me having a poke at it, and took a swipe at me without realizing there was a dragon within hornblowing distance. Having seen the mechanism in action, I believe I have a way to interfere with it."
This tickles me so much. It did! Karak Vlag did wait just for Mathilde, the next Asavar Kul :V

And, unrelated, but I couldn't help but notice...
And finally, you see it. Like a faint star you can only see when you're not looking directly at it, a tiny string of energy far below, one end frayed as the magical energy reaches its destination and finds nothing there to redirect it further south, and instead spills into the stone. At the point where those magics are being grounded the ambient energies must be so high that any creature there would be wracked by terrible mutation, but stone is hardier than that, and it simply radiates the energies until they're so diffused that they're harmless by the time they reach anything that could react to it. Stone is an excellent insulator of magic.
You gingerly take the bone, and you're as ready to flinch back with your mystic senses if you find anything untoward as your fingers are if they detect any scrap of remaining flesh. But though the bone thrums with energy, it's an energy you're unable to directly perceive. It seems like a faint star that seems clearly visible from the corner of your eye but disappears if you look directly at it. But despite its elusiveness there's a familiarity to its energies, one that would feel oddly comfortable to you if you weren't immediately suspicious of that feeling of comfort.
Did we ever figure out what the deal was with this? Why the Waystone energies powering Vlag's are described so similarly to the Hedgewise's ritual/spell thingamajig? Is it because of the nature of earthbound magic? I can't imagine it's just that this expression just happened to be on Boney's mind again.
 
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It being made up of canon characters does do something to concentrate it in the Old World- the vast majority of canon characters are in the OW.

(Well, a large number of potentates are presumably up in the Chaos Wastes, so, Old World-adjacent)
I mean, there's a fair amount of named characters in lustria, they're just, mostly lizardmen. Maybe Mazdamundi is gonna get fed up with humans stealing his stuff one time too many and start summoning a legion of demons empowered by the entire geomantic web to destroy humanity. Heh. Has chaos ever actually managed to subvert any lizardmen? Seems like it'd be pretty notable if they did. Though I suppose the slann would probably pick up on it pretty quick and nuke the whole area with extreme prejudice.
 
Did we ever figure out what the deal was with this? Why the Waystone energies powering Vlag's are described so similarly to the Hedgewise's ritual/spell thingamajig? Is it because of the nature of earthbound magic? I can't imagine it's just that this expression just happened to be on Boney's mind again.

It comes back to the forefront of my mind every time I'm out bush overnight. It is mind-bogglingly beautiful up there when you can get a clear view of it. And it makes sense it'd be a common touchstone in-setting, since stargazing is a lot closer to mind for the average person before the widespread dominance of electric lighting.
 
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I mean, there's a fair amount of named characters in lustria, they're just, mostly lizardmen. Maybe Mazdamundi is gonna get fed up with humans stealing his stuff one time too many and start summoning a legion of demons empowered by the entire geomantic web to destroy humanity. Heh. Has chaos ever actually managed to subvert any lizardmen? Seems like it'd be pretty notable if they did. Though I suppose the slann would probably pick up on it pretty quick and nuke the whole area with extreme prejudice.
No known example I'm aware of.

There's theories about the Snakemen/Nagas of Khuresh being some kind of corrupted Lizardmen (there is a location called the Lost City of the Old Ones there) but it's purely in the realm of fan-theories, there's barely any canon material about Khuresh.
 
The equivalent of a very good Lord Magister who uses Battle Magic consistently. Battle Wizard Lords in the Empire book are Level 3 Wizards by default, but Lord Magisters in the RP and here in DL don't necessarily know Battle Magic.

In the Empire, Level 4 is the level of people like Balthasar Gelt and Elspeth, and those two are known to be exceedingly good at their respective winds.
Yeah, as far as I recall, and this was a while ago, Magic 7-10 roughly works out to caster level 1-4 on the tabletop.

Which is neat, as the generic Battle Wizard Lord being lv 3 aligns with a generic "has every standard +magic trait" Lord Magister being Magic 9, with one needing some kind of special advantage to push you to 10.
 
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Did we ever figure out what the deal was with this? Why the Waystone energies powering Vlag's are described so similarly to the Hedgewise's ritual/spell thingamajig? Is it because of the nature of earthbound magic? I can't imagine it's just that this expression just happened to be on Boney's mind again.
In the latter case, I believe it's just Haletha's divine energy. Mathilde's trait doesn't actually say that she can see divine energy:
Avatar: You've had close encounters not only with your own God, but with others, and are growing able to recognize and understand divine energies. +1 Piety, +1 Learning, able to sense nearby divine intervention.
She can sense it nearby, and is "growing able to recognise" it, but I think the trait would have to evolve before she can perceive it clearly with her Windsight.
 
