Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Best would probably be something that gives Art overflow/success into base like the Grove.

Grove of Thirty Three: Multiplies the successes of Wood Art cultivation by 1.2. In addition add 1/10 of the successes of arts containing physical attribute keywords to physical cultivation
 
Best would probably be something that gives Art overflow/success into base like the Grove.

Grove of Thirty Three: Multiplies the successes of Wood Art cultivation by 1.2. In addition add 1/10 of the successes of arts containing physical attribute keywords to physical cultivation
Lets see... We get Grove after rolling 81. That means we can get something better if we roll 90 or more.
And this
Future exploration actions receive a +5 bonus. Events will receive scouting information before beginning.
will help us.
P.S.: Don't forget about events, we were unlucky with our first one, but now we will have scouting information, so it worth trying.
 
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I do think that people are valuing Sect jobs over exploration actions. And there is a couple of valid reasons for that. There is a more concrete benefit to Sect Jobs since they give a minimum amount of Sect points which can be traded for pills that we know have potent effects. Additionally, there is a reduced exploration roll for sect jobs, which makes it seem like they are a sort of pseudo exploration action.

That being said, I value the exploration action more myself. While there is more steadiness in the Sect job action, the exploration action allows for two exploration rolls and an exploration roll has a much higher potential reward. We don't know exactly what is out there, but sites/talismans/and potentially pills is a good bet. I just feel that dismissing exploration rolls because of the risk and uncertainty is a bit premature.
 
We can't know the actual opportunity cost. Not in the long run, and not in a tangible, guaranteed, 'by doing 'X' now we're giving up 'Y' later' sense.

We. Can't. Know it. The knowledge does not exist, because the events aren't at our doorstep.

This is planning for the future - what is the opportunity cost of an action taken or not taken next week? Next month? Next year?

You can't genuinely know that. You can guess, you can approximate, you can come pretty damn close, but you can't actually know in advance. It will only become truly clear in hindsight.

You can know the immediate opportunity cost - like, dropping an AP of Phys, or w/e. You can know the knock-on effects of that - needing to do a bit more phys later.

But you can't know what the long-term opportunity cost of an action is going to be with any great certainty, because opportunity costs are two-edged swords. An opportunity not taken could mean... anything. An advantage not gained, a weakness ignored, could be the difference between life and death, or be meaningless.
Sure. But you CAN approximate. Nobody was asking you for perfect predictions; that would be silly.

What are you willing to give up that ENM could potentially give us in the short term? And I'm talking known possibilities, rather than unknown ones. A wider variety of challenge targets - to get those rank-ups we need to get more GSS + Better Vent + Higher archive access - I think we've got another few Sect Training events coming up, Fade B ~four turns sooner, etc.
...I'm not sure what you are asking. I'm willing to give up everything ENM gives us in the short term; otherwise I'd be trying to train ENM instead of trying to NOT train ENM. Are you asking me to list the advantages of ENM? That seems to be something that one would do when defending ENM, which is your position, not mine.

As for the specific opportunity costs you mentioned:
- I don't think training Fade B is urgent
- I suspect that ENM would not give us enough of a stealth boost for our stealth to be competitive with our dueling capability

Anyway, to actually answer your question - 'what don't I want to train' is what I think you're asking:

I'm fine with not picking up any dedicated Social Arts (other than ensuring we have at least something for Social Perception [HDW fills this... mostly]) Bureaucracy Arts, 'Art' Arts, 'Craft' Arts, Beast Handling Arts, Spirit Ken Arts, or any 'Weapon Skill' Arts.

Though I don't think I'd get an argument on most of those.
Okay. Of these, I think that Ling Qi is reasonably likely to pick up a Social or Spirit Ken Art at some point. If are okay permanently losing one such art, I think that is a legitimate place to target for cuts. To be clear, then, you are okay losing a Social/Spirit Ken art within the next 1-2 years if it means we have ENM. Correct?
 
