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We haven't even finished the first turn; it's a little premature to say that the Eonir have abandoned us to work independently. I'm kind of suspecting that they'll be our external social action this turn (in which case I am extra glad we picked up Eonir Diplomacy from the immersion actions, because what skills we have is narratively consequential, along with our now-higher raw score).
I mean so far we have not done anything but buy furniture. I do not think we have much a leg to stand on regarding our great toil for the project. :V
Well, we also put Max on "scour the libraries" and are heading off to secure dwarf cooperation; I don't think we're embarrassing ourselves.
 
The secret is nobody ever knew anything. There are no waystones and there never were.
I'm fairly sure that at the root of it all is the fact that waystones started as a convenient excuse for Tzeentch to explain to the rest of the four how some of his most favored demons were defeated long ago, covering up for the truth that the defeat was the result of a dozen plans converging together in detrimental fashion.
 
I mean, we are the Project Leader for the Waystone Project, so it makes sense that the Queen isn't giving us marching orders? She's busy anyway, and there's no point in micromanagement. The Eonir won the bid for having us host the project in Laurelorn. It's under their authority, but they haven't pushed us aside to take the reins.

Edit: What I mean is, they aren't coming to the table unless ordered, convinced, or compensated to do so. Which most likely requires us to try to recruit them.
 
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We haven't even finished the first turn; it's a little premature to say that the Eonir have abandoned us to work independently. I'm kind of suspecting that they'll be our external social action this turn (in which case I am extra glad we picked up Eonir Diplomacy from the immersion actions, because what skills we have is narratively consequential, along with our now-higher raw score).
That won't be our external social action. The purpose of the social actions - including external - is simply so that Mathilde has a social life, because otherwise we'd zoom through years of Mathilde's life with comparatively paltry amounts of characterisation, interaction, and relationship-building. Social actions will never be work - that'd defeat the very purpose of them.

We may end up getting approached by the Eonir about the project, but it won't take up the external social action. When the Heavens wizard approached us about the Dum expedition, it didn't take the external social action for that turn.
 
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That won't be our external social action. The purpose of the social actions - including external - is simply so that Mathilde has a social life, because otherwise we'd zoom through years of Mathilde's life with comparatively paltry amounts of characterisation, interaction, and relationship-building. Social actions will never be work - that'd defeat the very purpose of them.

We may end up getting approached by the Eonir about the project, but it won't take up the external social action. When the Heavens wizard approached us about the Dum expedition, it didn't take the external social action for that turn.

There's only one person in this thread who should be speaking with this much authority and confidence about what will and will not count as a social action, and that person is me.
 
There's only one person in this thread who should be speaking with this much authority and confidence about what will and will not count as a social action, and that person is me.
I believed I was simply explaining how one of the mechanics worked, that it was as fine as explaining to someone that doing an action like studying an artefact or learning a skill requires AP. My understanding was you only needed to be the GM to make rules, not repeat them. I believed I was repeating rules based on posts like this and this, which I had interpreted as explaining that social actions were exclusively for hanging out with friends.
 
I believed I was simply explaining how one of the mechanics worked, that it was as fine as explaining to someone that doing an action like studying an artefact or learning a skill requires AP. My understanding was you only needed to be the GM to make rules, not repeat them. I believed I was repeating rules based on posts like this and this, which I had interpreted as explaining that social actions were exclusively for hanging out with friends.

And now if I do decide to dedicate the social action wildcard to fleshing out Eonir culture and society by unveiling some part of their contribution to the project at greater length than I otherwise would, you've framed it in such a way that in doing so I'd 'defeat the very purpose of them'.

These are not rules. They are frameworks that I will use or discard as I see fit, and I share them with the thread as a courtesy, not to restrict myself. By describing them as rules you are introducing the idea that there are actions I could take that would break those rules, and I really don't like that imposition.
 
And now if I do decide to dedicate the social action wildcard to fleshing out Eonir culture and society by unveiling some part of their contribution to the project at greater length than I otherwise would, you've framed it in such a way that in doing so I'd 'defeat the very purpose of them'.

These are not rules. They are frameworks that I will use or discard as I see fit, and I share them with the thread as a courtesy, not to restrict myself. By describing them as rules you are introducing the idea that there are actions I could take that would break those rules, and I really don't like that imposition.
That's kinda how I was seeing it, but from a different angle. The normal framework is action/report/social, but as I pointed out with the Heavens wizard, you can and do work outside that framework as is optimal. I was incorrect in how you were planning to break from the usual by carelessly considering the Heavens wizard thing too strongly, and by failing to consider you'd do something else instead.
 
That won't be our external social action. The purpose of the social actions - including external - is simply so that Mathilde has a social life, because otherwise we'd zoom through years of Mathilde's life with comparatively paltry amounts of characterisation, interaction, and relationship-building. Social actions will never be work - that'd defeat the very purpose of them.

We may end up getting approached by the Eonir about the project, but it won't take up the external social action. When the Heavens wizard approached us about the Dum expedition, it didn't take the external social action for that turn.
The talk with Von Bitternach wasn't exactly a light-hearted social affair.
 
I think the only hard guide you've set is no mechanical consequence from social actions? Narrative impacts are totally on the cards.

Even that depends on your definition of mechanical. Us being Madred's godmother was the reason we were offered the position at court, so if we had taken it that social action would have had defining mechanical impact for the remainder of the quest. There are no hard and fast rules only general patterns.
 
Even that depends on your definition of mechanical. Us being Madred's godmother was the reason we were offered the position at court, so if we had taken it that social action would have had defining mechanical impact for the remainder of the quest. There are no hard and fast rules only general patterns.
Johann searing his eyeballs felt mechanically consequential (more-so narratively, of course).
 
That's kinda how I was seeing it, but from a different angle. The normal framework is action/report/social, but as I pointed out with the Heavens wizard, you can and do work outside that framework as is optimal. I was incorrect in how you were planning to break from the usual by carelessly considering the Heavens wizard thing too strongly, and by failing to consider you'd do something else instead.

I can see how you'd reach that impression. In the future, even a mild disclaimer like 'I think' or 'it seems like' would make it much harder to inadvertently box someone in with expectations.
 
Johann searing his eyeballs felt mechanically consequential (more-so narratively, of course).
Yes, but that was on the list of things that was going to happen regardless of whether we were there to see it or not. If I'm remembering right Boney spent a lot of time explaining there wasn't really anything we could do to help him with the gilding. Spending the social action on it had no mechanical impact.
 
Well yeah. Although my campaign for a romantic relationship with Johan didn't work out between all the adventures and social actions we've done with him we are each others best and closest friends at this point. With only Belebro, Max, Pan and the ducklings even coming close. That would still be true even if we hadn't been there for him in one of his lowest moments and helped him climb out if it (though that does make the relationship stronger yes).
 
It's easy to forget Johann is still blind, he's gotten so good at compensating with magesight.

which is rather vindicated by his blooming grasp of the vocabulary without ever picking up a book on the subject for longer than required to look up a word or two.

Last I recall he needed special metal-infused inks to do that, though it's possible he's gotten good enough to be able to trace letters written in more commonly used inks. A quick google suggests that iron gall ink, made with (as the name suggests) iron sulphate among other ingredients, was very common in the time period that WHF generally mimics.
 
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