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If we are really unsure about what to use the library for.

"I've also got a lead on the Wisdom's Asp," you say, and Van Hal perks up, visibly interested. "My Master recommended a device theorized by da Miragliano, originally designed to trap light, that hopefully will. It's going to be rather expensive to build, though - if you could-?"

[REQUESTING FUNDS, Req ??, Stewardship, 89+10=99. Of course you can.]

"Of course, of course," he says, sketching a note to Wilhelmina. "Can't have my spymaster being eaten by a dream snake. da Miragliano - do you just have his blueprints, or do you have one of his writings?"

"A copy of Light and Its Properties, from the archives of the Grey College."


A copy of Light and Its Properties by da Miragliano would have a bit of sentimental value to Mathy (tho we might still have the copy?)
 
If we are really unsure about what to use the library for.




A copy of Light and Its Properties by da Miragliano would have a bit of sentimental value to Mathy (tho we might still have the copy?)
I'm not unsure. I want Back-fill, but I also realise that my opinion might change by the time the vote comes around. If I have the choice between getting the book on Light or backfill, I'd choose backfill.

Mathilde doesn't like bringing up those memories. If we had a reason beyond sentimentality maybe, but Mathilde does not strike me as the type who benefits from opening old wounds.
 
If we are really unsure about what to use the library for.




A copy of Light and Its Properties by da Miragliano would have a bit of sentimental value to Mathy (tho we might still have the copy?)
He sighs, and thinks. "There's a school of thought that such manifestations should be left to run their course, to cull the wizards that result in them. But miscasts happen to the best of us, I say. Go to- wait, no, you can't. Okay, I'll have an apprentice dig through the archives. There's a book somewhere in there that has a device to catch this particular variety of creature."

"Thank you," you begin, but you're interrupted.

"Don't thank me yet. The cost of having a new copy printed will be added to your debts."

"Can't I just borrow it?"

"If we lent out books, the archives would be empty within a generation." You sigh, and finish your drink. "So what was the third reason?"
We should still have the book.
 
We should still have the book.
She lent it to Abelhelm when she was done. I don't think there was any further word as to whether she got it back, though I assume she did when she was clearing out his office after the Drakenhof campaign.
The book starts an itch at the back of your head, and one day you head to the castle and borrow your copy of Light and Its Properties back from Van Hal, and read through it cover to cover in the courtyard, ignoring everything around you.
 
Your first thought when planning your offensive against the Stirlandian League was that you needed to move against the entirety of the League at once, to prevent the next town over from being tipped off and scattering to the winds. But it occurs to you as you are staring thoughtfully at a map of Western Stirland, you don't actually need to move everywhere at once. You just need to move faster than a conventional rider.

Wurtbad to Tarshof, fifty miles. A desperate enough rider could make that in eight hours. You could make it in two without breaking a sweat. Thirty from Tarshof to Potting, thirty more to Worden, sixty more to Vigaun. You could personally see to the raids in every single town and village, spread over a couple of days, and still move faster than news could travel.
I think this is the first time I realised just how fast Mathy is when it comes to distance.

'a desperate enough rider' is 'Brake/kill the horse' and 'change rider' to get there speeds in this context.

Mathy is not just faster over time, she is not just 'brake away' faster, she is 'lap' them over and over again faster.
 
"Mathy" but the Mathilde part of the spell doesn't really make up the part of speed, more using a standard Wizard spell in places where she's the only one who uses it.
It came up in the "speeds of various animals/cavalry/steam-wagons" that Mathilde's mastery of Shadow Horse actually makes her quite a bit faster than someone without that mastery, even before you take her extreme endurance into account.
 
It came up in the "speeds of various animals/cavalry/steam-wagons" that Mathilde's mastery of Shadow Horse actually makes her quite a bit faster than someone without that mastery, even before you take her extreme endurance into account.
Ya, it's right up said that the only thing faster then Her over 20 miles are Pegasi with their endurance: yes and flying over obstacles and Seeds of Slennash with their speed and endurance of : oh fuck!… wait, no, not literally!!!!
 
