First, I would like to mention that I absolutely loved the atmosphere in this update. Mathilde trying her very best to reconcile all these different perspectives into a usable framework, getting everyone in the same page, and creating a narrative that can draw in all the members. I think Boney did a great job in involving practically every one of the members in one way or another, and have Mathilde share a moment with the majority of them.
Whether it's Sarvoi's impromptu lecture, Hatalath's smug comments and thoughtful looks at Mathilde's rebuttals or answers, the smiles and rapport shared with Cadaeth, who she seems to get along with slightly better than the others, Tochter and Elrisse's deep knowledge of ancient frameworks regarding divergent cultures that form the basis of the Old World, Thorek's near constipated and uncomfortable look as he's forced to have his culture probed for the sake of science and having to deal with it for the greater good, Zlata's unsure position considering how outmatched she is on so many fronts by the others, Niedzwenka's complete and utter lack of tact or any sort of filter, and even Egrimm's occasional smart remark. The only character I would say has a lacking presence is Aksel, who doesn't really get anything aside from a nod at him during the Waystone Gold portion. Still, I greatly respect Boney for his very hard work trying to make a scene with 11 characters or so having a deep discussion work so well.
The deal you strike with House Tindomiel is straightforward: they will have first refusal on the construction of new Waystones throughout the Empire, upon which they will be allowed to carve dedications to their patron Goddess, and in exchange they will contribute their foremost magical theorist to the Waystone Project. This may cause you trouble in the future, but you welcome a future where a problem you're dealing with is aesthetic criticism of the new Waystones being built throughout the Empire, and House Tindomiel will help you reach that future.
If we manage to create a closed vortex in the Empire like Kislev has for themselves, I'm sure we can get away with a couple Hekarti reliefs. It's not that bad of a price for the reward.
The magical theorist in question proves to be Senior Lecturer Emeritus Sarvoi of the Library of Mournings, who you've heard the name of a time or two before as his talks are quite popular among the artists who romanticize the Forestborn. From what you've heard, he speaks of magic as a lover to be wooed rather than an impersonal force to be studied, and the mental image you've constructed of him clashes rather harshly with the reality you're introduced to, which proves to be a short (for an Elf) and bookish man of indeterminate but advanced age, whose pristine white silks trimmed with gold can't hide the general impression you get: that at any given time there's a dozen stamped from the same mold as him in the halls of the University of Altdorf, the type that would give a lecture to a half dozen with the same enthusiasm as he would a thousand if they seemed like they were paying attention.
Magic sexual old man who likes elfsplaining. Sounds like a doozy.
Also, I'm sure Mathilde has to remind herself that he's only short for an Elf to sooth her ego since I'm sure he's still taller than her.
Aksel, meanwhile, has rather cheekily adopted the title of Lector of the Cult of Halétha, which would be the Cult of Sigmar's equivalent rank to his approximate position within the Hedgewise. He says he'll be able to make his own way to the edge of Laurelorn, and you have a word to Cadaeth for her to keep an eye out for him, and with the other Wizards of the project to give them the impression that the Cult of Halétha is to the Grey Order as the Druids are to the Jades. It might even be true.
Aksel is a pretty big deal huh? Should be expected if he's in charge of a large stretch of the Forest of Shadows when it comes to the Hedgewise. Lectors are like two steps down from Grand Theogonist if I remember correctly (Lector to Arch Lector to Grand Theogonist).
In regards to the Hedgefolk being the Grey equivalent of the Druids, that may be true. Supposedly, Kurtis has been keeping the traditions of the Hedge alive within the Grey College and hiring from the Hedgefolk, and we know recently that Walther was also one of them, so they're probably a much quieter and more subtle version of the Druids. They don't go around flaunting their traditions, but I have a feeling more people than we think still practice Hedgefolk beliefs in the Grey College.
With that sorted, the biggest potential problems you foresee at the table are, perhaps predictably, its two oldest members: Hatalath and Thorek. While the Eonir have been largely broken of the arrogance of Ulthuan by centuries of having to treat individual provinces of the Empire as their geopolitical equals, the Grey Lords predate that reality and have been insulated from it by the security of their liminal realm, and you expect you'll have to do some work to shake Hatalath into doing more than smiling indulgently down at you all and throwing out the occasional cryptic comment. Thorek, on the other hand, seems more willing to engage, but very severely restricted in how he can do so. The Cult of Thungni has very strong opinions on the importance of keeping their secrets, and it will take a fair bit of tact and sensitivity to extract much useful from him.
