Voted best in category in the Users' Choice awards.
Voting is open
I believe Halflings are really into self help and guidebooks, so I actually think it's more likely to come across a "how to satisfy your partner" guidebook than a fictional piece.
 
If we only need books on one or two topics and aren't in need of elf books specifically, it's probably more efficient to use our cash money to buy that than to use the library.
Since we have zero books on Bretonnia, buying the Empire and Karaz Ankor books out of pocket rather than through the Barak Varr booksellers would cost us a whooping 500 gold, which is exactly the amount of money the Library of Mourning action would save us on elf books. If people are up for that, great, but that makes me wonder why we didn't do that last turn.
 
If we only need books on one or two topics and aren't in need of elf books specifically, it's probably more efficient to use our cash money to buy that than to use the library.

While this is true I would prefer that we do not spend on books for at least a turn or two. Our funds are not what you would call robust and our revenue stream is only the EIIC. I'll be honest it is almost enough to make me want to grab the money from goat fief, but then we would have to care about goat fief, as we would not be leaving them with all the money, and I do not think that is very interesting OOC.

Eh... i guess we have a bit more time to decide even with high spending.
 
Since we have zero books on Bretonnia, buying the Empire and Karaz Ankor books out of pocket rather than through the Barak Varr booksellers would cost us a whooping 500 gold, which is exactly the amount of money the Library of Mourning action would save us on elf books. If people are up for that, great, but that makes me wonder why we didn't do that last turn.
Because last turn we were only interested in buying books about Empire minor gods, which the dwarves do not have books about, so we spent only 250gc out of pocket.

(Also, it's hard to estimate the gc value of "backfill" but given that it's explicitly more books than even the Barak Varr option it's probably on the order of 2000gc of books.)
While this is true I would prefer that we do not spend on books for at least a turn or two. Our funds are not what you would call robust and our revenue stream is only the EIIC. I'll be honest it is almost enough to make me want to grab the money from goat fief, but then we would have to care about goat fief, as we would not be leaving them with all the money, and I do not think that is very interesting OOC.

Eh... i guess we have a bit more time to decide even with high spending.
We have about 2800gc at the moment and are making 200gc/turn, so I think we're fine to spend a bit out of pocket if mathymancer's effortpost is convincing. Regarding the fief, it's been over five years since the last time we checked in, so I support going back and taking a look. Fief placed seventh last turn, so I think it has a good chance of winning this turn. And if we raid the piggy bank while we're there, bonus on top of worldbuilding.
 
Because last turn we were only interested in buying books about Empire minor gods, which the dwarves do not have books about, so we spent only 250gc out of pocket.
I am aware of that, but you said
If we only need books on one or two topics and aren't in need of elf books specifically, it's probably more efficient to use our cash money to buy that than to use the library.
which is a weird point to make since the Library of Mourning action is literally the least efficient library action we have from a purely monetary standpoint, and it saves exactly the amount of money you're proposing we spend on Bretonnia books out of pocket.
 
We should look into some way to acquire more funds or loot gold off a dead enemy. Not having a dawi buy us everything we want is getting expensive.
 
We should look into some way to acquire more funds or loot gold off a dead enemy. Not having a dawi buy us everything we want is getting expensive.

Technically we do have that, it is called 'the library of K8P'. That is like our book budget, but better, the trouble is that we do not have quite as much flexibility in what we buy as in the old days when we were just handed a pile of gold and do acquisitions. In exchange of course we can do things like the vastly more comprehensive 'buy all dwarf and human books on those subjects' or the presumably even more expansive option of backfill. The trouble is we tend to bounce all over the place with our plans these days because that is what the Project is about, bringing together a diversity of opinions. We cannot just have something like the 'deal with the spider turn' where we just buy spider books.
 
which is a weird point to make since the Library of Mourning action is literally the least efficient library action we have from a purely monetary standpoint, and it saves exactly the amount of money you're proposing we spend on Bretonnia books out of pocket.
...I thought elf books weren't available for purchase and had to be acquired from the library action if at all? Was I wrong about that? Did I make it up?
 
