I never really thought our wizards would outright explode. Huh. All the things he's said make sense though perhaps more delicately put for our egos.
Fimm sound like an elite formation. A super heavy infantry one at that. Not sure if we have a direct counter for that besides greatswords followed by shock cav.
So the Imperial have been interacting with three tribes huh. Hope there are more because that paints a dire picture.
1. They might not explode, per se, but the issue is that minor cantrips like sparking and lighting a campfire might turn into an overcast fireball, and an overcast amber spear or Burning Head might gutter out uselessly. Control is the issue. The Druids have extremely delicate, controlled, traditional and unwavering teachings and learning processes, and it is that which lets them cast as they do, regardless of how diminished from their original height they might have been. The Imperial Wizards are basically dealing with...mmm, to use a Total War Warhammer example, the ambient magic is rocketing from 100 to 5 then up to 100 then back to 50 all too gustily. They're just...genuinely unused to such a state of things. Magic is constantly being drawn down into Albion, it's a wholly different environment. And the Druids, whose entire existence revolves around them, are flat out not going to let that kind of volatility near the Oghams at the moment.
2. Fimm are their Warrior Caste. If Shearls are about able to take on ogre Ironguts in one on one, Fimm are...worse than that. Slabs of armor, scales, big maces/axes. Mardudd was referring to them because he's more used to fighting them, but, yeah. Also because he has trouble with Reikspiel, which I'd think is evident at this point, and the words sometimes get mixed up in his head. but yeah, Fimm are no joke.
3. There sure used to be more! There might be, still, but the issue is...for many years now, the Druchii have been attacking the coasts, and the Fimir have slowly been expanding out from the direct center. Which puts the humans of Albion into rather unfortunate positions. Mardudd mocked the Nudd tribe for cowardice and sticking to their territory, but they are less willing to advance out to try into the interior of the island when they're worried about Druchii showing up.
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