Voted best in category in the Users' Choice awards.
Last you heard, Asarnil and Deathfang were helping Kislev see off an invasion of Ogrish invaders called 'Yhetees', but that was a number of years ago. Normally that would make it difficult to track a mercenary down, but this is one mercenary that does not travel unnoticed. You don't have to poke your nose into too many Kislev taverns to find a group of drinking Kossars, who are only too happy to tell stories of their draconic ally, including when they parted ways. That takes you to Ostland, where Asarnil picked up even more pay from the Grand Prince in exchange for stamping out the scattered Yhetee stragglers, and also a worrying Beastherd that was in the area. From there they travelled further west to Nordland, where thankfully he was not hired to get involved in the whole Laurelorn business, but instead kept travelling west... which gives you a sinking feeling in your gut.
This is impressive work on Boney's part to thread disconnected plot threads in a way that makes sense. Notice that Mathilde mentions that there was a "worrying beastherd" in the area that Asarnil stomped while he was in Ostland clearing out Yhetee stragglers. I believe this Beastherd were in fact the remnants of the destroyed beastherd from the combined efforts of Laurelorn's Eonir and Boris' army, they were forced into the Forest of Shadows and took refuge there to rebuild and recover from their losses, and Asarnil came in to destroy them like a wrecking ball.

He proceeded not to get involved in the Eonir dispute for obvious reasons. Nordlanders wouldn't trust an elf to deal with other elves in case he held some loyalty to his "comrades", and Asarnil would not want to get involved with his wayward cousins and their political troubles since he doesn't have much kinship with them.

Really glad we pushed him out of Marienburg. It could have been a disaster if he was convinced to join them. Although it would have probably put some tension in their relations with Ulthuan to have hired an Exiled Prince.
 
Speaking of Ubersreik, I think it's funny that Mathilde's actions cleared out the Skaven in that place much earlier than in "Canon". I think Franz Lohner is old enough that he might have been involved in the elimination if he was working in Ubersreik at the time. Assuming Boney takes stuff from Vermintide, but I found that I quite like the Game's characters. They're very likable.

I like that the central party has a Witch Hunter and a Wizard and the dynamic is played accurately to the source material instead of the memes, and Saltzpyre is after Sienna not just because she's a Wizard or even because she's a mercenary Wizard, but because she's left a lot of collateral damage in her wake - and even then he's just trying to get her to stand trial instead of outright seeking her execution.

My understanding from past mentions is that they do look like a fertility cult... from the inside. I think it was mentioned in the context of "Will Panoramia be ok with a dragon trouple".

In attitudes yes, but in aesthetic not so much. An underground fertility cult would tend to be rather aesthetically forthright about what they're about, whereas more mainstream groups like the Cults of Taal and Rhya hint at things with antlers or sheafs of wheat. It seems likely the Druids would have had to give themselves a makeover when Teclis brought them into polite society, which might be why their College has extremely high walls.
 
Belegar sent his Loremaster north with the Dum Expedition, and they all inexplicably and bafflingly reconnected TWO MORE lost Karaks to the network. Coincidence...? (honestly, this one being yet another coincidence sounds insane).
And THEN this 'former' Loremaster (who still maintains a lavish abode and great influence in his Karak!) heads off to run a collaboration with... Elgi. On... Waystones.
Which Belegar is sponsoring. Coincidence?

And her first recruit? A Karak Azul Runesmith. Didn't even come to the High King! What do they know?
 
And THEN this 'former' Loremaster (who still maintains a lavish abode and great influence in his Karak!) heads off to run a collaboration with... Elgi. On... Waystones.
Which Belegar is sponsoring. Coincidence?

And her first recruit? A Karak Azul Runesmith. Didn't even come to the High King! What do they know?
Being fair, Mathilde is still A Loremaster, even if she isn't THE Loremaster:
Loremaster: Though no longer the Loremaster of Karak Eight Peaks, your current task means you are still a Loremaster of Karak Eight Peaks.
I hope Khazalid has some sort of distinction between the Loremaster of the hold and a loremaster of the hold, otherwise this stuff gets confusing quick.
 
And THEN this 'former' Loremaster (who still maintains a lavish abode and great influence in his Karak!) heads off to run a collaboration with... Elgi. On... Waystones.
Which Belegar is sponsoring. Coincidence?

And her first recruit? A Karak Azul Runesmith. Didn't even come to the High King! What do they know?

The funny part is that the real 'ancient dawi secrets' are 'get a wizard with some bargain basement elf lore' since they can see magic. Thorgrim looking at this from the perspective of 'it must be Ye Old Secrets' would be both in character and sort of tragic since the answer in the case of Vlag (the only one where we actually did something) was not something old, but something new, collaboration with human wizards.
 