I do think that people are valuing Sect jobs over exploration actions. And there is a couple of valid reasons for that. There is a more concrete benefit to Sect Jobs since they give a minimum amount of Sect points which can be traded for pills that we know have potent effects. Additionally, there is a reduced exploration roll for sect jobs, which makes it seem like they are a sort of pseudo exploration action.

That being said, I value the exploration action more myself. While there is more steadiness in the Sect job action, the exploration action allows for two exploration rolls and an exploration roll has a much higher potential reward. We don't know exactly what is out there, but sites/talismans/and potentially pills is a good bet. I just feel that dismissing exploration rolls because of the risk and uncertainty is a bit premature.
Agree, besides with +5 to exploration dice and scouting information for events we have more guarantee of success.
Ha! Maybe we will even find new mentor. There is still Dragon Mother somewhere. :cool:
 
Agree, besides with +5 to exploration dice and scouting information for events we have more guarantee of success.
Ha! Maybe we will even find new mentor. There is still Dragon Mother somewhere. :cool:

Ah yes, the true goal of this quest, Mothers of Destiny. Meet all the mothers! We got cold mothers, hot mothers, foxy mothers, dead snake mothers, mortal mothers, Dredd mothers, and many more! Explore now to get a chance of meeting our all-new DRAGON Mother! (Dragon mother not guaranteed, we take no responsibility for wasted action points, lacerations, or singed eyebrows. Exploration is not for everyone, message your local quest master for more details. This has been an unpaid advertisment, no purchase necessary.)
 
Ah yes, the true goal of this quest, Mothers of Destiny. Meet all the mothers! We got cold mothers, hot mothers, foxy mothers, dead snake mothers, mortal mothers, Dredd mothers, and many more! Explore now to get a chance of meeting our all-new DRAGON Mother! (Dragon mother not guaranteed, we take no responsibility for wasted action points, lacerations, or singed eyebrows. Exploration is not for everyone, message your local quest master for more details. This has been an unpaid advertisment, no purchase necessary.)
Why not? It seems like fun if a little crazy thing to do.:lol
On unrelated note i am interested in what Cai Archive Arts looks like? Would we get MoonLight Arts? Or maybe NightHeaven Arts? Curious...:wink:
 
I was rereading the quest and the metaphorical aspect of the sing off between Linq Qi and Yu Nuan reminds me of the the first Sandman graphic novel book when Dream has the metaphor battle with the demon Choronzon.
 
The purpose of a sword is to enhance our style, not fix a potential issue. It's the mistake Ji Rong made, having a sword that fix his glaring lack of defense and it cost him his victory, as a more offensive weapons buffing his attacks would have let him damage us enough to eke a win.
Uh, the Domain Weapon choice debate aside, Ji Rong's weapon is extremely good for his fighting style?
He has a very effective Heaven based melee rushdown build. To the extent that barring getting significantly better art windfalls, his attack power significantly exceeds his defense.

He has two main vulnerabilities inherent to his strategy:
1) Running out of qi. His Domain Weapon gives him a significant recharge, which, if you were a rushdown specialist and STILL ran out before a takedown...well you're just outclassed or the opponent is running qi-exhaustion strategies.

2) Being taken out by the opponent before you reach them. A defensive weapon ensures this because against lesser opponents they'd be unable to hit him until he goes in for the beatdown. Against a peer, his domain weapon is stuck clashing against theirs anyway, and thus not relevant, whether attack or defense.

His mistake, such as it were, was joining the losing team and thus losing resources and time he could have gotten stronger in. The fight was lost because nobody realized Ling Qi was defensively strong enough to tank Liling herself for a time.

And he very nearly did rushdown Ling Qi. It was down to nearly a coinflip at the end. If his domain weapon buffed his attack instead of giving a recharge he'd have dropped out of the fight before then.
Actually spring breeze canto is now persistent which means that we are almost always going to have it running, so the small boost is actually a lot more significant than I tought as it's a bonus that do not take any actions.

