Voted best in category in the Users' Choice awards.
The first one being Sigmar makes no sense tbh.
There had to have been other incursions before his time.

Makes sense they retconned that part.

You could kind of sell it as Sigmar facing the first Everchosen where before the armies of the dark gods were lead by daemons as in the First Incursion and the Second.

That said by the time of Sigmar the age of men had well and truly started, you had settled tribes forging bronze even in the Empire and the Empire was a backwater. Classical Civilization was in flower in the south and Nehekara and lived and died centuries ago. It makes the dark gods seem rather slow on picking their supposed favored species in humanity.
 
You could kind of sell it as Sigmar facing the first Everchosen where before the armies of the dark gods were lead by daemons as in the First Incursion and the Second.

That said by the time of Sigmar the age of men had well and truly started, you had settled tribes forging bronze even in the Empire and the Empire was a backwater. Classical Civilization was in flower in the south and Nehekara and lived and died centuries ago. It makes the dark gods seem rather slow on picking their supposed favored species in humanity.
Before the rise of the Empire humans played smaller role in the fight against Chaos. On both sides.

Nehekara was great, but far to the south and barely affected by the Winds, to the point that daemons there became less-hostile genies.

Also before the War of Beard/Vengance the Dawi and Elves were more relevant as the first foes Chaos had to face in every push south.
 
Nehekara was great, but far to the south and barely affected by the Winds, to the point that daemons there became less-hostile genies.
I don't think they were ever deamons? Unless you mean every warp spirit is deamon kind of way. They could be apparations or warp spirits that is running away from Chaos and got stuck on realworld or something like that.
 
The relationship between Djinn and other warp entities, such as demons, apparitions, gods etc, is completely unknown at this point.

We don't even know if they are warp entities (although personally I'd be surprised if they weren't because everything magic seems to come from the warp).
 
I finished the book. Something came to me as I was finishing it up:

Everchosen seem to have Champions/Lieutenants that they let lead a portion of their forces. Asavar Kul had three Lieutenants recorded in the books, Engra Deathsword the Butcher of Praag, Sven Bloody-Hand who took down Erengrad, and Valmir Aesling, who called himself "High King" of the Norse and lead the attack on the Norse Dwarves, leading to their fall.

The interesting thing is that all of them survived the Great War against Chaos, and at least Engra Deathsword and Sven Bloody-Hand came back in the End Times. Valmir Aesling doesn't have his own wiki page so I can't check if he was in the End Times. I guess if you're strong enough to become the Lieutenant of an Everchosen and survive losing the Incursion, you can survive almost 200 yearrs more than that too.
 
I finished the book. Something came to me as I was finishing it up:

Everchosen seem to have Champions/Lieutenants that they let lead a portion of their forces. Asavar Kul had three Lieutenants recorded in the books, Engra Deathsword the Butcher of Praag, Sven Bloody-Hand who took down Erengrad, and Valmir Aesling, who called himself "High King" of the Norse and lead the attack on the Norse Dwarves, leading to their fall.

The interesting thing is that all of them survived the Great War against Chaos, and at least Engra Deathsword and Sven Bloody-Hand came back in the End Times. Valmir Aesling doesn't have his own wiki page so I can't check if he was in the End Times. I guess if you're strong enough to become the Lieutenant of an Everchosen and survive losing the Incursion, you can survive almost 200 yearrs more than that too.
My assumption is that Valmir Aesling was buried when the Norse Dwarfs dropped a mountain on themselves.
 
So a new post from CA was released about Greasus Goldtooth where an interview with a GW writer was held. There was one piece of new lore that I found entertaining:

"That all changed with Greasus. After stewing his father – we don't know the fate of his siblings – he took over the Goldtooth tribe and its wealth became his. The Goldtooths have always done well compared to the other tribes. Their territory crossed the Ivory Road, one of the few reliable trade routes through the Mountains of Mourn between Grand Cathay and The Old World. Greasus' father, and all previous Tyrants of the tribe, had simply destroyed and plundered any caravans they spotted coming through. A good few caravans slipped through, making it a viable concern for brave merchants and their Caravan Masters but still, such action was earning the ire of the Celestial Dragon Empire. Not that the Goldtooth Tribe cared; they were getting rich off the plunder.

