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I will say that issues aside Bretonnia sounds like an extremely fun place to be. Sometimes.


Questing Knights are basically more prestigious and better armoured Slayers that have an exit from that career (unless they're really open minded about how to do their Quest like Soizic is). Even for the young Knight Errant there a certain amount of expectation of going out - most likely with a few buddies - find some gribblies and kill them.

Between that and formally rigid feudal system having backdoors to bring badasses is bound to be pretty much a vital ingredient for not running out of badasses.
 
Would need a german speaker to confirm but since thats literally a few letters off of 'Young Friends', the whole background that codex just dropped. This is probably just Reikspeil being off brand german and a complete coincidence that it matches the names of two psychologists.
Junger Freund would be young friend.
Junge would be boy.

Freud could also be short for Freude. Which means joy or fun depending on context.
Or it could be that Freud.
 
leaving him to leave his demesne to his brother's bastard, who just so coincidentally was born on a peasant girl..
You need four noble grandparents to be noble, so if no handwavy lies are employed then the bastard isn't nobility.

It's important to remember that governance is not one size fits all. Feudalism evolved out of the latifundia because of a breakdown of the centralized rule of Rome, and it allowed for 'civilized' but largely uneducated people to survive a period of enormous unrest and vast migrations of foreign and warlike peoples. The Empire is benefiting from a more 'advanced' form of government now, but if Luitpold dies tomorrow it could very easily go right back to the Time of Three Emperors. If Phillippe V died tomorrow, the direct result would be the most ambitious people would strap on their armour and go looking for monsters to kill in the hopes of being found worthy of the shiny hat. Bretonnia has devised a system that converts unrest into heroism. The Empire peaks higher in good times, but Bretonnia bounces back from damn near anything.
This, together with the ongoing "if Bretonnia were more functional it would outshine all other nations due to its advantages" discussion makes me question how all of it worked in the past.

Like, even if we find the perfect balance between dysfunctional governance and blessed chivalry, between laws that drive nobility to extinction and lies that allow it to flourish, Bretonnia's whole shtick seems to be that it works exactly as it used to (including on the magic and technological level) since pretty much forever. At the same time right now, in "modern days" Warhammer, it is portrayed as similar in power and importance to the Empire.

But the Empire has been nothing like that stable and static. They had massive technological advances in both gunpowder and magic and probably also had significant advances in economy, logistics, education and material sciences. And on top of that the Empire was divided for a little under a thousand years.

So my question is, if Bretonnia and the Empire are roughly equal right now, how didn't Bretonnia absolutely dominate the Empire (or it's divided western provinces) in pretty much all past history? And more concretely, what was Bretonnia even doing during the Time of Three Emperors?
 
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BTW, I found a possible butterfly that's kind of hard to notice. Boris Todbringer in canon married a women named Anika-Elise Nikse. You might notice that her last name is the same as the current Elector Count family of Nordland. She is from that Nikse family. In canon the whole Laurelorn debacle involving Middenland/Nordland didn't happen, that's a DL thing, so I think indirectly we prevented Boris from marrying Anika.

In canon, Anika was part of the Slaaneshi Cult of the Jade Sceptre. Lure of the Liche Lord 2E Pg 20 says this:

"The Cult's strongest base was always in Middenheim, where many believe it began. One of the nobles involved, a young woman named Anika-Elise Nikse, moved from Nordland to Middenheim and caught the eye of none other than Graft Boris Todbringer. They eventually married, and in her new role as mistress of the city, Nikse was able to raise the Cult to new levels."

She was found out by the Purple Hand, an incredibly powerful Tzeentch cult, and assassinated as a result.

For those keeping track, in canon the score for Chaos infiltration into Imperial high society within a generation is at five or something (Anika-Elise, Lord Protector of the Witch Hunters, Grandmaster of Knights Panther, Maxmilian von Konigswald replaced by a cultist, Van Horstmann. Honorable mentions goes out to the Magistrate of Nuln,who is a Skaven mole, and Agnete Krebs the headmistress of the University of Nuln, who is a Slaaneshi Cultist).

