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Ah. I was wondering why Arburg's name was causing a part of my brain to niggle at me for a while.

Arburg, the Lady Magister who recently challenged Dragomas, is the canonical Jade Matriarch before the current one, Tochta Grunfield. She died during the Storm of Chaos back when it was canon.
 
Getting runelore is really quite simple: Since we're already a dwarf, we just need to show descent from Thungni. Which means we need to go visit him in the warp/gilded realm and have him draw up some adoption papers. Problem solved.
 
So, I've been thinking about Waystones.

Let's start by breaking down what, exactly, they're doing. They are:
  1. Drawing in magic of all kinds across a wide area.
  2. Directing that magic down into a larger leyline network.
  3. Having those leylines lead to the Vortex.
  4. Doing all of the above whilst keeping the Winds from curdling into Dhar, and possibly breaking up Dhar into those Winds.
For step 1, I don't know how this can be accomplished. We can make it somewhat attractive to ambient Winds, and we know that modern Runesmiths can repel the Winds, but if they could attract them they'd have an easier time recharging their Anvils of Doom. It's possible that looking at Arcane Fulcrums might give us some inspiration, but those are probably almost as hard to investigate as the Waystones themselves. We might be able to get away with a huge number of Runes that only repel magic in a specific direction, all pointing towards the Waystone?

We've actually seen a proof of concept of Step 2, in those neat plants the Eonir have. Hopefully understanding those can help bridge the gap to doing so on a Waystone's scale. In the worst case scenario of the precious metals being an absolute requirement, maybe we can just hide them under enough solid rock?

I suspect that step 3 will be beyond us - we're better off trying to tie any new Waystones into the existing leylines than attempting to construct any new ones. On the other hand, this will likely be a requirement if we want to actually make use of these energies for anything new, because otherwise we won't be able to access them. We might be able to skip this step for reactivating pre-existing artifices though, like those ancient megaprojects that Thorgrim was ruminating on.

Step 4 is going to be very diffficult, given that no one seems to know how to turn Dhar back into its constituent Winds. I suspect we're going to have to hope that if we can get Dhar into the leylines, that the next "real" Waystone can untangle it.
 
Getting runelore is really quite simple: Since we're already a dwarf, we just need to show descent from Thungni. Which means we need to go visit him in the warp/gilded realm and have him draw up some adoption papers. Problem solved.
You know, I wanna say that's not how it works... but wasn't Gazul adopted? And he did some Rune stuff himself. It's a shame we didn't go for that Ancestor Gods worship when we could have.

Although, if we learn those Gazul secrets from Gunnars, we could maybe get in contact with him and be adopted that way? The guy didn't seem to mind us when he literally rode our soul...
 
1. Fact - Mathilde has been recognised by the Karak Ankor Cult Conclave as a metaphysical Dawi.

2. Fact - Mathilde does not have any current Dawi Clan affiliations or obligations.

3. Fact - Karak Vlag's Royal Clan is extinct.

4. Suggestion for Karak Vlag Transcendent Boon - Ask Karak Vlag to appoint Mathilde as their Queen and founder of a new Royal Clan. Mathilde thereby gains access to the resources and skills of an entire kickflip Dawi community, and most importantly not one but two new hats (Karak Queen and Clan Matriarch).
 
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1. Fact - Mathilde has been recognised by the Karak Ankor Cult Conclave as a metaphysical Dawi.

2. Fact - Mathilde does not have any current Dawi Clan affiliations or obligations.

3. Fact - Karak Vlag's Royal Clan is extinct.

4. Suggestion for Karak Vlag Transcendent Boon - Ask Karak Vlag to appoint Mathilde as their Queen and founder of a new Royal Clan.
Who wants to destroy dwarf democracy?
Besides it hasn't been established that Mathildes children will be dwarves (metaphysically or otherwise) and I doubt either her or Pan are getting pregnant anyway, so it would be kind of a dead end as far as royal clans go.
 
