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I suppose dwarf runes in this scenario are another stamp, this one made by the user to the exacting standards of their teacher and ancestors.

Dark magic users just throw up on the paper.

Depends by what you mean by Dark magic. Some random SoB that fell off the Dhar wagon in the woods? Yep that is throwing up on the paper, but a Druchi mage would be doing things just as intricate with the Dhar as the High elf mage does with the Eight Winds, it's just that they were writing in blood to borrow the metaphor. Same goes for someone like a Necrarch Vampire. The Skaven... they made some kind of exploding Rube Goldberg machine that happens to write really fast when it does not blow up.
 
If we were going to launder ancient coins of unknown provenance, the best way would be saying we found them while book-mining at Drakenhof.
Oh, nice. As long as the years match up - and I think they do; K8P had fallen before Drakenhof was built then I'm on board with this.

Thank you Drakenhof-based hypothetical coin collector!
 
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Oh, nice. As long as the years match up - and I think they do K8P haven fallen before Drakenhof was built then I'm on board with this.

Thank you Drakenhof-based hypothetical coin collector!
It doesn't really work that way. Vampires (like just about anyone who values their possessions) like to take their stuff with them when they move, so a vampire's hoard can totally have things that predate their current residence in it. So if Vlad was feeling particularly sentimental about Nehekara, or some other vampire looted an Imperial noble's collection of exotic trinkets sometime in the past, we'd be able to theoretically find that stuff in Drakenhof.
 
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Depends by what you mean by Dark magic. Some random SoB that fell off the Dhar wagon in the woods? Yep that is throwing up on the paper, but a Druchi mage would be doing things just as intricate with the Dhar as the High elf mage does with the Eight Winds, it's just that they were writing in blood to borrow the metaphor. Same goes for someone like a Necrarch Vampire. The Skaven... they made some kind of exploding Rube Goldberg machine that happens to write really fast when it does not blow up.
Dark Magic is inherently more dangerous and destructive than High Magic and it's probably less intricate. It's effects are extremely simplistic, usually involving causing pain, death or empowerment. It still requires skill to do it like the Druchii, but I doubt it's the same level of complexity as High Magic. You don't need to master all the Eight Winds to even start on Dhar after all.
 
Dark Magic is inherently more dangerous and destructive than High Magic and it's probably less intricate. It's effects are extremely simplistic, usually involving causing pain, death or empowerment. It still requires skill to do it like the Druchii, but I doubt it's the same level of complexity as High Magic. You don't need to master all the Eight Winds to even start on Dhar after all.

It probably is simpler, but at the same time do we know how the Sorceresses work canonically? They might have training in the Eight Winds for all we know.
 
Dark Magic is inherently more dangerous and destructive than High Magic and it's probably less intricate. It's effects are extremely simplistic, usually involving causing pain, death or empowerment. It still requires skill to do it like the Druchii, but I doubt it's the same level of complexity as High Magic. You don't need to master all the Eight Winds to even start on Dhar after all.
The complexity comes in when you're trying to not hurt yourself while doing it.

Kind of like writing with a knife (while holding the edge), using extremely caustic ink.
 
At least in tabletop, Dark Elf Sorceresses could use Lore of Dark Magic or one of the 8 standard Lores.
 
It probably is simpler, but at the same time do we know how the Sorceresses work canonically? They might have training in the Eight Winds for all we know.
Their 8th Edition book gives them access to all the Eight Winds and Dark Magic but not High Magic, as opposed to older iterations where they only had access to Shadow, Death, Fire and Dark Magic. Morathi only casts from Shadow, Death and Dark Magic even in 8th Edition, similarly to how Alarielle is restricted to Light, Life and High Magic.

The Sorceresses can definitely train in the Eight Winds. I'm just saying they don't need to master all Eight Winds before they can even start working on Dark Magic. High Magic is much more restrictive.
 
The list of magical lores a character can access or is barred from using in game rules is an abstraction. For example, there's no reason Alarielle should be incapable of using Winds other than Hysh and Ghyran if she can do High Magic, it's probably just that those are the magics that she prefers to use or is the best at handling.
 
The list of magical lores a character can access or is barred from using in game rules is an abstraction. For example, there's no reason Alarielle should be incapable of using Winds other than Hysh and Ghyran if she can do High Magic, it's probably just that those are the magics that she prefers to use or is the best at handling.
We operate in a world of abstractions. We recognise that they are abstractions, but we still try to extrapolate information from it. We've had this argument countless times, don't worry about it, I'm sure everyone here knows that we're using data points, not stating facts.

Teclis, for example, has a unique method of choosing spells. Unlike other characters who generate spells by rolling a D6, he chooses which spells he wants. He can either choose to know all High Magic spells, or he can choose one spell from each of the eight basic lores. This is an abstraction, since Teclis is likely to know every High Magic and Wind spell all the time, but if you compare it to other abstractions, you can extrapolate information from it. Such as the fact that he's really good at casting magic.
 
We operate in a world of abstractions. We recognise that they are abstractions, but we still try to extrapolate information from it. We've had this argument countless times, don't worry about it, I'm sure everyone here knows that we're using data points, not stating facts.