Thorek is older than Sarvoi and Cadaeth? I suppose it makes sense for Cadaeth since she gives me serious youthful vibes, but Thorek is, like, 350 years old or something, so a guy like Sarvoi seems like he could be older. Then again, Elf age is confusing. I don't think any source whatsoever goes in depth on Elven life stages and lifespans like Dwarf sources do.
Still, Mathilde's concerns are super valid considering the people she's talking about. Hatalth is still being coy about a few things and Thorek is struggling really bad with the whole secrets thing. Mathilde's extensive experience with Dwarves really helps here.
At the head of a table of seven humans, three Elves and a Dwarf, you take a deep breath. "Caledor Dragontamer created the Great Vortex," you say, "and his successors built the network of Waystones across the world to drain away the magic that threatened to drown the world." There are nods of familiarity at that, and you move down to the next entry of your notes.
Man, Thorek must feel lonely being the only Dwarf here. Or, if he's willing to view it that way, he could see Mathilde as a Dwarf to give him comfort. Then it becomes six humans, three Elves and two Dwarves.
Also, I find it funny how short and matter of fact her summary of the Elven part was. I think it's implied that each of these guys gave Mathilde a summary of their tradition in paper and Mathilde added it to her notes. Either the Eonir gave her next to nothing or the facts are so well known Mathilde decided to be brief here.
"When the High King met with the Elgi led by Prince Malekith, he recognized both the virtues and vices of their kind. When they began to cobble together crude energy networks from the discarded refuse of the Old Ones, he instructed those that had learned from his brother Thungni to teach them a better way, and the Waystones erected in that partnership made possible that which the Elgi alone could only have dreamed." Thorek smiles at that.
I think this is funny. It's clear that Mathilde decided to keep Thorek's wording to butter him up and keep him satisfied, because he's still very apprehensive about this. I suppose Mathilde considered that the Elves wouldn't take much offence to this description of the events. Might be that they see this as clear flattery, or they don't have much fondness for the history of the Asur even if they were once one of them.
Also, this does raise a question. Snorri is Thungni and Smeidnir's brother, and yet he is not highly revered as an Ancestor God to the likes of them. Why is that?
"When the Daemons walked and the Children of the Cradle were encircled, the Green Man first came to the Earth Mother and tell Her of what was to come. In Her wisdom did She see what must be done, and in Her mercy did She make us, the Belthani, the instruments of correction. We built the Ogham Circles that halted the devastation, and we will guard them for Her." Magister Tocther nods firmly, ignoring thoughtful looks from Egrimm and Elrisse.
This matches with what I know of the Belthani inscriptions available in Tome of Salvation. I don't ever remember a Green Man in canon, but he was mentioned before by Panoramia in her musings on the religous conflicts of the Jade Order. I'm pretty sure the Belthani are the people of Albion who settled on the mainland, because that's a thing. Not everyone from Albion stayed in Albion. The use of the word Ogham is pretty indicative of a connection here.
"Tahoth Trisheros is a master architect who based reality on sacred geometry. The perfection of this geometry is found in the Great Pyramids, where the formless winds are given noble purpose." Elrisse is giving you a suspicious look now, probably because of how badly you had to mangle the translation of that scrap to fit the message you're going for.
I assume that Mathilde made a bunch of background rolls to deal with the diplomacy here, and she might have flubbed it here. I think Elrisse is the only one who looked openly dissatisfied with the way her tradition was described.
"In the time when those who brought the One had fallen and the birth-blood of the Green of Two first rained upon the world, the Four shackled the Eight and unleashed their endless armies upon the world to tear down those across the blue plains. We despaired that our Gods had turned from us. The Khans gathered together with their Shamans to set right the balance of the world. The first of the kurgans was built there, to be forever guarded by the Khans buried beneath it. Now once more do the Eight fly free and the Four ply us with tribute to see their will done." This one was a lot of pictographic guesswork, but neither Niedzwenka or Zlata seem upset with your creativity with the words of their ancestors.
This is incredibly fascinating, and probably expanding on Boney's custom Kurgan lore, which served as the predecessor to the Gospodar. Apparently, the Gospodar used to follow the Kurgan traditions of One-Two-Four-Eight before they decided the Winds were too volatile and left for the Ancient Widow or the Spirits. In here, I assume "those who brought the One" are the Old Ones, because they dragged the Sun (which is the One) closer to the planet. Green of Two is Morrisleb, and the birth blood described the formation of the moon when the polar gates collapsed. The idea of the "Four shackling the EIght" is clearly a metaphor for Chaos's coming flooding the world with the Winds of Magic.
