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Is this for all learning/training actions with WEB-MAT? Because I remember last time it came up the answer... Actually, I don't remember. I only remember it came up and have at best a vague recollection that the answer was different somehow.

I already think it might be too generous to let two people learn with the expenditure of a single AP. You're not cramming even more people into that classroom.
 
Brace yourselves, because I've just had another DL dream and I'm becoming concerned about how emotionally invested I am in this quest.

This one was about the Daughters.

It started with Mathilde overhearing a guardsman complaining about Ranald and suggesting someone goes after his "kin" to teach him a lesson. After interrogating/terrifying the man, Mathilde learned that there was an enchanted forest/hedgemaze, beyond which was where two elven craft goddesses lived in secret, and they were supposed to be Ranald's kin. Mathilde realised that the man had been told this via mental suggestion to lure Mathilde to the maze as a sort of invitation (because what are the odds some random nobody has the information she needs when she's in earshot?), so off she went.

As she approached the maze, she saw two girls, one with dark hair and blond highlights, and one with blond hair with dark highlights, run into to the maze and go off in different directions. To find her way through, she would have to find the girls—only there were hundreds of illusionary versions of them. Also tons of portals which zapped you around the map. Classic RPG puzzle dungeon stuff.

Mathilde noticed that the illusions of the light haired girl tended to cluster around the portals, but one was instead by herself staring at a flower, and that was the real sister. Upon finding her, the entire scene changed to underwater and the illusionary girls turned into manta rays—big, enthusiastic puppy-like manta rays who loved being stroked. Not only did you have to find the correct girl disguised as a manta ray (she was the largest one) but you had to turn her back—which involved feeding her red jellybeans. (Side note, I find it interesting that the blond one was Shallyan in nature by being entranced by the beauty of the flower, whilst the dark haired one was Ranaldian in nature by disguising herself, and only turned back when bribed with sweets).

Having found the two girls. Mathilde was invited to a family dinner at Ranald's and Shallya's modern kitchen apartment. Shallya was serving up some food whilst Ranald was fussing over the rice cooker, and all four plus Mathilde sat down to eat. The family had a fairly normal family conversation, which left Mathilde completely bewildered and with no idea of how to act (also, Ranald and Shallya were twice the size of Mathilde, and the daughters just a little taller, despite being about 12-ish). At one point the conversation turned to the Lady of Bretonnia, and Ranald went into a bit of a rant and even Shallya was frosty on the subject.

At the end of the meal, the Daughters improved Mathilde's enchanted robes and Ranald gifted her some books from our world—I couldn't see which ones, because you can't read text in dreams, but I'm fairly sure one was a Discworld book—and also showed her the cash shop where she could buy some cheat items, before sending her home.
 
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Why should it? We're just hiring someone for a specific job we aren't training them or setting them up for. In my opinion more like when we hired a steward for our fief then when we hired a representative for the EIC intelligence network.
While the job of pilot is much simpler than the job of EIC handler, it is also a job that entrusts someone with our life and the lives of anyone we decide to bring along with us on a flight, so I think that Mathilde would want to personally vet any candidate.
 
If I were to take a guess it procs off learning and any relevant traits. For example, if Adela were to pilot, she could probably use her Uncanny Memory and Adaptable Mechanic traits to help her out in the piloting process.

BTW, I was looking at how the Steam Tanks work, because there's a lot of details about them in White Dwarf articles and stuff, and piloting them is a super inexact science. The Engineer Commander controlling the Tank has to make educated guesses on how much pressure the boiler can take and where to redirect the steam vents by the sounds of whistling and gurgling from the steam and water in the tanks because they don't really have an accurate reliable way of measuring the pressure and the binding mechanisms for holding in the steam are somewhat flimsy and malfunction from time to time. It's a hilariously deadly job to operate a Steam Tank as you are likely to get cooked from the steam.

I was wondering if someone like Adela could actually do good in there, since she might be able to detect the flow of Aqshy in the steam and be able to more accurately tell how much pressure the tank can take. On the other hand, the Steam Tank scrambles magic for some reason, so maybe that wouldn't work. It depends on Boney's interpretation of the Tank, because the magic scrambling isn't in 8th Edition, but it's a thing in 6th and 7th Edition.
 
Brace yourselves, because I've just had another DL dream and I'm becoming concerned about how emotionally invested I am in this quest.

This one was about the Daughters.

It started with Mathilde overhearing a guardsman complaining about Ranald and suggesting someone goes after his "kin" to teach him a lesson. After interrogating/terrifying the man, Mathilde learned that there was an enchanted forest/hedgemaze, beyond which was where two elven craft goddesses lived in secret, and they were supposed to be Ranald's kin. Mathilde realised that the man had been told this via mental suggestion to lure Mathilde to the maze as a sort of invitation (because what are the odds some random nobody has the information she needs when she's in earshot?), so off she went.

As she approached the maze, she saw two girls, one with dark hair and blond highlights, and one with blond hair with dark highlights, run into to the maze and go off in different directions. To find her way through, she would have to find the girls—only there were hundreds of illusionary versions of them. Also tons of portals which zapped you around the map. Classic RPG puzzle dungeon stuff.