1. Fact - Mathilde has been recognised by the Karak Ankor Cult Conclave as a metaphysical Dawi.

2. Fact - Mathilde does not have any current Dawi Clan affiliations or obligations.

3. Fact - Karak Vlag's Royal Clan is extinct.

4. Suggestion for Karak Vlag Transcendent Boon - Ask Karak Vlag to appoint Mathilde as their Queen and founder of a new Royal Clan. Mathilde thereby gains access to the resources and skills of an entire kickflip Dawi community, and most importantly not one but two new hats (Karak Queen and Clan Matriarch).
...Yeah, no. Even if it were entirely ceremonial, I wouldn't really want that. Comes across as really skeevy. Maybe, like, if we got Princess or something with not even theoretical authority, but even that still feels weird. Besides, if we really wanted to be dwarf royalty Belegar probably wouldn't mind adopting us.
 
Who wants to destroy dwarf democracy?
Besides it hasn't been established that Mathildes children will be dwarves (metaphysically or otherwise) and I doubt either her or Pan are getting pregnant anyway, so it would be kind of a dead end as far as royal clans go.

Those are fair objections. I'd amend Step 4 of my plan accordingly as such:

4. Suggestion for Karak Vlag Transcendent Boon - Ask Karak Vlag to appoint elect Mathilde as their Queen first President and founder of a new Royal Political Party Clan. Mathilde thereby gains access to the resources and skills of an entire kickflip Dawi community, and most importantly not one but two new hats (Karak President and Clan Matriarch Political Party President).

Under this arrangement, the Vlagians can hold regular elections so that they are still a republic / democracy, and it doesn't matter whether Mathilde produces any children. She can be the first, last and only member of her Clan, that's fine. What's important is getting a new hat to wear.
 
Those are fair objections. I'd amend Step 4 of my plan accordingly as such:

4. Suggestion for Karak Vlag Transcendent Boon - Ask Karak Vlag to appoint elect Mathilde as their Queen first President and founder of a new Royal Political Party Clan. Mathilde thereby gains access to the resources and skills of an entire kickflip Dawi community, and most importantly not one but two new hats (Karak President and Clan Matriarch Political Party President).

Under this arrangement, the Vlagians can hold regular elections so that they are still a republic / democracy, and it doesn't matter whether Mathilde produces any children. She can be the first, last and only member of her Clan, that's fine. What's important is getting a new hat to wear.
She should ask for citizenship, and then found her party and get elected the proper way, like a proper upstanding dwarf would.

No need to undermine the foundations of democracy by rigging the election with transcenent boons.

She's already cheating enough by having Ranald so the canvassing for her.
 
Those are fair objections. I'd amend Step 4 of my plan accordingly as such:

4. Suggestion for Karak Vlag Transcendent Boon - Ask Karak Vlag to appoint elect Mathilde as their Queen first President and founder of a new Royal Political Party Clan. Mathilde thereby gains access to the resources and skills of an entire kickflip Dawi community, and most importantly not one but two new hats (Karak President and Clan Matriarch Political Party President).

Under this arrangement, the Vlagians can hold regular elections so that they are still a republic / democracy, and it doesn't matter whether Mathilde produces any children. She can be the first, last and only member of her Clan, that's fine. What's important is getting a new hat to wear.
That does answer those, there are two others that I didn't realise at the time.
1) Mathildes oaths to the Empire might not be compatible with oaths to the High King. Creating a bit of a crisis if Vlag is Empire or KA
2) This is advisor quest, can we really also be the big boss? 🤔
 
That does answer those, there are two others that I didn't realise at the time.
1) Mathildes oaths to the Empire might not be compatible with oaths to the High King. Creating a bit of a crisis if Vlag is Empire or KA
2) This is advisor quest, can we really also be the big boss? 🤔
We aren't going to be an advisor quest forever. Mathilde is now the boss of her research institute and the library and the front woman of the waystone project.
The time for advising from the shadows is past.
 
So, I've been thinking about Waystones.

Let's start by breaking down what, exactly, they're doing. They are:
  1. Drawing in magic of all kinds across a wide area.
  2. Directing that magic down into a larger leyline network.
  3. Having those leylines lead to the Vortex.
  4. Doing all of the above whilst keeping the Winds from curdling into Dhar, and possibly breaking up Dhar into those Winds.
For step 1, I don't know how this can be accomplished. We can make it somewhat attractive to ambient Winds, and we know that modern Runesmiths can repel the Winds, but if they could attract them they'd have an easier time recharging their Anvils of Doom. It's possible that looking at Arcane Fulcrums might give us some inspiration, but those are probably almost as hard to investigate as the Waystones themselves. We might be able to get away with a huge number of Runes that only repel magic in a specific direction, all pointing towards the Waystone?