Teclis, for example, has a unique method of choosing spells. Unlike other characters who generate spells by rolling a D6, he chooses which spells he wants. He can either choose to know all High Magic spells, or he can choose one spell from each of the eight basic lores. This is an abstraction, since Teclis is likely to know every High Magic and Wind spell all the time, but if you compare it to other abstractions, you can extrapolate information from it. Such as the fact that he's really good at casting magic.
It's about tabletop balance, and also for convenience of the player I guess. Choosing a limited number of spells at the start is better then pausing the game while you flip through the whole list, trying to decide which would be best.
 
Now that it looks pretty likely that the librar-We will be happening what do you guys think the long term effects will be? After all most of the population has not interacted with the We so far, just the rangers and maybe the weavers, but this is going to be in their faces. Yes the giant spiders are valued allies of the Karak, strange yes as most things that come from wizards are, but they seem to be useful and they pay well. I think that we can get to the situation where the hat of the K8P local is they want to do diplomacy with everything they meet...

Hans: No Bokri you cannot talk to the flesh-eating man-scorpion hybrid.
Bokri: Has anyone tried though?
 
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Now that it looks pretty likely that the librar-We will be happening what do you guys think the long term effects will be? After all most of the population has not interacted with the We so far, just the rangers and maybe the weavers, but this is going to be in their faces. Yes the giant spiders are valued allies of the Karak, strange yes as most things that come from wizards are, but they seem to be useful and they pay well. I think that we can get to the situation where the hat of the K8P local is they want to do diplomacy with everything they meet...

Hans: No Bokri you cannot talk to the flesh-eating man-scorpion hybrid.
Bokri: Has anyone tried though?
That would be amazing, just imagine how much pointless bloodshed that could prevent.
 
Now that it looks pretty likely that the librar-We will be happening what do you guys think the long term effects will be? After all most of the population has not interacted with the We so far, just the rangers and maybe the weavers, but this is going to be in their faces. Yes the giant spiders are valued allies of the Karak, strange yes as most things that come from wizards are, but they seem to be useful and they pay well. I think that we can get to the situation where the hat of the K8P local is they want to do diplomacy with everything they meet...

Hans: No Bokri you cannot talk to the flesh-eating man-scorpion hybrid.
Bokri: Has anyone tried though?
Well, the plan will probably have to change to make it a repository (High security) over a learning centre that scholars spend all day in and work out of. (long term, there will be no jobs that the WE cant do)

Also, a lot of effect into promoting the WE to the locals.

Training is going to take awhile, so no point in making deals with other libraries until thats done, so something like runes for protecting the books from ageing?
 
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There's definitely worse Winds for a ruler. Like Ghur and Aqhsy. Those give mental arcane marks that are really not appropriate for a ruler, while others like Azyr or Ghyran have less of them, so less chances of getting them.


It's less potentially problematic than your ruler attacking someone in anger, and more easily solved.
Except as I mentioned, 1) Boney is not limited to canon arcane marks. and 2) I disagree with you on how severe the problems arcane marks cause are. Especially the temper ones. There are non-magic people with bad tempers who have been successful rulers. Napoleon was noted having a terrible temper, but his people loved him and he was generally a decent ruler.

Oh, nice. As long as the years match up - and I think they do; K8P had fallen before Drakenhof was built then I'm on board with this.

Thank you Drakenhof-based hypothetical coin collector!
It would also work to say they were found in possession of the Druchii or the Skaven or the Greenskins at K8P. Not like anyone would find that weird.

The list of magical lores a character can access or is barred from using in game rules is an abstraction. For example, there's no reason Alarielle should be incapable of using Winds other than Hysh and Ghyran if she can do High Magic, it's probably just that those are the magics that she prefers to use or is the best at handling.
It is an abstraction, but it could just as easily represent what Battle Magic the character knows rather than what they're most comfortable with. The Everqueen never learning much Battle Magic even makes sense, because traditionally she doesn't fight.
 
I have a lot of fun imagining how weirded out the rest of the Karaz Ankor is going to be when K8P forces turn up for the Silverspear Crusade. "Manlings with Dwarf pikes and giant wolves? Halfling Rangers? Wizards? Ironbreakers with gatling guns that airdrop from gyrocopters‽ What in Grungni's name is that Belegar doing over there and why has no one stopped him?"

And a little while later:

"What do you mean 'it is a shame we couldn't get the dragon to help'?"
 
I have a lot of fun imagining how weirded out the rest of the Karaz Ankor is going to be when K8P forces turn up for the Silverspear Crusade. "Manlings with Dwarf pikes and giant wolves? Halfling Rangers? Wizards? Ironbreakers with gatling guns that airdrop from gyrocopters‽ What in Grungni's name is that Belegar doing over there and why has no one stopped him?"

And a little while later:

"What do you mean 'it is a shame we couldn't get the dragon to help'?"
"On the other hand, he proved himself to be a pretty good neighbor. So we felt safe in deciding to bring the magic stone so we can turn one of our Manling into a dragon instead."
 
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