A reminder that just because these things happen in canon doesn't mean they'll happen here. That being said, that's a lot of chaos.
 
You need four noble grandparents to be noble, so if no handwavy lies are employed then the bastard isn't nobility.


This, together with the ongoing "if Bretonnia were more functional it would outshine all other nations due to its advantages" discussion makes me question how all of it worked in the past.

Like, even if we find the perfect balance between dysfunctional governance and blessed chivalry, between laws that drive nobility to extinction and lies that allow it to flourish, Bretonnia's whole shtick seems to be that it works exactly as it used to (including on the magic and technological level) since pretty much forever. At the same time right now, in "modern days" Warhammer, it is portrayed as similar in power and importance to the Empire.

But the Empire has been nothing like that stable and static. They had massive technological advances in both gunpowder and magic and probably also had significant advances in economy, logistics, education and material sciences. And on top of that the Empire was divided for a little under a thousand years.

So my question is, if Bretonnia and the Empire are roughly equal right now, how didn't Bretonnia absolutely dominate the Empire (or it's divided western provinces) in pretty much all past history? And more concretely, what was Bretonnia even doing during the Time of Three Emperors?

Well, the obvious way to patch that hole is to have Bretonnia *not* be static for centuries. Just because Bretonnia *looks* static to an outside observer doesn't mean that it actually was.

For example, all of these polite fictions to help Bretonnia function might have been slowly accepted over centuries, not baked into the system from the start.
 
Like, even if we find the perfect balance between dysfunctional governance and blessed chivalry, between laws that drive nobility to extinction and lies that allow it to flourish, Bretonnia's whole shtick seems to be that it works exactly as it used to (including on the magic and technological level) since pretty much forever. At the same time right now, in "modern days" Warhammer, it is portrayed as similar in power and importance to the Empire.

But the Empire has been nothing like that stable and static. They had massive technological advances in both gunpowder and magic and probably also had significant advances in economy, logistics, education and material sciences. And on top of that the Empire was divided for a little under a thousand years.

So my question is, if Bretonnia and the Empire are roughly equal right now, how didn't Bretonnia absolutely dominate the Empire (or it's divided western provinces) in pretty much all past history? And more concretely, what was Bretonnia even doing during the Time of Three Emperors?

Launching repeated Errantry Wars to purge the world of greenskins and other threats. The Bretonnians don't seem to indulge much in conquest of other Old World realms, they seem to prefer to invest their surplus manpower and military strength, when they have it, in going out and fighting the enemies of mankind rather than other human nations in the Old World. This applies to Knights Errant going on campaign as armies in the Border Princes and Badlands and Questing Knights going hero-ing all over the world.

They also fought in the Crusades against Araby and then major war and defeated the skaven when the latter tried to repeat the plague + invasion combo they broke the Empire with, and had internal conflict with the undead of Mousillon.

The answer may be that the Bretonnians were doing a lot of the heavy lifting in defending the Old World, particularly maintaining the Border Princes as a buffer against greenskins heading north.
 
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And more concretely, what was Bretonnia even doing during the Time of Three Emperors?
Well, there was a Skaven invasion (they lead with a disease called the Red Pox instead of the Black Plague they used with the Empire) followed shortly thereafter by an inter-ducal conflict after the Duke of Mousillon, Merovech maybe-a-vampire-maybe-not killed the king of Bretonnia and started a conflict there. The Red Duke of Aquitaine (who is definitely a vampire) rises a couple times and causes trouble. There was the Chaos invasion in ~2000 IC that assaulted Couronne before Repanse stopped it. Around the time of the Great War Against Chaos was the False Grail Affair, where the Duke of Mousillon, Maldred, claimed a fake grail as the real thing and caused another inter-ducal war.