We've actually seen a proof of concept of Step 2, in those neat plants the Eonir have. Hopefully understanding those can help bridge the gap to doing so on a Waystone's scale. In the worst case scenario of the precious metals being an absolute requirement, maybe we can just hide them under enough solid rock?

I suspect that step 3 will be beyond us - we're better off trying to tie any new Waystones into the existing leylines than attempting to construct any new ones. On the other hand, this will likely be a requirement if we want to actually make use of these energies for anything new, because otherwise we won't be able to access them. We might be able to skip this step for reactivating pre-existing artifices though, like those ancient megaprojects that Thorgrim was ruminating on.

Step 4 is going to be very diffficult, given that no one seems to know how to turn Dhar back into its constituent Winds. I suspect we're going to have to hope that if we can get Dhar into the leylines, that the next "real" Waystone can untangle it.
1) A solved problem theoretically, in that wizards already know how to do it mechanically(powerstones do it for one). Scaling up is challenging but not novel.

2 & 3) These are essentially the same problem, making magic, in large quantities and variety, travel from Point A to Point B without becoming a massive Dhar pipeline. We have a few clues for this.
-Thorek's experimental apparatus for the AV uses some of these principles
-We've seen at the Windfall that sufficiently large streams of magic are coherent over long distances in open air, and that the streams will not cross unless forced, until disturbed.
-For making these streams START moving...you could probably do something crude with gathering magical energy via powerstones and repelling magical energy with runes. If you concentrate and then push it, the rest of the Winds of the type will be attracted to the main stream and after that you just need directional nudges to keep it on course over local attractants.

4)The big question is how do you deal with Dhar, as all the OTHER Winds repel each other while Dhar attracts all the Winds. A stream of Dhar amongst streams of the other Winds should in theory bend the other streams towards it until you have only one big torrent of Dhar and nothing else. And if it was possible to denature or safely utilize Dhar on a large scale they'd already do that. I *think* there are some runes that do destroy Dhar but nothing on such a scale as a leyline's worth of tainted energy.
 
Given how Branalhune absorbs the winds of magic to power itself, wouldn't that imply that runes have the capability to absorb magic?

And that the tricky part of the process is the "transmission" through the earth part?
 
4)The big question is how do you deal with Dhar, as all the OTHER Winds repel each other while Dhar attracts all the Winds. A stream of Dhar amongst streams of the other Winds should in theory bend the other streams towards it until you have only one big torrent of Dhar and nothing else. And if it was possible to denature or safely utilize Dhar on a large scale they'd already do that. I *think* there are some runes that do destroy Dhar but nothing on such a scale as a leyline's worth of tainted energy.

We know of one rune that effectively burns Dhar, the main Rune on Mathilde's belt. Of course you could look at that as using Dhar to make something usable in this case flame. Kragg will probably kill you for implying his goddess works with dark magic but really it is logically consistent.
 
Given how Branalhune absorbs the winds of magic to power itself, wouldn't that imply that runes have the capability to absorb magic?

And that the tricky part of the process is the "transmission" through the earth part?
Yes to the first one, remember when we were experimenting on how to us AV to repower Anvil of Doom Runes?
I don't know what the second one means. Theres a whole lot that doesn't make sense about runes.
 
That does answer those, there are two others that I didn't realise at the time.
1) Mathildes oaths to the Empire might not be compatible with oaths to the High King. Creating a bit of a crisis if Vlag is Empire or KA
2) This is advisor quest, can we really also be the big boss? 🤔

Possible Solution to (1)
(a) Oath of fealty is sworn by Karak citizens to King, and by King to High King.

(b) If King is dead and there is no acknowledged successor (due to death of entire Royal Clan), then are Oath between citizen and King and Oath between King and High King dissolved?

(c) If Oaths are dissolved upon death of King and lack of successor King to make new Oaths of Fealty with, then is Karak Vlag legally still part of the Karaz Ankor?

(d) If Karak Vlag is legally no longer part of the Karaz Ankor, then could they be formally brought into the Empire as a new non-human Imperial Province, like the Halfling Moot?

(e) If Karak Vlag becomes part of the Empire, then there is no conflict of Oaths for Mathilde.