Also, this is vital information. Apparently, the Scythian version of the tributaries are
kurgans, which are essentially graves. Their tributaries are literally the graves of their great heroes/leaders, their Khans. Also, the metaphor here is interesting, because "the Eight fly free" implies that the Waystones release the Winds from the shackles of Chaos, and the following sentence "the Four ply us with tribute to see their will done" could mean either the Chaos Gods, or the Kislevite Pantheon. It doesn't escape me that following Liljiana's Pantheon, Widow, Ursun, Dazh and Tor total up to Four.
"Are we noticing a pattern? No matter where we look, everyone's stories paint them as the protagonists of the Waystone saga. And while this is historiographically predictable, it's given considerable weight by the fact that I can point on a map to something very much like a Waystone made by each of these peoples. The Waystone Network as it exists today was the result of Elves and Dwarves and men all working, if not together, then at least towards the same end - making sure that the world we live in remains one we can live in. But that knowledge has been scattered by time and war - the War of the Ancients shattered the accords between Asur and Dawi, the Sundering destroyed the Library of Caledor, the Time of Woes many ancient Karaks, the Belthani were driven into the deepest forests by the arrival of the ancestors of Sigmar, the Nehekharans were made into what they are now by the machinations of Nagash, and the Scythians split into the Kurgans and Gospodar.
First off, I note that Mathilde use "War of the Ancients", which is the neutral human way of referring to the War of Vengeance/Beard. Clearly not trying to agitate anyone unnecessarily. Secondly, I note that Mathilde is not exactly mentioning the continued persecution of the Hedgewise for obvious reasons. She can't exactly go into detail about the illegal group of mages being hunted down while she's pretending he's just a Cultist of Haletha.
All of this is information we already knew, with perhaps one acception. This "Library of Caledor" which was destroyed during the Sundering. It's not exactly ringing any bells for me. I do know that Caledor was seriously ravaged by the Sundering though. There was a forest in there which had some of the best Starwood available, and it was the only forest that could supply the material that allowed for the creation of Dragonships. Now that it's burned down, the Asur can't make any more Dragonships. I suppose Caledor is really up there on the list of "Ulthuan's Fallen Kingdoms", but you could never guess it from their attitude. Prideful to the end.
"Some might see this as reason to despair, because the gulf between our modern capabilities and the wonders of the distant past is very well-documented. But we're not talking about a holy artefact crafted by a God, or a one-off masterwork of a long-dead genius, or a unique confluence of unlikely circumstances. These things were mass-produced and erected across four continents. However inspired the development of them must have been, the result was something that was implemented, managed, and maintained by the ordinary.
"The best of today may not be the equal of the best of the Golden Age, but I damn well think we can measure up to their Max Mustermanns and Chuj Gowies, their Okri Okrissons and Thananludwigs."
Mathilde's inspiring speech skills are acceptable. I don't think she's quite at the level of rousing the hearts of men and elves into desperate battle like an Aragorn figure or something, but considering where she started, this is an achievement.
Also, at first I genuinely tried to think of people with the names Max Mustermann, Chuj Gowies, Okri Okrisson, and Thananludwig thinking they were references until I realised they're supposed to "John Doe" equivalents. Felt dumb for a second there.
You'll never admit if part of you was hoping for a standing ovation, but the firm nods from all present is enough to go forward with, so you press on.
I feel bad for Mathilde. I'll give her a standing ovation. She deserves it.
The first matter is a rather dull one of terminology, as there are speakers of four native tongues present at this table: Reikspiel, Khazalid, Eltharin, and Gospodarinyi. But though the roots of these languages are spread across three continents, you find very little variation in the magical terminology. In almost all languages Ulgu is Ulgu, which is theorized either linguistically as all known magical languages sharing descent from either Anoqeyån or Dark Tongue, or more prosaically as those being the syllables that resonate most effectively with the Wind itself. Even Khazalid has not proven entirely immune to this, the oft-used participle Gor is suspiciously close in sound and meaning to Ghur, and you know from previous work with Runesmiths that the other names are known to them. From there you move on to basic fundamentals of the nature of the Winds, and here too there is general agreement, save for a brief detour into a debate about the relationship between stone and Hysh.
This is neat. It's good to see that language won't be a huge barrier to understanding, even with all the disparate traditions being brought to the table. And of course, the ever present Hysh and stone discussion. Definitely one of the more confusing things to pin down there, so it's amusing to see people arguing about it in universe. Random debates between magic users over semantics or specifics makes me think they're not so different from us after all.
It does make a certain amount of sense, you reflect, that there's general agreement so far. The only people here who touch the Winds themselves are those who descend from the traditions of Ulthuan, everyone else knows them only at arm's length. Perhaps if you had brought in a Kurgan Shaman or a Cathayan Alchemist, someone who dealt directly with a Wind from an entirely foreign magical tradition, you'd have more trouble. But for now, you take the win and call a break for lunch.
