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Uh, Valten is 18 years old in Storm of Chaos, which is crazy. Who let this child on the battlefield?
In the Middle Ages life was generally shorter, so people were considered adults (with the responsibilities and duties of one) much sooner than our time. Furthermore, in this moment the Empire (and the whole of Mankind) is facing an existential threat. Everyone who can hold a weapon is needed to prevent extinction.
 
In the Middle Ages life was generally shorter, so people were considered adults (with the responsibilities and duties of one) much sooner than our time. Furthermore, in this moment the Empire (and the whole of Mankind) is facing an existential threat. Everyone who can hold a weapon is needed to prevent extinction.
Also Luthor Huss, a puritan asshole priest who thought that Valten was the chosen one was the main person who decided that poor innocent blacksmith's apprentice should be forced to fight. Luthor Huss makes a lot of bad decisons
 
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Also Luthor Huss, a puritan asshole priest who thought that Valten was the chosen one was the main person who decided that poor innocent blacksmith's apprentice should be forced to fight. Luthor Hussmakes a lot of bad decisons
That is like 3rd evil Luthor from GW. I wonder if that means something.

*Thinks of GW naming The Rock after the gay bar close to their office*

Probably nothing.
 
That is like 3rd evil Luthor from GW. I wonder if that means something.

*Thinks of GW naming The Rock after the gay bar close to their office*

Probably nothing.
To be fair to GW here they clearly *intend* for him to be the fantasy conan equivilant of the Luther who started the irl protestant reformation. Its just that the end result comes off as an unhinged proto-fascist.
 
I was also very surprised when the beginning of the book explicitly says "Volkmar is slain". I know he survived, so I was like, how the hell is he going to do a "the reports of my death are greatly exaggerated?" Turns out Be'lakor straight up revives him, possibly days after his death. And he didn't revive him as an undead, it was a straight up revival, he wasn't even corrupted by it. Be'lakor just wanted to undo what Archaon did as a "gotcha" to prove he was superior and cause endless torture and misery to Volkmar by keeping him alive. His method of doing that was making Volkmar know the only reason he was alive is because a Daemon Prince revived him and kept him alive, then he nailed him to his banner and swung him around during battle to inspire the troops.
I believe there's an interesting bit in one of the books between Storm of Chaos and End Times where the guy who replaced Volkmar while he was dead is an awfully corrupt person, but after Volkmar retook power the corrupt guy started making the very reasonable point that having a man who was revived by a daemon as pope might not be a good idea. He's mainly making that argument because he wants to be Grand Theoginist again, but he can't be completely discounted, which I think is cool.
 
Different roll. Also, that was a popular thread theory but never confirmed. (I'm one of the people who don't agree with it.)

I don't think Boney has out right confirmed it, but he has hinted in comments that I can't quite find right now that had Ranald gained so much power so quickly, he would have caught the attention of one of the big four, and with 6 being Slaanesh's sacred number, it all kinda fits.
 
So I got sick of reading Adventure books. I was reading Thousand Thrones and could barely get past the first section. Which is why I decided to do something else.

As excited as I am for the beautiful trainwreck that is the End Times, I think it's best to enjoy the journey a little longer before doing that. So I started on Storm of Chaos 6th Edition.

I'm only on page 14, and I'm already flooded with names. Archaon, sure. Then there's Vardek Crom. Then Surtha Lenk, Aelfric Cyenwulf, Kordel Shorgaar, D'aggorn the Exalted, Haargroth the Blooded One, Feytor the Tainted, Styrkaar of the Sortsvinaer, Melekh the Changer with his child Cyspeth.

I knew about them beforehand, I had their names recorded in my notebook, but I expected them to be more spread out or given personality traits to differentiate them to make them easier to remember. Nope, they're just a sea of names with no traits attached to them thrown one after the other, basically there to represent the dozens of Chaos warbands and forces available in the Storm.

The reason Chaos is so boring is that so many of their characters are just names attached to models with fancy titles and achievements with their only traits being "Strong. Looks cool". Come on, where's the flavor? Where's the sauce?
If you don't mind me asking, what made Thousand Thrones difficult to get through? I have no experience reading it myself, only playing it.
 
I don't think Boney has out right confirmed it, but he has hinted in comments that I can't quite find right now that had Ranald gained so much power so quickly, he would have caught the attention of one of the big four, and with 6 being Slaanesh's sacred number, it all kinda fits.
Did someone say "Hey Pickle, I know I remember [Thing] but I can't find [Thing], can you help?" No? Well, I'm sure you meant to.
1: One Less God.
2: Two Gods Notice.
3: Man In The Middle.
4: Split Four Ways.
5: A Fifth Aspect.
6: The Sacred Number.
1 is losing your shirt (god) while you went all in and ended up going over 21 on the decisive hand.
2 is getting your ass (god) handed to you and now the bouncers are holding up sledgehammers and looking at your kneecaps longingly.
3 is finding yourself with as much as you started with and now you have to actually deal with this hot potato (god) that's in your hands before it burns them off.
4 is getting a solid win, paying off your outstanding debts (god) and having enough left over to treat yourself to something nice (relic)
5 is winning big enough to start a new career (god), and have a good foundation to push yourself to respectability.
6 is winning the jackpot and getting mugged by a thug (god) on the way to the bank because your wealth was so delicious that they couldn't resist.
In the right ballpark, yeah.
 
