I never really thought our wizards would outright explode. Huh. All the things he's said make sense though perhaps more delicately put for our egos.

Fimm sound like an elite formation. A super heavy infantry one at that. Not sure if we have a direct counter for that besides greatswords followed by shock cav.

So the Imperial have been interacting with three tribes huh. Hope there are more because that paints a dire picture.

1. They might not explode, per se, but the issue is that minor cantrips like sparking and lighting a campfire might turn into an overcast fireball, and an overcast amber spear or Burning Head might gutter out uselessly. Control is the issue. The Druids have extremely delicate, controlled, traditional and unwavering teachings and learning processes, and it is that which lets them cast as they do, regardless of how diminished from their original height they might have been. The Imperial Wizards are basically dealing with...mmm, to use a Total War Warhammer example, the ambient magic is rocketing from 100 to 5 then up to 100 then back to 50 all too gustily. They're just...genuinely unused to such a state of things. Magic is constantly being drawn down into Albion, it's a wholly different environment. And the Druids, whose entire existence revolves around them, are flat out not going to let that kind of volatility near the Oghams at the moment.
2. Fimm are their Warrior Caste. If Shearls are about able to take on ogre Ironguts in one on one, Fimm are...worse than that. Slabs of armor, scales, big maces/axes. Mardudd was referring to them because he's more used to fighting them, but, yeah. Also because he has trouble with Reikspiel, which I'd think is evident at this point, and the words sometimes get mixed up in his head. but yeah, Fimm are no joke.
3. There sure used to be more! There might be, still, but the issue is...for many years now, the Druchii have been attacking the coasts, and the Fimir have slowly been expanding out from the direct center. Which puts the humans of Albion into rather unfortunate positions. Mardudd mocked the Nudd tribe for cowardice and sticking to their territory, but they are less willing to advance out to try into the interior of the island when they're worried about Druchii showing up.
 
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Its very interesting to see how being in Albion apparently supercharges Wizards, though obviously makes it harder to do most of their magic. Might be better on dispell duty than outright fighting.

Also, obviously overwhelmed at seeing ogham stones and understandable why the truthsayers want them away.

As for a plan:
[] Plan Elite Strike Force
-[] The Oghams: There will be only the most elite Fimir Warriors and powerful Dirachs - or Balefiends, to use the Imperial terminology. One can apparently only even approach with a glyph of declared protection scrawled upon their person, as well as the presence of a Druid. Even worse, to get there one must try and creep through a deadly Albionese marsh to get there. Mardudd intends to join in on this effort himself. Twenty five of the best Greatswords will accompany Magnus in this, as too many bodies might ruin the entire point of attempting stealth through the marsh. None of the cavalry could even begin to try and make their way through the marsh. This will be done on foot, or not at all.
-[] Full Trident: Mena and Reinhardt will fight side by side with Magnus, whatever his choice.

I fully believe we should send all our heroes to fight the enemy elite to have best chance of completing main objective here, reclaiming oghams stones.
 
What if Magnus did keep command of the bulk of the forces on the flank, but Mena and and Reinhardt hit the circle? I think that's the best distribution of units - with 25 of the best Blue Wolves, and 25 of the best Knights, we can maximize the impact.

I fully believe we should send all our heroes to fight the enemy elite to have best chance of completing main objective here, reclaiming oghams stones.

Mass I like that in general but leaving none of the heirs in command of their forces seems like poor stewardship to me. We need someone who can respond if shit goes sour.
 
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So how about Magnus and Mena hit the Castle?

Both have enchanted/runed weapons which may not respond well to the Circle. And Mena's Calvary would be useless in the swamp.

Reinhardt is the only one of the three whose weapon has no chance of blowing up and most of his forces (should he bring any with him) are foot soldiers.

Keep in mind that even if the runes to not work perfectly a runefang is still a hunk of sharpened Gormil, the second hardest thing in the setting and the hardest is even more refined Gormil.
 
Plan: Tridentine Pincer
-[] The Oghams: There will be only the most elite Fimir Warriors and powerful Dirachs - or Balefiends, to use the Imperial terminology. One can apparently only even approach with a glyph of declared protection scrawled upon their person, as well as the presence of a Druid. Even worse, to get there one must try and creep through a deadly Albionese marsh to get there. Mardudd intends to join in on this effort himself. Twenty five of the best Greatswords will accompany Magnus in this, as too many bodies might ruin the entire point of attempting stealth through the marsh. None of the cavalry could even begin to try and make their way through the marsh. This will be done on foot, or not at all.
-[] Shifted Tines: Reinhardt will accompany Magnus and Mardudd, along with some of his elites, while Mena commands the Tridentine forces at the Castle

My logic is that Magnus' weapon was mentioned as being stabler even in the face of the twisted winds, and the bulk of the forces are Mena's anyway, so she will be most familiar with them. We need an heir to keep command and she is very well suited for this.
 
