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She's really good at dispelling and enormously mobile. Sure she's not quite good enough in the sense of 'fight an Greater Demon 1 on 1' but extremely few people are that good.
I wasn't disparaging her skills there. I was saying that Mathilde didn't feel confident over her belt's ability to counterspell magic missiles. If she wanted to take advantage of her belt and she knew it would trigger on a magic missile, she would take the missile head on so her belt would trigger, cancel it and burn the spell from the caster's brain to provide a distraction that she could use to slam her sword into them. Her dodging indicates that either her muscle memory supersedes her trust in the belt's ability, or she doesn't trust the belt to counter magic missiles.
 
"She's good," comes the chorus of voices, including the one at the end of your sword. "New bodyguard? A Witch Hunter? A Myrmidian Priestess?" A shake of your head interrupts Roswita's reply. No need to make yourself known to whatever it is.
Quick question here @Boney, did Alkharad genuinely not recognize the signature robes of a Grey Wizard here when he randomly guessed Mathilde's identity? It seems a bit peculiar that he would need to ask when he later recognized "the famous Mathilde Wizard" during her ambush attempt.
 
I wasn't disparaging her skills there. I was saying that Mathilde didn't feel confident over her belt's ability to counterspell magic missiles. If she wanted to take advantage of her belt and she knew it would trigger on a magic missile, she would take the missile head on so her belt would trigger, cancel it and burn the spell from the caster's brain to provide a distraction that she could use to slam her sword into them. Her dodging indicates that either her muscle memory supersedes her trust in the belt's ability, or she doesn't trust the belt to counter magic missiles.

Or that she does not want to spend her once in several hours trump card on a magic missile. None of those fights would have magically ended if the enemy got a brain burn and in the case of the higher daemon he was not even the only caster on the field from the opposition.
 
Quick question here @Boney, did Alkharad genuinely not recognize the signature robes of a Grey Wizard here when he randomly guessed Mathilde's identity? It seems a bit peculiar that he would need to ask when he later recognized "the famous Mathilde Wizard" during her ambush attempt.
Necromancers see through the eyes of their undead, but if the eyes are nonexistent or rotting then spectral eyes pop up that serve as magesight. Probably couldn't make out details like clothes and the like.
Or that she does not want to spend her once in several hours trump card on a magic missile. None of those fights would have magically ended if the enemy got a brain burn and in the case of the higher daemon he was not even the only caster on the field from the opposition.
If that trump card opens the opportunity for Mathilde to strike someone with her sword, she should take it. The Higher Daemon was the greatest threat on the field. How many people does she expect would cast spells on her specifically when there's a giant dragon and six steam wagons on the field?

I'm also pretty sure that Boney has stated that certain magic missiles are only magical when summoned and then projected onto a path, but the damage they deal is not magical, it's physical. If that's the case, then magic missiles, by the time they hit Mathilde, are not "magical". This would differ based on the spell. I'd look it up if it wasn't late at night right now, but I'm pretty sure it was said in the context of counterspelling fireballs or something like that.
 
Mathilde didn't tank Alkharad's Projectile blast, which was a spell. She didn't tank the Higher Daemon's projectile, which was magic. Hex and Direct Damage spells trigger the belt, Magic Missiles probably do not, and Augment spells affecting Alberich 100% don't trigger the belt. It's not a catchall for every spell ever cast.
The belt has only one activation per combat due to cooldown. So dodging a spell you can dodge is preferable, because you might not be able to dodge the next one.

As for augments, that's true. But then, Alberich is back to hitting her, which is really difficult. And time is also against him.
I think there's an assumption here that Alberich has only had 18 years to hone his skills.

Alberich was in the realm of chaos. He could have been there for three months. He could have been there for 100 years. We don't know. Whatever happened to him, he went into the Aethyr and came back. I don't think that should be underestimated, even if he did spend a few months instead of a century in there.
Nah. It could be much longer, true. But even at ten to one, he'd have significantly less time than Alhombre. And I'm frankly doubtful that the Warp is a good place to learn spellcasting in Mundus. The environment is totally different.