Short duration means that intractable root can't be used as a counter, right ?
Ling Qi: *Plays BGM* "What, its optimal."
Our elemental spread is still as wacky as ever...

Dark x9
Music x5
Wood x5
Water x5
Moon x4
Wind x2
Fire x1

Clearly, Ling Qi is seeking balance in all things. What a commendable attitude!

Naw, look at it proportionally:
-We gained a lot of Music Meridians
-We gained a lot of Moon Meridians

Ling Qi is normalizing her elements by converting everything into Moon over time.

Oh right and the review I forgot.

Could simple words express the insights she had found in her arts, Ling Qi wondered. Mastering music as she was, it was becoming ever more clear how limited and prone to distortion language could be.However, meeting Zeqing's featureless eyes, she knew that the ice spirit would understand the meaning beneath her words.

"Though a path might be hard and lonely, it has worth if you can present something of beauty to those you care for at the end," she spoke the lesson of the Forgotten Vale Melody first, feeling the words resonate with her spirit. It was the beginning of an ethos for action, the acknowledgement of the purpose toward which power was to be bent..
Foundations of a Motive huh?
Ling Qi just nodded fractionally, before silently closing her eyes, she had to wonder what Zeqing would think of her other insight. "There are endings and Endings, only the very last one is final. Just as winter ends in spring, small endings are new beginnings," it sounded trite said aloud, but the meaning rang clear to Ling Qi. To her, it was the absolute conviction that failures and losses could not and would not end her path.

When she opened her eyes though, she beheld her tutors face, looking even more like a blank and lifeless mask than usual. The spirit stared at her with empty white eyes, and in that moment Ling Qi, who stood atop a mountain peak above the clouds ankle deep in snow, felt for the first time a chill.

"Acceptable," her mentor said, Zeqing did not even pretend that the words came from her lips, which remained as still and unmoving as a corpse. "You should be on your way then. These days have tired me."
Okay...I think I get why Zeqing said we shouldn't take both Lonely Winter Maiden and Frozen Soul Serenade.

Too much like her, not necessarily dangerous in its own right, but that she cannot resist the call of MINE anymore after that.
Before Ling Qi could respond to those terse words, Zeqing dissolved into a flurry of ice and snow, and a howling wind carried her presence away, leaving Ling Qi alone with her muse and Hanyi.

"...And you wonder why I'm on edge up here," Sixiang whispered in her thoughts.

Ling Qi didn't respond, instead turning her eyes to Hanyi who stood there with her head down. Could she…?

"I'm making Momma sick," Hanyi said quietly. "Everytime I get bigger, or learn a new song, Momma gets sicker. You're doing it too."

Ling Qi grimaced, looking away from the ice child. "I know… but she doesn't want to stop teaching us either."
On one hand, that sounds a lot like Zeqing's pushing towards a tribulation of her own. Rather than her life, its more her heart at stake. Can she learn to let go, or will she make herself alone once more?

On the other she loves to teach and guide.
"...I liked how things were. I could always play and Momma would always wait for me. It was like that forever, you know?" Hanyi said instead of replying, looking up at Ling Qi with sad eyes. "...I liked learning Mommas songs more though."

"There's nothing wrong with that," Ling Qi replied. "Hanyi…" she wanted to say that things would get better, but she couldn't bring herself to lie. She didn't know what was going to happen.

Hanyi scuffed her bare foot in the snow, looking back down. "You should go Big Sister. Momma will get better soon if we go."

She could feel Sixiang's own discomfort pressing against her thoughts and magnifying her own. "Hanyi, just… don't do anything hasty okay? Big Sister will figure something out," she said with confidence she didn't feel.
Ling Qi: "Hanyi, don't you dare scare me like Sixiang did."
Sixiang: "I learned that from you, you know."
Meizhen: "Feel my pain."
"Besides, Zhengui will be awake soon, you know? He'd be sad if you weren't around to tease him."