When Greasus came to power he could have kept doing what his forebears had, but this Ogre was far greedier and more cunning. Instead through his envoys he set up a meeting between himself and Zhao Ming at the Tower of Ashshair. The Iron Dragon was speaking on behalf of the Dragon Emperor that day and Greasus made light that they both had 'difficult' relationships with their fathers. While Zhao's retinue gasped at the audacity of this fat creature before them, the Iron Dragon paused – then let out a powerful guffaw, which was quickly joined by Greasus' own belly laugh. That day an informal agreement was made. Cathay's caravans could move through Goldtooth territory, but a toll must be paid. In one stroke, Greasus had ensured that he would get a cut from nearly every caravan that came along the Ivory Road – far more profitable than the ad hoc raids of previous tyrants – and had placated enemies in the east allowing him to focus on his ambitions within the Ogre Kingdoms."
 
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So a new post from CA was released about Greasus Goldtooth where an interview with a GW writer was held. There was one piece of new lore that I found entertaining:

"That all changed with Greasus. After stewing his father – we don't know the fate of his siblings – he took over the Goldtooth tribe and its wealth became his. The Goldtooths have always done well compared to the other tribes. Their territory crossed the Ivory Road, one of the few reliable trade routes through the Mountains of Mourn between Grand Cathay and The Old World. Greasus' father, and all previous Tyrants of the tribe, had simply destroyed and plundered any caravans they spotted coming through. A good few caravans slipped through, making it a viable concern for brave merchants and their Caravan Masters but still, such action was earning the ire of the Celestial Dragon Empire. Not that the Goldtooth Tribe cared; they were getting rich off the plunder.

When Greasus came to power he could have kept doing what his forebears had, but this Ogre was far greedier and more cunning. Instead through his envoys he set up a meeting between himself and Zhao Ming at the Tower of Ashshair. The Iron Dragon was speaking on behalf of the Dragon Emperor that day and Greasus made light that they both had 'difficult' relationships with their fathers. While Zhao's retinue gasped at the audacity of this fat creature before them, the Iron Dragon paused – then let out a powerful guffaw, which was quickly joined by Greasus' own belly laugh. That day an informal agreement was made. Cathay's caravans could move through Goldtooth territory, but a toll must be paid. In one stroke, Greasus had ensured that he would get a cut from nearly every caravan that came along the Ivory Road – far more profitable than the ad hoc raids of previous tyrants – and had placated enemies in the east allowing him to focus on his ambitions within the Ogre Kingdoms."
"Ah diplomacy Ogre? Really?"

"You'll see in time. You'll see in time."
 
So a new post from CA was released about Greasus Goldtooth where an interview with a GW writer was held. There was one piece of new lore that I found entertaining:

"That all changed with Greasus. After stewing his father – we don't know the fate of his siblings – he took over the Goldtooth tribe and its wealth became his. The Goldtooths have always done well compared to the other tribes. Their territory crossed the Ivory Road, one of the few reliable trade routes through the Mountains of Mourn between Grand Cathay and The Old World. Greasus' father, and all previous Tyrants of the tribe, had simply destroyed and plundered any caravans they spotted coming through. A good few caravans slipped through, making it a viable concern for brave merchants and their Caravan Masters but still, such action was earning the ire of the Celestial Dragon Empire. Not that the Goldtooth Tribe cared; they were getting rich off the plunder.

When Greasus came to power he could have kept doing what his forebears had, but this Ogre was far greedier and more cunning. Instead through his envoys he set up a meeting between himself and Zhao Ming at the Tower of Ashshair. The Iron Dragon was speaking on behalf of the Dragon Emperor that day and Greasus made light that they both had 'difficult' relationships with their fathers. While Zhao's retinue gasped at the audacity of this fat creature before them, the Iron Dragon paused – then let out a powerful guffaw, which was quickly joined by Greasus' own belly laugh. That day an informal agreement was made. Cathay's caravans could move through Goldtooth territory, but a toll must be paid. In one stroke, Greasus had ensured that he would get a cut from nearly every caravan that came along the Ivory Road – far more profitable than the ad hoc raids of previous tyrants – and had placated enemies in the east allowing him to focus on his ambitions within the Ogre Kingdoms."