Ice Witches, Hag Witches, Hedgefolk, Runesmiths. None of them touch the winds directly, so we lucked out there.
Also, hey a Cathayan Alchemist mention. Neat.
"This," you say as you use Ulgu to draw in the air a wireframe representation of your object of study at Fort Brachsenbrücke, "is what I believe to be a typical representation of the most common form of Waystone in the lowlands of the Old World, erected by the combined efforts of Ulthuan and the Karaz Ankor. A square frustrum topped by a square pyramid at about the height of a tall man or an average Elf. On each face of the frustrum is a Rune used in Eltharin to mean Waystone, though I find it notable that this Rune does not fit the style of any form of Eltharin I've ever seen. It almost seems as though it would be a better fit for the clean angles of Klinkarhun." You turn a questioning look towards the Elves at the table.
"The Rune has entered Eltharin unchanged from Anoqeyån," Lecturer Sarvoi says. "Its purpose, and its presence on every Waystone, has rendered it immune to stylistic drift."
"It is older than Anoqeyån," Hatalath says with a smile. "It is part of the script of the Old Ones."
I'm very glad we decided to do a very in depth look at a Waystone before we did this action. It makes us look far more prepared and organised than we actually are. I think things would have been a little more complicated otherwise as we try to figure out where to start, so having a good baseline to work with and the basics ironed out is important.
It makes a lot of sense that the Waystone Rune is directly descended from Old One. This is one rune that should not be altered with linguistic drift. It's probably the most optimal configuration/resonance with the Winds of Magic for this purpose.
"The cunning beings in silver ships," you observe.
Hatalath's smile fades and he gives you a long, thoughtful look. "Yes. Them."
That's the exact phrasing that Deathfang used. Mathilde flexing that one story Deathfang told her any chance she gets. I suppose that mention got Hatalath to start thinking. I suppose it's not common knowledge that they used Silver Ships? Or maybe he's thoughtful about something else.
"The same Rune can be found in High Nehekharan to mean 'obelisk'," Lady Magister Elrisse notes.
"It is the rune 'ogham' in Belthani script, usually translated as something like 'standing stone'," Magister Tochter follows.
You turn a questioning look to Zlata and Baba Niedzwenka, who remain silent, and then to Thorek. "It is known to Runesmiths," he concedes, "from before the time of Bel Shanaar and Snorri Whitebeard."
I suppose Nehekharan tributaries/waystones are known as Obelisks. I wonder why Zlata and Niedzwenka went silent. Do they know something and they're staying mum, or do they have nothing to add? I assume the Scythians had their own language and means of identifying the rune.
You nod. "It is said in some writings that the first Waystones, the first 'generation', if you will, were great stones that dotted Ulthuan since before the time of the Elves, which were rearranged in service of the Great Vortex. Would Elven lore agree with this?" Nods from Hatalath and Sarvoi. "And would the same Runes be found on those stones?"
"Some," Hatalath says.
"So we have an even older component in a very old work," you say, sketching the Rune onto the floating image of the Waystone. "But is it a loanword, a mere label, or is it an active mechanism in the workings of the Waystone? It is on each face of the Waystone, on the part of it that absorbs the ambient Winds. As we all know, stone is an excellent insulator of magic, but here it acts as a conduit for it." You glance towards Thorek, who looks pensive. "It is a known aspect of enchantment that the metaphysical material properties of a substance can be altered with the application of certain metaphysically resonant Runes, though this is, of course, entirely different to the art of Runesmithing and its entirely separate alphabet."
Not all parts of the Geomantic Web possess the "Waystone" rune, which makes sense. The Geomantic Web wasn't exactly made with the purpose to be a Waystone per se, so there would likely be many different variations on the concept based on whatever the Old Ones needed from the Web.
As for the application of the Rune allowing for the nature of stone to be changed to be more conductive? That is curious. Something more has to go into it, because if not you could just carve the rune into anything to make it more conducive to the Winds. It's the same as being able to see Dwarf runes but if you don't know the process behind it you'll never be able to replicate them.
"Part of the Dwarven contribution to the Waystones," Thorek finally chimes in, "was the application of certain techniques of Runesmithing while carving those Runes, which enhanced the effect it had upon the stone." He offers no more than that, and for now you make no attempt to extract more.
Yeah, this must feel actually painful for Thorek. I can't imagine we'll be able to get much out of him if it means we could reverse engineer Runesmithing, but I have a feeling the conduction part is pretty vital for making much better Waystones.