I gotta say Ranald getting a fifth aspect would have been such a dramatic story changer, especially as it probably means we wouldn't have got the coin.

Some times I wish I could be a fly on the wall of another universe where the dice rolls were different.
 
Sure, the world is on a knife-edge, but it's not reached "inevitable doom" yet. If the forces of order could manage to put aside their differences, and actually work together for longer than the next immediate crisis, they could still win.
Honestly, the second sentence weakens the argument of the first sentence. Like, everyone's generally more reasonable in Divided Loyalties than canon so it works here, but canon Warhammer, not so much.
 
Valten being 18 kind of fits with the semi generic fantasy mishmash warhammer can be.

Look at how many things have the teenage boy protagonist finding out he secretly has some great destiny or be forced into some fate of the world adventure.
 
I should also mention that the Lore of Shadow might be one of the most common spell lores btw. I haven't done the counting just yet, but the Colleges of Magic, Beastmen Bray Shamans, Dark Elf Sorceresses (Morathi in particular), High Elf Mages, Wood Elf Spellsingers/weavers, Shadow Dancers, Shadow Warriors (Probably), Mist Mages (Most Likely), Mist Walkers (Probably), Drycha (Standard Branchwraith casts from Life, she casts from Shadow), Slann, the Fey Enchantress, the Blue Scribes, Kairos Fateweaver, Lucrezzia Belladonna (Apocryphal, but she chooses Shadow or Death), Vampires, Slaanesh Mages/Daemons are naturally attuned to Ulgu, Chaos Sorcerors in general, Dark Emissaries, Sayl the Faithless, the Lammasu (look them up, you might be surprised), and Fimir Balefiends.

I think this ties back in a neat way to the lore of the wind of shadows, how it was the first the elves picked up, the first the people who roamed in the forest of shadow picked up, etc. It makes me think of ulgu as the easiest magic to find when you first reach for it, as a universal rule.
 
I think this ties back in a neat way to the lore of the wind of shadows, how it was the first the elves picked up, the first the people who roamed in the forest of shadow picked up, etc. It makes me think of ulgu as the easiest magic to find when you first reach for it, as a universal rule.
Ulgu is the wind of those sorts of early mysteries after all, of things you don't understand, so it showing up first in most magic using people makes a good amount of sense.
 
I think this ties back in a neat way to the lore of the wind of shadows, how it was the first the elves picked up, the first the people who roamed in the forest of shadow picked up, etc. It makes me think of ulgu as the easiest magic to find when you first reach for it, as a universal rule.
Ulgu is the wind of those sorts of early mysteries after all, of things you don't understand, so it showing up first in most magic using people makes a good amount of sense.
I think the logical conclusion of this would be that the natural progression is for Hysh to be the last Wind that a magical discipline masters- if confusion and mystery comes first, knowledge and certainty would definitely come last.
 
If you don't mind me asking, what made Thousand Thrones difficult to get through? I have no experience reading it myself, only playing it.
It wasn't necessarily Thousand Thrones itself. It's 258 pages long and I spent a lot of time reading adventures, so I was starting to get tired of reading adventures. It's pretty hard to get through adventure books for relevant information when you're most likely not going to be running the adventure yourself (not for lack of desire, I have no one to run the adventure for).
I mean, the modern US military allows 17 year olds to enlist and go to war (with parental consent), or 18 year olds (without consent).
Putting aside that I don't think that should be the case, and that just because something is the case doesn't mean it's ok, I would like to say that my statement there was kind of joke-y. An 18 year old is considered an adult, but to me that is barely an adult, and he was forced into the position of being the "Chosen One" carrying the weight of the Empire and all its expectations, fighting in the front line with Ghal Maraz, when he's barely out of puberty. I understand the necessity, but that doesn't necessarily mean that it's okay for an 18 year old to be the pillar of civilisation.

Even by the standards of the Empire's society, making an 18 year old the figure you rally around must seem ridiculous. The majority of the people fighting alongside him are old enough to be his dad.
I believe there's an interesting bit in one of the books between Storm of Chaos and End Times where the guy who replaced Volkmar while he was dead is an awfully corrupt person, but after Volkmar retook power the corrupt guy started making the very reasonable point that having a man who was revived by a daemon as pope might not be a good idea. He's mainly making that argument because he wants to be Grand Theoginist again, but he can't be completely discounted, which I think is cool.
Yes, Esmer III. He's mentioned quite a lot in the 2nd Edition WFRP. He hates Luthor Huss and Valten and wants to discredit them, and is generally an asshole. He also made an extremist group of Witch Hunters called the Seekers which hunt down sanctioned Wizards from the Colleges through any opportunity they can get (for example, hunting down undercover Perpetuals who are maintaining the College's safehouses).
 
ehh by 18 for most of history you were considered a full fleg adult like not arguing it moral but it totally plausible for them to rally around him esspically with him being blessed by sigmar
 
In the Middle Ages when you turned ten you could begin an apprenticeship with your local guild; at fourteen you were expected to join the local militia and participate in manhunts for dangerous criminals.
 
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