...I thought elf books weren't available for purchase and had to be acquired from the library action if at all? Was I wrong about that? Did I make it up?
I think so. The second most voted on free purchase option last turn was:
[ ] [PURCHASE] Minor Gods (The Empire): Extensive and Esoteric (250 Gold), Hekarti: Extensive and Esoteric Eonir (250 Gold), Atharti: Extensive and Esoteric Eonir (250 Gold)
I think Boney would have pointed out that this is not an option it that were the case.

And for the record, one of the options I voted for was:
[ ] [PURCHASE] Minor Gods (The Empire): Extensive and Esoteric (250 Gold), Hekarti: Extensive and Esoteric Eonir (250 Gold), Loec: Extensive and Esoteric Eonir (250 Gold)
and also back-fill. So I am all for spending 500gc for the sake of backfilling, but it seems the thread feels differently, or at least felt differently last turn.
 
So I'm getting an urge to try another attempt at my "Mathilde as a Total War DLC Lord" omake from a while back, but since Egrimm is now an ally I need a new rival for her. Anyone know of someone that would work?

The general idea I sort of want to go for this one is to focus on the Divine aspect of things, make Mathilde's stuff be very Ranald themed. Also on that note any good ideas for DLC units that she would add?

I'm still workshopping the idea for the DLC storyline, at the moment I am sort of thinking of Mathilde's campaign being focused around some kind of massive con. Would take the Waystone project as a baseline and weave some more Ranald elements into it, end point would be helping Ranald steal something of extreme importance or something similar...still not sure.

But since I know there are people here more familiar with the lore than me and since we are talking Total War stuff I thought I might as well ask.
 
So I'm getting an urge to try another attempt at my "Mathilde as a Total War DLC Lord" omake from a while back, but since Egrimm is now an ally I need a new rival for her. Anyone know of someone that would work?

The general idea I sort of want to go for this one is to focus on the Divine aspect of things, make Mathilde's stuff be very Ranald themed. Also on that note any good ideas for DLC units that she would add?

I'm still workshopping the idea for the DLC storyline, at the moment I am sort of thinking of Mathilde's campaign being focused around some kind of massive con. Would take the Waystone project as a baseline and weave some more Ranald elements into it, end point would be helping Ranald steal something of extreme importance or something similar...still not sure.

But since I know there are people here more familiar with the lore than me and since we are talking Total War stuff I thought I might as well ask.
I'm going to sleep now so I don't have time to make a full response, but I had a bunch of ideas that I'd love to elaborate on when I'm awake. Just know that I've seen this and will reply again within a day.
 
I'm going to sleep now so I don't have time to make a full response, but I had a bunch of ideas that I'd love to elaborate on when I'm awake. Just know that I've seen this and will reply again within a day.
I look forward to hearing what you have in mind. As for me I am thinking of having the Coin be a key part of Mathilde's campaign mechanics, classic case that it allows you to swap between a set of buffs on a timer and similar things.
 
So I'm getting an urge to try another attempt at my "Mathilde as a Total War DLC Lord" omake from a while back, but since Egrimm is now an ally I need a new rival for her. Anyone know of someone that would work?
Canonical Reiner Starke maybe?

He's spreading Sigmarism, she's sabotaging it and putting Ranaldians in place.
It's not the typical Total War rivalry, where armies clash, but more like a game on the side while both are protecting the Empire.
 
Maybe some chaos dwarf? Hashut and Ranald are pretty diametrically opposed, in a freedom vs tyranny sense. Could introduce it as a battle over the souls of the dwarves and make Mathilde a roaming lord on the side of the dwarves/the empire.
 
I'd like to propose Sayl the Faithless.

He's a Dolgan shaman (probably the highest ranking one?) that could have twigged to Mathilde's actions with the Kul attack and all the beef we bought from the Dolgan.

