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So if I get this correctly, the dwarves already have a plan to quickly take the citadel and what we are trying to handle is the groups of Greenskin who might be attracted to the sound of the fighting?

Best strategy seems like sending Mathilde in to soften them up, then setting up artillery to kill the orcs when they stream in during the attack. Probably augmented by other spells and traps.
 
What do you mean? How? Chimera's thing?
Pretty sure it was Alatran's thing first.
The sun rises in the east, and the Caldera is west of the Citadel. That means that at dawn and for some times into the morning the Citadel will cast a long shadow over the Caldera. We also know that Burning Shadows can be cast on the shadows of structures, and the Citadel is a structure the dwarves built above ground, not a natural terrain feature.

My proposal is this

[X] Mathilde infiltrates into position to be down sun of the Citadel and arranges for the dwarves to attack at the local dawn, when the sun becomes visible above the eastern peaks. She then times the conclusion of a ritual casting of Burning Shadows to complete moments after the sun is visible and the Citadel's shadow is cast.
Though we probably wouldn't need a ritual.

@BoneyM Could the modified gyrobomber drop some incendiary bombs over the greenskin structures?
That bomber is strictly limited to emergency Anvil of Doom evacuation.
 
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Pretty sure it was Alatran's thing first.
How about this for an ambitious plan?

The sun rises in the east, and the Caldera is west of the Citadel. That means that at dawn and for some times into the morning the Citadel will cast a long shadow over the Caldera. We also know that Burning Shadows can be cast on the shadows of structures, and the Citadel is a structure the dwarves built above ground, not a natural terrain feature.

I completely misread that the first time. My apologies. Yes, that will work as written.
 
did, did matlida just get drunk, and introduce her god to a mercenary company by running an impromptu one-night casino of dubious legality? clearly she needs to get drunk more often.
Imagine if we had taken the "Dwarven Ale is a valid coping mechanism" damage from the Sylvania campaign.

... Yes, drunk Mathilde would've been significantly less fun at that point, but still!
 
It's big and awesome, but it might be simpler to set up some caltrops, then demonstrate with our forces right in front of Lhune, drawing the greenskins in to be slaughtered by our overwhelming ranged firepower and then those they run into. Then we basically have a clear shot at the Citadel, especially if Mathilde infiltrates to mess them up.

Sure, the Burning Shadows thing is awesome, but it seems unnecessarily risky.
I like this. Infiltrate, distract, shoot, charge.

Simple and effective.

We've also bought ourselves some time so we might want to do some scouting/assassinating/sabotaging earlier on so we have a basic map of the place while the Dwarfs set up and fortify. Then on the day of the attack we can clear the place with cannons and monstrous cavalry and let our Dwarfs do the fighting in the Citadel itself with a nice clear flank and well mapped floor plans.
 
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It's not like caltrops would really stop a grobi charge. I mean, the front row would hurt their feets and fall down, but then the next ones just charge over them and everything's hunky-dory
 
Hmmm... could the rangers and the engineers work together to rig up a set of delayed explosives that can be planted elsewhere on the caldera's rim to convince the Grobritown greenskins that an assault is beginning somewhere other than the Citadel?
 
If it's possible, the idea of not relying on nothing going wrong in this big magic spell is more appealing to me.
Extremely not to scale and not for any purpose but this battle:

Oh...when you said Caldera, I thought you mean the surrounding circular area all around the Citadel...I guess I forgot that the Citadel is actually REALLY close to the mountains in the east.
 
If we are going to burning shadow the citadel, we should do it from the base, not the top or further down shadow. Orks have archers, siege weapons, shamans, and wallcrawling spiders; do it from the top and anyone on a roof or far enough into the caldera has a chance to snipe us. If we've already skywalked to the edge of the citadel to touch it's shadow, we should go a few steps further and drop into the gap between the wall and buildings. As for going further down shadow, we could be surrounded by many orks and overwhelmed. In the gap we need only face the few that can fit, all coming from the same direction. Also, closer to the withdrawal point is better.
 
Loved the update, especially the added little bits in Ranaldian ceremony, such as Ulthar getting blisteringly drunk due to the shame of a chief ranger not bringing back proper game from the hunt and thus going along with Mathilde's shenanigans, Maximilian's scavenging and Mathilde dragging Titus into the scheme straight from the celebration.

It felt really natural and life-like, as well as suitably memorable as an event for the participants.

The Skaroki scene was surprisingly enjoyable as well, even a bit endearing due between our grey mage's various clumsy stabbings at basic Khazalid and the war stories.
Also, just the name of the beer was amazing. Goat-kicker. Great immersion fodder right there.

Titus and his pie, shockingly young cleric of the death god (heh) and even the (romance?) literature network that Edda and Mathilde are a part of.

Just a really wholesome update.
 
Setting fire to the far side of Grobitown would probably be more distracting.
Honestly this is the best basic plan I've heard so far. It's not like we need or want any of these filthy grobi buildings, they're almost certainly flammable and they're close-packed and therefore vulnerable to fire. They are probably wood instead of stone because on the map they're all brown. The Citadel's high walls and stone structure along with being on top of a cliff should make it adequately isolated from any blaze, so the only questions become "how much of Grobi Town can we effectively light on fire?" and "can we get anyone in position to help us light more of it on fire faster?"

Even better, this plan is reliant on Mathilde being able to sneak very well instead of on massive amounts of overpowered sorcery (which will inevitably risk miscasting). If we tell King Belegar to have his best chem-dwarf give us as many incendiaries as we can effectively deliver I'm sure we'll get something inspiringly terrifying, too.

The Caldera will not be providing reinforcements to the Citadel because the Caldera will be on fire. The orcs will not charge through a gigantic blaze in order to get to the fight, and if they do, they'll show up nicely cooked to the point that they'll be easy to kill.
 
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It's not like caltrops would really stop a grobi charge. I mean, the front row would hurt their feets and fall down, but then the next ones just charge over them and everything's hunky-dory

Yeah pretty much, greenskins will not hesitated to stomp their own into the dirst if it means getting into the fight. I think we should go with the burning shadow with added catapult fire to set goblin town alight.
 
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