He can interact with things without materializing.We will have to rematerialize him once we are at the gates, so that he can poke things. That's the riskiest part, I think.
Not sure we have some sort of trick to deal there; maybe have explosives with us, prepare them and light 'em and and escape under our Pall of Darkness(or what was the AoE darkness spell) if we are spotted? But it's an escape if spotted, and we do not have good tools to ensure dwarf is not spotted when examining gates. Or I don't recall any, at least.
That's debatable. However Doppelganger, Shadowcloak and Mindhole will work. Plus, we can use Substance of Shadows on ourselves too.An orc carrying a huge bag as large as it is wll be noticable, so Take No Heed shouldn't function.
wait what
the quote about substance of shadows says that if it is a person he can interact with the world at will.wait what
i thought balloonization would render him incapable of interacting with physical world? O_O
See bolded.wait what
i thought balloonization would render him incapable of interacting with physical world? O_O
K / Substance of Shadow: A single person or item that falls within a shadow becomes invisible, silent, and insubstantial, though they can selective choose to physically affect the world. Lasts until the item or character is illuminated.
Same way we kept doing every time we had to infiltrate things. Dwarf balloon complicates things, but being invisible, soundless and almost intaglible makes it less of an issue than it could be.
If it were someone more capable of being on high alert - Skaven or more orderly Chaos worshippers or, god forbid, Lizardmen - it would have been riskier. Orks are not good at spotting stuff at best of times, and right now Citadel is severely weakened, explicitly, so it's even worse than usual. Them being Black Orks compensates for that to some degree, but I still am willing to bet on it being easier infiltration than some we've performed in the past.
It's not utterly free of risk, although I would put riskiest part squarely at "dwarf has to physically poke walls and examine them to figure it out" part, not any of the parts where we are basically dragging dwarf balloon around. But no plan is without risk, and I doubt it is riskier than casting a big spell with indeterminate amount of counterspellers in caldera and a high chance of every ork being alerted (by shamans who probably can notice the spell which turns huge shadow into a pool of acid) if we either fail or are dispelled.
That's debatable. However Doppelganger, Shadowcloak and Mindhole will work. Plus, we can use Substance of Shadows on ourselves too.
I'd still have some hope that a Doppelganger plus Take No Need combo could let us pass through the Citadel with a reasonable level of non-being-bothered, in the event straight up sneaking isn't working.
And Substance of Shadow is weird as hell.
And Shadow-cloak? That's a straight up stealth boost. At the end of the day, Mathilde is stealthy enough, dangerous enough and has enough options to bypass most challenges.Mindhole only works if we only ever encounter orcs one at a time, which is a heroic assumption to make about orcs. Doppleganger doesn't help as much as usual, as orcs will happily 'invesitgate' (read, try to steal) from a lone orc that seems to be carrying a huge bag of something that's probably interesting, as if one orc wants it they probably will as well..
Worst comes to worst, we'll cast mockery of death on the dwarf and claim he's dinner.Even for an orc in the Ciatdel, carrying a giant, dwarf-sized, bag draws attention to yourself, so the spell won't work. Look at the last clause, most orcs wouldn't be allowed to walk straight into the Citadel with a giant bag full of potential food, loot, or beer. The fact that Mathilde's bag would actually be full of orc chow just reinforces this.
What's up with dwarf-sized bag? SoS makes the dwarf invisible, why carry him in a visible giant bag?Even for an orc in the Ciatdel, carrying a giant, dwarf-sized, bag draws attention to yourself, so the spell won't work. Look at the last clause, most orcs wouldn't be allowed to walk straight into the Citadel with a giant bag full of potential food, loot, or beer. The fact that Mathilde's bag would actually be full of orc chow just reinforces this.
And Shadow-cloak? That's a straight up stealth boost. At the end of the day, Mathilde is stealthy enough, dangerous enough and has enough options to bypass most challenges.
Worst comes to worst, we'll cast mockery of death on the dwarf and claim he's dinner.
What's up with dwarf-sized bag? SoS makes the dwarf invisible, why carry him in a visible giant bag?
That was a joke.Mockery of Death literally is a worst case scenario, as then the other orcs will literally want their cut, and they'll be willing to scrap with her to get it. Mathidle could probably get away, but she'd have to let the engineer be carved up for dinner before here eyes. Also, they'd probably wonder why she was spellcasting in front of them unless she'd done so in advance.