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It came up in the "speeds of various animals/cavalry/steam-wagons" that Mathilde's mastery of Shadow Horse actually makes her quite a bit faster than someone without that mastery, even before you take her extreme endurance into account.
Ya, it's right up said that the only thing faster then Her over 20 miles are Pegasi with their endurance: yes and flying over obstacles and Seeds of Slennash with their speed and endurance of : oh fuck!… wait, no, not literally!!!!
Man, I stand on the weirdest hills.

I should've said that the main part of her ability is ~90% the untiring horse spell bit.

The example given really makes her stand out since it's in Stirland, compared to other people who can use Shadowsteed, the speed isn't that pronounced (maybe?).

Like, I'm sure that other Shadowsteed users are fast enough to lap other normal horses.

On the mastery leading to greater speed, am I misremembering that her Mastery makes it comfortable for her? Which is what leads to the greater endurance?

I wasn't here for yet for the Karak Dum Expedition, so aside from vague recollections Boney's WoG on the steam-wagons, I don't know the discussion at all.

Down to be wrong though, don't get me wrong.
 
Man, I stand on the weirdest hills.

I should've said that the main part of her ability is ~90% the untiring horse spell bit.

The example given really makes her stand out since it's in Stirland, compared to other people who can use Shadowsteed, the speed isn't that pronounced (maybe?).

Like, I'm sure that other Shadowsteed users are fast enough to lap other normal horses.

On the mastery leading to greater speed, am I misremembering that her Mastery makes it comfortable for her? Which is what leads to the greater endurance?

I wasn't here for yet for the Karak Dum Expedition, so aside from vague recollections Boney's WoG on the steam-wagons, I don't know the discussion at all.

Down to be wrong though, don't get me wrong.
I'm on mobile, so quoting isn't much possible for me.

But the list gives a Bretonnian Warhorse, the peak of Horse in the Old World, 8 MPH for 10 Hours/Day.

An ordinary Shadowhorse can do 15 MPH for 6 Hours/Day.

Mathilde's mastery gives her 25 MPH for 10 Hours/Day.
 
Man, I stand on the weirdest hills.

I should've said that the main part of her ability is ~90% the untiring horse spell bit.

The example given really makes her stand out since it's in Stirland, compared to other people who can use Shadowsteed, the speed isn't that pronounced (maybe?).

Like, I'm sure that other Shadowsteed users are fast enough to lap other normal horses.

On the mastery leading to greater speed, am I misremembering that her Mastery makes it comfortable for her? Which is what leads to the greater endurance?

I wasn't here for yet for the Karak Dum Expedition, so aside from vague recollections Boney's WoG on the steam-wagons, I don't know the discussion at all.

Down to be wrong though, don't get me wrong.
For reference:
Travel Ranges
Human: 3 MPH for 6 hours/day. 18 miles/day.
Dwarf: 3 MPH for 10 hours/day. 30 miles/day.
Heavy Cavalry: 4 MPH for 8 hours/day. 32 miles/day.
Light Cavalry: 5 MPH for 8 hours/day. 40 miles/day.
Steam-Wagon: 4MPH for 10 hours/day. 40 miles/day.
Steppe Horse: 6 MPH for 10 hours/day. 60 miles/day.
Steppe Horse w/ remounts: 8 MPH for 10 hours/day. 80 miles/day.
Bretonnian Horse: 8 MPH for 10 hours/day. 80 miles/day.
Demigryphs: 10 MPH for 8 hours/day. 80 miles/day.
Winter Wolves: 5 MPH for 16 hours/day. 80 miles/day.
Shadowsteed: 15 MPH for 6 hours/day. 90 miles/day.
Mammoth: 6 MPH for 20 hours/day. 120 miles/day.
Mathilde's Shadowsteed: 25 MPH for 10 hours/day. 250 miles/day.
You are correct that what makes Mathilde stand out is that she herself suffers less strain from riding, so she can push her untiring horse farther and for longer. Other wizards can't ride as well as she can, and other types of mounts can generally only travel at slower speeds without getting tired.
 