To be clear, I don't think Alberich is harmless. But his primary danger is not a straight fight, and especially not in a city looking for him. If we lose him here, it's going to seriously suck to deal with him. But in a fight, the odds are against him, even without the involvement of Mathy.
I'm also pretty sure that Boney has stated that certain magic missiles are only magical when summoned and then projected onto a path, but the damage they deal is not magical, it's physical. If that's the case, then magic missiles, by the time they hit Mathilde, are not "magical". This would differ based on the spell. I'd look it up if it wasn't late at night right now, but I'm pretty sure it was said in the context of counterspelling fireballs or something like that.
This is probably true, but I'd say less dangerous than him just pulling out a gun. I'd say that would give her less warning to dodge (because windsight), and the projectile would be faster. And AFAIK, most missile spells aren't that great against single targets, though this is an area of relative ignorance.
 
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The belt has only one activation per combat due to cooldown. So dodging a spell you can dodge is preferable, because you might not be able to dodge the next one.

As for augments, that's true. But then, Alberich is back to hitting her, which is really difficult. And time is also against him.

Nah. It could be much longer, true. But even at ten to one, he'd have significantly less time than Alhombre. And I'm frankly doubtful that the Warp is a good place to learn spellcasting in Mundus. The environment is totally different.

To be clear, I don't think Alberich is harmless. But his primary danger is not a straight fight, and especially not in a city looking for him. If we lose him here, it's going to seriously suck to deal with him. But in a fight, the odds are against him, even without the involvement of Mathy.
I completely agree that he is completely outmatched if he is outnumbered. I was simply objecting to the casual way that people say how easily Mathilde could crush him one on one. Maybe I'm misinterpreting people's meaning, but I don't think he'll just be a "find him and he's done for" kind of conflict.

Maybe others would be interested in an arc where you spend an entire mini turn tracking down a guy and then when you find him you squash him like a bug with no threat attached, but I wouldn't find it satisfying.
 
Whilst I think it's good to be cautious of the capabilities of an unknown foe, there comes a time when we must admit we are as prepared as we're going to be and force a confrontation. Worrying about whether he can bewitch the entire city or manifest demons out of thin air won't get us closer to catching him.

Lets review what we do know so far:

1) He has a handful of mutations, two of which gives him hypnotic capabilities. We do not know how powerful or widespread those abilities are, but I feel it's safe to assume people with high willpower or piety can shake it off, as well as Alberich needing to be physically present to exert his influence.
2) He knows how to create and perform rituals, especially dark rituals to chaos. It is unknown if he is capable of conventional spellcasting.
3) He has used these rituals to murder 5 people in twisted mockeries of his own families deaths. One of these victims was under the protection of Alric at the time, although it's possible Alric was blindsided by it, or allowed it to happen so he could witness it—either way, Alric is prepared for it now.
4) He is vain, prideful and arrogant, and likely serves Slaanesh, god of Excess, Temptation, Pleasure, Perfection etc etc. He likely believes that his plan can't fail, even with the entire city looking for him.
5) He has been inside the Empire for an unknown length of time. It is unknown whether he has supporters or followers in the city. There has been very little indication that he has been working with anyone, but we haven't actually done much to discover that either.
6) The ritual he is performing is one of Dedication. He seeks to swear loyalty to one of the four chaos gods, likely in return for more power.

Hypothesis: Alberich isn't actually that powerful; he simply knows how to call upon forces much stronger than him. He is currently courting one of those forces so that he can gain the personal power to start competing in the big leagues. Without the time and resources to perform a ritual, his skills are probably not that impressive, and ultimately he is as about as mortal as anyone else in the city.
 
Worrying about whether he can bewitch the entire city or manifest demons out of thin air won't get us closer to catching him.
Neither of those things have even been implied. We were talking about the possibilites of Slaaneshi spells and enchantments to bewitch a few people, but nowhere has anyone even suggested that he would bewitch entire groups at once. No one even mentioned that he could summon Daemons, just that he could possibly cast spells.

Maybe you're exaggerating to make a point, but it feels a bit disingenous to make an overblown statement to be reductive about people's points of not underestimating an unknown opponent. I think we're as prepped as we could be, I'm just cautioning people to not be too cocky.
 
I completely agree that he is completely outmatched if he is outnumbered. I was simply objecting to the casual way that people say how easily Mathilde could crush him one on one. Maybe I'm misinterpreting people's meaning, but I don't think he'll just be a "find him and he's done for" kind of conflict.

Maybe others would be interested in an arc where you spend an entire mini turn tracking down a guy and then when you find him you squash him like a bug with no threat attached, but I wouldn't find it satisfying.
Just to be clear, I think this is sort of a "find him (long enough) and he's done conflict". But not in the sense of Mathilde 1v1ing him like an isekai protagonist.