(Given Merovech and Maldred and later Mallobaude, if the guy who's running Mousillon has a name that starts with an m, there's going to be conflict quickly)
 
So my question is, if Bretonnia and the Empire are roughly equal right now, how didn't Bretonnia absolutely dominate the Empire (or it's divided western provinces) in pretty much all past history?
Well, the land that became Parravon used to belong to the Empire. But the long and short of it is that the only land routes from Bretonnia into the Empire are either a set of mountain passes that have been fortified to hell and back since time immemorial, with the trade passing through them being an absolute economical lynchpin to the Duchy of Montfort, or going around them from Couronne and having to march through utterly hellish swampland to reach Marienburg.

TLDR: Formidable natural barriers and economic incentives to not carry out an invasion.
 
Pfeifraucher (control over Kreutzhofen, which is a crossroad between the Empire, Tilea, Border Princes and Bretonnia all at the same tme).
Going back over this, not only do the Pfeifraucher family have control over Kreutzhofen, but they also control Grissenwald. That is pretty odd, since Grissenwald is at the very top of Wissenland north of even Nuln, whereas Kreutzhofen is at the very bottom southwest bordering the Vaults. It does mean that they have a lot of influence and power though, because not only do they control a significant crossroads location, Grissenwald is noted in Page 12 of Forges of Nuln to be one of two locations (the other being Kemperbad) that provide the bulk of Nuln's charcoal. Nuln being what it is, that's a pretty big deal.

And if you're looking at Grissenwald and you're like me and things start nagging at you when you feel like you should recognise them, the Grand Mayor of the Southern Stirland Chartered Free Town of Schramleben is Victor Von Grissenwald. Probably doesn't mean anything other than him being from Grissenwald.
 
hat is pretty odd, since Grissenwald is at the very top of Wissenland north of even Nuln, whereas Kreutzhofen is at the very bottom southwest bordering the Vaults
Inheritance can lead to some funky holdings.

As one historical example, this is the territory of Electoral Palatinate just before the 30 Years War in the Holy Roman Empire.

 
For those keeping track, in canon the score for Chaos infiltration into Imperial high society within a generation is at five or something (Anika-Elise, Lord Protector of the Witch Hunters, Grandmaster of Knights Panther, Maxmilian von Konigswald replaced by a cultist, Van Horstmann. Honorable mentions goes out to the Magistrate of Nuln,who is a Skaven mole, and Agnete Krebs the headmistress of the University of Nuln, who is a Slaaneshi Cultist).
Could you expand on those other cases? I'm (mostly) familiar with Horstmann, obviously, but the others are new.

A reminder that just because these things happen in canon doesn't mean they'll happen here. That being said, that's a lot of chaos.
There's the Lahmian agent Empress (and arguably the Ranald agent Empress) in DL for infiltrations of position that should not have been infiltrated.
 
Well, the obvious way to patch that hole is to have Bretonnia *not* be static for centuries. Just because Bretonnia *looks* static to an outside observer doesn't mean that it actually was.

For example, all of these polite fictions to help Bretonnia function might have been slowly accepted over centuries, not baked into the system from the start.
Alternatively, what we see as Brettonia by canon times is a relatively middling point in a sine wave of pretty brutal brawls with the Gribbly Force Of The Month without the Empire and buddies to take some of the hit. Like Boney said, a major advantage of Brettonia's system of governance is that it bounces back insanely well, so why not use that? Brettonia rapidly expands whenever it starts winning, then sometimes gets pushed back hard, and the Empire popped up in the intermediary period between Brettonia recovering from a particularly nasty brawl and pushing back out again, and from then on they didn't see any reason to mess with relatively chill humans.
 
