- Location
- Poland
[X] Plan Pickle's Political Protector Proposal
[X] Plan: Jyn+debt free
[X] Plan: Jyn+debt free
You're discounting the fact that for efficiency's sake we want to use all our WEBMAT employees on the same turn. We've been told that if we leave someone idle for a turn, we should use them the next two; one can imagine that it might be useful next turn to leave all our WEBMAT employees idle so we can make use of Overwork and get a ton of stuff done that only Mathilde can do. Leaving Max idle this turn requires us to use him next turn.So here's my problem with taking:
-[ ] MAX: Study an artefact: Kurgan enchanted weapons
over
-[ ] EGRIMM: Attempt a Windherder enchantment with Egrimm
--[ ] Shadowsteed & Clarity, allowing the user to ride all night without sleep
As I see it there are three likely outcomes to studying the Kurgan Weapons:
1) They're subtly evil. We destroy them.
2) They're regular enchantments. We have a couple of enchanted weapons to do something with.
3) They're unusual enchantments. Making any use of the insights we gain goes on the shelf of "we'll get to it eventually" under Arcane AV, Windherding, Branarhune etc.
At best we're getting a few (likely minor) enchanted weapons, and another mystery that we'll do nothing with.
Meanwhile Windherding gets us a specific enchanted item, alongside developing a unique magical technique (and it is a skill, not a trait, so it's almost certain to be teachable to the right students) that's both relevant to waystones and extremely useful for future projects of the imperial colleges of magic.
From my POV it looks like the best case for the Kurgan weapons is just barely equal to the expected outcome for windherding.
We've had something useful for Max to do every turn since he first started working under us - I don't think we need to be so cautious about the possibility that next turn might be the first time that we don't have use for a skilled investigator, super-scribe, who we're considering training as a gyrocopter pilot and is decent in a fight.You're discounting the fact that for efficiency's sake we want to use all our WEBMAT employees on the same turn. We've been told that if we leave someone idle for a turn, we should use them the next two; one can imagine that it might be useful next turn to leave all our WEBMAT employees idle so we can make use of Overwork and get a ton of stuff done that only Mathilde can do. Leaving Max idle this turn requires us to use him next turn.
Chewing through our backlog bit by bit isn't bad at all. My hope is that the Kurgan investigation will work like the Cathayan Jet or the Moulder equipment and we donate it for CF. If it's super weird, so what? We looted it for a reason.
I don't think it's possible to compare them with the same level of directness.Yeah, but now compare either one against learning rituals, something that seems likely to be of importance when it comes to understanding how Waystones are enchanted because (at least for humans) only ritual magic has that much power.
Why are we so keen to get the framework action done when it's far from certain that we've gathered enough knowhow from the human side to lure out the dwarfs' and elves' most valuable secrets?
With the cooperation of the Order of Light and the Order of Life secured, if not yet fully paid for, you now have quite an array of contributors, including inheritors of each of the major parties that was present for the raising of the Old World's Runestones - Thorek for the Dwarves, Lord Hatalath for the Elves, and Elrisse and Tochter for the humans. While there's undoubtedly still value to be found among other groups, this foundation should bring enough perspectives to the table that a groundwork established here and now should be able to incorporate all of those you're likely to be able to bring in in the future. Part of you does want to bring in practically every magical tradition on the continent before you begin, but that's hardly practical.
There are a couple of other Windherder plans, I feel obliged to mention.[X] Plan Pickle's Political Protector Proposal
I see windherder I vote windherder.
[X] Plan Pickle's Political Protector Proposal
[X] Plan Starting up debt free, Windherd Edition
[X] Plan Stacking Advantages, Windherd Edition
It would seem I have become a single issue voter.
I saw "alliance of gods fighting daemons" and that made me think of DL's theological mysteries, especially the stories of the ones of the gods seeming to walk the world and do stuff. Notable as this is 2500 years after the Coming of Chaos. The book came out literally this month so I doubt it fits into Divided Loyalties but I still think it's a neat bit of lore.C. -3000 IC
[The Lord of Change] Sheerargetru was one of many Daemons who made their home in what would become the kingdom of Nehekhara. There the Daemon tempted, corrupted and warped all that it touched, ever fearful of the weapon it knew to be its bane. The Daemon persisted there for an age, creating a minor cult of its own. Ultimately an alliance of desert gods lead by Ptra, whose cleansing light was anathema to all servants of the Ruinous Powers, rallied against the Daemons. Sheerargetru and all its kin were driven from the desert and fled to the far north.
You can see all the current plan votes in the vote tally. In the top right of the page is a "Thread Tools" dropdown menu, inside of which is "Vote tally". Clicking that will show you the most recent vote tally someone's run, which will almost always be of the currently running vote. You can also run your own vote tally - I believe this guide is up-to-date enough, though I think it doesn't cover the some of the new (and more complicated) features. Not that those get used much.Adding an approval vote (and keeping the full vote for Way of Stones 'cause it looks like it might become hard to find otherwise).
