the first and second choice is reminiscent of the wife candidates in Gaius Marius' Dynasty quest...

Maria was a fiercely religious Ulric worshipper/werewolf who thought books were dumb and his Ice Princess was frail and whispy.

Johanna is a fun loving adventurer who doesn't really focus on one religion as superior or needed, who can drink with the best of them and my Ice Princess is a cold woman who has ice in her veins and isn't frail by any means.

But I guess I can see the whole 'fighter and Kislev' parts as being similar. :p
 
An example of Ortrud's contacts are with mercenary companies that would be willing to do stuff for you at reduced cost because their leader likes her.

And yes, we will be voting on wife choice IN THREAD, not in survey.
 
@torroar I think there are a couple of errors in the stats of our potential waifus....

Johanna has +2 to Diplomacy, which should be to Martial (from the Strong trait). Also the +1 to all traits hasn't been applied.

Natasha has +2 applied to all stats, but there's no mention of the Genius trait.

Ortrud's stats seem fine from what I can tell.

What surprises me is nobody has spoken about the other woman mentioned in Torroar's pot - Valma. We have a three hundred year old female Dwarf Engineer who is also a Slayer, who has sworn an Oath to one of our advisors! Let's hear it for critical successes! :)
 
[X] Natasha Romanov

So, benefits of Natasha
1: Ice Magic (unique lore, fantastic for us)
2: She seems to have some sort of Bright/Genius thing going on, as she gets +2 to all stats.
3: People wanted to go with Praag? We can now still do Kislev things.
4: Covers several of our weaknesses, most important among them diplomacy

Maria was a fiercely religious Ulric worshipper/werewolf who thought books were dumb and his Ice Princess was frail and whispy.

Johanna is a fun loving adventurer who doesn't really focus on one religion as superior or needed, who can drink with the best of them and my Ice Princess is a cold woman who has ice in her veins and isn't frail by any means.

But I guess I can see the whole 'fighter and Kislev' parts as being similar. :p
Maria was basically an Amazon, an equivalent to Wonder Woman.
It's a relief to know that Natasha isn't frail, though.
 
[X] Natasha Romanov

The diplomacy is great, but I'm also interested in that Stewardship. And, just as importantly, the Intrigue. Because with an Intrigue of 13, we might actually be able to keep up with her, at least a little, so it's likely she won't be able to get completely out of hand, and we might be able to actually follow along with her plots. Because 13 is good, even if 17 is better :)
 
What surprises me is nobody has spoken about the other woman mentioned in Torroar's pot - Valma. We have a three hundred year old female Dwarf Engineer who is also a Slayer, who has sworn an Oath to one of our advisors! Let's hear it for critical successes! :)
This is fantastic, yes.
It's the sort of thing that can let us reach new heights in the art of gunmaking.
Oaths and such are also passed down to descendants, so we have centuries of experience with one of THE best crafters IN THE WORLD to draw on.
In short, we've been extremely lucky.
 
The only thing that can stop Valma from going off and doing just that in the Forest of Shadows is the fact that she swore an Oath to teach Helga everything she knew about engineering and guns. She hasn't come close to doing so. So you can take some comfort in that, and take some extreme comfort in the fact that a three hundred year old dwarven engineer and Slayer has taken up residence in your capital city. Now you just have to…build a Gunnery and Engineering School. How hard can that be? Reward: Valma Tharmaniz, Dwarf Master Engineer and Slayer.

This btw, is freaking awesome.
The Witch Hunters found them, a small cult of Tzeentchian mutants. They had hoped to plunge the Province into further Chaos with the death of what they thought would be the last of your family. But you lived, and they died. As they were hacked apart in front of you by the Greatswords in public view of everyone after having their tongues pulled out, you felt no true satisfaction. Your mother was dead. But when you sent their remains into the sea, you smiled. They had claimed to be servants of Wulfenburg's people, as if the people wanted mutants ruling over them. The Witch Hunters felt especially chastised. It wasn't that hard to catch them, but the Order simply hadn't. They know that this has damaged their relationship with you. And since you are Elector Count...this is a bad thing for them. Reward: Cult members caught, killed. Mother avenged.
That's a good thing. They're going to be more open to us, and also going to redouble their efforts to get the Order up to spec.
- You now possess five pistols. They scare the hell out of you with the potential for them to blow up, but you cannot deny the usefulness. Training with a Witch Hunter, some one-eyed man with a shock of black hair and scarring all over their body. Now when you head out into battle you'll have some guns for emergencies. At the very least, your eyes are much better at catching the movement of things in the dark. Well, it's Ostland. So most of it is dark. And filled with trees. Reward: Get to equip pistols. Training with a Witch Hunter has additional benefits. +1 Intrigue.
Especially with the Witch Hunter training benefits. It gives us a bit of a bond with them.
 
[X]Johanna Fuerbach

For a moment i thought it was Malaki Makaison from Gotrek and Felix.

Damn, i thought we'll be having access to flight.
 
@torroar I think there are a couple of errors in the stats of our potential waifus....
Fixed, appreciated!

This is fantastic, yes.
It's the sort of thing that can let us reach new heights in the art of gunmaking.
Oaths and such are also passed down to descendants, so we have centuries of experience with one of THE best crafters IN THE WORLD to draw on.
In short, we've been extremely lucky.

That is what the Critical Success implies, yes. It was originally going to be just a regular Engineer who would stay for a few turns, help get the foundation down, and then leave again.
 
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