The Heir of Nordland, one of the fiercest warriors in the Empire, in that moment?

Seemed so very, very small.

It lasted but a heartbeat until two hands clapped onto her shoulders, one from Magnus, the other from Reinhardt.

"And they're damn good," Magnus said.

"And so are you," Reinhardt added.

And her back straightened once more.
🥰 I will never get tired seeing this. So wholesome.
"Oh!" Mardudd's face brightened. "Fenbeasts, eh? Druids handle that,"
A first glimpse of something unique to Albion. I wonder how they're made?
"Fimm bigger. Stronger. Tougher, too," he growled. "Some Fimm with the rest, probably, but for blocks to fight. Others…harder, because Dirachs."
And that is Brain Wounder's que. Unless they've got wards, chaos plate or just too big to reliably wound they won't stop BW. In contrast Mena's cavalry won't be useful and I'm not sure how sure how useful fire enchantments will be here. Reinhardt we won't have to worry about and he is another elite fighter.

[] Plan: Tridentine Pincer
 
Mass I like that in general but leaving none of the heirs in command of their forces seems like poor stewardship to me. We need someone who can respond if shit goes sour.
That is fair and won't be against if it vote turns that way, I'm just firm believer of small elite strike forces on mission critical objectives.
Keep in mind that even if the runes to not work perfectly a runefang is still a hunk of sharpened Gormil, the second hardest thing in the setting and the hardest is even more refined Gormil.
I really hope that the powerful Winds gives Brain Wounder some extra effect since WHF lore does state that Rune Fangs sometimes do special things beyond just being anti-armor. Like, it would be awesome if it was true to name and guided user's strikes to stab the brain easier, like heartseeker but the brain.
 
The Albionese seemed utterly unaffected by the climate, but that was likely because they had lived in this place all their lives. That was the only explanation as to how the nobles and more common tribesman were okay in these conditions. While the nobles wore half-plate atop their unarmored horses, the rest had bits and pieces of the armor sets they'd been sent. Breastplates on some, greaves and bracers on others, while only a handful wore helmets. It seemed that after the trainers left to go back home, the Albionese had simply customized as to their preference, which would likely be surprising to those who had attempted to dress them as standard halberdiers and swordsmen. At the very least, they had, to a man and woman, upgraded from their bronze and stone almost completely up to steel, save only for the enormous claymores that the nobles wore.
Quick observation- this is actually quite unusual.

Most cultures, across a wide variety of places and terrain circumstances, observe a pretty consistent order of priorities in terms of where they put body armor. Head, then chest/belly, then hips/thighs/shoulders, and so on. Greaves and bracers (aside from lightweight ones as archery protective gear) are low on the list.

Now, that dynamic might change a bit if you're almost invariably fighting gigantic enemies with vastly superhuman strength. But I'm not sure it'd change much, because insofar as the armor can possibly protect you from anything at all, it's still more important to protect your head, belly, and chest than to protect your calves. And a lot of the ergonomic reasons why people armor places higher on the body before lower apply even more against giants who are usually swinging down.

I don't say this to be snippy, it's more of a general grumble against fantasy armor and people not wearing helmets, or wearing absurdly elaborate and overprotective limb armor while leaving their head, neck, chest, and guts largely exposed where any peasant with a bow and the sense to aim roughly for center of mass could leave them dead in seconds..

"It is both, youngling," Magister Alric said as he stumped forward, heavy furs now thoroughly sodden. "We tested it before we left. A petty spell to create a candle's worth of light nearly blew Magister Smokewrought's arm off."
Yeah. Storm of Magic conditions, sort of thing.

"Damn right. Mother," she said the word after only a slight hitch in her voice, "Made them for me with Patriarch Von Tarnus' help. A uh," the smile winked out like a suffocated flame. "Price," she continued dully, "An exchange. After…after Draken…left."

The Heir of Nordland, one of the fiercest warriors in the Empire, in that moment?

Seemed so very, very small.
Awh.
 
I don't say this to be snippy, it's more of a general grumble against fantasy armor and people not wearing helmets, or wearing absurdly elaborate and overprotective limb armor while leaving their head, neck, chest, and guts largely exposed where any peasant with a bow and the sense to aim roughly for center of mass could leave them dead in seconds..

No, it's true and its wonky. The helmet thing is mostly because metal helmets makes it a bit harder to hear and see in the big rain/mist conditions, when they want as absolutely clear a FOV as possible at all times, and as little obstruction to their ears as possible. The ones wearing helmets are the ones who are going to be on the front most of the line, for what chance it might give them, because the Fimir are (hopefully) going to be visible and coming after them. Some are wearing chest armor, in case of that too. Others are skirmishers, archers, slingers, who just want to protect their arms a bit more as they go about the throwing/shooting/etc. Others are wearing little shiny stuff at all, because of how it might make them more visible.