Alternatively, what we see as Brettonia by canon times is a relatively middling point in a sine wave of pretty brutal brawls with the Gribbly Force Of The Month without the Empire and buddies to take some of the hit. Like Boney said, a major advantage of Brettonia's system of governance is that it bounces back insanely well, so why not use that? Brettonia rapidly expands whenever it starts winning, then sometimes gets pushed back hard, and the Empire popped up in the intermediary period between Brettonia recovering from a particularly nasty brawl and pushing back out again, and from then on they didn't see any reason to mess with relatively chill humans.
Er, the provinces of the Empire were still there while the Age of Three Emperors was going on, they were just divided. They still occupied the territories of the Empire.

And the Empire predates Bretonnia by about a thousand years.
 
Er, the provinces of the Empire were still there while the Age of Three Emperors was going on, they were just divided. They still occupied the territories of the Empire.

And the Empire predates Bretonnia by about a thousand years.
…whoops, yeah, slight damper on the idea, then.
Edit: although that makes Brettonia being a peer to the Empire fine. It grew fast and furiously, and maybe it'll hit a cap, but it still has tricks up its sleeve, that's fine.
 
Could you expand on those other cases? I'm (mostly) familiar with Horstmann, obviously, but the others are new.
Page 124 of Tome of Corruption says the following:

"However, Magnus was arguably the last strong Emperor for nearly two hundred years, and through the ineptness or ignorance of his successors, the Templars gradually slipped back to their old ways. Within a generation, the Order of Sigmar was burning and killing anyone it wished without regard to the law, and slipped from the emperor's control again. This continued until Volkmar von Hindenstern was selected to replace Grand Theogonist Yorri XV. Through the efforts of purer members of the Templar order, corruption within the Witch Hunter organisation was revealed to Volkmar the Grim, who immediately took control over the unruly and violent faction. Some whisper that the Lord Protector's post had been compromised by a hidden Cult that was responsible for the widespread slaughter that had gripped the Empire for years. Whatever the truth, the Grand Theogonist dissolved the Lord Protector position and created three posts, titled General of the South, General of the North, and General of the East. These Witch Hunter Generals controlled their territories with an iron grip, dispatching Witch Hunters under their control to the dimmest reaches of the Empire."

Volkmar ascended to power and disbanded the Lord Protector position, with rumors claiming that corruption was the reason for doing so. Page 128 of Tome of Corruption says this about the Knights Panther:

"Over the centuries, the Knights Panther proved themselves over and over as noble warriors dedicated to the preservation of the Empire and its ideals. Of course, with such power came great wealth and prestige, facets the Knights Panther found very much to their liking. As politics moved to the forefront with this order, corruption followed, opening it to infiltration by Chaos cultists. When their corruption was uncovered by a sect of Witch Hunters, the Knights Panther were cast into shame and suspicion, something they contend with still."

Maximilian Von Konigswald, Elector Count of Ostland was killed in 2501 IC and replaced by a Tzeentch cultist who assumed his guise. He then attempted to mess with the Electoral process in 2502 IC but was found out and executed by Karl Franz and replaced by Valmir Von Raukov. This all happens in a short story detailing the events of Karl Franz' election, but I think it's not the only source.

Agnete Krebs and the Magistrate of Nuln are what they say on the tin. The Magistrate was a pawn of Thanquol the Grey Seer and was discovered by Gotrek and Felix I think, and Agnete Krebs is from Forges of Nuln and is just chilling. Not really found out or anything. She's a nice lady overall, very pleasant and well learned. She actually turned to Slaanesh to slake her thirst for knowledge and learning, because she never had enough, she always wanted to know more.
 
I could see peasant rebellions in Brettonia being more successful that they claim they are.
But if they succeed then a damsel shows up going. "Clearly *insert leader of the rebels here* was secretly the rightful heir, exhiled as a baby by his ruthless evil relative and given to a peasant family to raise."

So the rebel leader was actually a noble all along and all their issues were caused by the evil noble who was actually an ambitious traitor.