Windsight, in fairness, is probably the subject of some Ye Olde very ancient Elven lore.
Being fair, Mathilde is still A Loremaster, even if she isn't THE Loremaster:
Yeah, I'm aware of the distinction.
I meant more in the sense of Thorgrim thinking "yeah, sure, you let that (Dawi-Souled!) Loremaster who you say recovered your Hold and who awakens Hold Waystones left and right go, to employ your Random Clan Angrund Elder Great Uncle. Pull the other braid."
 
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I hope Khazalid has some sort of distinction between the Loremaster of the hold and a loremaster of the hold, otherwise this stuff gets confusing quick.

It makes a lot more sense in Khazalid. There's an entire spectrum of words used to reflect standing and relative status that all get translated into 'Loremaster'.

Let's conjugate 'ok':

Ok - cunning or skilfull
Okri - Craftsman
Okrak - the craft itself
Okrul - craftsmanship
Okral - Group of craftsman, Guild (informal)
Okralaz - Guild (formal, usually only applied to respected Dwarven Guilds)
Okrali - Guild member in good standing
Okrit - Apprentice
Okreni - Journeyman
Okrari - Master ('Okri' is often used instead, 'Okrari' is only needed when specifically referring to the rank)
Dalokri - Grandmaster (informal)
Dalokruli - Grandmaster (formal)
Dalokrali - Grandmaster in good standing with a guild
Dalokraki - Grandmaster of exceptional skill
Dalokralaki - Foremost Grandmaster in a specific guild
Dalokralazi - Leader of a specific guild
Dalokraz - something very well-made
Dalokrulaz - something made by a Grandmaster
Dalokrulakaz - greatest pinnacle of a particular craft in the current era
Dalokralakaz - most impressive work created by a specific guild in the current era
Dalokrulakaz-ha - greatest pinnacle of a particular craft era, usually reserved for the works of the Ancestor Gods
Dalokrulakazi-ha - greatest ever craftsman of their type, usually reserved for the Ancestor Gods.

Words to specify the specific craft go before the 'ok'. Eg: Grungokri = miner, wutokri = carpenter, zhufokri = Wizard, mhornzhufokri = Grey Wizard.

Dalmhornzhufokralaki = Foremost Grey Wizard Lord of their Guild, applied to Mathilde due to a lack of understanding of the internal structure of the Colleges and how the K8P Wizards fit into them.
 
"Ho, Dalmhornzhufokralaki!"
"...Well, if you insist."
Khazalid doesn't have established labels for Wizards - not complimentary ones, anyway - so you find yourself referred to as everything from the relatively brief Dalokri to the intimidating mouthful Dalmhornzhufokralaki, which isn't precisely correct but you take the compliment in the spirit that was intended.
 
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Isn't that technically correct now? Mathilde made a branch of the College in K8P, which would count as its own "Guild", so being the "Foremost Grandmaster in the K8P Wizard's Guild" would technically be accurate.
 
It's not a Mhorzhuf guild, though. Regular Zhuf, but also for working with people from different Guilds?(!!)
Undoubtedly some different compound of concepts and modifiers is required.
 
Isn't that technically correct now? Mathilde made a branch of the College in K8P, which would count as its own "Guild", so being the "Foremost Grandmaster in the K8P Wizard's Guild" would technically be accurate.

Branches are still subordinate to the central Wizarding authority, so examining that question would mean opening a very large can of worms labelled 'are all Guilds completely separate organizations who only owe fealty to the King of the Karak they are located within, or are they still technically subordinate to a single central Guild, usually thought of being as embodied by the Karaz-a-Karak Guild'. It's a can that's been untouched since the Time of Woes because the time lag in any communication meant that there was no way to enforce any theoretical authority, but this modern era of gyrocopter communication means the question is starting to arise again.
 
It's funny how the statements we make can seem so definitive at the time, the implied future so very implausible as to be laughable. :V
To go more into Kragg the Grim: this is the guy that centuries-old Runepriests have given up trying to get information out of. The chances of you getting anything out of him are absolutely zero unless you grow a beard and single-handedly save a Dwarfhold from certain destruction.

And it has to be one of the major ones, not any of the Grey Mountain holds or anything.
Mind you, we're still working on the beard. Do braids count? ;)
 
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That assumes we hide our relationship, which we don't.

And it's not like we were the only one involved in the thing, so beard status does not really matter.
 
