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Weird question, but how do other winds achieve these two spells? Aqshy and Hysh specifically.

To add to my previous point. These two aren't that hard to find correspondences. Aqshy is the wind of passion, and passion is usually loud. As for sleep, I imagine that a Bright Wizard casts you into a dream of glory and lust, with the side effect that you have
 
[X] Shadow

Actually seems like the least risky plan, and surer than Fire (as that takes time to catch and they might rush the Citadel anyway).

The only downside of Shadow is that the Mercs go from Highest to High morale.
 
I'm not actually sure if there's a canon explanation.
I think it came up when I was reading the article for the hedgefolk.
Collegiate Magisters know that small amounts of ambient magic can be drawn out of ordinary objects relatively safely. In fact many do channel such magic to power the weakest of petty spells. It is theorized, then, the powers of Hedge Wizards come from their ability to channel this ambient magic.
 
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The same way that it can make an engineers and all his explosives and gear intangible in the first place.
No, this logic leads to the assertion that the "Anything longer in any dimension than a meter, or heavier than 10kg/22lbs, will be much more difficult to cast this upon; anything more than twice that is approaching the limits of possibility." limitation in the spell description is nonsense and it isn't. There is clearly something that makes people-and-their-stuff inherently easier to affect with the spell than their simple mass would indicate.

Using skywalk to go from staircase to landing pad is a different story than actual full-on mountain climbing.

The distance is too far to go in one casting and the caldera's edge is too sheer to do it in stages.
Is there any reason that Mathilde couldn't just use a rope for any parts of the descent too large to use Skywalk? The cliff is sizable, but she's going downward and nothing stops her from using a rope to assist in that. Also, some-to-most of anything she carries can be rendered weightless. The rangers are absolutely certain to have quality cliff-climbing gear available due to their profession and could even anchor it for her if she's never used pitons and such, or give her a short crash course. With the entirety of the Caldera edge plus the slopes of two mountains to choose from there is surely somewhere that will be a viable location for a descent.

After that it's just a bit of walking with magic for disguise and stealth, and she's got to walk that distance anyway. The Citadel orcs are shooting those who approach but Grobi Town is dense and comes pretty close to the walls so there's a lot of cover there and getting past one set of their sentries is certainly much easier than walking through their entire fortress. For some plans, like Fire, we wouldn't even need to get all the way to the Citadel walls.

This just seems vastly more practical and less dangerous than walking directly through an fortress full of enemies which know they're surrounded by enemies and are feeling twitchy, infiltration magic or not.
 
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The only thing we have there is the Mirrorcatch Box to my knowledge and if we take that we don't have an increasing supply of snake juices. I might be mistaken but that's really all that springs to mind, and that's a few weeks trip in a wagon or some finagling with gyrocopter rides.

E: Or shadowsteed as Alratan pointed out if we can carry the box over that distance.
We've also got a smithy, and a shrine. Not that it's very important.
[X] Shadow

Actually seems like the least risky plan, and surer than Fire (as that takes time to catch and they might rush the Citadel anyway).

The only downside of Shadow is that the Mercs go from Highest to High morale.
Shadow actually puts us, a single wizard, in front of Ork stampede with an anti-stampede spell. It's not safer than explosive plan IMO; if the stampede prevails, we're in the same kind of danger.
 
Mmm, yeah, and that's in a way why it's best. Morale is high enough that a drop is far from a gamebreaker.

Excessive morale can also be a two edged sword. We don't want to be overtaken by victory disease and become overconfident.
I think it came up when I was reading the article for the hedgefolk.

That's how hedge folk use petty magic. However, I don't think most wizards are taught to use Earthbound magic save Gold Magic Alchemists and they use Chamon in the process.

No, this logic leads to the assertion that the "Anything longer in any dimension than a meter, or heavier than 10kg/22lbs, will be much more difficult to cast this upon; anything more than twice that is approaching the limits of possibility." limitation in the spell description is nonsense and it isn't. There is clearly something that makes people-and-their-stuff inherently easier to affect with the spell than their simple mass would indicate.
That makes the engineer a problem them, as he probably has twenty kilos of explosives and gear,
Is there any reason that Mathilde couldn't just use a rope for any parts of the descent too large to use Skywalk? The cliff is sizable, but she's going downward and nothing stops her from using a rope to assist in that. Also, some-to-most of anything she carries can be rendered weightless. The rangers are absolutely certain to have quality cliff-climbing gear available due to their profession and could even anchor it for her if she's never used pitons and such, or give her a short crash course.

Yes, because she's carrying a giant bag that's bigger than she is.
 
Is there any reason that Mathilde couldn't just use a rope for any parts of the descent too large to use Skywalk? The cliff is sizable, but she's going downward and nothing stops her from using a rope to assist in that. Also, some-to-most of anything she carries can be rendered weightless. The rangers are absolutely certain to have quality cliff-climbing gear available due to their profession and could even anchor it for her if she's never used pitons and such, or give her a short crash course.

...only that I forgot that ropes were a thing that exist.
 
We've also got a smithy, and a shrine. Not that it's very important.

Shadow actually puts us, a single wizard, in front of Ork stampede with an anti-stampede spell. It's not safer than explosive plan IMO; if the stampede prevails, we're in the same kind of danger.
Won't we be casting it clear on the other side of the citadel though? Like totally out of the stampedes path?
 
Shadow actually puts us, a single wizard, in front of Ork stampede with an anti-stampede spell. It's not safer than explosive plan IMO; if the stampede prevails, we're in the same kind of danger

No it doens't. BoneyM has clarified that Mathilde can stand at the east side of the Citadel and cast the spell touching it. The orcs in Grobi-Town are on the other side of the Citadel and would never see her.
 
Whilst I think we'd get a better lab in K8P all of our stuff that we want to research is in stirland at the moment and i don't think moving it would be totally trivial. That said if we're building a lab in K8P I'd want to devote more than 5k gold into it.
I dont know if you understand how much gold this is.

Our entire debt to the eic is about 1000 gold.

our journeyman workshop cost less than 200 gold.

5k is a very generous amount of gold to invest already.
 
How did those gamblers drop so many freaking coins on the floor anyway? How many even participated in the games? Or did I misunderstand just where Maximilian found all that money?
 
It would require getting right up against either the north or south side of the Citadel so you could work inside the shadow it casts, but yes, you could.

Wait, no, afternoon. Hmm, actually no, since Take No Heed wouldn't cover abseiling.
How about instead of
  1. Walk from Karag Lhune to Citadel
  2. Go through/around Citadel to Grobi Town
  3. Sabotage!
we instead use the process
  1. Descend from Karag Lhune into Caldera
  2. Walk from the Caldera part of Karag Lhune's base to Grobi Town
  3. Sabotage!
The Citadel is important and central because it has commanding sight lines and the only way to send substantial numbers of people from the Caldera to the East Valley but the Caldera is huge and borders at least one mountain that we control. Why treat the Citadel as the only possible access point? There are probably parts of the Caldera-Karag Lhune border that we could descend in which are cast in shadow during the early afternoon, even.
 
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