Hanyi puffed out her cheeks. "I don't care about that big dumb sled, disappearing for so long just to take a nap," she muttered under her breath, looking away. She didn't refute Ling Qi though.
*Tsuns*

She can't even visit his bedroom! Its too on fire!
Somehow, flying away from the mountain peak Ling Qi felt guilty for not doing more than stopping by to say hello to her own Mother recently.
Probably should do that soon, but so many things are on the table...
Harmony of the Dancing Wind was a bright song with a strong spring and summer theme, expressing the complex feelings of connection in a small community. After her recent lessons, Ling Qi felt that her rendition of the song was colored somewhat. The image that formed in her mind's eye was of people pulling together, surviving a harsh winter, and celebrating the warm winds that followed.
I really like this for the concept and themes. Spring follows winter!
The other art, Storm Enduring Seedling, was rather different. The arrangement used alternating verses, one harsh and dissonant, and the other light and hopeful, bridged by more somber measures to grant them continuity. It was a song of enduring adversity in the face of impossible odds, and the courage to cling to life and live regardless of the trial.
...Libera Me(TTGL)?

All the while, she could feel her domain changing as well, it had been an ephemeral thing, but it was gradually gaining substance. The faint music that followed her when emotions ran high was growing less phantasmal, and she sometimes tracked glittering frost across the grass in moments of inattention.
Ling Qi, you were already carelessly freezing things since you made Green.
Certainly more notable now though.

And I see even the ice has glitter.
Domain Effect: Allies in a scene with whom Ling Qi has at least four ranks of positive relation receive a one rank bonus to Spiritual Avoid, Armor and Combat Perception(Boosted Rank cannot exceed Ling Qi's), So long as at least one such ally is in the scene with Ling Qi she receives a half rank bonus to resisting or avoiding effects which would induce immobility or helplessness. In addition, when within a space Ling Qi considers to be 'hers' she receives a half rank bonus to Social Perception.

Insights
-Sincerity is the measure by which the worthiness of the self and ones guests should be measured.
-There are endings and Endings, only the very last one is final. Just as winter ends in spring, small endings are new beginnings.
-Though a path might be hard and lonely, it has worth if you can present something of beauty to those you care for at the end.
-Empty
-Empty
-Empty
Well, now we get to see the Argent Mirror insight in fluff form. I like it!

Also Ling Qi now radiates an aura of Protecc.
I wonder if the mist of FVM or the zone of HDW would count as a "my space" for the social perception bonus.
A song written by a musician of the capital, chronicling his observance of a seedling growing from a storm wracked cliff. Its struggling roots clung to weak soil, and though it teetered many times, it never fell, growing tall and strong until its roots could burrow into the very mountain rock itself.

Potency: Green 2
Potency Growth: Green 3(5)
Max Level: 5
Needed Meridians: Spine(5)
Current Meridians: Spine(Woodx2, Musicx2)
Keywords: Composure, Music, Perseverance, Resist, Resilience, Resolve, Wood, Yang
Experience: 500

Passives:
+15 to Resist
+10 to Spiritual Armor
+10 to Composure
+10 Health

Intractable Roots: D
Duration: Short
A short piece full of stubborn obstinance, this technique significantly bolsters the users Resist against dispels. Even if a dispel succeeds, unless it exceeds the users resist by at least a full rank, the technique(s) dispelled persists until the users next action.

Heaven Scarred Trunk: C
Duration: Long
Extending the short piece into a full stanza, the musician refuses to be moved. The user gains G rank Damage Reduction against purely Spiritual Arts, and greatly reduces the effects of any spiritual debuffs targeting them for the duration.

