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Currently, our scheduled has us bouncing between the Colleges, Laurelorn, and Karak Eight Peaks by air. There is no opportunity for people to ambush us unless they have infiltrated some of the most secure locations on the continent—and even if they do get a shot at us, we can just run away on a shadowhorse.
Alka-seddzler has specifically bred bats to take down gyrocopters.
Seriously, work it out: how is a chaos cult or an Eshin assassin going to attack us? If you were a Tzeentchian sorcerer, and your Unholy Master had commanded you to eliminate this one specific wizard, how would you do it? When and where would you do it? How would you get close enough to learn her schedule, and place yourself in her path?
Gyrocopters are far from silent and she has a few regular routes.

K8P<->Altdorf
Altdorf<->Laurelorn
Laurelorn<->K8P

Wurtbad's EIC Headquarters<->K8P


Hm... In fact Wurtbad at Wilhelmina's is probably one of the easiest locations. She did open up that wall of the town to enlarge the facilities of the EIC, so it's right at the edge of the town.

Still not an easy job, but an Eshin Master Assassin has a shot there.
 
Seriously, work it out: how is a chaos cult or an Eshin assassin going to attack us? If you were a Tzeentchian sorcerer, and your Unholy Master had commanded you to eliminate this one specific wizard, how would you do it? When and where would you do it? How would you get close enough to learn her schedule, and place yourself in her path?

In essence, what is your plan to kill Mathilde Weber?
Hmm, well... if I were a Light Lord Magister and Mathilde had recruited me into her research club, I think I'd have a good shot...

:V
 
Seriously, work it out: how is a chaos cult or an Eshin assassin going to attack us? If you were a Tzeentchian sorcerer, and your Unholy Master had commanded you to eliminate this one specific wizard, how would you do it? When and where would you do it? How would you get close enough to learn her schedule, and place yourself in her path?

In essence, what is your plan to kill Mathilde Weber?
The Changeling could do it, but of course if we constantly worried about the Changeling we'd never accomplish anything.
 
The Changeling could do it, but of course if we constantly worried about the Changeling we'd never accomplish anything.

The chageling is also a threat you cannot realistically prepare for, so there's little point worrying about it.

On more serious plans, the gyrocopter is our weak link there, as our routes are somewhat predictable, and we'd be potentially alone, or with a dozen others at most. If I were a tzeechian sorceror, I'd send some agents to figure out when mathilde is gone from K8P, and ask when she's coming back. That gives a rough timeline of when a gyro-transport is coming in. Trace the likely route and set up just outside the range that the undumgi can plausibly respond to in a reasonable amount of time. When Mathilde shows up, use some spell or other to take down the gyrocopter, and then have my cultists/deamons/mercenaries/whoever attack whoever survives the crash, while I rain down magic from farther away. Depending on how "just as planned" I can get, maybe arrange for a largish orc/goblin war party to be in the area, to form the first wave of the fighting.

Now this is hardly a foolproof plan given that wizards make up a good chunk of the gyro's passengers, and a good chunk could plausibly survive a crash. That leaves a lot of magic on the table - including battle magic - and getting into a counter-spell duel with Mathilde has ended poorly for enemies before, but something like this seems the most plausible assassination method I can think of.
 
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The chageling is also a threat you cannot realistically prepare for, so there's little point worrying about it.

On more serious plans, the gyrocopter is our weak link there, as our routes are somewhat predictable, and we'd be potentially alone, or with a dozen others at most. It I were a tzeechian sorceror, I'd send some agents to figure out when mathilde is gone from K8P, and ask when she's coming back. That gives a rough timeline of when a gyro-transport is coming in. Trace the likely route and set up just outside the range that the undumgi can plausibly respond to in a reasonable amount of time. When Mathilde shows up, use some spell or other to take down the gyrocopter, and then have my cultists/deamons/mercenaries/whoever attack whoever survives the crash, while I rain down magic from farther away. Depending on how "just as planned" I can get, maybe arrange for a largish orc/goblin war party to be in the area, to form the first wave of the fighting.

Now this is hardly a foolproof plan given that wizards make up a good chunk of the gyro's passengers, and a good chunk could plausibly survive a crash. That leaves a lot of magic on the table - including battle magic - and getting into a counter-spell duel with Mathilde has ended poorly for enemies before, but something like this seems the most plausible assassination method I can think of.
Its strange, but satisfying, that what constitutes the most reasonable way to assassinate us involves battle mages and armies.
 
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All we know of the current EC of Nordland is his name, rather than taking him as the villain of the story, perhaps we could inform ourselves and actually also look at things from Nordland's perspective. At the very least, they are not the aggressors and I'd guess that if we only had the information that they have, we'd very much see their cause as just and righteous.
I'm just going to quote that bit, but answering to the argument in general :

- Nordland, as a polity, is definitely the aggressor and by now they definitely know it : it's not like the Ar-Ulric and the EC of Middenwhatever would have stayed silent when the EC of Nordland would have bought up the topic. Just because they started settling/colonising/exploiting the land a while ago doesn't make Laurelorn the bad guy, wtf.