Mathilde noticed that the illusions of the light haired girl tended to cluster around the portals, but one was instead by herself staring at a flower, and that was the real sister. Upon finding her, the entire scene changed to underwater and the illusionary girls turned into manta rays—big, enthusiastic puppy-like manta rays who loved being stroked. Not only did you have to find the correct girl disguised as a manta ray (she was the largest one) but you had to turn her back—which involved feeding her red jellybeans. (Side note, I find it interesting that the blond one was Shallyan in nature by being entranced by the beauty of the flower, whilst the dark haired one was Ranaldian in nature by disguising herself, and only turned back when bribed with sweets).

Having found the two girls. Mathilde was invited to a family dinner at Ranald's and Shallya's modern kitchen apartment. Shallya was serving up some food whilst Ranald was fussing over the rice cooker, and all four plus Mathilde sat down to eat. The family had a fairly normal family conversation, which left Mathilde completely bewildered and with no idea of how to act (also, Ranald and Shallya were twice the size of Mathilde, and the daughters just a little taller, despite being about 12-ish). At one point the conversation turned to the Lady of Bretonnia, and Ranald went into a bit of a rant and even Shallya was frosty on the subject.

At the end of the meal, the Daughters improved Mathilde's enchanted robes and Ranald gifted her some books from our world—I couldn't see which ones, because you can't read text in dreams, but I'm fairly sure one was a Discworld book—and also showed her the cash shop where she could buy some cheat items, before sending her home.
May I ask what the viewpoint in your dreams is? Do you "read" an update containing all this? Do you first start out as if you were reading a new update and then start seeing all the scenes third person? Do you slip into Mathilde's PoV at some point and maybe even feel her emotions?
While the job of pilot is much simpler than the job of EIC handler, it is also a job that entrusts someone with our life and the lives of anyone we decide to bring along with us on a flight, so I think that Mathilde would want to personally vet any candidate.
One thing that I am sure of is that if vetting, interviewing and hiring some dude costs the same AP as learning how to fly a steampunk flying machine then I call shenanigans.
Learning to fly should already not cost just 1 AP, but I could understand something like QM leniency to make the option less grueling, even if I wouldn't be so lenient if I were the QM in question. And in a vacuum I would also understand if hiring a new character for no personal currency cost has a 1 AP investment for reasons like balance and to prevent us from abusing Boney's time and creative energy. But both at the same time just doesn't work. The whole point of hiring some third person (like Adela or a new Perpetual) is that it doesn't take as much time as learning a skill, be it for Mathilde or for someone whose time is already valuable to Mathilde.
Yes, time management is abstracted away into AP and WEB-MAT and its mechanics make that abstraction weirder and more game-y out of necessity, but abstracting away the difference between hiring someone to learn a skill and learning a skill ourselves goes too far IMO.
 
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I could have sworn there was an omake with Abelheims final battle from his PoV, but now I can't find it. Anyone remember the name?
 
May I ask what the viewpoint in your dreams is? Do you "read" an update containing all this? Do you first start out as if you were reading a new update and then start seeing all the scenes third person? Do you slip into Mathilde's POW?

A little of all three, to be honest, I tend to slip in and out of first and third person a lot in my dreams, as well as alternate between myself and the character I'm dreaming of. It's very confusing and makes dreams hard to understand afterwards as I try to piece together what I viewed into a coherent narrative.
 
One thing that I am sure of is that if vetting, interviewing and hiring some dude costs the same AP as learning how to fly a steampunk flying machine then I call shenanigans.
Learning to fly should already not cost just 1 AP, but I could understand something like QM leniency to make the option less grueling, even if I wouldn't be so lenient if I were the QM in question. And in a vacuum I would also understand if hiring a new character for no personal currency cost has a 1 AP investment for reasons like balance and to prevent us from abusing Boney's time and creative energy. But both at the same time just doesn't work. The whole point of hiring some third person (like Adela or a new Perpetual) is that it doesn't take as much time as learning a skill, be it for Mathilde or for someone whose time is already valuable to Mathilde.
Yes, time management is abstracted away into AP and WEB-MAT and its mechanics make that abstraction weirder and more game-y out of necessity, but abstracting away the difference between hiring someone to learn a skill and learning a skill ourselves goes too far IMO.
Fair enough, and I imagine it would take less AP. Honestly a dedicated pilot with no other tasks will probably be more efficent than Max or Adela (assuming Adela even agrees to leave her job to be our pilot). I still worry a little about putting our life in the hands of a stranger, even a stranger from the Grey College, but I guess AP hell means taking AP-efficient risks.
 
A little of all three, to be honest, I tend to slip in and out of first and third person a lot in my dreams, as well as alternate between myself and the character I'm dreaming of. It's very confusing and makes dreams hard to understand afterwards as I try to piece together what I viewed into a coherent narrative.
It's the same for me usually. Another frustrating thing is that if during a dream I try to remember and think of "past" events, I get transported to said past events and of course nothing goes like it "should" go to get back where I were, so that storyline is lost to me just because I tried to get some context on what was happening (to me) at the time.
 
