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For groups that we don't really need but still would want why don't we try to recruit them and just not put the gambler on them next turn?
 
I mean if we do not want them on board we can just not take the deal. I really do not think any of the houses are worth 2AP just in sheer narrative terms, others may of course be of a different opinion.
completely different opinion.

despite what the gospel of SV would tell you, AP is not the only metric.

the characters in this quest have agenda, they are not Bethesda NPCs, they can in fact lie to us, give a false impression, put their best (temporarily) face forward, or have goals detrimental/counter to our interests without actually spelling it out at the negotiation table or not themselves be aware that its going to be a problem for us.

we had the advantage with the collages because mathy has 'in knowledge'.

we don't have that with anyone else, we need info before we bring anyone outside of the collages or dwarfs to the table.
 
completely different opinion.

despite what the gospel of SV would tell you, AP is not the only metric.

the characters in this quest have agenda, they are not Bethesda NPCs, they can in fact lie to us, give a false impression, put their best (temporarily) face forward, or have goals detrimental/counter to our interests without actually spelling it out at the negotiation table or not themselves be aware that its going to be a problem for us.

we had the advantage with the collages because mathy has 'in knowledge'.

we don't have that with anyone else, we need info before we bring anyone outside of the collages or dwarfs to the table.

Fair enough I was going to do Damsels and Witches where we do have some knowledge and Timonel for when we can use the Father.
 
Fair enough I was going to do Damsels and Witches where we do have some knowledge and Timonel for when we can use the Father.
I would point out that we have a 'small' in with the Hedgewise thanks to the grey order having one of their leaders triple-backflip somersaulting-agenting as one of our leaders, so we would be able to meet one or two of them with an introduction.

not really with the ice witches, not at all with the Damsels.
 
I would point out that we have a 'small' in with the Hedgewise thanks to the grey order having one of their leaders triple-backflip somersaulting-agenting as one of our leaders, so we would be able to meet one or two of them with an introduction.

not really with the ice witches, not at all with the Damsels.

Eh also a good point. We can do hedge wise and ice witches with the Protector protecting the border regions to smooth things out. How does that sound.

Singing King was a double crit. We should not expect anything—including the blending of divine and arcane magics—as a normal and predictable consequence.

We know it is possible to do without making Dhar which is more than we knew about regular Dhar before trying tongs, also yes that was a double crit... and one of the people in there was Journeywoman Webber. We have come a long way in terms of understanding of magic since then. If she can do it on accident not even trying I think it is fair to say Lord Magister Weber has at least a decent shot of doing it on purpose.
 
Sure I have room, the plan above does not even contain the free overwork so instead of Timonel we could go ice witches and Damsels and leave the hedgewise for the Father turn
I was more thinking something like the Amethyst cause they got a partial map which might come with knowledge or Celestial cause their ties to Cult of Verena which might give us a in with them which might make it easier to recruit cult of verena(we want them cause they def got some waystone knowledge). I would also rather put a gambler on the ice witches cause they undoubtedly have a fair amount of waystone knowledge and Damsels not sure cause they are a entire separate magical tradition which would boost us in understand the waystone and understanding/ it makes the human more of an actual force in the project and not just hitching a ride on it relying on the dwarves and elves for the project.
 
I know it seems crazy but they do have books and unlike say the Verenans they have reasons to like us, we can start slow on the cults and build up, just about the only downside is that it would make it harder to get Sigmar, but we are unlikely to get that anyway on account of hating their god's guts
So I made this post a while back about how I think we could approach the cult of Esmeralda but if that doesn't excite you I think we should go for Quinsberry. See the cult of Quinsberry maintains a library which has "complete records of every halfling bloodline" now with the success of the Eightpeaks expedition and the foundation of KAU they have a problem and an opportunity. The problem is of course having to track the bloodlines of those halflings that moved here. The opportunity is being able to store copies of those records in a dwarfhold.

It should gives us a pretty good angle for our pitch: KAU helps them track and record the bloodlines of halflings living at Eightpeaks and the two libraries share copies of their records so the knowledge is safely stored away next time someone burns down the Moot. In exchange we get at their other books and maybe they send some priests over to help with the library.
 