[X] Way of Stones
-[X] MAX: Learn to pilot the Gyrocopter along with Mathilde
-[X] WEB-MAT: Investigate Gryphon Wood with one or more members of WEB-MAT (JOHANN)
-[X] WEB-MAT: Investigate Alric with one or more members of WEB-MAT (EGRIMM)
-[X] Attempt to bring a Major House or Ward into the Waystone Project (Ward of Frost)
-[x] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
-[x] Personally scrutinize a Waystone as thoroughly as you possibly can.
-[X] Write a paper: Observations of Johann's prosthetic arm (FRESH)
-[X] EIC: Try to uncover what's going on in Gryphon's Wood. (NEW)
-[X] Seek the publishing contacts to start acquiring large amounts of books from a nearby realm (Bretonnia)
-[X] The Gambler: Lay the Foundations
[X] Plan Starting up debt free
I might be misremembering, but I thought just doing the [] MAX: Learning: Rituals from the colleges. action only means Max learns Rituals. Does Mathilde also get to tag along too?[X] Plan Starting up debt free
finally we get to learn rituals. I have wanted to do this forever.
I might be misremembering, but I thought just doing the [] MAX: Learning: Rituals from the colleges. action only means Max learns Rituals. Does Mathilde also get to tag along too?
I respect your opinion here, but I don't see this take on Egrimm's feelings towards Alric as being anything like this clearly established in the text. Maybe I'm just overlooking something, but elsewise it seems like this is just armchair psychoanalysis. And that's not enough to sway my preferences here.Egrimm's relationship with Alric is an absolute mess. He's his former mentor, his hated boss, his wise teacher, his coddling parent-figure, his rightful Patriarch, his incompetent has-been, and likely someone who's both saved his life and put him in deadly danger. Egrimm rightfully needs a professional therapist. Unfortunately, the best we might manage is finding a Sigmund Freud expy, if anyone.
My point being, the best thing Mathilde can do for Egrimm is keeping him away from Alric so he can work through his feeling and hopefully move on. The worst thing she can do is pushing him back into that total mess and asking him to firmly betray Alric - even if it's "only" investigating him for his political rival. It's asking for some bad juju.
Hm, good point. I'll approval vote for:As I see it there are three likely outcomes to studying the Kurgan Weapons:
1) They're subtly evil. We destroy them.
2) They're regular enchantments. We have a couple of enchanted weapons to do something with.
3) They're unusual enchantments. Making any use of the insights we gain goes on the shelf of "we'll get to it eventually" under Arcane AV, Windherding, Branarhune etc.
At best we're getting a few (likely minor) enchanted weapons, and another mystery that we'll do nothing with.
Meanwhile Windherding gets us a specific enchanted item, alongside developing a unique magical technique (and it is a skill, not a trait, so it's almost certain to be teachable to the right students) that's both relevant to waystones and extremely useful for future projects of the imperial colleges of magic.
From my POV it looks like the best case for the Kurgan weapons is just barely equal to the expected outcome for windherding.
I've been rereading the first meeting, and I feel like there's a good chance that he feels like his original decision to obey Alric is set in stone - that were Magister Patriarch Alric to give him orders again he would (reluctantly) obey them.He also doesn't want to shout that to the rooftops of the light college. We can speculate on why, but based on everything else he's said, it seems to me the natural cause is because he's concerned he would look like an ungrateful backstabber to his peers. Not because he in his heart of hearts still has loyalties to Alric.
He may well have sworn an oath that he is utterly unwilling to break - Hysh is a wind of certainty, stability and hierarchy after all, so it attracting (and moulding) people who will not even consider breaking a solemn vow is to be expected.He raises an eyebrow at the sudden change of subject, then shakes his head. "My decision was not whether or not to venture into the Chaos Wastes, or whether or not to assist the Dwarves. My choice was whether to serve my Magister Patriarch and former Master, or not. And I made that decision quite some time ago."
Alric is Alric, not Algard, who is the Magister Patriarch of the Greys.I've been rereading the first meeting, and I feel like there's a good chance that he feels like his original decision to obey Algard is set in stone - that were Magister Patriarch Algard to give him orders again he would (reluctantly) obey them.
He may well have sworn an oath that he is utterly unwilling to break - Hysh is a wind of certainty, stability and hierarchy after all, so it attracting (and moulding) people who will not even consider breaking a solemn vow is to be expected.
The question is whether that oath binds him to the Magister Patriarch, which Algard currently is not, or to Algard himself.
And, of course, if it binds him to Algard it raises the further question of why Algard isn't making use of him now; so I suspect it's only as Magister Patriarch that Algard that has that level of power over him.
EDIT: I mean, it's probably just the oath that all wizards swear isn't it? Mathilde thinks of the fact that serving the ideals of the Empire comes before the Magister Patriarch in her college as a massive loophole she could use if needed, but a Light Wizard is unlikely to think of it that way.