The Albionese, in this quest at least, function effectively as a prey species group that has to gang up/ambush/surround/etc. the predator group i.e. the Fimir. The biggest upgrade that they've all made is in terms of weapons, as that makes the biggest difference. Because yes, if a Fimir gets a good solid thwack on you, even a fully armored knight might be taken out in one shot, and thus it is mobility that is key. The rest is...personal preference.

first glimpse of something unique to Albion. I wonder how they're made?

Actually, Fenbeasts are actually not wholly unique to Albion, but Albionese Fenbeasts are themselves, different. It's...well...canonically, pretty much the one 'big' impact that the Shadows over Albion campaign had, is that the Dark Emissaries (the evil Truthsayers corrupted by Bel'akor) introduced the Old World to Fenbeasts. And then others started making them, or at least things similar to them. Necromancers and Sorcerers. People (Witch Hunters and Priests of Morr) were not happy about this.

The original flavor, though, are Albion's. Vaguely humanoid, powerful things of bone, rotting vegetation, mud, etc. with They are a type of elemental construct of wood/dirt/magic/etc. which are basically temporarily made golems. Mindless, shambling creatures, run/powered by the souls of the dead and animated in specific ways by the Druids, usually with a 'small Ogham Stone' inside, which I choose to interpret as dumb, and instead just make it a specifically created lodestone, rather than them just having piles of little bitty Ogham Stones hanging around, given what Ogham Stones proper are meant to do. They are also noted to be exceedingly physically powerful, feel no fear, no pain. If the summoner is killed, they collapse into nothingness, but can be directed otherwise to do various stuff/tasks.

Now, the Albionese...never really developed siege engines. No need, when you have unfeeling Fenbeasts to go bash at the gates of the castles that the Fimir create. Furthermore, conflict between the tribes was not necessarily rare, but it was certainly more ritualized. After all, the one thing all the tribes agree on, is that they have to protect and maintain the Ogham Stones. It's just about one of the few things binding them all together. Generally, when the Albionese need to fight one another, they did it through champions, or they'd pick a place and day and work it out there with the Druids not helping either side - the Druids are loyal only to keeping the Oghams safe and untouched by outside parties. Not that the Albionese have the time, energy, or will to spare in fighting amongst one another as they are slowly crushed beneath the twin millstones of the Fimir and the Druchii.

Of course, this will likely be better put in the next update proper, so that those who read threadmarks only will get it, but I figured I could say so now.
 
Anyone think Morai Wen's prophecy from way back in turn 33, or at least part of it may be in play? It may have been fulfilled in Lauerolorn/Athel Loren but maybe not.

Three prongs: horns, steel, and curled. Perhaps the heirs?

And the next part about some steel staying and some going or stone and stone will break.
 
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The Albionese, in this quest at least, function effectively as a prey species group that has to gang up/ambush/surround/etc. the predator group i.e. the Fimir. The biggest upgrade that they've all made is in terms of weapons, as that makes the biggest difference. Because yes, if a Fimir gets a good solid thwack on you, even a fully armored knight might be taken out in one shot, and thus it is mobility that is key. The rest is...personal preference.
Huh, since they are prey species does that mean that despite being pushed around a lot there are still lots of humans on Albion? Just all this talk of being on defensive from fimir and dark elves has me wondering in general what their population numbers are in general. I'm sure its been in flux throughout their history, with dark periods where fimir were in control being on low end and such, but honestly unsure about the usual ratio.

Oh, I also wonder if there are any greenskins in Albion at this time at all. Maybe only a few since fimir like keeping their numbers down?
 
So @torroar do the Albionese do that thing the real celts did where they sling the supposedly magical petrified brains of their enemies at each other? And if so is it based on the same Irish system which only allowed you to sling a brain of someone of the same social status as the opponent and if you didn't it was considered bad juju?

Brain balls
 
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I'm thinking Magnus to the circle and the others lead the forces against the castle. The runefang is the best armor piercing weapon on this battlefield by far and sending that against the mooks would be a bit of a waste.
 
Can we also acknowledge how unbelievably tragic what happened to Boudicca is, holy crap. Is that a thing from canon? It is absolutely as bleak as the actual historical figure. I don't know if you all know her story, but it is one of the most magical, most miserable, most dramatic ancient accounts.

Wikipedia covers it well but what they miss out on, in terms of context, is the impact of the massacre at Anglesey. Historia Civilis actually does a decent job of communicating it.

We've gotta make sure she's put out of her misery. That is a living insult to the Albionese.

Mardudd glanced down at the man, something tired and worn in his gaze now.

"She still bears her crown."

The Trident's got some purging to do.
 