Our Shadowsteed is 10 miles per hour faster than the average Shadowsteed.
Found it. 25 MPH on searchbar gives results.
I'm on mobile, so quoting isn't much possible for me.

But the list gives a Bretonnian Warhorse, the peak of Horse in the Old World, 8 MPH for 10 Hours/Day.

An ordinary Shadowhorse can do 15 MPH for 6 Hours/Day.

Mathilde's mastery gives her 25 MPH for 10 Hours/Day.
I was wrong then, ~70% increase is crazy, misremembered the mastery big time.
 
Has Mathilde tried to scrutinize the snakebox again after all the windreading upgrades? Those could uncover something new . . .
Our last upgrade to Windreader, Windsage, took place after the initial reclamation of K8P, back when we were starting as Belegar's Loremaster. Our first study of the box was a few turns after that. We have not upgraded our Windsight since then; there's no reason to believe that just looking at the snake box will uncover anything new.

If we want new stuff with AV, our options are to try to incorporate it into enchanting, to boop it with a powerstone, to try to turn it into a powerstone, or to just try to make it go boom.
[ ] Experiment with integrating the Vitae into enchantments.
[ ] Investigate how the Vitae reacts to a power stone.
[ ] Investigate how the Vitae reacts to being subjected to power stone creation methods.
[ ] Using the secrets you already know of the Vitae, attempt to weaponize it.
 
I do wish we had any inkling on how to improve the windsight. We are simply one of the best, not the best, and the utter top is deparated from us with insane gulf. That will not do :V
 
Our last upgrade to Windreader, Windsage, took place after the initial reclamation of K8P, back when we were starting as Belegar's Loremaster. Our first study of the box was a few turns after that.
That was the first study of AV. The first (and as far as I can find, the last) investigation of the box itself was Turn 8.
If we want new stuff with AV, our options are to try to incorporate it into enchanting, to boop it with a powerstone, to try to turn it into a powerstone, or to just try to make it go boom.
Those are just the most obvious options. Nothing stops us from chugging a pint and reaching for godhood.
 
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That was the first study of AV. The first (and as far as I can find, the last) investigation of the box itself was Turn 8.

Those are just the most obvious options. Nothing stops us from chugging a pint and reaching for godhood.

We've already tested what happens when a living being ingests it.

As I recall, it was not pretty.
 
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That was the first study of AV. The first (and as far as I can find, the last) investigation of the box itself was Turn 8.
Do you have reason to believe that we misunderstood anything about the box or that we would gain anything from looking at it again?
[What's in the box? Learning, Req 50, 34+16+20(Ranald's Blessing)=70.]
This sure implies that we learned everything there was to learn about it. With how precious every AP is, "staring at a box for a month" is a hard sell.
Those are just the most obvious options. Nothing stops us from chugging a pint and reaching for godhood.
If you have ideas that we haven't already tested (unlike "chugging a pint" -- we looked into that as part of our safety testing, and if a living being ingests AV, it kills them by shredding their internal organs when it explosively decomposes to Winds) post them in the thread and see if you can get people interested and Boney to add them to our action list. "Try it in enchanting" was a user-generated idea.
 
Those are just the most obvious options. Nothing stops us from chugging a pint and reaching for godhood.
We've already tested what happens when a living being ingests it.

As I recall, it was not pretty.
Poor beetle. Although it seems that the digestion process is what destabilizes the vitae. If Mathilde can suspend that process somehow...
But the beetle eventually calms, and approaches the tiny puddle of vitae to drink from it. All seems fine at first, but after about a minute there's a very tiny burst of magical energies and the beetle writhes and expires. A very small autopsy later reveals a rupture in something roughly analogous to a stomach, which you reason was caused by the sudden expansion of the Vitae transforming into the Eight Winds.

