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I don't follow the discussions in here that closely, but is an assumption being made that Ranald's daughters must be gods? Could they just be heroic mortals or something more metaphorical?
 
I don't follow the discussions in here that closely, but is an assumption being made that Ranald's daughters must be gods? Could they just be heroic mortals or something more metaphorical?
The effect of the coin affects "the followers of the daughters". So they must have followers. Which generally means gods, if they're not living people.
 
I just noticed we have Bretonnian books on Ranald in our library, which is very relevant to my interests.
@Boney, what are Bretonnian attitudes on Ranald? I assume they are negative since He is proscribed and all but are there facets of Ranald that Bretonnians find particularly distasteful/relatively tolerable? And is there any mention of Ranald's ascension myth in Mathilde's Bretonnian books?

Mainstream Bretonnian society sees Ranald as the God of Unchivalrous Victory. With the Lady having a local monopoly on protection, that leaves Ranald as the God of luck, trickery, and sneakiness, all of which are unworthy ways to achieve an objective. Some writers deign to consider that He might be needed in other lands where the local peasantry don't have the Lady and Her chivalrous knights to protect the weak, but it's generally seen that He has no place in Bretonnia as long as the Knights of the Lady fulfil their duties.

That said, there is a curious complete lack of anyone formally connecting the dots with the Herrimaults, a gang of Robin Hood knockoffs who are incredibly thematically Ranaldian.
 
That said, there is a curious complete lack of anyone formally connecting the dots with the Herrimaults, a gang of Robin Hood knockoffs who are incredibly thematically Ranaldian.

Aren't many Herrimault cells quietly and covertly sponsored by the more just minded Grail Knights here to ensure some level of deniable checks on the abuses of the nobility?
 
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Aren't many Herrmault cells quietly and covertly sponsored by the more just minded Grail Knights here to ensure some level of deniable checks on the abuses of the nobility?

The structure of the Herrimaults is definitely set up to allow just about anyone to chip in: 'Ask no questions of your fellows' pasts. Every Herrimault has his reasons for fighting and should be judged on his actions now.'

Which brings up that their 'Code' is also structured and phrased very much like strictures.
 
Of course, that throws up the question "What is a god?"

I mean, considering the Dragons are aliens from outer space, I wouldn't be surprised if gods are be another kind of esotheric lifeform (depending on the definition?). Hell, just like dragons have evolved into pretty much different species (Wind vs Non-Wind) maybe gods are a simple catch all term regrouping a wide array of psychic beings that each have their own "biologies" and internal processes...
 
Can someone help me with Warhammer? Warhammer is high fantasy right?

Why do I sometimes see references to sci-fi? Things like the planet of ___ or the star of ___.

Am I not getting some subtle reference here? Or is it just the 2nd or 4th or 6th edition is firmly fantasy but at some point down the line the expanded the universe with a time-skip and a genre shift to sci-fi?
 
Can someone help me with Warhammer? Warhammer is high fantasy right?

Why do I sometimes see references to sci-fi? Things like the planet of ___ or the star of ___.

Am I not getting some subtle reference here? Or is it just the 2nd or 4th or 6th edition is firmly fantasy but at some point down the line the expanded the universe with a time-skip and a genre shift to sci-fi?
I think it might be references to 40K, maybe? The depressed, psychic, scifi version of warhammer iirc.
 
Can someone help me with Warhammer? Warhammer is high fantasy right?

Why do I sometimes see references to sci-fi? Things like the planet of ___ or the star of ___.

Am I not getting some subtle reference here? Or is it just the 2nd or 4th or 6th edition is firmly fantasy but at some point down the line the expanded the universe with a time-skip and a genre shift to sci-fi?

Like many fantasy settings, if you go back far enough in the timeline there's an ancient sci fi precursor race that got owned by their own hubris. In Warhammer they're called the Old Ones, and they're not hugely relevant to anything but the deep lore.

Also yeah, there's another setting called Warhammer 40,000 (or 40k) which has similar factions and the same Chaos Gods and is extremely sci fi.
 