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Wolf or Mathilde wouldn't suffer any side effects or Dhar from having non-Ulgu mind spells cast on him? The only Ulgu connecting to Wolf would come from his familiar link to Mathilde or the familiar powers of that link, Link of Psyche and Magic Power right? Oh, and also from Mathilde giving him headpats and hugs!

I ask cause Wolf could serve as a target for those Hysh spell that speeds up ones perceptions. Mathilde would then borrow some of his perceptions by Link of Psyche when it's Morbin time, and with her increased perceptions get a better look at what is going on during the Morbening. Admittedly Mathilde would probably first have to spend time practicing drawing deeper into Link of Psyche to make this work.

Or Wolf could look through or borrow Mathilde's eyes and windsight while under the perception boost and Mathilde could recall his memory?
 
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Wolf or Mathilde wouldn't suffer any side effects or Dhar from having non-Ulgu mind spells cast on him? The only Ulgu connecting to Wolf would come from his familiar link to Mathilde or the familiar powers of that link, Link of Psyche and Magic Power right? Oh, and also from Mathilde giving him headpats and hugs!

I ask cause Wolf could serve as a target for those Hysh spell that speeds up ones perceptions. Mathilde would then borrow some of his perceptions by Link of Psyche when it's Morbin time, and with her increased perceptions get a better look at what is going on during the Morbening. Admittedly Mathilde would probably first have to spend time practicing drawing deeper into Link of Psyche to make this work.
There's still the issue of Primordial Winds being too bright to visual magesight. Assuming Wolf shares that with Mathilde, he'd still be blinded, just for longer if that spell works on him. It's been proposed to use Flicker to mitigate this, but, uhh, AP hell.
 
No known example I'm aware of.

There's theories about the Snakemen/Nagas of Khuresh being some kind of corrupted Lizardmen (there is a location called the Lost City of the Old Ones there) but it's purely in the realm of fan-theories, there's barely any canon material about Khuresh.
Hmm, I didn't know about that location. Time to adjust my theories on the five main Old One settlements.

For anyone wondering, my current best-guess status:
  • Draugnir went to Qt, Quintex, on Naggaroth. This city created the elves. Draugnir died during the Coming of Chaos, possibly during the forging of the Widowmaker. His descendants are bound to the elves.
  • Urmskaladrak went to Zl, Zlatlan, in the Southlands. This city created the dwarfs, but they rebelled and escaped northward. He was killed by Grimnir while attempting to recapture them.
  • Abraxas went to Iz, Itza, on Lustria. This city created the Lizardmen. Deathfang claims that he survived the Coming of Chaos but went into exile. He may have fought, and been wounded by, Sigmar.
  • Kalgalanos went to Cl - possibly "Calith," and probably the Lost City of the Old Ones in Khuresh. This city probably created the ogres (and maybe halflings?). He disappeared after the Coming of Chaos. Possibly to Cathay, but this story predates TWWH3, so we have very little quest-canon lore. (If we do use TWWH3 lore, he's probably ruling Cathay alongside a surviving Old One and making half-dragon children.)
  • Radixashen went to Cd - probably somewhere in the Old World. This city probably created the humans. Radixashen "joined with Rhya" and is probably kicking around in Athel Loren.

Specifically, on the location of Cd: Borek called Norsca, where the Norse Dwarves decided to settle, "the shattered remnants of another prison." That definitely suggests the city is there, or around there. Karaka Drak is a possibility, since it was their capital. The name means "Dragon Hold" and we know the cities had dragons. Albion is the other standout location. It's near Norsca, and it has Old One weirdness, maybe lizardmen, and a lot of ancient human history. I can't match the name to anything there, though.

(I've also been throwing together some thoughts about the "warden gods" like Cor-Dum, but I'll make a separate post on those tomorrow.)
 
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The equivalent of a very good Lord Magister who uses Battle Magic consistently. Battle Wizard Lords in the Empire book are Level 3 Wizards by default, but Lord Magisters in the RP and here in DL don't necessarily know Battle Magic.

In the Empire, Level 4 is the level of people like Balthasar Gelt and Elspeth, and those two are known to be exceedingly good at their respective winds.
We don't actually know he uses Battle Magic consistently. It's not like he goes to war all that often actually, so it's entirely possible he doesn't.