Bark Worn Rough: C
Duration: Immediate
Damage: D
While Heaven Scarred Trunk is active, the user may activate this technique whenever targeted by a spiritual attack or dispel. Sharpening their own spirit into rough edges, the user damages the spirit of the enemy who targeted her.
Sort of like Argent Mirror huh?
Potency: Green 2
Potency Growth: Green 3(5)
Max Level 5
Needed Meridians: Head(5)
Current Meridians: Head(Windx2), Heart (Musicx2)
Keywords: Connections, Empathy, Presence, Perceptiveness, Manipulation, Music, Wind, Yang
Experience: 400

There lies a beauty in patterns, of spirits and men alike. This melody exults in the complex dance of winds which brings us weather and the seasons, and in doing, teaches the musician to see and pluck at the lesser patterns and connections in the world around. The harmony reveals the web which connects all things, if the players eyes are but sharp enough to see.

Passives
+10 to Social Perception
+10 to Combat Perception
+10 to Spiritual Hit
+10 to Spiritual Avoid

Spring Breeze Canto: D
Duration: Persistent
This ephemeral melody rings out with the vital curiosity of youth, The melody carries the musician's perception among her listeners, allowing her to clearly hear and see any one of them, regardless of distractions, so long as the songs echoes last In addition so long as the echoes remain the musician receives a small bonus to spiritual and combat perception as well as spiritual Hit.

Summer's Day Rising: D
Duration: Long
This piece, embodying optimism and hope, speaks to the musician's bond with her listeners. Even the tenuous bond of casual acquaintance thrums with new vitality, bolstering allies significantly against spiritual attacks and deceptions. Those of stronger bond are bolstered still further, buoyed by their connection with the musician.

Industrious Labors of Fall: C
Duration: Short
The third piece, which speaks of the labors made in preparation for the long winter, steadies the musicians audience and fills them with determination for the trials ahead. Bolsters the armor, health and Resist of listeners, with greater effects on targets of higher bond.
Spring to Summer to Fall and then Winter next probably.
Though reading the effects...you might come to the conclusion that Ling Qi is working on ways to introduce her other friends to Meizhen because she's getting a LOT of stuff which could protect her Rank 4 friends from the Absolute Terror field.
 
On one hand, that sounds a lot like Zeqing's pushing towards a tribulation of her own. Rather than her life, its more her heart at stake. Can she learn to let go, or will she make herself alone once more?

On the other she loves to teach and guide.
I would give at least even odds that the loss penalty for the upcoming Tribulation is "get eaten by Zeqing". Hell, I half-expect the form of the Tribulation to be fighting off Zeqing's attempt to bind/absorb us.

It has a certain internal authenticity that I can see Zeqing to get the different parts of herself to compromise. We get a chance keep our existence as a human cultivator if we can prove the worth of said existence; and if can't provide that proof, then it means Zeqing's instincts were right and we are better off as part of her anyways.
 
That being said, I value the exploration action more myself. While there is more steadiness in the Sect job action, the exploration action allows for two exploration rolls and an exploration roll has a much higher potential reward. We don't know exactly what is out there, but sites/talismans/and potentially pills is a good bet. I just feel that dismissing exploration rolls because of the risk and uncertainty is a bit premature.
I'm still hoping for a wind site, particularly for AFL. I guess Sixiang might get some use out of it as well?
 
1) Running out of qi. His Domain Weapon gives him a significant recharge, which, if you were a rushdown specialist and STILL ran out before a takedown...well you're just outclassed or the opponent is running qi-exhaustion strategies.

The thing is that as a rushdown specialist, running out of qi is a very secondary concern. If you are trying to win a fight in two or three turn, it's very unlikely you are gonna run out of qi in that time.

2) Being taken out by the opponent before you reach them. A defensive weapon ensures this because against lesser opponents they'd be unable to hit him until he goes in for the beatdown. Against a peer, his domain weapon is stuck clashing against theirs anyway, and thus not relevant, whether attack or defense.

A domain weapon can perfectly well be relevant even without attacking the ennemy (by providing support like ours do or providing some kind of attack boost).

Such a sword would have been far better for a rushdown specialist because it would have enhanced his game plan of beating us up in two three turn.