First, when Mathilde gets there, he either already is fighting a bunch of people, or he just got done fighting a bunch of people. In the first case, it's not 1v1, and also Mathilde can hit him with Miasma before wading in. If he then manages to kill the others, it's back to 1v1, but that doesn't mean a straight duel.

No, it would be Mathilde playing to her mobility (horse+teleport) advantage to attack at range (gun, shadow knifes, miasma) and harrass him, stalling for time. She doesn't need to hurt him. She just needs to make a lot of noise, so that everyone else can come and gang up.

Incidentally, that would be the soldiers plan to. Stall him. As more and more arrive, it becomes harder and harder for him to move away, but also harder to attack.

The biggest danger is that he could outrun a mundane pursuit, but I doubt he can outrun Mathilde on speed, and her windsight makes hiding much harder (though not impossible). So in that sense, the hardest part is finding him.

(To be clear, it won't be bloodless once he's found, especially if he can take keep up with the trickling in of forces. People will probably die. But he'll be at his relatively least dangerous.)
 
Neither of those things have even been implied. We were talking about the possibilites of Slaaneshi spells and enchantments to bewitch a few people, but nowhere has anyone even suggested that he would bewitch entire groups at once. No one even mentioned that he could summon Daemons, just that he could possibly cast spells.

Maybe you're exaggerating to make a point, but it feels a bit disingenous to make an overblown statement to be reductive about people's points of not underestimating an unknown opponent. I think we're as prepped as we could be, I'm just cautioning people to not be too cocky.

I was indulging in some hyperbole, mainly because I was trying to showcase that that there is a limit of what he is capable off. I probably went a bit too far, however, so I apologise. I wasn't trying to be disingenuous towards other peoples concerns.

That said, has no one really brought up demon summoning as a concern? That was the very thing that got him pulled into the warp, after all. Whilst I don't think it'll be something he can do on the spot, instead requiring a ritual of some kind, I'm surprised that no one has mentioned it as a possibility yet.
 
I completely agree that he is completely outmatched if he is outnumbered. I was simply objecting to the casual way that people say how easily Mathilde could crush him one on one. Maybe I'm misinterpreting people's meaning, but I don't think he'll just be a "find him and he's done for" kind of conflict.

Maybe others would be interested in an arc where you spend an entire mini turn tracking down a guy and then when you find him you squash him like a bug with no threat attached, but I wouldn't find it satisfying.
I think its a 'find him and he is done for' conflict.

but not because of Mathy or Alric. (well maybe, but they dont need to win themselves.)

but because of the army of Taal knights horse stomping him into paste if he cants leg it in time.

there is a reason that Battle wizards are an important support to Armies, and not that other way around.
 
I think its a 'find him and he is done for' conflict.

but not because of Mathy or Alric. (well maybe, but they dont need to win themselves.)

but because of the army of Taal knights horse stomping him into paste if he cants leg it in time.

there is a reason that Battle wizards are an important support to Armies, and not that other way around.
I think you're overestimating the level of mobilisation that can occur here. We're not going to get an army at short notice. The "army" we recruited in a single week in a hurry mobilised across a section of the city, but that's still an incredibly large area and it's incredibly wide spread. Armies are hampered by logistics, and our "army" here has been said by Word of Boney to be a decentralised group where the Hunter Lord is only technically in command, so much so that even if Mathilde had command she likely wouldn't be able to provide her bonuses.

This isn't some open field battle, it's a skirmish and it's likely not one that would allow for more than a regiment or two to moblise in time to fight him unless he's pinned down for dozens of minutes or he decides to stupidly stick around in one place.

I think the amount of time it takes for reinforcements to arrive is being underestimated here. Mathilde can make it in time. An army is not.
 
As a final note, since I'm going to sleep. I do think that a regiment or two is enough to deal with Alberich when backed up with Mathilde, Regimand, the Hunter Lord or Alric. I just think that it probably won't be a piece of cake. And that the thread might be overestimating how much support we're getting on short notice and how fast they can arrive to support us. We only had a week to mobilise all these groups. Logistics of such large scale operations should not be underestimated.
 
I've just recalled that we've actually seen hypnosis abilities before:

[Bewitchment: Piety vs Intrigue, 71+26+20(Windsage)=117 vs 14+25+20(Glamour)+10(Musk)-10(Surprise)=59.]