Follow that by putting the rebel leader in place as the new lord, which gives him legitimacy in the eyes of the local peasants and fixes the problem in that area for a while.

So a successful peasant rebellion was never actually a peasant rebellion in the first place.
 
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Well, the obvious way to patch that hole is to have Bretonnia *not* be static for centuries. Just because Bretonnia *looks* static to an outside observer doesn't mean that it actually was.

For example, all of these polite fictions to help Bretonnia function might have been slowly accepted over centuries, not baked into the system from the start.
Problem is, plenty of these polite fictions are actually required for it to function, not just to thrive. I guess they could have started as occasional lies and become more and more widespread and tacitly accepted in a pace roughly equivalent to the advances of the Empire, but that still seems off. I guess I have to give it some more thought.
Launching repeated Errantry Wars to purge the world of greenskins and other threats. The Bretonnians don't seem to indulge much in conquest of other Old World realms, they seem to prefer to invest their surplus manpower and military strength, when they have it, in going out and fighting the enemies of mankind rather than other human nations in the Old World. This applies to Knights Errant going on campaign as armies in the Border Princes and Badlands and Questing Knights going hero-ing all over the world.

They also fought in the Crusades against Araby and then major war and defeated the skaven when the latter tried to repeat the plague + invasion combo they broke the Empire with, and had internal conflict with the undead of Mousillon.

The answer may be that the Bretonnians were doing a lot of the heavy lifting in defending the Old World, particularly maintaining the Border Princes as a buffer against greenskins heading north.
That and their honorable chivalry explains why they didn't outright conquer any Imperial domains, but not why they didn't play a much larger role in Imperial politics. And even then this only works if we presuppose that that Earl who wants to conquer Marienburg is a significant outlier.

The Empire has for centuries been a hotbed of exactly the type of issues that the more far flung Errantry Wars have been targeted at. Bretonnia should at least have been interested in obtaining at will free passage and supplies for their troops while passing through.

Additionally, knights both questing a d generally zealous should occasionally be interested in "correcting" what they consider evil and corrupt behavior from nobles right across the border.

Another thing ignored here is that even if the Bretonnian nobility was largely too guileless and uninterested to on their own exert political pressure through hard power, any one of the various 1/3 Emperors (or really any savvy Imperial noble in need of some awesome knights) would have quite an interest in getting them involved on their side, one way or another.

Another interest that Bretonnian nobility has that clashes with the Empire is the prevention of mass migrations of their peasantry to hopefully better governed lands (and occasionally vice versa I guess). And the prevention of radical (for Bretonnia) ideas being freely spread across the border, sometimes by killing them in their right across the border cradle if necessary.

Finally there's always Tzeentch, for whom messing with borders should be like catnip on multiple levels. A cult that messes with one side of the border while being based on the other side is already in an interestingly advantageous position and the Change that something like that could cause in the area is also quite large. National borders that haven't changed in centuries must look like ugly pockmarks to Tzeentch.
Well, there was a Skaven invasion (they lead with a disease called the Red Pox instead of the Black Plague they used with the Empire) followed shortly thereafter by an inter-ducal conflict after the Duke of Mousillon, Merovech maybe-a-vampire-maybe-not killed the king of Bretonnia and started a conflict there. The Red Duke of Aquitaine (who is definitely a vampire) rises a couple times and causes trouble. There was the Chaos invasion in ~2000 IC that assaulted Couronne before Repanse stopped it. Around the time of the Great War Against Chaos was the False Grail Affair, where the Duke of Mousillon, Maldred, claimed a fake grail as the real thing and caused another inter-ducal war.

(Given Merovech and Maldred and later Mallobaude, if the guy who's running Mousillon has a name that starts with an m, there's going to be conflict quickly)
Does all that manage to pretty much cover the Age of Three Emperors timeline wise?
 
Does all that manage to pretty much cover the Age of Three Emperors timeline wise?
Eh, the Red Pox was 1813, so about 3-5 hundred years into the Ao3E. I was mostly just listing major events in the timeline.