"The capstone, too, is likely of interest here, as it seems to be made of the same material the Runes are inlaid in. Historically there's been a fair bit of study into this by human scholars, but most of that study was into attempts to extract gold from it." You exchange a rueful smile with Cadaeth. "The only known source of it is, of course, to extract it from a Waystone, so possession of it has been a capital offence since the time of Sigmar." You give a glance to Aksel, who nods. "Apart from the common epithet of 'Waystone Gold', it is also known by a great many names in different places and languages, including Hepatizon in the Empire, Aurichalcum in Tilea, Kavzarian Bronze in Estalia, Shakudo in Nippon, Panchaloha in Ind, and Hesmenkem in Nehekhara." You give a look to Elrisse at that last one.
Could this gold material be similar to whatever Johann's new claw is made of? That was also some sort of Gold alloy that could conduct magic, but it had specific properties allowing for conduction of Hysh and rejection of all else by having two different materials. I wonder if this has anything to do with the Lizardmen's obsession with gold. I mean, part of the reason they carve things into gold is because it's resistant to weathering, but maybe there's something else behind it. Gold seems to have some sort of heavy resonance with the Winds. It holds importance to many cultures in ways both mundane and mystical (from Nehekharan gold to Lizardmen gold to Dwarven gold greed).
Waystone Gold seems to be this alloy? I'm not familiar with it, but the names in the wiki page match up with it. I find it interesting that Estalia calls it Kavzarian Bronze for two reasons. First being that Kavzar is the Dwarf name for Tylos, with Tylos being the traditional Tilean name for the city. The second being that they call it Kavzarian Bronze when they're relatively distant to the city's ruins. You would expect Tilea to call it something like that. Maybe the ruins of Kavzar contain this alloy?
"It is theorized that the pyramidions of Nehekhara may be made of the same substance, though that would be a carefully-kept secret of the Mortuary Cult and, of course, rather fraught to investigate further," she says.
"Definitely something to investigate further, and hopefully we can do so without having to sacrifice a Waystone. I'll secure dispensation for handling it from the Supreme Patriarch before pursuing the matter in detail. Are there similar laws against its possession in Laurelorn?"
This is very interesting worldbuilding. There's very little mentioned of the actual construction of the pyramids of Nehekhara and their Waystone equivalents, so it's nice to see Boney expanding on it so thoroughly through the lens of the Light Order.
"Yes," say Cadaeth and Sarvoi, while Hatalath shrugs.
"I'll speak to the Queen as well, then. Next," you start to draw the base of the Waystone, "is the foundation, usually partially or entirely buried, which is in the familiar shape known as the Wheel of Magic or the Star of Chaos, depending who you ask. I've read it's called the 'Gate of Cosmic Order' in Ind, and the 'Elemental Compass' in Cathay. That last one is of particular interest, as like a compass, the points of the Waystone's foundations are aligned with the cardinal and ordinal directions. I've also noticed that some links between Waystone Nexuses are in exact east-west or north-south lines."
I suppose Gate of Cosmic Order is referencing
Rta? Hinduism has lots of interesting concepts, but I haven't had the time to delve super deeply into them. There's way too much material to consume in any sort of reasonable time frame.
The Elemental Compass is also an interesting concept and I'm happy to see it in DL. And yes, compass is an apt description of the Waystones movements.
"Energy flows along the cardinal directions are easiest to maintain," Cadaeth says. "And ordinal ones, to a lesser extent."
You nod, then frown as you leaf through your notes. Of course you didn't think to bring a map of Laurelorn, but you suspect... "The Tower of Se-Athil," you say, and Cadaeth nods, while most of the others exchange confused looks. Tor Lithanel is directly southeast of the Tower of Se-Athil, you're now sure of it. And you're pretty sure it's directly west of Salzenmund, but you don't say that out loud. You try to recall the other directions... Fort Solace in Westerland? But that was only recently built, wasn't it? "In any case, where the pillar of the Waystone absorbs magic, the foundation stores it. Eight points, eight Winds."
I suppose the Tower of Se-Athil is maintained for a particular reason, that being that it is a vital nexus. Probably one of the most important jobs of the Ward of Storms. Also, Mathilde seems to theorise that Salzenmund has some sort of Waystone flow? I can't remember it being an Elven city formerly, but that doesn't mean it doesn't have a Waystone.
"You suspect," Hatalath half-says, half-asks.
"No, I don't. It's quite clear for those with the senses to see." And with a week to spend focusing on it. Hatalath is giving you another thoughtful look now, which you take as a good sign.
Yet again she gives Hatalath something to think about. She must be quite proud of herself. I'm still relieved we took that Waystone action laast turn.