Yeah I never said he was Morathi's equal in spellcasting, although if we're going purely by tabletop rules under the 8th edition armybook Malekith is arguably a better caster, as Morathi's Thousand and One Blessings adds +D3 to all of her casts, but Malekith can use the Circlet of Iron to add +D6 to one cast or dispel per magic phase if he fails it, meaning that he gets to focus a greater bonus to where its needed compared to Morathi's broader but lesser bonus to casting.

But my original point was that while Malekith isn't the greatest spellcaster he's still among the greatest. He's not Morathi's equal in that department, but he comes damn close, and he does that while also being a master warrior, general, statesman/tyrant and craftsman (he forged the Destroyer and the Supreme Spellshield himself).
Nah, purely tabletop gives Morathi the advantage. The Circlet of Iron is a magical item, so doesn't count for Malekith's own skill and it also provides extra power (because the die you roll can contribute to a miscast) while Morathi's First Sorceress special rule is purely about her own skill and also effectively acts as a higher Wizard level.

I'd say he's a step below in most of his skills tbh though. Like, yeah, he's a master swordsman, but he's not as good as Tyrion, he's a mage, but not as good as Teclis, a general not as skilled as Settra, etc. etc. He's very scary, sure. Ultimately, whether he's scarier than Morathi (who, depending on your preferred edition, has been a Chaos Cultist for millennia without screwing up that relationship or getting fucked over by Chaos) depends on how you're confronting them.
 
Thinking of Karag Dum again how many non-Chaos Gods are out there still alive, still with power, but not actively being worshipped? Does every destroyed empire or nation leave behind a series of unique Gods just waiting to be 'revived' with a set of unique abilities, and how easy is it to negotiate terms with one like Karag Dum did?

Whatever Mathilde feels about Sigmar the Empire's pantheon seem about as good as you get in this world but if the Strygos Gods were still out there 'sleeping' for example and we could talk to them like Karag Dum did to the Old Dwarvern God what could we get from them? What would we even want?

If we pursued that is it a zero sum situation with the 'worship points' that the Empire's Gods get empowering a given God or does each God have their own source of power in the world?
 
Nah, purely tabletop gives Morathi the advantage. The Circlet of Iron is a magical item, so doesn't count for Malekith's own skill and it also provides extra power (because the die you roll can contribute to a miscast) while Morathi's First Sorceress special rule is purely about her own skill and also effectively acts as a higher Wizard level.

I'd say he's a step below in most of his skills tbh though. Like, yeah, he's a master swordsman, but he's not as good as Tyrion, he's a mage, but not as good as Teclis, a general not as skilled as Settra, etc. etc. He's very scary, sure. Ultimately, whether he's scarier than Morathi (who, depending on your preferred edition, has been a Chaos Cultist for millennia without screwing up that relationship or getting fucked over by Chaos) depends on how you're confronting them.
Considering the Circlet is welded into his skull, I feel like the difference is mostly academic.

And the tabletop rule writers often don't bother to make a separate rule giving characters a bonus to casting if they've also got an item that does that, for simplicity's sake. Like, if we exclude item bonuses Teclis is only a Level 4 wizard with no bonuses too, he just knows extra spells.

And yeah, he's not literally the greatest warrior or the greatest mage or the greatest general. But he's also not that far off from the top in any category, while also massively outclassing them in others. He's not quite the best mage on the planet, but he's a far better warrior than any of the other contenders. He's not on the highest tier of weapon skill, but he's got much better magic than any the guys above him. And so on.

Like, the fact that Tyrion, who is probably the greatest swordsman alive, is a better warrior than him is not some kind of knock against him. If we were to go by tabletop stats again, the only characters with higher Weapon Skill than him are Tyrion, Ungrim, Archaon, Kouran Darkhand, Valkia, Shadowblade, Skulltaker as well as Keepers of Secrets and Bloodthirsters.

He might not be quite as good at magic as Teclis or Morathi, but he's also not that far below them and solidly the third greatest elven wizard alive.

We don't actually know he uses Battle Magic consistently. It's not like he goes to war all that often actually, so it's entirely possible he doesn't.
Even ignoring the novels, considering that in the armybooks Malekith is quite casually tossing out spells that banish waves of Daemonettes and destroy a Keeper of Secrets, and that he's described as equal if not superior to Teclis who then went on to turn the tide of the battle of the Finuval Plain by smashing hundreds of dark elf warriors with each spell, I feel like it's a pretty tall order to claim he can't consistently cast Battle Magic as the Empire refers to it.
 
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Wolf or Mathilde wouldn't suffer any side effects or Dhar from having non-Ulgu mind spells cast on him? The only Ulgu connecting to Wolf would come from his familiar link to Mathilde or the familiar powers of that link, Link of Psyche and Magic Power right? Oh, and also from Mathilde giving him headpats and hugs!