Big things prior to that were the crusades, and I think the old Marienburg 1e book says that Bretonnia did try to take over in 1597 before getting pushed out?
 
Eh, the Red Pox was 1813, so about 3-5 hundred years into the Ao3E. I was mostly just listing major events in the timeline.

Big things prior to that were the crusades, and I think the old Marienburg 1e book says that Bretonnia did try to take over in 1597 before getting pushed out?
Page 21 of Heirs of Sigmar 2E says this:

"1550: War erupts between Middenheim and Talabheim, Middenland becomes a separate province. Marienburg is seized by the Bretonnian army under the Duke de L'Anguille. The five-year occupation ends when an army under the Grand Duke of Middenland approaches the city."
 
Bretonnia and the Empire aren't separated by a line on a map, they're separated by a mountain range a hundred miles wide. There's exactly one pass that an army can pass through and it is extremely fortified, with Helmgart on one end and Castle Montfort on the other. When Marienburg was part of the Empire that was a slightly more accessible border, and Bretonnia did try to annex Marienburg at least once and were eventually repelled. Turns out horses don't do super great in swamps.
 
The Lichemaster
The Lichemaster:

The midnight chill was always powerful high in the Grey Mountains. It swiftly flowed through the crevices and valleys of the mountainous terrain, and chilled all that called it home to the bone. Many of those creatures would be lying asleep in their caves and coves throughout the mountainside. It would be a harsh environment for the hardiest of humans, and it would be doubly so for such a fragile old man such as Heinrich.

Heinrich wandered the rocky peaks of the Grey Mountains for years now. While the chill air penetrated deep, even past his wonderful cloak, it was nothing compared to the agony he had to live with every day. The sharp, jagged shards in his veins and nerves, poking at him with every breath and movement. A constant reminder of what he'd lost. He was cursed to wander the lands,seeing the Winds flow around him without ever being able to touch them. They were always out of reach, always just a hair's breadth away from his grasp before he succumbed to pain.

Pain. That was what life was. Pain. Endless, unending pain. His body ached, yet he kept moving, because he knew that if he stopped, he would never be able to move again. One foot in front of the other, that was all that mattered. He had made a promise to himself, and he wouldn't betray his past self, not while he still drew breath. Even beyond that, if he had anything to say about it.

Heinrich had felt the call. It was hard to miss, the voice of the whispers on the Winds. He had always ignored it back then, when he was at the top of the world. Back when he thought he was invincible. He thought he was mighty, powerful, that nothing could bring him down. Why settle for those voices when he could make his own? Now, Heinrich could only look back and scoff at his foolishness. He was naive, and he wouldn't be making that same mistake again.

It took a while to reach this place, especially undetected. But he had his cloak to thank there. A powerful artifact he crafted in his younger years, allowing him the power to briefly transition between planes. It helped him ward off the winter chill and escape the notice of the Dwarf Rangers that patrolled these mountain passes, for his destination was close to their home. They knew not its true purpose, but that didn't mean they would leave part of their region unguarded.

Heinrich took a shaky breath as he came across the entrance of the barrow. His cloak had helped him survive the winter chill, but it was almost a blizzard out there. His cloak didn't require him to bend the winds to his will, but it was weaker without his power behind it. He took a deep breath as he mastered his shaking limbs. He couldn't help but look down at his hands, wrinkled, sallow and stretched thin across his bones as they were. What little was left uncovered by his robes was covered in scars. One for every Necromancer who attempted to kill him, jealous of his power.

'Not much longer'

Heinrich Kemmler stepped into the Mound of Krell.
----------
What happened next was impossible to describe. Heinrich had long lost the ability to detect the Winds as well as he used to. All he knew was that the instant he stepped into the Mound, his world turned upside down.