@Boney This is a question about canon but mostly in how you personally would interpret it. I've said this before in the thread:
Hoeth is the God of Knowledge, and that is often conflated to be God of Magic:

In the Army Books, Dark Elf casters have Hekarti's Blessing which gives them +1 when casting Dark Magic. The High Elves also have a similar ability for High Magic, but it's "Lileath's Blessing" not "Hoeth's Blessing". Hekarti was responsible for the creation of magical items that ended up in the mortal realm, such as the Ring of Fury forged by her and Vaul working together. Lileath was also responsible for the forging and gifting of at least 3 magical artifacts to the High Elves. The Star Crown which gifts visions of all times and places known to the gods, shattered by Malekith during his invasion on Saphery. The Amulet of Sunfire, which Morvael the Impeteous gave to his son and was lost in his son's voyage at sea, and the Moon Staff of Lileath currently wielded by Teclis. Even Alith Anar's Moonbow was gifted to him Lileath.

Despite being the one that the White Tower of Hoeth is named after, there's barely any magic items, feats or magical stuff associated with Hoeth himself, it's all about his tower, which is really only associated with him by the technicality that Mages and Archmages consider themselves scholars. Lileath has far more of a connection to magical items and blessings, and so does Hekarti for the Dark Elves.
And I'm curious on your opinion/interpretation on why Lileath, despite being the Goddess of the Moon, Dreams and Fortune is so heavily involved in the magic of the Elves and gives so many magical items to them, more so than Hoeth who could be argued to be less involved in magic than her.

There is the End Times factoid that she's the Lady of the Lake, which isn't canonical to DL, but from the perspective of GW's canon writing they probably made her the most interventionist non Chaos Goddess in the setting.
 
@Boney This is a question about canon but mostly in how you personally would interpret it. I've said this before in the thread:

And I'm curious on your opinion/interpretation on why Lileath, despite being the Goddess of the Moon, Dreams and Fortune is so heavily involved in the magic of the Elves and gives so many magical items to them, more so than Hoeth who could be argued to be less involved in magic than her.

There is the End Times factoid that she's the Lady of the Lake, which isn't canonical to DL, but from the perspective of GW's canon writing they probably made her the most interventionist non Chaos Goddess in the setting.

She is the wife of Asuryan, so it makes sense for her to be one of the more active Gods, and she is the Goddess of Foresight, so it makes sense for her to take action to alter the future. She's also part of a Maiden/Mother/Crone triumverate with Isha and Morai-Heg, which makes her the embodiment of the future.
 
Speaking of Lileath, I wanted to mention the following. Bear in mind that what I'm going to be talking about is largely End Times canon, so there is absolutely no guarantee that any of these things carry over or apply to DL, but I think it's neat as a fun fact.

In 8th Edition Warhammer High Elves, Teclis' description of his Moon Staff indicates that she's the "eternally youthful daughter of Isha". Now, there are lore conflicts on this about Isha being Lileath's mother and sometimes the opposite. The latest canon, including the End Times, indicate that Lileath is Isha's daughter. You will notice that one of Lileath's fields of influence is Fortune. If we operate under the assumption that Shallya is Isha and Ranald is Loec, then that's something to keep in mind.

In End Times it's revealed that Lileath is the Lady of the Lake, another speculative option for Ranald's daughters. Also in End Times it's revealed that Ladrielle, the goddess of mists and lost travellers, is actually Lileath in disguise. Before End Times, Ladrielle was mentioned as the only Elven Goddess that still roams the mortal realms. Also before End Times, Ladrielle involved herself in the war between Elinill and his children and saved one of them, Addaioth, from being killed at his father's hand. If we assume that Ladrielle is Lileath, it makes sense that she tried to save one of the Elinilli if her father (Loec) and mother (Isha) were the ones who caused the whole kerfuffle.

Obviously, this is a lot of speculation using assumptions provided by End Times as a base, so they're most likely baseless. They're still fun concepts. Personally I prefer the idea that Lileath and Ladrielle aren't actually the same person, they're just twins who like dressing up as the other to trick people, and people can't tell which one's which. IMO both their domains would fit Isha/Loec and Shallya/Ranald.

EDIT: Just remembered that Dreams, another of Lileath's domains, could have been inherited from her grandfather Morr. Or her Grandmother Morai Heg. Who knows.
 
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I'm imagining gyrocopter training as working like other skill actions; you earn a basic skill first (which in this case would probably be something like 'can fly for short distances in good conditions'), with more advanced training increasing your competence.
 
Do you have a source for 'brutal murder'? Because that would be a hefty escalation from the 'heavy-handed punishments' that Tome of Salvation mentions.
Historically, the punishment for crimes like theft would be… well… losing a finger or a whole hand the second time.

Hangings would be after the third conviction.

Heavy handed might be going straight to the handed if your not just a thief, but a known Ranald Theif.

Simplery for any punishment, from riots to illegal gambling. If they know your a Ranald follower, you are likely to get the harsher punishment then someone that is not.

That's how I would play it.
 
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