I can see you're invested in this, but presumably the bonus of having five QM curated plans is that they're all plausible and won't auto-fail based on one particular interpretation of spell wording.Shadowcloak doesn't help when you're walking through occupied areas in mid afternoon. It helps you avoid being spotted, but she has to walk through the gates during daylight.
Mockery of Death literally is a worst case scenario, as then the other orcs will literally want their cut, and they'll be willing to scrap with her to get it. Mathidle could probably get away, but she'd have to let the engineer be carved up for dinner before here eyes. Also, they'd probably wonder why she was spellcasting in front of them unless she'd done so in advance.
Substance of Shadows is immediately cancelled if light touches him, at which point the dwarf becomes visible again. As a result you have to hide the invisible dwarf in a giant bag if you want him to stay invisible. What substance of shadow does isn't hide the dwarf, it's remove his and his explosives and gear's weight and inertia so Mathilde can carry him. It doesn't do anything to hide him, as the bag would do that anyway.
Honestly, I trust Mathilde to figure it out. She's the intrigue 20 Shadow Wizard.Shadowcloak doesn't help when you're walking through occupied areas in mid afternoon. It helps you avoid being spotted, but it's nothing like invisibility, but she has to walk through the gates during daylight. At that point it might even be a liability, as it would make her stand out further.
I can see you're invested in this, but presumably the bonus of having five QM curated plans is that they're all plausible and won't auto-fail based on one particular interpretation of spell wording.
They'll all be given a chance to succeed or fail based on dice, just like everything else in the quest.
Honestly, I trust Mathilde to figure it out. She's the intrigue 20 Shadow Wizard.
17 then. Point is, she's really good at this. If an orc discovers her, it has to survive being mind-holed or just straight up murdered. She's snuck into an orc stronghold several times now, and she knows exactly what to do. This is no different from sneaking into Karag Lhune, the East Gates and Karag Nar. If we can sneak past in these situations despite all of the sabotage we did, we can drag a invisible dwarf with us as well.
Nuffink good, Boss.Eye of the Beholder: You can change something's appearance to make it look either worthless or valuable for several hours
well, dwarf balloon makes it harder i guess17 then. Point is, she's really good at this. If an orc discovers her, it has to survive being mind-holed or just straight up murdered. She's snuck into an orc stronghold several times now, and she knows exactly what to do. This is no different from sneaking into Karag Lhune, the East Gates and Karag Nar. If we can sneak past in these situations despite all of the sabotage we did, we can drag a invisible dwarf with us as well.
Genius.
As a possible write in is it plausible to just say fuck subtlety? From what I understand each of these is mutually exclusive because we want to try to and surprise the greenskins and block reinforcements while simultaneously attacking the Citadel.The unstructured vote was something of a failed experiment, largely due to my own absence rather than any failure of those that did their best to work with it, so I've boiled the currently leading plans down to a few conventional voting options. Voting will be open for the traditional 24 hours after this post. If you've got a different approach you want added to these options, let me know.
[ ] Fire
Set as much of the buildings in the caldera on fire as possible, hopefully driving the greenskins away from the Citadel. The downside will be that there will be time between the start of ignition and a properly raging fire that the greenskins may use to reach the Citadel.
[ ] Shadow
Use Burning Shadows on the Citadel itself to prevent the greenskins in the caldera from reaching the Citadel. However, this would require delaying the battle until tomorrow morning, when the currently sky-high morale of the human mercenaries may have faded somewhat.
[ ] Thorns
Have Panoramia use a channelled Father of Thorns to fill the entrance to the Citadel with a large, thorned plant capable of defending itself. This will be a fairly onerous task for a relatively inexperienced Journeywoman.
[ ] Explosives
Infiltrate the Citadel with a Dwarven expert to set gunpowder charges to destroy the entrance to the Citadel. This does rely on your own infiltration going smoothly, and if caught you risk alerting the greenskins.
[ ] Projectiles
After the ranged weapons caches are destroyed, have archers and crossbowmen rush to line the edge of the caldera and fire on the approach to the Citadel, supplemented by caltrops launched from catapults.
[ ] Other (write in)