This affects the vote-leading plan. Tags in spoiler.
[X][COUNCIL] 2317 Snakepit – Intelligence and EC Reorg
- Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Ashindi]
- Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Sydraxians]
- Request new Tech Team to be added to your Ship Design Bureau, 30pp [Foreign Analysis/Xenopsychology]
- Request Mining Colony at Fornost VII-19, 8pp, 40 (45) br/yr, 8 turns
- Request Mining Colony at 2 Curacao VII, 8pp, 20 (30) sr/yr, 4 turns
- Request Mining Colony at Kappa Tau, 8pp, 15 (20) br/yr, 4 turns
- Request Mining Colony at Proxima Eridani, 8pp, 15 (20) br/yr, 4 turns
- Request Academy Development, 45pp (Gain +.5 Officers/Enlisted/Techs throughput)
- Request development of Utopia Planitia, 28pp, (4 turns, gain 1 3mt, 1 1mt berth)
- Request Cruiser berth at Utopia Planitia, 11pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
- Request development of Lasieth Craft Yards, 8pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
- Reorganise Starfleet Engineering Command to be a separate reporting Command that reports directly to Commander, Starfleet, 60pp
- Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. (25pp for Explorer Corps.)
- Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1 Intel report for powers on that border. (Klingon Border Zone), 20pp
- Acquire additional resources for Starfleet Intelligence Gathering, 70pp (Gain +1 Intel Report per year)
- NEW Request new Auxiliary Shipyard at Ferasa), 40pp, (12 turns, 1x2mt, 4x1mt Berth)
Total: 409pp
Plan changes:
- dropped the Amarkia shipyard and the incredibly inefficient berth at San Francisco (which, admit it, we only wanted because it makes things prettier; repeated builds
also can benefit from the Heavy Industrial Park so there's not a huge point).
- added the 40pp aux shipyards - these are a
bargain and according to the calculations we did, once our current deficit is caught up our existing aux shipyards won't
quite keep up with normal expansion plus non-logistics builds. Making another aux shipyard is a
permanent solution to this issue for years to come
after our catchup is finished.
- and the 8pp aux berth too
- added in the two BR colonies mostly because they're the only way to efficiently spend 16 out of 19 remaining points. Four colonies is well within our engineering capabilities
without a new starbase on the docket.
Main difference to Briefvoice's is he has Medical, an extra Push, and the San Fran berth. I have the intel report and two more colonies instead.
[X][TECH] Inid Uttar Institute (Sk 3, Sensors / Propulsion)
[X][TECH] Henn-Makad Engineering Institute (Sk 3, Starbases / Minerals)
[][TECH] Technocracy Interstellar Ministry (Sk 3, Diplomacy / Computing)
[][AMB] Announce new Starfleet Ambition: Maintain a strong Forward Defense.
- (Complete at least six Forward Defense technologies, put a Starbase in every Border Zone, and complete the first slide of Foreign Analysis Research for both the Harmony of Horizon and the Klingon Empire.)
- FD "technologies" means 6 full slides.
[X][AMB] Announce new Starfleet Ambition: Infrastructure Development.
- (Have Starfleet fully self-sufficient in logistics capacity outside of emergencies, while building at least one additional engineering team and without affecting the planned pace of new hospital ship deployment. Additionally, start preparations for at least one new Utopia Planetia-style shipyard.)