Cast the spell on the shadow the Citadel is casting into the caldera.
Pretty sure it was Alatran's thing first.
Though we probably wouldn't need a ritual.The sun rises in the east, and the Caldera is west of the Citadel. That means that at dawn and for some times into the morning the Citadel will cast a long shadow over the Caldera. We also know that Burning Shadows can be cast on the shadows of structures, and the Citadel is a structure the dwarves built above ground, not a natural terrain feature.
My proposal is this
[X] Mathilde infiltrates into position to be down sun of the Citadel and arranges for the dwarves to attack at the local dawn, when the sun becomes visible above the eastern peaks. She then times the conclusion of a ritual casting of Burning Shadows to complete moments after the sun is visible and the Citadel's shadow is cast.
That bomber is strictly limited to emergency Anvil of Doom evacuation.@BoneyM Could the modified gyrobomber drop some incendiary bombs over the greenskin structures?
@BoneyM Could the modified gyrobomber drop some incendiary bombs over the greenskin structures?
How about this for an ambitious plan?
The sun rises in the east, and the Caldera is west of the Citadel. That means that at dawn and for some times into the morning the Citadel will cast a long shadow over the Caldera. We also know that Burning Shadows can be cast on the shadows of structures, and the Citadel is a structure the dwarves built above ground, not a natural terrain feature.
It's how Kragg's Anvil of Doom will return to Karaz-a-Karak if everything goes wrong, so he won't let it be risked in combat.
Could Mathilde try to persuade Kragg that just flying really high and dropping flaming stuff straight down doesn't count as it being risked in combat?
No, mate just, no.Could Mathilde try to persuade Kragg that just flying really high and dropping flaming stuff straight down doesn't count as it being risked in combat?
*Kragg Disapproves*Could Mathilde try to persuade Kragg that just flying really high and dropping flaming stuff straight down doesn't count as it being risked in combat?
Could Mathilde try to persuade Kragg that just flying really high and dropping flaming stuff straight down doesn't count as it being risked in combat?
Catapults could achieve this from safely out of bow range of the Citadel.
Imagine if we had taken the "Dwarven Ale is a valid coping mechanism" damage from the Sylvania campaign.did, did matlida just get drunk, and introduce her god to a mercenary company by running an impromptu one-night casino of dubious legality? clearly she needs to get drunk more often.
Between us and the Citadel is basically all open, it's the grobitown side that's constrained.@BoneyM
Is there any open room between us and the Citadel, ideally closer to our defeneses to form up an army?
I like this. Infiltrate, distract, shoot, charge.It's big and awesome, but it might be simpler to set up some caltrops, then demonstrate with our forces right in front of Lhune, drawing the greenskins in to be slaughtered by our overwhelming ranged firepower and then those they run into. Then we basically have a clear shot at the Citadel, especially if Mathilde infiltrates to mess them up.
Sure, the Burning Shadows thing is awesome, but it seems unnecessarily risky.
@BoneyM
Is there any open room between us and the Citadel, ideally closer to our defeneses to form up an army?
Oh...when you said Caldera, I thought you mean the surrounding circular area all around the Citadel...I guess I forgot that the Citadel is actually REALLY close to the mountains in the east.Extremely not to scale and not for any purpose but this battle:
Honestly this is the best basic plan I've heard so far. It's not like we need or want any of these filthy grobi buildings, they're almost certainly flammable and they're close-packed and therefore vulnerable to fire. They are probably wood instead of stone because on the map they're all brown. The Citadel's high walls and stone structure along with being on top of a cliff should make it adequately isolated from any blaze, so the only questions become "how much of Grobi Town can we effectively light on fire?" and "can we get anyone in position to help us light more of it on fire faster?"Setting fire to the far side of Grobitown would probably be more distracting.
It's not like caltrops would really stop a grobi charge. I mean, the front row would hurt their feets and fall down, but then the next ones just charge over them and everything's hunky-dory