Ironically, that mirror sword would have been perfect for us, as it would have enhanced ou game plan of winning in a dozen turns by providing more survavibility in the starting turns.

Now let's talk about something a bit different. Which is to say archive 1 art, because I love hurting myself.

Potency: Green 1
Potency Growth: Green 2(3), Green 3(5)
Max Level: 5
Needed Meridians: Head x2, spine(1), Head(3), Spine(5)
Keywords: Dark, Desire, Empathy, Connection, Perceptiveness, Presence, Yin
Experience: 100, 150, 200, 300, 400

Most spirits of darkness are quiescant things, wisps born in the night and dead by morning, comfortable in their irrelevance and nonexistence. Those that cling to existence under the rays of the morning sun are hungry things, stained by desires drawn from human and beast alike. The desire to be, and live, and take. In many ways spirits of darkness are a reflection of the fundamental drives of life, and as such there is much understanding to be gained from their perspective.

Passives:
+10 to Social Perception
+5 to Combat Perception
+5 to Initiative
+5 to Spiritual Armor

Seeking the Hearthfire: D
Duration: Long
Using this art, the user channels dark qi through their mundanes senses, enhancing their ability to understand the desires and bonds between those in their sight, and the ways in which they might insinuate themselves into those things. This sharpening of senses also allows the user to react more quickly to the hostility of foes, increasing their initiative and avoid.

Welcoming in Shadow: D
Duration: Short
The darkness spirit might seem a pitable thing, but it does not due to forget the danger and hunger they represent. Desire is a deadly thing, and has unmade many. Shrouding themselves in the raiment of the dark, the user tugs at the strings of an enemies desires, focusing their attention upon them. An enemy so affected will approach the user at their full speed, and may target no one else while under their this thrall. The approach effect can be resisted with a resolve of C or greater. While this technique is active, the user's armor of both types increases significantly, as they take on a wraiths phantasmal traits.

This art (despite the fact that we are never gonna train it), fit us quite well now. The first tech is good and has been since we found that art, but the strong tech here is welcoming in shadow. This being because of how well it combo with fss finisher, providing both a way to prevent the ennemy from running away and significant defenses.

Now what I hope for is that Hanyi has some equivalent techs, because it would help her significantly in her cute murder ice kid assassin role we want her to take.
 
Bolstered by the wisps of qi circling his limbs, left by the failed attacks of her spirit and summons, it struck with terrible force, patches of flesh on Ji Rong's chest turned black and cracked, weeping a sluggish stream of blood and hoarfrost spread across his limbs, leaving him to stagger back off balance.

Golden light flared then, and the sound of shattering glass echoed across the hillside, Ling Qi saw Ji Rong's weapon, the golden mirror falling to pieces, leaving her own blade to zoom through the air where it had been. Her eyes widened then as she turned them back to Ji Rong who was straightening up, rejuvenating qi melting away ice and shrinking the patches of frostbitten flesh.

Uh dude, he ran out of qi that fight. Thats why he popped his domain weapon for a recharge.

Nope he popped it to get his health back.
 
Uh dude, he ran out of qi that fight. Thats why he popped his domain weapon for a recharge.
That is sorta of the point. If a rush down strat doesn't do enough damage in the first couple of actions then your unlikely to win. Running out of qi is not a concern for people who focus on rush down because they have lost way before they are in much danger of qi exhaustion.

Ji Rong's domain weapon's idea is to try a complete reset of him so he can try to finish the job. It just won't work if he didn't do enough damage in the first round as seen in our fight with him. If Ji Rong triggers his domain weapon then he is about to win or he has lost.

Personally I believe that a more offensive domain weapon would suit his rush down strat better. Trying to force as much damage in the first 2 turns is critical for those types of builds and his decision to make a defensive weapon seems like a poor choice to me. It screams to me of a person who is not confident enough about his tactics to go all in.

Perhaps his rush down tactic is simply because he is too far away from his dream. He may have wanted to do a more balanced tactic but decided that with the limited time and resources to get into the inner sect going for a quick and dirty rush down tactic would be his best bet. Then for his domain weapon he got something that would benefit his future style.