Personally I like to think this gave the Iron Dragon the idea of eating his father and all these years he has been working on just the right alchemical stew. That aught to make up for the lack of unrest in Cathay nicely. :V
 
So, my only exposure of WH is from this thread, so I have to ask...

Why does Greasus, every time he is mentioned, feel like the most interesting villain they have? Like, I am not saying he is strong, many people could take him, he just feels... interesting and fun, compared to any individual villain. Sure, orcs are fun as a group, although you cannot really tell one from the other, and there was one very interesting geriatric Skaven whose name I forget, but other than that, I cannot really find any interest in most canon WH villains.
 
So, my only exposure of WH is from this thread, so I have to ask...

Why does Greasus, every time he is mentioned, feel like the most interesting villain they have? Like, I am not saying he is strong, many people could take him, he just feels... interesting and fun, compared to any individual villain. Sure, orcs are fun as a group, although you cannot really tell one from the other, and there was one very interesting geriatric Skaven whose name I forget, but other than that, I cannot really find any interest in most canon WH villains.
Probably because his is the only named merchant lord villain in the setting. All the other named merchant lords are either background characters or heroic.
 
So, my only exposure of WH is from this thread, so I have to ask...

Why does Greasus, every time he is mentioned, feel like the most interesting villain they have? Like, I am not saying he is strong, many people could take him, he just feels... interesting and fun, compared to any individual villain. Sure, orcs are fun as a group, although you cannot really tell one from the other, and there was one very interesting geriatric Skaven whose name I forget, but other than that, I cannot really find any interest in most canon WH villains.
Because he's got more depth than the average tea spoon. That is to say, more than all of the other major Chaos villains.
 
Why does Greasus, every time he is mentioned, feel like the most interesting villain they have? Like, I am not saying he is strong, many people could take him, he just feels... interesting and fun, compared to any individual villain. Sure, orcs are fun as a group, although you cannot really tell one from the other, and there was one very interesting geriatric Skaven whose name I forget, but other than that, I cannot really find any interest in most canon WH villains.
Because Greasus Goldtooth is the Fat Bastard from Austin Powers.
 
I like Chaos as an enemy, but then mostly because I enjoy getting to go full metal album cover and/or Doom.
 
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Well if you are looking for a chaos lord with a deep characterization there is Lord Mortkin, in no small part because he ends his tale telling Chaos to go to hell, not sure if it worked but he did spit upon the plans of the Dark Gods once his vengeance was done.
Lord Mortkin may be deeper, but I think as a villian he isn't very well done even if he is better done as an individual character. It isn't satisfying for an empire player to have your faction win because the chaos general gives up and it isn't satisfying as a chaos player to have your faction lose for the same reason.
 
Lord Mortkin may be deeper, but I think as a villian he isn't very well done even if he is better done as an individual character. It isn't satisfying for an empire player to have your faction win because the chaos general gives up and it isn't satisfying as a chaos player to have your faction lose for the same reason.

I meant more in terms of storytelling than gameplay. I would not really want to have him on tabletop or something, but the idea that one of the most powerful chaos invasions of the empire was stopped by the inherent humanity of the same Norscan who orchestrated it does make for an interesting moment of reflection.
 
So a new post from CA was released about Greasus Goldtooth where an interview with a GW writer was held. There was one piece of new lore that I found entertaining:

"That all changed with Greasus. After stewing his father – we don't know the fate of his siblings – he took over the Goldtooth tribe and its wealth became his. The Goldtooths have always done well compared to the other tribes. Their territory crossed the Ivory Road, one of the few reliable trade routes through the Mountains of Mourn between Grand Cathay and The Old World. Greasus' father, and all previous Tyrants of the tribe, had simply destroyed and plundered any caravans they spotted coming through. A good few caravans slipped through, making it a viable concern for brave merchants and their Caravan Masters but still, such action was earning the ire of the Celestial Dragon Empire. Not that the Goldtooth Tribe cared; they were getting rich off the plunder.

