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- She/Her
I can appreciate enjoying that sort of ambiguousness some of the time, for sure, and enjoy playing with it myself. When I ran a WFRPG campaign in Marienburg (and to a lesser extent in the dumb quest I should be working on right now) I got a lot of mileage out of the fact that different versions of the lore have the Wasteland as sometimes a victim of Imperial aggression conquered violently almost a millenia after Sigmar's reign that merely asserted it's historically righteous independence, but other times as having been descended from a wholly different tribe which joined Sigmar willingly, only to stab their ancient allies in the back in a selfish bid for power. Using those two versions of the canon as differing national myths felt pretty interesting.The inconsistency can be seen as a weakness, and I can see how it would manifest as one for a lot of people, but these are inconsistencies that are very much present in a lot of historical sources and need to be parsed and examined in that light to get any meaningful truth out of them. That the Warhammer setting has managed to unintentionally replicate the unreliability of historical sources with the layering of canons is a big part of the enjoyment I get out of the setting. Though I certainly understand why not everyone would be willing and/or able to approach it from a detached historiographical perspective.
I generally prefer settings that do that intentionally, though, like TES. For every instance of it being cool in Warhammer, there's at least one where it comes across as the writers advancing something pretty dubious. The biggest example is probably the way mutants are treated in the setting. Very early on, there was more ambiguity about how evil and omnipresent Chaos really was at its core, and how much "corruption" was just puritanical moral panic within the Empire. And this was in the context of the early setting being mostly about counter-cultural conflict. So mutants standing in for punks/LGBT people/communists was fine.
However, when Chaos was made a more straightforward evil, they failed to fully excise the coding for mutants in Imperial society. As a result some parts of the setting, presented as facts rather than matters of opinion, come across as deeply authoritarian. There's a ton of WFRPG content that amounts to "this faction/person with progressive beliefs is actually unwittingly/willingly a chaos worshiper, and must be killed!" ...without it being written as satire, because that is the logic the setting leads you to. Which I think, as much as I love a lot of the creativity in those books, is a little chilling.
There's a really fascinating piece on an old-ish Warhammer blog that does a dive into the Pygmies from a perspective of racial politics - I'd absolutely recommend reading it if you haven't and want to learn a little more about how they were handled, for good and ill.The exception to all of the above waffling is, yeah, the Pygmies. There is a very faint defence that could be made that what little canon there was about them drew from actual Black British culture and surprisingly deep cuts into Reggae instead of being entirely made of worst kind of caricatures, but honestly the best thing that can be said about all that is they stopped doing it in the 80s.
I think what really gets to me with the Pygmies is actually that you're not quite correct - as it talks about, GW made a couple attempts to go back to and "redeem" them as a setting element. Even right up until the 2000s, there were vague plans to reinvent them as a race of jungle halflings in post-satire Warhammer. GW is always looking for ways to "fix" their goofs, without ever outright admitting something doesn't fit anymore, or that it was a mistake and should be apologized for, and cutting the cancer outright to avoid the unfortunate implications they've created.
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