I was more thinking something like the Amethyst cause they got a partial map which might come with knowledge or Celestial cause their ties to Cult of Verena which might give us a in with them which might make it easier to recruit cult of verena(we want them cause they def got some waystone knowledge). I would also rather put a gambler on the ice witches cause they undoubtedly have a fair amount of waystone knowledge and Damsels not sure cause they are a entire separate magical tradition which would boost us in understand the waystone and understanding/ it makes the human more of an actual force in the project and not just hitching a ride on it relying on the dwarves and elves for the project.

Max already saw that map which means we have it and in any case we are not trying to fix up Silvania. I am also dubious about the worth of trying to dasy chain secrets, even if the Cult of Verena is friendly with the Celestials it does not mean they shared any Waystone lore they may or may not have
 
[ ] One more Recruiting Turn V2
-[] MAX: Learning: Enchanting
-[] EGRIMM: Study an artefact: Kurgan Shrine to Mannsleib
-[] JOHANN: Find the monster in the forest of shadows
-[] Coin: Protector
-[] Investigate Alric
-[] Experiment with using Ulgu Tongs on vitae created divine magic
-[] Recruit the Ice Witches
-[] Free overwork: Recruit the Hedgewise of the Forest of Shadows
-[] EIC: Back us up when investigating Alaric
-[] Library: Quinsberry League
-[] Serenity: Windsoak Mushrooms 1/2

Reasoning for changes
  1. I have been convinced to go for recruiting people we know more stuff about and both witch and hedgewise are (hopefully) under the protector this turn
  2. Going for Quinsberry due to the reasoning outlined in the post by @Jreengus. They have both a reason to want cooperation and probably useful books
I don't see why we'd go back to a previous dead end when we have so many other options to explore, personally.

Even with Vitae itself, we still have the Powerstone and Enchanting paths before we have reason to writing in new ones.

Because this is explicitly not a dead end with divine magic which we can now create on this side of the veil and we could not do earlier.
 
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in all seriousness, I would like to focus on handshaking and back-patting next turn, even over research (I know, hypocrisy)

these are the four groups I'm interested in recruiting (after talking to them to make sure.)

Timonel because they lead the only cult dedicated to being horny for magic among the elves. but I expect that they might have some evangelical interest in the colleges that creates human that would make great followers of each of the hydra's 8 heads.

Thyriolan and Ecthelion because they lead the cult that minors in horny for magic, and major for general nerdiness. its just the problem is that the house that doesn't look down on humans is also the house that really doesn't like humans, and the house that likes humans does so because they think we are monkeys.

Hegewise for the reasons stated a few times.

it goes against my instincts, but we aren't here for making friends we like, we are here to make friends that will help us bury the bodies save the world. so let's talk to the assholes. hopefully its kragg style of looking down, we can deal with that.

[] Spend time assisting or ingratiating yourself with someone else: (Timonel)
[] Spend time assisting or ingratiating yourself with someone else: (Hedgewise of the forest of shadows)
[] Spend time assisting or ingratiating yourself with someone else: (Ecthelion)


I am willing to give up AV (ahhhhhh it hurts....) for this.

as for the Cult of Verena, we are almost granted to make friends and network with them over time through the Libary actions, so we can off load a lot of that work to those actions for a while.
 
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[ ] One more Recruiting Turn V2
-[] MAX: Learning: Enchanting
-[] EGRIMM: Study an artefact: Kurgan Shrine to Mannsleib
-[] JOHANN: Find the monster in the forest of shadows
-[] Coin: Protector
-[] Investigate Alric
-[] Experiment with using Ulgu Tongs on vitae created divine magic
-[] Recruit the Ice Witches
-[] Free overwork: Recruit the Hedgewise of the Forest of Shadows
-[] EIC: Back us up when investigating Alaric
-[] Library: Quinsberry League
-[] Serenity: Windsoak Mushrooms 1/2

Reasoning for changes
  1. I have been convinced to go for recruiting people we know more stuff about and both witch and hedgewise are (hopefully) under the protector this turn
  2. Going for Quinsberry due to the reasoning outlined in the post by @Jreengus. They have both a reason to want cooperation and probably useful books


Because this is explicitly not a dead end with divine magic which we can now create on this side of the veil and we could not do earlier.
While I disagree with jumping right into recruiting, if your sure you want to do it, I would go for the ward of frost.

they are the ones that reached out to us (on behave of the queen or their own doesn't matter in court eddiacte, they did it so they get the rep), so its just good politics for us to give them first dibs out of the elfs, and if that's the case then not checking them out first doesn't matter as much because we kind of 'have' to ask them if we don't want to do the political version of spitting in their hand. (don't snub a Warhammer elf, they get stabby when you do that.)
 