When Greasus came to power he could have kept doing what his forebears had, but this Ogre was far greedier and more cunning. Instead through his envoys he set up a meeting between himself and Zhao Ming at the Tower of Ashshair. The Iron Dragon was speaking on behalf of the Dragon Emperor that day and Greasus made light that they both had 'difficult' relationships with their fathers. While Zhao's retinue gasped at the audacity of this fat creature before them, the Iron Dragon paused – then let out a powerful guffaw, which was quickly joined by Greasus' own belly laugh. That day an informal agreement was made. Cathay's caravans could move through Goldtooth territory, but a toll must be paid. In one stroke, Greasus had ensured that he would get a cut from nearly every caravan that came along the Ivory Road – far more profitable than the ad hoc raids of previous tyrants – and had placated enemies in the east allowing him to focus on his ambitions within the Ogre Kingdoms."
I should also mention that in canon, Greasus became Overtyrant of the Ogre Kingdoms in 2487 IC, the same year the quest is currently on. The same events might not necessarily occur at the same time, but assuming things follow canon in that regard, this event should be happening sometime soon and trade through the Ivory Road might improve.
 
I should also mention that in canon, Greasus became Overtyrant of the Ogre Kingdoms in 2487 IC, the same year the quest is currently on. The same events might not necessarily occur at the same time, but assuming things follow canon in that regard, this event should be happening sometime soon and trade through the Ivory Road might improve.
And with K8P's securing this side of the trade route - a big change in its own right - that will be massive.
 
I got bored so I made a WHFB profile for Johann:
MWSBSSTWIALd
644553338
Troop Type: Infantry (Special Character)

Magic: Johann is a Level 1 Wizard who uses the Lore of Metal. Instead of choosing spells normally, Johann always knows Searing Doom.

Special Rules: Stubborn, Fear

Gilded Man: Johann is a heavily Gilded Gold Wizard, and that confers a number of unique benefits. Johann has a 4+ Scaly Skin save, and despite being a regular Infantry unit, he has the Stomp and Monstrous Support special rules. In addition, if Johann is in the front rank of a unit, then he confers Impact Hits (D3) at his Strength score on the charge. If he rolls a natural score of 10 or more on the dice for the charge, then he has the Impact Hits (D6) special rule. Finally, Johann counts as Monstrous Infantry for the purposes of Killing Blow (IE it's a normal wound. Heroic Killing Blow works as normal).

Ultimate Defence: Johann is exceptionally skilled at layering defensive magic on top of his natural gilding. Johann has a 5+ armor save (from Aethyric Armor) in addition to his 4+ Scaly Skin save, giving him a combined armor save of 2+. In addition, Johann has a 4+ Ward save against shooting attacks thanks to Guard of Steel, but if the Ward Save is successful three times, then it may no longer be used. It also does not protect against Bolt Thrower attacks.

Resistant to Poison: Johann has a highly powerful immune system thanks to some of his internals being gilded. Poisoned Attacks don't automatically wound Johann, instead, they need to roll a 4+ to wound if the Poisoned attack rolled a 6 on the to hit roll.

Disciple of the Pick: Johann has trained extensively in the Art of the Pick, and that confers certain benefits to him. Johann makes an additional attack for every 6 he rolls To Hit in Close Combat. These additional hits don't trigger additional attacks on a 6. All of Johann's Close Combat attacks confer an additional -1 penalty to armor saves.

Magnetoreceptive Blind Man: Johann is blind, but is capable of "seeing" things through his magesight, which manifests through a sensation of metal. The more metal someone is wearing, the stronger his sight. For the purposes of Line of Sight, if an enemy wears any sort of armor or has a mount with armor (or even just has a Scaly Skin save), then he can "see" them and therefore has line of sight, so he receives no penalties.

If Johann does not have line of sight, he may not cast Magic Missiles against the target. He may make a shooting attack if the rest of his unit is firing at the same target, but he takes an additional -1 penalty. If he is fighting in Close Combat, Johann can use his allies and his enemies' weapons to see what is happening, so he suffers no penalties.

Magic Items:
Arm of the Gods: This prosthetic contains incredibly intricate and complicated mechanisms that significantly empower Johann. Arm of the Gods increases Johann's Strength by 1 (already added to profile) and gives him Armor Piercing on Close Combat attacks. In addition, Arm of the Gods has Shem's Burning Gaze as a Bound Spell (Power Level 3).