There's some interesting contrasts- he's called the Faithless for a reason, constantly betraying people for the upper hand and never devoting himself to one God, which contrasts with Mathilde's sincere devotion to Ranald and other causes. He lost his normal vision in a ritual, that means he now purely sees by his own version of Windsight (that's been mutated to give him a degree of precognition). He can cast from Azyr and Ulgu, so both Mathilde's Wind and one that she generally disdains. He has a living shadow called Nightmaw (formed from the bodies of three fellow apprentices in that ritual that mutated his sight).

Not sure about goal, though. Honestly, it could be Mathilde herself- Sayl collects the teeth of the many rival wizards and magical beasts he's killed, and Mathilde would make a worthy sacrifice for some bargain that he will inevitably renege on.

The general idea I sort of want to go for this one is to focus on the Divine aspect of things, make Mathilde's stuff be very Ranald themed. Also on that note any good ideas for DLC units that she would add?
Part of me wants to suggest the Herrimaults from Bretonnia. I don't think they're ever explicitly stated to be Ranaldians, but they're professional outlaws that steal from nobles and protect peasants- yes, they're almost literally Robin Hood's Merry Men. Only problem is that she doesn't have much connection with Bretonnia.
 
Canonical Reiner Starke maybe?

He's spreading Sigmarism, she's sabotaging it and putting Ranaldians in place.
It's not the typical Total War rivalry, where armies clash, but more like a game on the side while both are protecting the Empire.
While possible I'd want to avoid that, generally with how Total War handles these rivalry DLCs they want to highlight 2 races that have a reason to fight each other. Plus having 2 Empire lords would essentially be giving the Empire two lord packs worth of units which could really hurt balance.
Maybe some chaos dwarf? Hashut and Ranald are pretty diametrically opposed, in a freedom vs tyranny sense. Could introduce it as a battle over the souls of the dwarves and make Mathilde a roaming lord on the side of the dwarves/the empire.
Possible, although that would lean more into the Renald the revolutionary stuff rather than the Thief idea I was considering.
I'd like to propose Sayl the Faithless.

He's a Dolgan shaman (probably the highest ranking one?) that could have twigged to Mathilde's actions with the Kul attack and all the beef we bought from the Dolgan.

There's some interesting contrasts- he's called the Faithless for a reason, constantly betraying people for the upper hand and never devoting himself to one God, which contrasts with Mathilde's sincere devotion to Ranald and other causes. He lost his normal vision in a ritual, that means he now purely sees by his own version of Windsight (that's been mutated to give him a degree of precognition). He can cast from Azyr and Ulgu, so both Mathilde's Wind and one that she generally disdains. He has a living shadow called Nightmaw (formed from the bodies of three fellow apprentices in that ritual that mutated his sight).

Not sure about goal, though. Honestly, it could be Mathilde herself- Sayl collects the teeth of the many rival wizards and magical beasts he's killed, and Mathilde would make a worthy sacrifice for some bargain that he will inevitably renege on.


Part of me wants to suggest the Herrimaults from Bretonnia. I don't think they're ever explicitly stated to be Ranaldians, but they're professional outlaws that steal from nobles and protect peasants- yes, they're almost literally Robin Hood's Merry Men. Only problem is that she doesn't have much connection with Bretonnia.
Does sound like a character that would have a nice amount of contrast and similarities allowing for a good rivalry.

Also for the thematics I am going for I am thinking of having the omake trailer include a lot of dice imagery, as if two entities are gambling on something with the final shot being a pair of dice with the symbols of each lord on them.
 
While possible I'd want to avoid that, generally with how Total War handles these rivalry DLCs they want to highlight 2 races that have a reason to fight each other. Plus having 2 Empire lords would essentially be giving the Empire two lord packs worth of units which could really hurt balance.
I guess Deathmaster Sniktch would be an option, given how much we've tangled with Skaven, though not with the greatest amount of thematic resonance.
 