"When the points have at least two Winds in them, they drop them into the leyline running below them and they make their merry way along it to a nexus, and from there, eventually, to Ulthuan. I'm not entirely sure why it needs two-"
"Why not?" asks Sarvoi. "Ah. This is a human thing, isn't it? I mean, I suppose it makes sense why it wouldn't occur to you." He gestures to you. "The shadow and the smoke rather suit you, but I suppose the equivalents for Dhar would be rather disastrous for humans, wouldn't they? So you'd never even touch it."
"What do you mean?" you ask patiently.
"Why push or pull when there's something at hand that will do it for you? Dhar wants to return from whence it came, and it pulls on the other Winds. If you add one other Wind it'll just get sucked into the Dhar which is counterproductive if you want to make use of that Wind elsewhere, but if you have at least two you can set them up in a stable diametric orbit, as they repel each other exactly as much as the Dhar attracts them."
So, if I'm getting this right, then Dhar is practically essential for the running of the Waystones. How ironic that Dhar is vital for the process of getting rid of itself. I wonder if that has anything to do with why Mathilde couldn't sense the Dhar when it entered the Waystone. It instantly gets to work on the process of moving energy across the leylines.
"Ah. I see what you mean, thank you." He smiles and nods, and thankfully stops talking there before he goes on to what you already suspect to be the next part: if there isn't ambient Dhar to absorb and use, the Waystones could easily make some. Which would make the entire Waystone network that keeps the continent alive is a sorcery that utilises the wicked powers of Dark Magic, and the study of it an Abominable Act. And from there the Articles are all heretic, traitor, sword and fire immediately. You put the finishing touches on the wireframe drawing of the Waystone as you make a mental note to have a meeting with the other Wizards later.
That's a pretty startling discovery, to find out that the very thing keepin the world alive is what the Articles says is grounds for immediate execution. It's a good thing Mathilde is used to screaming on the inside while maintaining a cool exterior.
"And finally, we have the leyline itself, a network from nexus to nexus. I haven't fully mapped it, but from my experience the main trunk in the Empire is Marienburg to Altdorf, from Altdorf to Talabheim and Nuln, and from Talabheim to Gross Selon. Which used to connect to Mordheim," winces from the Imperials present, "and to Kislev City." You turn a questioning eye to Baba Niedzwenka and Zlata. "On my last visit to Kislev, I did notice that the flow from Kislev City goes north to Praag."
I suppose Middenheim isn't a primary nexus of the Imperial network? It would be the only major city (Nuln, Altdorf, Talabheim, Middenheim) of the Empire not to be one if that was the case.
"They took the leylines of the Elves and turned it into their own vortex," Niedzwenka says with a snort. "Around and around, Erengrad to Kislev City to Praag to Castle Alexandronov and back to Erengrad again, spinning it from Winds to Ice for the Widow's Witches to use against Kislev's enemies. Didn't the Elves howl and screech when they finally returned to Norvard and found their precious stones serving human masters!"
Zlata looks aghast, and everyone else looks somewhere between shocked and impressed. "I... see," you say faintly, trying to keep your thoughts from being entirely consumed by wild plans to do something similar within the Empire. "That answers one question I had." And raises a great many more.
I feel bad for Zlata. She really isn't cut out for verbal sparring with Niedzwenka. You need a babushka to deal with another babushka. Still, it's better that the air is cleared early on rather than having the question hanging in the air.
It also makes sense why the Ice Witches are so geographically locked and what gives them so much power over the land. It's honestly very impressive that they managed to redirect the waystones into a loop and create a closed circuit and maintain that for hundreds of years all things considered.
Mathilde thinking of turning the Empire into a closed circuit is certainly funny. Leave it to Mathilde to instantly take the information and think of how she could work with it.
"On the other end, from Marienburg it flows, I presume, to Couronne-"
"Via Fort Solace," Cadaeth says. "It is difficult for leylines to be made to flow under mountains."
"Difficult for Elves," Thorek mutters.
Thorek could hardly contain himself I see.
You'd thought so. "Isn't Fort Solace relatively new?"
"It used to be via a lighthouse on the other side of that sea," Sarvoi says, "but it was destroyed in the Great War."
"Ulthuan helped build a replacement that had an Old One monolith as its spine," Cadaeth says, "built exactly north of Marienburg and exactly west of Tor Lithanel."
"They can't have too many of those monoliths left," Hatalath observes.
They keep monoliths as a base to create new Waystones eh? I suppose that means that there have been new Waystones erected every now and then if a vital one breaks down. They can't exactly stand by and let the Vortex collapse because one nexus shut down.
"But if Almshaven was the single point of failure for the entirety of the Empire and Kislev, it would have needed replacing. Why didn't the Empire ever hear of this? Marienburg wasn't independent yet then, not yet."