[ ] One more Recruiting Turn V2
-[] MAX: Learning: Enchanting
-[] EGRIMM: Study an artefact: Kurgan Shrine to Mannsleib
-[] JOHANN: Find the monster in the forest of shadows
-[] Coin: Protector
-[] Investigate Alric
-[] Experiment with using Ulgu Tongs on vitae created divine magic
-[] Recruit the Ice Witches
-[] Free overwork: Recruit the Hedgewise of the Forest of Shadows
-[] EIC: Back us up when investigating Alaric
-[] Library: Quinsberry League
-[] Serenity: Windsoak Mushrooms 1/2

1. Why not put Egrimm to work on the Seviroscope project rather than randomly researching something? Or for that matter have Egrimm study a Waystone. Having him study the shrine just seems so random. Come on, let's give him something vaguely related to the Waystone effort.

2. Do we really, really, really have to do the Ulgu Tongs again? We could be completeting that sword style we stopped halfway through. Or recruit the ward of frost. Or have Mathilde study a Waystone. Or take ritual classes. Literally anything else.
 
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-[] MAX: Learning: Piloting

We have a gyrocarriage might be nice to have someone to fly it. Also wouldn't this also result in Mathilde learning to pilot, this being a full action and not half?
 
[X] No
[X] Magister Tochter Grunfeld
[X] Egrimm, to celebrate his imminent promotion and gauge his reaction to it.
[X] Elrisse, to get to know the most recent contributor to the Project.
[X] Cython, to talk obliquely of what it means for a God to have offspring.
[X] Belegar, to discuss who has been made Loremaster after you.
[X] Roswita, to get a sense for who will control Sylvania after you turned down the position.
[X] Gretel, who's apparently getting involved in the Karaz Ankor's ambitions in the Border Princes.
 
-[] MAX: Learning: Piloting

We have a gyrocarriage might be nice to have someone to fly it. Also wouldn't this also result in Mathilde learning to pilot, this being a full action and not half?

I think we should ask Adela to be our pilot. For one thing, it's absolutely something she'd be interested in, and as an engineer she'd adapt to it very quickly. Two, it would basically mean we have a bright wizard within arms reach most of the time, and even if she's not a part of web-mat, that'll make it easy and convenient to pull her into things should we need her to blow anything up.
 
I'm pretty sure that we had the ingratiating vs recruiting discussion somewhere prior in the thread, and IIRC ingratiating is more about currying favour with a faction, rather than actually figuring out what they have to bring to the waystone project. So it isn't just a get to know them action, it's about getting them on our side. Useful for political purposes, but not very useful for recruitment. Not to say that's bad. We might need it if - for instance - the balance of the laurelorn council shifts, or we need a favour from a faction. But I don't think it'll be overly useful for recruitment. If we want to recruit, just recruit.
 
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@Boney I'm curious about something. What kinds of supernatural creatures has Mathilde come across in Laurelorn so far? I know she's seen Radiants and possibly some other spites, and aside from Cadaeth I'm not sure she's come across any Forest Spirits. Has she come across any Zoats? Fen Beasts? Other stuff? Or has it been fairly mundane so far?

Fairly mundane. Laurelorn is much more genteel than Athel Loren. In most places it's a forest that's just a little bit odd, rather than being brimming with strange and mysterious magical creatures. To find anything like that you'd have to know where to look, you wouldn't just stumble across them.
 
As for making Dhar... well as I said in the reasoning Arcane and Divine magic do not make Dhar on contact, this is not some wild theory, it is what Mathilde saw when she and Kasimir briefly combined spells against the Singing King.

But were our spells even in contact that time? As I remember, he made some super-cool light, while we used Burning Shadows on the shadow from that light. His spell interacted with the object casting the shadow (us), while our spell interacted with the shadow itself. I don't see direct contact between the energies here.
 
I think we should ask Adela to be our pilot. For one thing, it's absolutely something she'd be interested in, and as an engineer she'd adapt to it very quickly. Two, it would basically mean we have a bright wizard within arms reach most of the time, and even if she's not a part of web-mat, that'll make it easy and convenient to pull her into things should we need her to blow anything up.
It also means if that bright wizard ever does anything else we lose fast transportation for more then just us. I really, really think learning how to pilot our own vehicle is important in maintaining mathildes ability to react to near anything.
 
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