The Slaanesh demon in the Kul warcamp. It was an intrigue roll, and she had a base intrigue of 25 and a further +30—ten of which came from a "Musk" ability. Alberich probably has a similar trait, and a similar bonus, so we should expect him to have between +25 and +35 on his bewitchment roll.
 
I've just recalled that we've actually seen hypnosis abilities before:



The Slaanesh demon in the Kul warcamp. It was an intrigue roll, and she had a base intrigue of 25 and a further +30—ten of which came from a "Musk" ability. Alberich probably has a similar trait, and a similar bonus, so we should expect him to have between +25 and +35 on his bewitchment roll.

The daemon in that roll was +55 when you do not count the surprise, which is circumstantial so if anything that is proof that she is far from immune, as her combined bonus was 46, it would be 47 now.
 
The daemon in that roll was +55 when you do not count the surprise, which is circumstantial so if anything that is proof that she is far from immune, as her combined bonus was 46, it would be 47 now.
Mathilde also suffered a -10 penalty on the next bewitchment roll from the Chalice because of that attempt, so repeated attempts inflict cumulative penalties for obvious reasons. She even failed that roll and internally thanked the Kul tribesmen for busting into the tent, breaking her out of her daze. (side note: couldn't sleep).
 
I think the amount of time it takes for reinforcements to arrive is being underestimated here. Mathilde can make it in time. An army is not.
Mathy with the Hunter lord and his man can with Rite of way.

the whole point of the spell is to speed up Cav. (well, ok, 'keep cav from being slowed down' is more true, but constering this is a city/woodland, its the same diff in this case.)
 
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That is less useful in a city than on the field of battle, it will not get buildings out of the way.
A rolling cloud of magic mist moving ahead of them will empty the streets of pedestrians that could be trampled right fast tho.

and flatten badly kept cobble roads for poor horse hooves pretty well too.

magic version of the police siren i imagine.
 
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The Glamour is a thing for Daemonettes, I don't see that applying for Alberich.

There are multiple spells in the Lore of Slaanesh that do that and the hypnotic eye mutation works about the same, not in the details, it will not make Mathilde see Panorania. But if she fails the roll it will make her stand in place smiling until she is shot or hit with a sword.

Thankfully we both heal and reflect damage. ;)
 
Mathilde also suffered a -10 penalty on the next bewitchment roll from the Chalice because of that attempt, so repeated attempts inflict cumulative penalties for obvious reasons. She even failed that roll and internally thanked the Kul tribesmen for busting into the tent, breaking her out of her daze. (side note: couldn't sleep).
Sorta
The -10 penalty for the next Temptation roll for the Chalice was due to it not only being a consecutive attack on her willpower, but also a different form of Temptation than the Daemonette
IIRC an exact repeat of the kind of Temptation the Daemonette attempted might have actually conferred a bonus to resisting it, on the grounds that Mathilde had already shrugged it off once and would be girded against it
Though trying to find the relevant post expounding on this info again remains as frustrating as ever

At any rate, such modifiers probably vary a lot based on circumstances
Alberich attempting the same bewitchment several times consecutively could conceivably cause a stacking malus representing Mathilde being worn down, but I imagine this would likely only apply against some kind of controlled, longterm brainwashing attempt or the like
In an immediate combat scene that probably won't be a problem
Though I suppose it's entirely possible Alberich might be able to throw out several different and distinct flavors of mind whammy one after another in an attempt to overwhelm his victim

Edit: relevant quotes
@BoneyM, why was "Again" a malus here to our roll? Naively, I would have expected that it would be a bonus: we resisted the temptation once, so we're on guard against it. Or was it that there was a new source of bewitchment from a different angle, and so our defenses had already been probed? Just trying to understand the setup.

Because it was a different temptation. A second Daemonette trying the same thing would have resulted in a bonus rather than a malus.
 
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I'm not all that familiar with The Hobbit, but I have been curious on something. Do you guys think Belegar Ironhammer's story intended to have similarities with Thorin Oakenshield, at least in canon, or there are too many differences? I was just curious on Belegar's roots. Exiled kings trying to reclaim their lost kingdoms aren't exactly rare in fiction, but Warhammer has Mt.Doom and Misty Mountain and Karak Azgal had a dragon camped out in the vaults of the Dwarves in an obvious Smaug reference before the dragon was slain by Skalf Dragonslayer.
 
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