- As a reminder, most of the people actually displaced by Laurelorn reclaiming their land are either already dead (bit late for them) or resettled in Ulricadrin, a community that is already pretty well set up, in large part thanks to Mathilde's actions as part of the K8P expedition (even if she didn't realise what was happening at the time). So ll the solutions you have presented thus far are essentialy about having Mathilde going out of her way to maintain the wealth and/or outright paying tribute to the upper bourgeoisie of Nordland to make them whole on their colonisation project.
 
I'm home from my weekend of adventure and have updated the History of the Waystone Project with the results from our first part of the social round.

All that's left for the social round is the remainder of Eike's stuff, the fief, and the organ vat, so I assume that part 2 will be the final part before we launch into T39. I don't see much value in debating actual turnplans before we know what's going on with the new Waystone actions, but we'll have the purchase vote before then. What are people thinking? Currently I'm feeling something like:

[ ] [LIBRARY] Colleges of Magic: Apparitions, Powerstones, Aethyr, Wild Magic
Total value here is 800gc and 16CF (since we already have Regular+Extensive for two of these topics). Two topics for Mathilde's personal research, two topics for the Waystone project.

[ ] [DWARF] Greatsword with Rune of the Unknown, for training (1 gallon AV)
For training Branarhune, both for ourself and for anyone we might want to teach the style to in the future.

[ ] [COLLEGE] No purchase.
Saving that CF for the gigaflex.

[ ] [PURCHASE] No purchase.
I don't think there's anything we want to spend our own money on? Maybe Imperial and dwarf books about metallurgy, I suppose -- if so, I would support saving a bit of money by simply buying Obscure/Antiquarian/Esoteric (150gc) rather than Regular+Extensive books for each. My understanding is that we're primarily interested in this topic for the sake of Waystone Gold, which means we want rare books and not a wide assortment of basic texts. Cuts it down to 300gc rather than 500gc.
I realize this post was nearly a week ago, but I was thinking on the topic of the book acquisition again.

What do you guys think of acquiring Rune Magic books through the College acquisition? Seeing as a Rune is one of the research avenues for the Waystone Project at the moment.
On more serious plans, the gyrocopter is our weak link there, as our routes are somewhat predictable, and we'd be potentially alone, or with a dozen others at most. It I were a tzeechian sorceror, I'd send some agents to figure out when mathilde is gone from K8P, and ask when she's coming back. That gives a rough timeline of when a gyro-transport is coming in. Trace the likely route and set up just outside the range that the undumgi can plausibly respond to in a reasonable amount of time. When Mathilde shows up, use some spell or other to take down the gyrocopter, and then have my cultists/deamons/mercenaries/whoever attack whoever survives the crash, while I rain down magic from farther away. Depending on how "just as planned" I can get, maybe arrange for a largish orc/goblin war party to be in the area, to form the first wave of the fighting.

Now this is hardly a foolproof plan given that wizards make up a good chunk of the gyro's passengers, and a good chunk could plausibly survive a crash. That leaves a lot of magic on the table - including battle magic - and getting into a counter-spell duel with Mathilde has ended poorly for enemies before, but something like this seems the most plausible assassination method I can think of.
I think I agree that ambushing the Gyrocopter and shooting it down is one of the more realistic(albeit still incredibly difficult) ways to assassinate Mathilde.

I will note, though, that this is a vulnerability that can't really be covered by becoming a better fighter, and would more realistically be solved by blinging out our Gyrocopter with enchantments or something.
 
I will note, though, that this is a vulnerability that can't really be covered by becoming a better fighter, and would more realistically be solved by blinging out our Gyrocopter with enchantments or something.
Illusion for the sound, Shroud of Invisibility for the sight. Do that and the Gyro becomes uncatchable.

Only issue is that the latter spell has a duration of half a minute, so for full effectiveness we'd need to pump that up with Powerstones or an Orb of Sorcery or something.
 
Speaking generally though, I'm not sure if the Changeling can copy someone's ability to use magic? On tabletop at least it can only use Lore of Tzeench, so I'm not sure if it copied a Bright Wizard, could it use the Lore of Fire while mimicking the wizard?
 
Speaking generally though, I'm not sure if the Changeling can copy someone's ability to use magic? On tabletop at least it can only use Lore of Tzeench, so I'm not sure if it copied a Bright Wizard, could it use the Lore of Fire while mimicking the wizard?
I'd say no. Wizards cast spells by taking the Wind through their soul. The Changeling would likely have to copy the wizard's soul, and I don't think it would be possible.
 
Hmm, well... if I were a Light Lord Magister and Mathilde had recruited me into her research club, I think I'd have a good shot...

:V

Just stabbing us isn't complicated enough for a Tzeench cultist. Instead he'd probably either subtly let Ulthuan know to get them trying to stop us, or guide us down the slightly wrong path that causes us to somehow damage the waystone network while experimenting. Or both.
 
I really want Mathilde to study the transition of cloud to fog and fog to cloud, should really deepen her understanding of Ulgu and Azyr. She lives on a mountaintop and has never once studied this phenomenon.