Strange, you muse. The Winds normally exist as a phase of their own, interacting with mundane matter in ways according to their nature. But in the fraction of a second the transformation from Vitae to Winds takes, it physically expands. Is the Vitae expanding like a boiling liquid does, and then transforming directly into incorporeal Wind? Or is it passing through a gaseous phase before becoming Wind? The cause of the transformation puzzles you too, and you put aside your test creatures for a while as you run some tests directly on the Vitae. At the cost of a few sample flasks, you determine that while the Vitae is mostly stable, enough agitation is sufficient to cause it to transform into Winds. Your hypothesis is that the unfortunate beetle's stomach provided this agitation. Interesting, but once more, the Vitae is not reacting to the creature itself - only to being agitated.

EDIT: Wait, what am I saying? She's a Wizard wielding Ulgu; that's enough to disrupt and scatter the Vitae into a bunch of different Winds even without the digestive process. Never mind.
 
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AV is basically now a dead end yes.
I mean, no? We still have Teclisean applications to investigate. In particular, I think the "boop it with a powerstone" action is very worth doing, since "restoring the Winds to an area that has been depleted of them, like a battlefield" is a very obvious application that Mathilde thought of back in our initial investigations. Being able to restock Winds so Battle Wizards can keep casting is essentially the Teclisean version of our "recharge Anvils of Doom" application we've already got, and at a cost of 1 AP I think it'd be a great choice. I'm also inclined to try the "incorporate it into enchantments" action after we've figured out Windherder, since that seems potentially synergistic.

On the flip side, I'm pretty unwilling to spend the 2 AP required to learn to make it into a powerstone and then actually do so, and "weaponize it" feels like a waste. I think that once we find the time to do the boop action and the enchantment action, we're ready to publish.
 
I mean, no? We still have Teclisean applications to investigate. In particular, I think the "boop it with a powerstone" action is very worth doing, since "restoring the Winds to an area that has been depleted of them, like a battlefield" is a very obvious application that Mathilde thought of back in our initial investigations. Being able to restock Winds so Battle Wizards can keep casting is essentially the Teclisean version of our "recharge Anvils of Doom" application we've already got, and at a cost of 1 AP I think it'd be a great choice. I'm also inclined to try the "incorporate it into enchantments" action after we've figured out Windherder, since that seems potentially synergistic.

On the flip side, I'm pretty unwilling to spend the 2 AP required to learn to make it into a powerstone and then actually do so, and "weaponize it" feels like a waste. I think that once we find the time to do the boop action and the enchantment action, we're ready to publish.

You can regenerate the winds of magic in an area with AV by throwing a jug of the stuff on the floor, skip the middle action of making a powerstone entirely. It doesn't generate dhar if you do that as seen from our testing. We can't magically impact AV with out it becoming the various winds so I think the enchantment action is a literal waste of time given how long I pushed for Ulgu tongs and the way that turned out though I wont get in the way of some one wanting to do that research action.

Research wise yeah, but it is an endless source of Runelord favor, trouble is we cannot really think of anything to do with that either. Part of me just wants to hand them 10 gallons of it free next purchase round, just so it will be put to good use and not just left to stew in barrels.

Yea that's basically all it's good for some runelord favour or CF when we write the 'book' on it later. Given we're basically not going to spend any more rune lord favour any way that's pretty meh at this point.

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if anything the power stone option for AV isn't about restoring battlefield magic it's about having an easy source of powerstones so we can pull CF from the AV and powerstones being used in battle to give more wind magic is sort of a waste, it's probably best used as a source of power for permanent or long lasting magical enchantments.
 
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On the flip side, I'm pretty unwilling to spend the 2 AP required to learn to make it into a powerstone and then actually do so, and "weaponize it" feels like a waste. I think that once we find the time to do the boop action and the enchantment action, we're ready to publish.
The power stone option seems by far the most likely to produce something useful to me. I'd much rather spend 1 WEBMAT ap learning powerstones with someone else then one personal AP on something that has a chance to result in something useful both generally and to the waystone project over spending 2 personal AP on the enchantment/boop with a powerstone options.

I fully agree on not bothering to weaponise it though.
 
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