Possible Solution to (2)

(1) If Karak Vlag is still legally part of the Karaz Ankor, then Mathilde (whether as Queen or President of Karak Vlag) would be an "adviser" to the High King.

(2) Alternatively, if Karak Vlag is incorporated into the Empire, then Elector-Countess Mathilde would be an "adviser" to the Emperor.
 
However there is also a very angry High King who wants to know why the Empire is stealing KA mountains.
I was concerned about the diplomatic impacts not the loyalties, those are kind of baked into the quest title.

Dwarfs are also very law-abiding though.

If they take Oaths seriously, then they should take the dissolution of Oaths seriously as well.

It all hinges on whether the Oath of Fealty is tied to the individual King and needs to be resworn upon by / to a new King upon the death of the preceding King, or if the Oath is sworn on a corporate Karak basis and persists past the death of any individual.

If there can be Empire Dwarfs, why not Empire Dwarf Holds?
 
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Dwarfs are also very law-abiding though.

If they take Oaths seriously, then they should take the dissolution of Oaths seriously as well.

It all hinges on whether the Oath of Fealty is tied to the individual King and needs to be resworn upon by / to a new King upon the death of the preceding King, or if the Oath is sworn on a corporate Karak basis and persists past the death of any individual.

If there can be Empire Dwarfs, why not Empire Dwarf Holds?
Because when a little thing like the Karak being lost with no trace of it ever having existed doesn't stop the KA considering Vlag part of its de jure territory, and likely vice versa given their reaction to the High King. I don't think a technicality would be the thing to make them give up that claim.

By your logic, every time a dwarf king dies that Karak stops being part of the KA until the heir reswears the oath, but if the heir tried to get out of swearing that oath all together there would be trouble.
 
1) A solved problem theoretically, in that wizards already know how to do it mechanically(powerstones do it for one). Scaling up is challenging but not novel.

2 & 3) These are essentially the same problem, making magic, in large quantities and variety, travel from Point A to Point B without becoming a massive Dhar pipeline. We have a few clues for this.
-Thorek's experimental apparatus for the AV uses some of these principles
-We've seen at the Windfall that sufficiently large streams of magic are coherent over long distances in open air, and that the streams will not cross unless forced, until disturbed.
-For making these streams START moving...you could probably do something crude with gathering magical energy via powerstones and repelling magical energy with runes. If you concentrate and then push it, the rest of the Winds of the type will be attracted to the main stream and after that you just need directional nudges to keep it on course over local attractants.

4)The big question is how do you deal with Dhar, as all the OTHER Winds repel each other while Dhar attracts all the Winds. A stream of Dhar amongst streams of the other Winds should in theory bend the other streams towards it until you have only one big torrent of Dhar and nothing else. And if it was possible to denature or safely utilize Dhar on a large scale they'd already do that. I *think* there are some runes that do destroy Dhar but nothing on such a scale as a leyline's worth of tainted energy.
For 1, the main issue is attracting Dhar though. Unless Dhar is also attracted by monoWind powerstones? I also don't know if attraction can be trivially scaled up for this - we know how to attract a sizeable amount of Winds for sure, but I don't know how far that attraction reaches.

I don't agree that 2 and 3 can necessarily be conflated. The plants are specifically targetting the leylines somehow, and I think it likely that this targetting makes use of a property of the leyline, rather than the plants having been told/programmed to send magic in a specific direction which is where the leyline happens to be. I suppose it's possible that this could be scaled up for a new leyline, to target another leyline at a much greater distance, but this seems unlikely.

As for 4, I'm pretty sure I've seen it described that Waystones break it down somehow before/as they pass it onto the leylines, but I can't remember where. It might have been at Karak Vlag?
 
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Mathilde cannot unilaterally annex a Karak without instantly having war declared against her by pretty much everyone. Including the Dwarves she just annexed.
 
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Mathilde cannot unilaterally annex a Karak without instantly having war declared against her by pretty much everyone.
Let me just bookmark this under 'Things I thought didn't need to be stated.'
Although I notice this got edited from 'Mathilde cannot unilaterally annex a Karak', implying that Mathilde can in fact unilaterally annex Vlag, just doing so is a bad idea.

E: Huh, I'm actually a little pleased at the unintental pun there.
 
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