Idea for a spell, Cloudfall: Transmute clouds to fog resulting in them falling to the ground. Reveals flyers using clouds to hide and allows the concealing of troops within the fog.
 
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The chageling is also a threat you cannot realistically prepare for, so there's little point worrying about it.

On more serious plans, the gyrocopter is our weak link there, as our routes are somewhat predictable, and we'd be potentially alone, or with a dozen others at most. It I were a tzeechian sorceror, I'd send some agents to figure out when mathilde is gone from K8P, and ask when she's coming back. That gives a rough timeline of when a gyro-transport is coming in. Trace the likely route and set up just outside the range that the undumgi can plausibly respond to in a reasonable amount of time. When Mathilde shows up, use some spell or other to take down the gyrocopter, and then have my cultists/deamons/mercenaries/whoever attack whoever survives the crash, while I rain down magic from farther away. Depending on how "just as planned" I can get, maybe arrange for a largish orc/goblin war party to be in the area, to form the first wave of the fighting.

Now this is hardly a foolproof plan given that wizards make up a good chunk of the gyro's passengers, and a good chunk could plausibly survive a crash. That leaves a lot of magic on the table - including battle magic - and getting into a counter-spell duel with Mathilde has ended poorly for enemies before, but something like this seems the most plausible assassination method I can think of.

The thing with the gyrocopter routes is that Mathilde is a naturally paranoid person. It's literally part of her soul. She probably charts flight routes so that she leaves and arrives from random directions and at random times, so even if you saw her leave Altdorf in a north-western direction in the early afternoon, you'd wouldn't necessarily know she was travelling to Laurelorn or even what time she'd actually arrive. (sure, there's an argument that the Gyro has to fly in mostly straight lines due to fuel reasons, which does limit just how far Mathilde can go out of her way to leave a false trail, but it still introduces enough uncertainty I feel).

This is doubly true that we now have Adela as our pilot—previously we were held hostage by the pilot clans training schedule (although that would have been a guild secret, so not many people would have had a chance to get hold of that)—but now Mathilde has a lot more control over when and where the Gyro goes.

Not being able to predict that would mean you'd either have to gamble everything on one particular route or stretch yourself thin over several routes, and even then there's so many variables that any plan would rely heavily on improvisation, and the best assassinations minimise how much improvisation is required.
 
I mean, the Changling is suppose to be so good that it can apparently fool even Gods. I feel like for that, it would need to be able to mimic the soul of the person to some degree, right?

Like, Changling can trick Gods and if it tried to pretend to be Mathilda, it would need to be able to somehow disguise itself as her soul or Ranald would find out rather quick, given how he's basically got a hot-line straight into her soul. Which i reckon would go for most religious persons in the Warhammer universe, due to how wordships work there
 
There's a story about the Changeling disguising itself as both a Nurgling Plaguebearer and a Demonette, and that neither Nurgle or Slaanesh realised they had been tricked until after they had gone to war against each other (although they did eventually realise they had been tricked).

Edit: wrong nurgle demon
 
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What do you guys think of acquiring Rune Magic books through the College acquisition? Seeing as a Rune is one of the research avenues for the Waystone Project at the moment.
When we have an actual Runelord, one we paid extra to get full enthusiastic cooperation from, this seems unnecessary to me as a speculative purchase. We might want it later, if Thorek can't or won't help with something, but getting it ahead of time seems likely to be a waste of our resources.

This is also my perspective about Mathilde learning Arcane Khazalid: definitely on the table, but we should give the specialist a chance first before making this yet another thing that is Mathilde's responsibility.
 
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When we have an actual Runelord, one we paid extra to get full enthusiastic cooperation from, this seems unnecessary to me as a speculative purchase. We might want it later, if Thorek can't or won't help with something, but getting it ahead of time seems likely to be a waste of our resources.

This is also my perspective about Mathilde learning Arcane Khazalid: definitely on the table, but we should give specialists a chance first.
Isn't Rune Magic distinct from Dwarven Runesmithing?
 
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I suppose there's an argument for the Changling not being able to mimic divine beings being the actual God's themself. Like, Ranald, Sigmar and Myrmidia have supposedly been at some points in time either incarnated as humans or started as one.

And that in those spesific cases the Changling wouldn't be able to mimic them? And Karl Franz is perhaps a fledling God in the making, or tightly bound to the power's of Sigmar which corraltes to Sigmar's human origins, compared to something like an Ulrican, where Ulric have always been a god?

But even that is very heavy speculation, and not very solid foundation for it either
 
Isn't Rune Magic distinct from Dwarven Runesmithing?
The College use of Runes from Eltharin and Nehekharan is covered by the Enchanting category. Rune Magic is the book category for the art of Thungni.
Edit: citations
I am not sure if what little humans know about rune magic is going to be that relevant... unless that is human rune
Oh, great point, I had been thinking that it was human rune traditions (like the High Nehekharan and Belthani stuff our consultants mentioned), but I went back and looked at when we got it and you're right, these are human books about dwarven Runecraft. @Boney, would the human magical traditions' use of runes be under Enchantment, since humans use it as a focus for enchanting? If so, we've already got Extensive&Esoteric,
 
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