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"The point," Alric continued, his expression as surly as ever, "Is that the magic woven into those is not unaffected by what's happening here. Same for yours, Prince Hohenzollern," he pointed a clawed finger at Brain Wounder. "Dwarf runes aren't the same as our meager enchantments, but they're not unaffected by intense Wind movement either."
Let's keep Mena and Magnus very far from the circle.

Reinhardt's force of foot soldiers and that he's less likely to cause any explosions we don't want means I'm favoring sending him, because that's an important bit, but I would also rather not explain how Magnus broke Brain Wounder.

Also, loved the writing and worldbuilding. But that's kind of a given.
 
Leaning towards 'castle' ourselves. We are foreigners here, the proverbial bull in the china shop, but what we can do is scythe through numbers. Our utility near the circle is questionable, probably coming down to some really tricky rolls, but buggering bountiful bunches of beastly bugaboo bastards is something we very much have on their resume. Kill fucking everything and the people who know what they are doing can actually concentrate themselves and focus.

Its sure as hell not going to be easy, but its something we are goddamn built for.
 
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@torroar
If you could please clarify, the Ogham is inside of, or behind the Fimir fortification?

Separate locations.

"Castle on edge," Mardudd pointed to the north, "Circle within," he pointed straight into the swamp, towards the distant light. "I trust my sons and daughters to hold in the blocks, but I go to the circle. These are my lands. Protecting the Oghams was my responsibility," he hissed.

The goal is to present a big visible force against the bigger visible target, while the smaller force, probably less than a hundred all told, try to get to the Circle. Levels of success may very, but overall strategic goal is to 1. Reclaim Ogham Circle and 2. Defeat Fimir Present.

Tactically, preventing Castle Fimir from aiding Circle Fimir or vice versa is also of major importance, for obvious reasons.

Castle is half-swamp, half-not, because the Fimir of Albion are no longer restricted to just the swamps/marshes/fens like the Fimir of the Old World are. The main city is not a swamp at all, for instance, yeah?
 
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Separate locations.



The goal is to present a big visible force against the bigger visible target, while the smaller force, probably less than a hundred all told, try to get to the Circle. Levels of success may very, but overall strategic goal is to 1. Reclaim Ogham Circle and 2. Defeat Fimir Present.

Tactically, preventing Castle Fimir from aiding Circle Fimir or vice versa is also of major importance, for obvious reasons.

Castle is half-swamp, half-not, because the Fimir of Albion are no longer restricted to just the swamps/marshes/fens like the Fimir of the Old World are. The main city is not a swamp at all, for instance, yeah?
Sorry. I reread multiple times searching for that information but still missed it.
 
For the record, as obviously IC can be a bit opaque due to the differing knowledge/opinions of the IC people, I'll accede to providing a bit of extra OOC information you can try to factor in, in this case.

Dwarf Weapons are rarely negatively affected by strong blowing Winds of Magic. If anything, they are actually empowered further thanks to the genius artifice of the dwarfs, though even that much is rare. As an example, true Storms of Magic are one of the only ways to get the Ancestor Runes working, because they're so powerful that they often otherwise lay dormant. At the same time, a sudden major dearth in magic is also never going to 'depower' a dwarf rune weapon, if it was made properly. Otherwise, every time a Runelord in the ancient days shut down all magic in the area during a battle they'd also be depowering all the rune weapons and armor and trinkets and banners and war machines that are in use on the battlefield, likely enraging and getting a major Grudging by every dwarf noble with one or any number of said things.

Furthermore, a Runefang's main thing is being unbreakable and being really, really good at being a sword i.e. stab/slashing things. Generally the only thing they're meant to even have to work at is going through dragonscale and dragonhide...or gromril, and yet usually still succeed. Sometimes really enchanted armor, like that one Chaos Champion back in Nordland, can prove a bit of an issue, but usually not forever.

The worry was more for Mena's weapons, which instead rely on using magic to create fireballs or envelop nearby weapons with flame, or are themselves meant to be enveloped in flame, from doing...more than that. Different effects/purposes, different issues, yeah? At the same time, for all you know, depending on how the Winds are blowing, it could do nothing at all to her equipment. Or it could empower it without overpowering it, or it could simply depower her equipment. The thing about the Winds of Magic on Albion is that they're not...sure binary things, most of the time.
 
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I mean, depending on if you take it as canon or not, the Runefangs were made with the harnessed power of a Storm of Magic.

--

Anyways, we should have at least one heir leading the troops assaulting the castle. Mena should almost certainly not be assaulting the Ogham given her magical equipment and the Blue Wolves making up so much of the Imperial forces. Magnus' personal forces are the smallest and arguably the most used to various commanders/situations, compared to the more specific roles of the Blue Wolves and to a lesser extent the Knights. Magnus' skill and weapon are ideal for killing elite Fimir with extra strong scales and extra heavy armor. So Magnus can go to either place.

That leaves Reinhardt.
 
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