I ask cause Wolf could serve as a target for those Hysh spell that speeds up ones perceptions. Mathilde would then borrow some of his perceptions by Link of Psyche when it's Morbin time, and with her increased perceptions get a better look at what is going on during the Morbening. Admittedly Mathilde would probably first have to spend time practicing drawing deeper into Link of Psyche to make this work.

Or Wolf could look through or borrow Mathilde's eyes and windsight while under the perception boost and Mathilde could recall his memory?

Ulgu is what makes links Wolf's mind to Mathilde and makes him more than a beast. Any other Winds going into his brainmeats would be less than good if you want to maintain that.

On a somewhat unrelated note, @Boney, are there Dwarven and Imperial books on fallen empires/civilizations like Tylos and Strygos?

For library purposes, Dwarves have both, Imperial only Strygos - you can find books on Tylos in the Empire but it's all derived or translated from Tilean books.
 
Ulgu is what makes links Wolf's mind to Mathilde and makes him more than a beast.
Actually I've got a question there, namely how do the winds of magic let you make animals into your familiar and give them those unique abilities? Ghur sure, but Ulgu's the wind of shadow and deception and the like, not the kind of thing you'd normally expect to be capable of soulbinding and giving animals intelligence and stuff like that. Using small amounts of magic lets you do a whole bunch of stuff which is how petty and lesser spells work, but from my understanding, familiars have a lot of magic involved with them.
 
If feel like Morathi is more dangerous than Malekith because she is a cipher. Malekith goals are known and his actions can broadly be predicted along those lines (becoming the true elven king), but nobody but Morathi knows what her true goals are so she is far more unpredictable then him.
 
Actually I've got a question there, namely how do the winds of magic let you make animals into your familiar and give them those unique abilities? Ghur sure, but Ulgu's the wind of shadow and deception and the like, not the kind of thing you'd normally expect to be capable of soulbinding and giving animals intelligence and stuff like that. Using small amounts of magic lets you do a whole bunch of stuff which is how petty and lesser spells work, but from my understanding, familiars have a lot of magic involved with them.

As I understand it, Wolf and Mathilde are sharing the same soul after softly merging them together, so I imagine the Ulgu is mostly acting as a binding agent or something?
 
Actually I've got a question there, namely how do the winds of magic let you make animals into your familiar and give them those unique abilities? Ghur sure, but Ulgu's the wind of shadow and deception and the like, not the kind of thing you'd normally expect to be capable of soulbinding and giving animals intelligence and stuff like that. Using small amounts of magic lets you do a whole bunch of stuff which is how petty and lesser spells work, but from my understanding, familiars have a lot of magic involved with them.

The Winds aren't actually doing any of that, they're just acting as a bridge between the Wizard and the Familiar. That's why you can use any Wind (except Death or Metal, which are incompatible with a living animal) and get the same results. It's theorized that Familiars are the animal equivalents of Wizards, which is why those suitable to become Familiars are so rare, and being linked to a Wizard allows their inborn magical abilities to manifest.
 
It's theorized that Familiars are the animal equivalents of Wizards, which is why those suitable to become Familiars are so rare, and being linked to a Wizard allows their inborn magical abilities to manifest.
This is canon as of Archives of the Empire 3. A few animals are magically gifted - you can spot them with magesight - and only they're capable of becoming familiars.
 
Isn't there also a way to create artificial familiars? How does that work?
There is, yeah. Rules for it are in Winds of Magic and they're named 'homunculi' by Archives 3. As for how it works, it varies.

Winds of Magic p180
Most Collegiate wizards magically fashion their familiars, though there is debate over what this means. Some take a physical object and summon what they call an Aethyric Spirit directly into it, thereby bringing it to life. For example, it is fashionable amongst Gold Wizards to buy or commission a mechanical bird, into which they draw an Aethyric Spirit. Other wizards shape a familiar from their own imagination, literally fashioning a form through magic. Whether the resulting familiar is an Aethyric Spirit inhabiting a thought-form created by the wizard, or a unique, spontaneously created entity is a matter of vigorous debate and angry bickering. Witch hunters often consider them all Daemons, of course.
 
Isn't there also a way to create artificial familiars? How does that work?

It's very much like a ritual, you spend weeks to months of uninterrupted effort and hundreds of crowns worth of materials, and you don't have a whole lot of control over whether the end result looks like an animal, a person, or an insubstantial floating form.

There is, yeah. Rules for it are in Winds of Magic and they're named 'homunculi' by Archives 3. As for how it works, it varies.

2e Realms of Sorcery has rules for Artificial Familiars alongside the animal ones.
 
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