Everything went dark. Then he was flung into a world of pain as he was wracked with every injury he had ever suffered in his life. Bright flashes and images cycled through his mind, each second forcing a new thought, concept, idea, or memory that he had contemplated in his life. He could feel conflicting sensations, smells, tastes, and sounds brushing past him, conflicted with the images flashing across his thoughts. He felt nauseous, sick and discombobulated, past any experience he ever had.

It was then that Heinrich knew. The Dark Gods were testing him. They wanted to see if he was worthy. What they were forcing him to experience would drive any normal man insane, perhaps even kill them.

[Eye of the Gods: 72+30 (Lichemaster)=102]

He would not give in. Heinrich did not come this far to fall now. He sought immortality, and he would not let such a paltry challenge end him.

Ever since the Battle of Ten Thousand Skulls, Heinrich Kemmler was incapable of casting spells. It felt as if a thousand glass shards were pressing against him at all times, and they would only dig deeper the harder he drew on the Winds. His soul could barely reach out to cast a simple incantation before his very essence would start bleeding. That didn't mean he was going to sit down and accept such an ignoble defeat at the hands of mere visions!

Heinrich closed his eyes, which did nothing to phase away the images and sensations, but was a helpful mnemonic to help him concentrate. He was used to distraction, albeit not quite at this level. Nonetheless, he centered himself, and he summoned as much energy as he possibly could.

It was painful. Far more painful than it should have been, which he supposed was the result of the mad dog like growling he could feel at the edge of his hearing. Heinrich put that out of his mind, and sifted through the other voices. The sibilant whisper of a snake like being, the amused cawing of a bird like creature, and the slimy coughs of a slug like creature. They were all watching him, three with amusement and one with rage.

Heinrich took a step forward, and broke the shackles holding him down.

He opened his eyes, and came face to face with the upright corpse of a large, armored warrior, sitting down on a stone throne.

What surprised Heinrich most of all, however, was the sudden surge of power that flooded into him the instant he opened his eyes. What happened next was not a conversation. Heinrich didn't know if he could ever hold a conversation with Them. It was Ideas, Concepts, Feelings. They gave him an offer.

RAGE! Prove yourself!

Interest. Continue to Innovate.

Disgruntlement. Don't be boring.

Contentment. Just be yourself.

Go North. Join Us. Be One with the Four.


Heinrich had no idea how he could understand them, but he knew what the details of the offer were, despite the concepts they were sending being relatively easy to understand. The Dark Gods were holding a contest, a championship, in the north. Those who proved themselves would earn their favor. If he accepted their offer, they would return his powers and end his suffering, but he would have to pledge himself to them forevermore.

'Was it even a choice?'

The whole "conversation" took place within the course of a few seconds. Heinrich stood up, as dark energies that hadn't touched his flesh in years came back to him. The feelings of elation and satisfaction that came to him almost felt alien, foreign. Heinrich looked at his hands in wonderment, as Dhar easily formed a perfect ball a few inches from his palm. He couldn't help himself.

He laughed. It wasn't the laugh of a madman, but it was certainly hysterical. The laugh of a man who had nothing more to lose, who had taken a gamble, and succeeded. The laugh of a man who had thought he lost everything, only for it to come back to him.

It took him a while, but Heinrich eventually composed himself. Clearing his throat and looking left and right to make sure that nobody saw his outburst, he glanced back to the warrior sitting down on the throne. Krell the Wight King.

A grin came over the Necromancer's face as he considered the preparations he would have to take to face off against prospective Everchosen. Blood was pumping into his veins for the first time in forever, and he finally felt alive again.

"You will do. You will do quite nicely" Heinrich Kemmler mused with a chuckle as he raised his hand to bring Krell back to unlife.

AN: The muse suddenly hit me and I decided to write something. I actually rolled for Heinrich there, and would have gone with whatever result popped up. Basically an experiment to get me used to writing. I hope you guys enjoy.
 
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