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I don't suppose there's something as simple as some grand dwarf-door to Grobitown that we can throw a Magic Lock on?
 
Ok, it sounds like there is no really effective way to achieve a total surprise attack as we're basically going straight through their buildings and crap.

So, to clarify, ALL the groups talked about that are an issue are not in the Karags, but in actual caldera itself, right @BoneyM ?

If so, what's the general terrain of the caldera, not just between us and the Citadel? Is it all covered in greenskin buildings?
 
Do the Dwarfs have some spikey Caltrops? Cause I imagine sneaking a few bags worth of that into the area between the Caldera and Citadel to detour any greenskin charges at the worst of times especially since Orks nor Goblins really wear shoes iirc and the fact the tribes are disjointed should mean even this small 'trick' should be helpful

They can easily make them.

I don't suppose there's something as simple as some grand dwarf-door to Grobitown that we can throw a Magic Lock on?

Hinges have almost universally failed to survive the greenskin occupation.

Any estimates on the numbers (and composition) of these groups?

Wonder if we could incite them to fighting each other before the battle starts.

Hundreds visible, probably thousands within earshot that would join in if anything started happening.
 
Ok, it sounds like there is no really effective way to achieve a total surprise attack as we're basically going straight through their buildings and crap.

So, to clarify, ALL the groups talked about that are an issue are not in the Karags, but in actual caldera itself, right @BoneyM ?

If so, what's the general terrain of the caldera? Is it all covered in greenskin buildings?

All groups are in the caldera itself.

Mostly covered in greenskin building. A lot of it seems to be uninhabited and in disrepair, though it's difficult to tell.
 
[Cleric Gunnars: 100.]

hmm, no way to say if it was a good or bad idea truth be told, nat 100s cover a multide of sins. but it worked out in the end.

"A Temple trying to separate Cunning and Brutality. You perform an act of Cunning, sacrifice a Priest of Brutality. Then acts of both Brutality and Cunning. You accidentally performed a counter-ritual. That's what opened the way for Mork." He sighs in annoyance. "The only thing manlings are better at than finding stupid new ways to die is somehow surviving them. As long as she doesn't jump into the middle of any other godly squabbles, she'll be fine. So I fully expect her to do it again by the end of the week."

I mean, he's not really wrong. well, aside from doing it again within a week, we'll find something else to do instead.


The secret isn't a secret at all, it's obvious. Six thousand gamblers, free ale, insufficient lighting. It occurs to some to scour the area the next morning, either remembering dropping a coin or figuring others would have, but hours before dawn your final accomplice had beat them to it, the night's darkness meaningless for one attuned to the Wind of Metal, for whom every silver coin shines like a beacon. A great many coins signed for by the adventurers had returned to you by Maximilian. Gambling, theft, deceit... three out of four, you decide, will do. You can do some protecting tomorrow.

did, did matlida just get drunk, and introduce her god to a mercenary company by running an impromptu one-night casino of dubious legality? clearly she needs to get drunk more often.
 
No big plans myself, but what is the range of Father Of Thorns? Filling the path with thorns seems like a good addition to any plan.
 
...

Y'know, poisoned caltrops are sure to be a horrifying mess to clean up, afterwords.

I'd bet they'd utterly wreck a charge or two, though.
 
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Plausible but your 'beam' will only be one Mathilde wide and it's not terribly effective on inanimate objects.
Hmm, would it still be able to cut off a big avenue due to being long enough and well enough angled?

Like a laser pointer that traverses the main avenue up and makes getting past it without having to eat the acid damage a rough sell.
 
"If your adversary is of choleric temperament, seek to irritate him."

[X] Try to agitate infighting among the greenskins while the main force gets into position to attack.
I don't know. Anyone know enough trigonometry to answer?
Not without knowing the angle of the sunlight at whatever height the sun would have to be for the sunlight come over the surrounding mountains, which would be calculable with the elevation of the relevant peak(s) relative to the Citadel, distances between those locations... maybe the same for the low point of a gap between peaks?
 
Burning Shadows: Causes a shadow or set of touching shadows cast by a source as bright as a torch or brighter to burn like acid. You can specify who this will and will not effect.
- Can effect inanimate objects, but acid is a lot less effective on inanimate objects than it is on living flesh.
- Must specifically be a cast shadow, not merely being in darkness. Think shadow puppets.
- Mathilde must be casting or touching the shadow in question to cast the spell.
Hrm. If the whole of the caldera is a mess of Greenskin buildings, would the shadows they cast count as a set of touching shadows? At least in the area near the entrance to the Caldera.

Even if it's not enough on its own, it could synergize well with other moves to raise hell and cause confusion.
 
...I may regret saying this.

But you could Burning Shadows the Citadel. It wouldn't hit those inside, but it would hit anyone approaching it from the caldera until shortly before midday. It would mean delaying the battle until tomorrow morning.

You would need to be physically touching either the Citadel or the shadow it is casting for the entire time you want to maintain the effect.
 
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...I may regret saying this.

But you could Burning Shadows the Citadel. It wouldn't hit those inside, but it would hit anyone approaching it from the caldera until shortly before midday. It would mean delaying the battle until tomorrow morning.

You would need to be physically touching either the Citadel or the shadow it is casting.
I like this plan!

But it seems risky.
 
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...I may regret saying this.

But you could Burning Shadows the Citadel. It wouldn't hit those inside, but it would hit anyone approaching it from the caldera until shortly before midday. It would mean delaying the battle until tomorrow morning.
What do you mean? How? Chimera's thing?




--
Anyways, the earlier basic idea was to seize on that trick Alratan came up with because that's a doozy, get some caltrops set up, and have Mathilde lock down the biggest avenue up that she can with a ritual-casted burning shadows to shred the greenskins that were already slowing down. Anything that gets past that point is going to be so messed up they should theoretically be easy prey.



Now I'm thinking we use a demonstration to draw the greenskins near us and slaughter them with ranged firepower, anything that gets through that gets slaughtered.
 
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I wonder if letting the Dwarves know that the Chaos Dwarves are a plot from big bird might go a way to a dwarf favour? It'd still sit wrong for them of course, but it's a lesser evil to know they're relatives didn't just up and decide that falling to Chaos was better.

Also, that nat100. If that isn't an indication of Ranald's (RNG/Luck) favour I don't know what is.
 
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