Staff of Steel: This staff was gifted by the Patriarch of the Gold College for Johann's part in acquiring Skaven technology. The Staff of Steel allows Johann to re-roll channeling rolls of 1 or 2. In addition, Johann can make an Extra Attack in Close Combat with Strength 6 and Armor Piercing using the fist on top of the staff. This attack does not benefit from Disciple of the Pick.

Mundane Equipment:

Handgun: S4, Armor Piercing, Move or Fire. Range: 24".
Can you tell what were my primary inspirations for this profile? It's pretty easy to guess I think.
 
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Ulgu is the wind of those sorts of early mysteries after all, of things you don't understand, so it showing up first in most magic using people makes a good amount of sense.
I think the logical conclusion of this would be that the natural progression is for Hysh to be the last Wind that a magical discipline masters- if confusion and mystery comes first, knowledge and certainty would definitely come last.
As a counterpoint to this, I'll point out that while Hysh may associate itself with finding answers, there's no reason that answers, especially in the form of revelations, cannot promote yet greater mysteries, especially if it is an answer one does not understand, or which becomes a source of passion, nourishment, grim certainty, and so on. Just as Ulgu can be the start of a journey, the same can be said of Hysh starting a journey through the winds that continues on into Ulgu.

Honestly, these together are why I like the idea of possibly making a spell to showcase the unity of Hysh and Ulgu. A mystery that leads to revelation that leads to greater questions still, to be combined with the likes of Clarity or Inspiration. Or... would, if it seemed useful enough to be worth Mathilde's time to invent.

eh... at this point I've been pondering it off and on long enough that I might as well bite the bullet and ask... @Boney Is this valid spell design for fitting into Warrior of Fog?

-----------------------------

Lure of the Unknown
A spell based in the idea of "seeking information" as a subset of "revealing information." assuming that's close enough.

When this spell is cast, the wizard must present her target with a mystery, puzzle, riddle, or some form of dilemma revolving around unknown information. Thereafter, the target of the spell faces a penalty, due to distraction, for every action that does not in some way contribute to seeking an answer for as long as the spell lasts.

Notably, the spell grants only a minor bonus, if any, to actually solving the mystery in question and of that bonus, most if not all of that effect is simply how it allows for focusing one's undivided attention on the problem at hand.

I would figure the form of "contribution" to seeking an answer can be as convoluted as the themes of Ulgu allow, but justification must exist and make sense to the target's own mind. A crafty warrior realizing they need merely capture and interrogate the wizard who cast it could easily overcome the effect, while a more straightforward assassin's attempts to simply ignore it and murder her would be constantly frustrated by the questions looming in their mind.



As an aside I feel fairly happy with this for something I cobbled up in short order, because, despite it's simplicity, it looks like it has a lot of different ways it can interact with things.

It can be used to push one revelation into an attempt to disguise other information. In the right case, it can be either instant ADHD distraction or instant ADHD hyperfocus, it promotes roleplay and getting into someone's head... It even fits with Mathilde's Xeno-affinity themes and researcher nature a bit: the unknown as something beautiful to discover, even if the actual "spell creation" is wholly relying on Warrior of Fog's logic.

And, in the end, I like the image it provides of Mathilde just occasionally dropping a single question, riddle, or rumor mid-banter that takes an unprepared opponent, or apprentice, by complete surprise and potentially changes the entire course of the present encounter. It feels like a spell that's as much at home in the hands of a Mystic of a Grey Wizard, as it is in the bags of tricks of the Showmen.
 
Resistant to Poison: Johann has a highly powerful immune system thanks to some of his internals being gilded. Poisoned Attacks don't automatically wound Johann, instead, they need to roll a 2+ to wound if the Poisoned attack rolled a 6 on the to hit roll.
It's fluffy, but i don't think its impactful enough. Poison only affects 1/6 attacks, and the special rule makes 1/6 of those attacks not wound.
I think it would be ok with making him immune to poisoned attacks. They just don't come up enough to matter, and when they do, the Rule doesn't change much at all.

When a rule so specific comes into play it should matter, otherwise it would just be forgotten.
 
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