There's some interesting contrasts- he's called the Faithless for a reason, constantly betraying people for the upper hand and never devoting himself to one God, which contrasts with Mathilde's sincere devotion to Ranald and other causes.
This is a really neat inversion of Mathilde's take on Divided Loyalties. Mathilde has divided loyalties because she is sincerely loyal to multiple causes, Sayl the Faithless has divided loyalties because he's supporting whatever cause or God benefits him at the moment. You're kinda making me want Mathilde to fight him in quest.
Part of me wants to suggest the Herrimaults from Bretonnia. I don't think they're ever explicitly stated to be Ranaldians, but they're professional outlaws that steal from nobles and protect peasants- yes, they're almost literally Robin Hood's Merry Men. Only problem is that she doesn't have much connection with Bretonnia.
Oh come on, do I need to make another addition to my Lady post?
I didn't think the mere existence of Ranaldites in Bretonnia changes much, but then I saw that the wiki says there are tales of some of them being Grail Knights, which if true is...well, it's probably not true, but I want those books on Bretonnia now even more then I did before.
 
I guess Deathmaster Sniktch would be an option, given how much we've tangled with Skaven, though not with the greatest amount of thematic resonance.
It would be alright for a Spy vs Spy situation, but he's already got his own DLC so I think he is out of the running. Plus there isn't much there beyond "They are both stealthy characters" and the like.
This is a really neat inversion of Mathilde's take on Divided Loyalties. Mathilde has divided loyalties because she is sincerely loyal to multiple causes, Sayl the Faithless has divided loyalties because he's supporting whatever cause or God benefits him at the moment. You're kinda making me want Mathilde to fight him in quest.
Yeah it is a very nice contrast, will need to read up on him to get things to work right. The trick would be how to properly set up the story goals for them, I have a few ideas but it will depend.
 
Yeah it is a very nice contrast, will need to read up on him to get things to work right. The trick would be how to properly set up the story goals for them, I have a few ideas but it will depend.
Well, I have one idea.

So, 2nd edition RP had a story-focused campaign called the Paths of the Damned, which was about a Khorne Daemon being sealed in three artifacts because he annoyed Khorne over something, and those artifacts ending up in the Empire and needing to be destroyed before Chaos cultists could do Chaos cultist things with them (up to or including summoning the sealed Daemon, Xathrodox the Red Flayer). These three artifacts were the Brass Skull, the Dagger of Yul K'chaum, and the Chalice of Wrath.

A treasure hunt could be an interesting focus, Sayl's prophetic vision and daemonic sources contrasting Mathilde's Imperial resources and networking. He's trying to get the three artifacts for "insert nefarious purpose here", she's trying to get them first to stop him.
 
Well, I have one idea.

So, 2nd edition RP had a story-focused campaign called the Paths of the Damned, which was about a Khorne Daemon being sealed in three artifacts because he annoyed Khorne over something, and those artifacts ending up in the Empire and needing to be destroyed before Chaos cultists could do Chaos cultist things with them (up to or including summoning the sealed Daemon, Xathrodox the Red Flayer). These three artifacts were the Brass Skull, the Dagger of Yul K'chaum, and the Chalice of Wrath.

A treasure hunt could be an interesting focus, Sayl's prophetic vision and daemonic sources contrasting Mathilde's Imperial resources and networking. He's trying to get the three artifacts for "insert nefarious purpose here", she's trying to get them first to stop him.
I'm thinking that a bit of a collectathon might be a good idea for this, basically various factions throughout the map have an artifact or something that is required to win the campaign. At first it is unknown which faction has which artifact or even if they have one at all, part of the gameplay would be investigating, gathering information and the like in order to find out where the artifacts are.

Then there will be methods to get those artifacts, from simply conquering the faction that has them to special interactions such as fun little challenge battles or the like.

I am thinking that Mathilde's special mechanic is going to be setting up small bases within allied territories, sort of like Cults or Skaven undercities or the like. Will have various features and the big thing that will help differentiate them is that you can set it up both via agents and via the diplomatic screen (basically the equivalent of the leader agreeing to allow us to set up a base in their city). It will have a base building set and special Racial building sets representing Mathilde getting assistance from an ally, like for instance the Gryocopter Landing Pad that will allow you to teleport armies below a certain size around the map.
 
Voting is open
Back
Top