"But they would have been planning it," Egrimm observes. "And building stronger ties with their patron."
"Their patron whose Wizards fought against the Empire at Grootscher Marsh," Elrisse notes grimly.
"I really don't like the idea of Marienburg being able to hold half the continent hostage," you say faintly. "Are there any other links to the west?"
I'd like to think that Ulthuan would never let Marienburg use the Waystones for their own benefit like that, but the concern is valid. I can't imagine it's nice to hear how much power your rival has over you.
"Athel Yenlui," Hatalath says.
"Where's that?"
He thinks for a while. "Reikland somewhere, I think."
Athel Yenlui is a map/location in Vermintide 2. It's Elven ruins in the Reikwald.
"If leylines don't like to go under mountains, it would have to be going via Helmgart or Ubersreik. Something to investigate further, I think. Anywhere else?"
"Karak Norn," Thorek says reluctantly.
"Via Nuln?" you ask.
"No," he says shortly.
You consider further, recalling ancient maps of the pre-War of Vengeance Old World. "Kazad Thar?" Thorek's lips thin. For him to be so touchy about it, this can't be ancient business. What would Dwarves be touchy about in southern Wissenland?
Oh. Bugman's Brewery.
No wonder they made such good beer.
First, I wager that Ubersreik might be a nexus considering how much bizarre shit happens around there. It's a magnet for trouble.
Second, I think it's a very funny worldbuilding tidbit that Bugman's Brewery is a nexus and that explains why their beer is so damn good, instead of it being just some sort of family secret. Bugman's Brew is practically a magic item in Warhammer, so honestly it makes sense.
"On the other side," you say, "it would have to go through Athel Loren. Who are... not particularly cooperative these days, so let's put that as a last resort. Okay, from Couronne it would go to L'Anguille, and from there-"
"Straight west," Hatalath says. "Seas are like mountains, if you're going to cross them you make it as easy as possible."
"I see... wait, no I don't. Straight west of L'Anguille is nothing but ocean until Naggaroth."
Hatalath blinks. "I must be thinking of somewhere else, then," he says, and rather evasively, it seems to you.
Albion. I suppose Hatalath doesn't feel the need to share at this juncture, for whatever reason. Perhaps it's not relevant for the moment, but I would hope he's not going to keep Mathilde in the dark over this forever.
You give him a long look. "If not from L'Anguille, then from where to Ulthuan?"
"Los Cabos," Baba Niedzwenka says firmly. "Only a few places you can get Elven goods in the Old World, and one of them is Los Cabos. Bilbali and Magritta make sense, but the only thing significant about Los Cabos is it's right on the southwestern tip of Estalia."
You won't find detailed canonical maps of Estalia, or at least none that I know of, but
Winds of Chaos the website that Boney uses for his fanmade maps has a map of Estalia. Los Cabos is there in the southwest. Magritta and Bilballi are the most major Kingdoms of Estalia and both are port cities that would be convenient nexus locations.
"And from there, straight west," Hatalath says. "To Cothique. That's what I was thinking of." You give Hatalath another long look, and he pretends not to notice.
"How do you get from L'Anguille to Estalia? Surely not via Mousillon."
Tochter closes her eyes. "To Gisoreux? Then to... Parravon, and under Athel Loren to Quenelles, then to Brionne?"
I'm not so sure about there not being a route through Mousillon. I distinctly remember Mousillon being a formerly Elven city, and it's a clearly magical land, if a deeply corrupted one. I have a feeling it's a deeply corrupted nexus.
Also, why Gisoreux to Parravon? Montfort is just skipped?
"I'm really not liking how many times I'm hearing that the survival of the Old World might go through Athel bloody Loren." You don't see any disagreement from those present. "Something to investigate later. For now, let's talk about tributaries. Each nexus is connected to a spiderweb of tens or hundreds of Waystones, and each Waystone is in turn fed by tributaries, which are only sometimes smaller versions of the same design. There are oghams," you nod to Tochter, "there are lornalim," to Cadaeth, "there are kurgans, and there are probably all sorts of other things. What makes being a tributary so easy that a tree can do it?" You consider your phrasing. "A regular tree, that is, not one that's walking around and talking and trying to kidnap Boyars."
Aside from the Boyar kidnapping kind, there's also the sexy tree gal in tight leathers smiling at you, so maybe it's not all bad.
Egrimm gestures, and a white line appears alongside your wireframe. "What makes this spell able to be converted into all the Winds? Smaller amounts of magic are easier to tame." Cadaeth nods in agreement.
"So because small enough amounts of Winds have the same nature, their job is eight times easier than that of the main Waystones? Okay, that makes sense. But that also means they should be eight times easier for us to replicate." You nod to Cadaeth. "Or that is, to replicate in a way that doesn't require us to put a node of precious metal under each one.