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That said, there is a curious complete lack of anyone formally connecting the dots with the Herrimaults, a gang of Robin Hood knockoffs who are incredibly thematically Ranaldian.
The structure of the Herrimaults is definitely set up to allow just about anyone to chip in: 'Ask no questions of your fellows' pasts. Every Herrimault has his reasons for fighting and should be judged on his actions now.'

Which brings up that their 'Code' is also structured and phrased very much like strictures.

... Clever. Damnably clever of you, Boney.
 
Can someone help me with Warhammer? Warhammer is high fantasy right?

Why do I sometimes see references to sci-fi? Things like the planet of ___ or the star of ___.

Am I not getting some subtle reference here? Or is it just the 2nd or 4th or 6th edition is firmly fantasy but at some point down the line the expanded the universe with a time-skip and a genre shift to sci-fi?
Warhammer Fantasy is one of the many fantasy settings that includes Sci-Fi elements too.

In the case of WHF - The Old Ones, a race whose form we never discover, came from space and created all the order races (Lizardfolk, Elves, Dwarves, Humans, Halflings - and Ogres) after terraforming the planet and rearranging its continents. They made magitech portals at each end of the world that eventually broke, and when those broke the Chaos Gods were able to reach the world - the Chaos Gods also being aliens from outside the WHF world. At that point the Old Ones fled the WHF world and presumably went somewhere else to hide from Chaos.

---

After WH40K got created they started flip-flopping on whether or not the two settings were somehow actually two parts of one setting, so there're some sci-fi bits that come from that, but mostly it's just a fantasy setting from the era where "the wizard got into his spaceship" was considered perfectly reasonable.
 
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Mainstream Bretonnian society sees Ranald as the God of Unchivalrous Victory. With the Lady having a local monopoly on protection, that leaves Ranald as the God of luck, trickery, and sneakiness, all of which are unworthy ways to achieve an objective. Some writers deign to consider that He might be needed in other lands where the local peasantry don't have the Lady and Her chivalrous knights to protect the weak, but it's generally seen that He has no place in Bretonnia as long as the Knights of the Lady fulfil their duties.

That said, there is a curious complete lack of anyone formally connecting the dots with the Herrimaults, a gang of Robin Hood knockoffs who are incredibly thematically Ranaldian.

The structure of the Herrimaults is definitely set up to allow just about anyone to chip in: 'Ask no questions of your fellows' pasts. Every Herrimault has his reasons for fighting and should be judged on his actions now.'

Which brings up that their 'Code' is also structured and phrased very much like strictures.
Ah, so the Herrimaults are quest canon. Good to know. When @Mopman43 brought them up before I said that I don't think the mere existence of secret Ranaldites in Bretonnia is necessarily evidence one way or the other, but the fact that no one in Bretonnia comes out and says that they are Ranaldites, or at the very least points out that they follow Ranaldite ideals...
 
Hey, when we were talking about Settra, He Of Many Titles, there was talk of this spells whose lore is "they regain the strenght they had in life" which, IIRC, affects the targets differently depending on their tier in the Tomb King army. Can anyone recall its name/details?

I remember we realizing that Settra supposedly had Strenght 9 when he was alive or something, give what he looks like buffed with the thing.
 
Hey, when we were talking about Settra, He Of Many Titles, there was talk of this spells whose lore is "they regain the strenght they had in life" which, IIRC, affects the targets differently depending on their tier in the Tomb King army. Can anyone recall its name/details?

I remember we realizing that Settra supposedly had Strenght 9 when he was alive or something, give what he looks like buffed with the thing.
Return of the Golden Age, from Storm of Magic.

A bonus to WS, S, and I, based on type- +3 for Tomb Kings and Princes, +2 for other characters, Necropolis Knights, and Tomb Guard, +1 for everything else. Affects every friendly Tomb King model on the battlefield.
 
Out of topic but i was directed to this factoid by accident and i realized i'm severely disappointed by Slaneesh in this story.

Big crab arms vs choreographed city dancing, i know what's more entertaining. What a underachiever.
 
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