That seems...incredibly young, for a senior dwarf. Don't dwarfs live over 1k years, assuming violence or sickness doesn't kill them first?

No, most die before 200.

Spoiler: Dwarven Life Stages

Youth / Garazi: What is considered to be the first day of a Dwarf's life is not necessarily when they are born, but when they are given their name during a set of ceremonies at a Temple of Grungni with their male relatives, and at a Temple of Valaya with their female relatives. Over their childhood, they will be taught Dwarven law, tradition, and history, the basics of combat, mining, and metalworking, and the basics of their Clan's speciality. They will also spend a minimum of two years working in the mines of their Hold. For those that do not live within a Karak, they may travel to one to undergo the proper ceremonies, or they may be visited by the proper Priests.

Newbeard / Gnutrommi: At the age of thirty, a Dwarf makes a ceremonial sacrifice to the Ancestors, usually an apprentice-piece of the Guild they wish to join. They are gifted with their first set of tools by their Clan and are afforded the right to wear their Clan's insignia. This is typically the age when a Clan will start debating and negotiating a marriage on behalf of Dwarf women, though they retain veto rights throughout the process.

Journeymen / Strollenokri: Typically (but not always) between the ages of 40 to 60, an Apprentice deemed ready is released to prove themselves. This is equivalent to the 'Journeying' of human crafters, but in modern times it's common for Dwarves to remain in the same Hold rather than travelling elsewhere. They work without supervision or correction until they consider themselves ready to present their Guild with a Masterpiece, and said Masterpiece is accepted by the Guild. Some Dwarves stall at this stage for life, or decide to start again as Apprentices in a new field.

Fullbeard / Altrommi: At the age of 70, a Dwarf that has also attained the rank of Master in their Guild is considered ready to take on Apprentices of their own. This is the most common age for Dwarven men to get married, though the majority never do.

Longbeard / Langktrommi: At the age of 120, Dwarves are considered to have neared the peak of their ability, and those that have suitable skill begin to be considered for the rank of Grandmaster. Most Dwarves stop taking on new Apprentices at this point to dedicate themselves entirely to their craft without distractions.

Elder / Aldtrommi: At the age 150, Dwarves join the Elder Council of their Clan, a position they retain for the remainder of their life. Depending on the Clan the Council might directly lead them, or might only advise those who do. They also become involved in adjudicating disputes, resolving Grudges, and advising young Dwarves who come to them for wisdom. This is also the age when many Dwarves will die of old age, which is something Dwarves can sense some time in advance, giving them the chance to prepare their tomb, distribute their possessions, and spend their last days with their friends and family.

Greatbeard / Gormtrommi: Few Dwarves reach the age of 200. Those that do are held in high esteem and often become leaders of their Clan or Guild.

Living Ancestor / Karugromthi: Those very rare Dwarves that reach the age of 400 are accorded the status of Living Ancestors. They typically have a driving motivation, either a thirst for knowledge, an ambition to fully master their craft, an unfinished task, or an unresolved Grudge that requires avenging, and will usually dedicate their entire life to this, however long it might take.
 
That seems...incredibly young, for a senior dwarf. Don't dwarfs live over 1k years, assuming violence or sickness doesn't kill them first?
200 is pretty standard.
400 is OLD, like venerated as living ancestor old.
1000 is nuts and incredibly few acchieve that.
Generally dwarves live as long as they are too angry and/or obsessed to die of old age (and nothing kills them)
But most people just do not have that singular obsession.

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Eshin'd
 
I hear the Elf lifespan is supposedly 1k years (although few ever reach it), which seems odd to me considering how much shorter lived Dwarfs seem to be in comparison. Are Elf spans shorter than I've been led to believe, or have Dwarves gotten shorter lifespans with time? It's hard to believe Elves would have gotten along so well with the Dwarves during the Golden Age if they died so fast compared to them.
 
200 is pretty standard.
400 is OLD, like venerated as living ancestor old.
1000 is nuts and incredibly few acchieve that.
Generally dwarves live as long as they are too angry and/or obsessed to die of old age (and nothing kills them)
But most people just do not have that singular obsession.

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Eshin'd
And then there's Kragg.
 
I suspect dwarves had longer lifespans during golden age.
I also suspect elf lifespans are also very variable, even if not to the extent of the dwarves.
 
How many living ancestors are there? Dozens? Hundreds? And how long do they typically last for? (well, as much as an untypical group can be typical). I know Kragg is an extreme outlier at 1500 years.
 
This might be a little stupid, but if Dawi women marry around 30/40 and Dawi men marry around 70, are there piles of Dawi widows around who simply outlived their husbands by decades?
 
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