Pretty sure it would get somewhat unsustainable at some point if we need precious metals for tributaries. Even discounting human greed.
And finally, and Thorek, stop me if I'm overstepping here, but it's time to talk about other networks." Thorek looks pained, but stays quiet. "The Karaz Ankor has one. Laurelorn has one. Kislev, we just learned, has one. Athel Loren, I deeply suspect, has one. We won't ask anyone to give up the secrets of what they're doing or how they're doing it, but they do need to be considered and anyone feeling like sharing those secrets would be very welcome to do so. Are there any others we should be considering?"
"Nehekhara," Elrisse says, "made of obelisks and pyramids, and the Mortis River itself. Walled off by border forts from Ka-Sabar to Zandri, across the southern border of the Badlands, and from Lahmia to Lybaras to Rasetra."
Used to be River Vitae with a Fountain of Life smack dab in the middle of it. The bigger they are, the harder they fall.
You nod as you take notes. "Presumably Araby has one too," you say, "though I don't know whether I'd call that a separate network - it would connect to Ulthuan and work the same way as that of the Old World." You blink as something occurs to you. "Probably via the Sorcerer's Islands, I know someone who'd be able to confirm whether that's the case.
I'm pretty interested in this. I assume the northern and western coasts of Araby are Waystone nexuses to some degree. That's where most of the Cities tend to be.
So that makes five different polities, aside from Ulthuan, that are using the Waystone Network for their own betterment." Glances are exchanged around the table, as the unspoken thought hangs in the air that there's no reason there couldn't be a sixth. You consider the notes you've been taking. "The Rune, the capstone's metal, the foundational wheel, the leylines, the tributaries, and the other networks. Six different avenues of investigation for us to discuss further. It seems to me that this is a solid day's work, and a good point to leave off. Let's reconvene tomorrow to start planning how we'll investigate each of them."
Lots of different points to pursue. This is going to be a doozy. I'm looking forward to it.
You consider your options as you round up Elrisse, Egrimm, and Tochter for an emergency meeting of Wizards of the Empire. What you've learned about the operation of the Waystone foundations makes the study of Waystones, and arguably their continued existence, a breach of the Articles of Imperial Magic. Naturally this strict reading of the Articles probably wouldn't last if it was brought to the attention of the proper authorities, as the Waystones are what's making life in the Old World possible, and Dragomas is favourably inclind towards the project. And you've already seen one Article 7 dispensation given out to Johann for his investigation of Skaven technology. But the process of going through proper channels could be one that would draw a lot of unwanted attention - you'd have to go via Algard, and since their Wizards would be involved, Alric, Paranoth, and Feldmann would need to be notified. Or you could bypass the proper channels and go over Dragomas' head to the Emperor via his charming wife, though it might rub Dragomas the wrong way. Or might not, he doesn't seem like once overly concerned with proper procedure.
I'm of a mind to go for the charming wife route. I don't think Dragomas would mind all that much. Less people to go around with the knowledge, the better.
Or you could build an understanding among those present that doesn't need to go beyond the room. You could just all agree that while in Laurelorn, Article 7 might be set aside for the good of the Empire, and nobody needs to know. Or you could build a kind of justification that might not be able to stand up to proper scrutiny, but might allow everyone here to sleep at night - that you're operating as members of your respective ancestral Cults, of Halétha and Tahoth Trisheros and the Earth Mother, and so you need not concern yourself with Article 7.
I don't think this is a good idea. Elaborate facades involving multiple people like this crumble like a house of cards.
Alternately, you could leave the other Wizards out of the matter entirely. So far you have six different aspects of the matter to investigate further. It would be very easy to divide things up so that the other Wizards are all occupied with one of the other components, leaving the entire matter and its crimes to be dealt with by you and by those not bound by the Empire's laws. It's possible they might already have spotted the central problem and could be persuaded to pretend that they haven't, or it could be that it wouldn't have occurred to them yet. You spotted it immediately, but you're more familiar with Dhar than any Wizard should be, from your experience with Sylvania and Skaven and the Chaos Wastes - and, of course, from the Liber Mortis. What is immediately obvious to you probably wouldn't be to any other Wizard.
Doesn't seem like a good idea either, to try to pretend the problem doesn't exist when it's so severe.
Or you could just... accede to the law. Article 7 isn't really all that ambiguous, is it? You could just accept that you've hit an impermeable legal roadblock. It was set down by Magnus and Teclis, after all. Do you really think you know better than they do?
............
Yeah no. No way we're backing down on the very first roadblock after all we've gone through.