This is complete speculation but we know now that there is more depth to him with him exploring law but we will see what ends up happening with him.
 
I mean, Ji Rong.... doesn't have a rush down style.

I don't know why people like saying he has one when in every fights we have seen from him, he has shown a ramp up style. He has significant offence/defence skewed ratio, but that doesn't mean he has rushed down style.
  • In the Gan Guangli ambush, he was the one rushed down, but WoG was that if he had longer to ramp up the fight would have gone differently.
  • In the Prelims, the first few turns were him being almost hurt and not so good at offence, but then he began one-shotting everything and dodging everything, with each turns giving him more damage and finishing with a big boom against GG.
  • Against Ling Qi, he began with middling damage, went to 'more damage than Sun Liling', and before he was caught he was at "significantly more damage than Sun Liling".
His domain weapon? It's not about "so he has one more turn when he is about to lose", it's so that he can continue his ramp up longer.

As for his actual stats:
-outdated
Green 1/Bronze 2
Health B, Qi B25
Speed C20, Initiative B15
C. Perc. C10
Phys Def
Avoid: B, Armor C10
Spir Def
Avoid C15, Armor D15
Phys Off
Hit B20, Pen A
I'll note that he has more Qi than Sun Liling, and his health isn't bad at all. His avoid is also better than ours was until we got Sable Grace (and this was outdated back in the second turn, so it might be his tournament stats), so it's not like his defence is bad, it's just that his offence is really good.
 
I mean, Ji Rong.... doesn't have a rush down style.

I don't know why people like saying he has one when in every fights we have seen from him, he has shown a ramp up style. He has significant offence/defence skewed ratio, but that doesn't mean he has rushed down style.
  • In the Gan Guangli ambush, he was the one rushed down, but WoG was that if he had longer to ramp up the fight would have gone differently.
  • In the Prelims, the first few turns were him being almost hurt and not so good at offence, but then he began one-shotting everything and dodging everything, with each turns giving him more damage and finishing with a big boom against GG.
  • Against Ling Qi, he began with middling damage, went to 'more damage than Sun Liling', and before he was caught he was at "significantly more damage than Sun Liling".
His domain weapon? It's not about "so he has one more turn when he is about to lose", it's so that he can continue his ramp up longer.

As for his actual stats:

I'll note that he has more Qi than Sun Liling, and his health isn't bad at all. His avoid is also better than ours was until we got Sable Grace (and this was outdated back in the second turn, so it might be his tournament stats), so it's not like his defence is bad, it's just that his offence is really good.

That's more of a consequence of the system than him being focused on ramping up. Finisher techs come after other techs after all.

He very quickly reach his top power (that we saw in our fight against him) and then proceed to stall power level wise. (His super sayan move helped him hurt us despite us growing stronger but it wasn't something that made him stronger for the length of the fight)

It's not a ramp up style, no more than someone using FSS exclusively has a ramp up style, despite the damage growing swiftly there too.

JR has a very strong early fight power but after a few actions it cap and he can't go further. This is why he need to beat the ennemy swiftly (and thus rush them down). It's very visible in how he fight, he doesn't try to build up a ramp up, as evidenced by him hitting no one else in the fights with us or the preliminaries but beelining toward us and GG. Compare this to another ramp up character, Han Fang, who spent his time beating up yellows to get stronger.

I am not sure I am very clear here, I am quite tired, please ask me to rephrase in case it is not clear.
 
He very quickly reach his top power (that we saw in our fight against him) and then proceed to stall power level wise. (His super sayan move helped him hurt us despite us growing stronger but it wasn't something that made him stronger for the length of the fight)
I'm not sure what you're trying to say here. Do you think the only ramp up style that counts is one that does so Infinitely?
Because if so we are very unlikely to ever encounter one. Maybe white could do that, but even then it seems unlikely.
 
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