I agree, which is why i mostly let the matter drop, it's a damage boost either way.
I was talking about how either Domain Weapon option shapes the paradigm of Ling Qi's actions. The offensive sword provides support to Ling Qi, yes, but it does so in a way that requires her to take non support actions to capitalize on it. I don't care what the sword is doing turn to turn. I do care about what Ling Qi does with her time in combat. The offensive benefit of the two options dictates Ling Qi's actions, or else is negated through disuse. The debuff option doesn't dictate her options to as large a degree, leaving her freer to do more other things with her time than attacking.It is support. It's a different kind of support, but it's support. A 'supporter' simply doesn't do damage directly, instead assisting allies - whether that be with healing, buffs, debuffs, field-shaping effects, or even crafting.
I understand that you mean support in the sense of providing buffs, and we're working on that - although I think the only team buff we're currently planning on training next turn and the turn after is TRF, TRF 6 is potent.
Bark Worn Rough: C
Duration: Immediate
Damage: D
While Heaven Scarred Trunk is active, the user may activate this technique whenever targeted by a spiritual attack or dispel. Sharpening their own spirit into rough edges, the user damages the spirit of the enemy who targeted her.
Spring Breeze Canto: D
Duration: Persistent
This ephemeral melody rings out with the vital curiosity of youth, The melody carries the musician's perception among her listeners, allowing her to clearly hear and see any one of them, regardless of distractions, so long as the songs echoes last In addition so long as the echoes remain the musician receives a small bonus to spiritual and combat perception as well as spiritual Hit.
Spring Breeze Canto: D
Duration: Persistent
This ephemeral melody rings out with the vital curiosity of youth, The melody carries the musician's perception among her listeners, allowing her to clearly hear and see any one of them, regardless of distractions, so long as the songs echoes last In addition so long as the echoes remain the musician receives a small bonus to spiritual and combat perception as well as spiritual Hit.
Damage is "upon targeted" rather than "upon missed".Bark Worn Rough: C
Duration: Immediate
Damage: E-> D
While Heaven Scarred Trunk is active, the user may activate this technique whenever targeted by a spiritual attack or dispel. Sharpening their own spirit into rough edges, the user damages the spirit of the enemy who targeted her.
Now resists against all dispels for <duration> rather than "resist against a single dispel".Intractable Roots: D
Duration: Short
A short piece full of stubborn obstinance, this technique significantly bolsters the users Resist against dispels. Even if a dispel succeeds, unless it exceeds the users resist by at least a full rank, the technique(s) dispelled persists until the users next action.
Lungs: 8
-Dark(FVM), Music(FVM), Dark(FSS), Earth(AE), Water(FSSx2), Moon(PLR), blank
Such is the nature of the beast. Just ask Matou Sakura, noted worm enthusiast!Heh, even after unequipping the art, the clingy worms wont leave
Aside the typo of spiritual perception (presumably social), shouldn't the tech have been doing this in the first place? I mean it's a radar perception art...In addition so long as the echoes remain the musician receives a small bonus to spiritual and combat perception as well as spiritual Hit.
Considering Heaven Scarred Trunk's "Extending the short piece into a full stanza" i suspect HST needs us to activate Intractable Roots to be usable.Bark is pretty great for us now, D rank damage for anyone trying to dispel our techs.
Actually spring breeze canto is now persistent which means that we are almost always going to have it running, so the small boost is actually a lot more significant than I tought as it's a bonus that do not take any actions.
Short duration means that intractable root can't be used as a counter, right ?
Durations
Immediate- Effect lasts only for a single action
Short- Effect lasts through a few actions
As I see it Short says nothing about how fast we respond, it says how long an effect is active. So this should be a straight buff
No you got two
No you got two
you had three blanks and got two insights, so when you gained two blanks it stayed steady at three
we should have 7 slots (3 for H + 2 for G + 2 for F) the frontpage shows 6Domains have a number of open 'slots' which can hold effects, known as 'insights'. Insights are gained through mastery of qualifying arts, and new slots are gained via increasing the rank of your domain. Cultivators begin with 3 slots and gain 2 slots at each rank.
Unclear based on your formatting, but just to be clear, there were no change's to SES's second technique.Changes to SES mean it now does the following:
> tech 1: (D) short-duration resist buff+persist tech for anything someone tries to dispel off of us
> tech 2: (C) long-duration "greatly" sp.def buff and debuff mitigation
> tech 3: (C) immediate D-damage counter to spiritual attacks and dispel attempts (regardless of if they succeed or not)
This is much better. Still not great (C-rank non-persistent counter for D-rank damage is ~AS in yellow tier and of questionable value) but certainly better. Basically SES is a solid sp.armor art with a strong core resist effect.
HDW had this added to Spring Breeze Canto:
Aside the typo of spiritual perception (presumably social), shouldn't the tech have been doing this in the first place? I mean it's a radar perception art...
Still, this puts HDW as an "overwatch/sp.def team buff" type-art, with a very potent team buff considering our tendency to run around with friends and if we factor in our Domain effect. Still a bit of a bamboozle given we were expecting more perception here but oh well, at least we have CDE too.
Overall this puts archive 1 arts at what I'd say is a respectable place, but clearly inferior both in power and especially in scope compared to our core set of arts. This is... reasonable? Seems to be at least.
I guarantee HST doesn't require Intractable Roots to be active to activate itself. A Long duration buff requiring what was an Immediate duration response technique to be active is flatly impossible.Considering Heaven Scarred Trunk's "Extending the short piece into a full stanza" i suspect HST needs us to activate Intractable Roots to be usable.
So, yeah Bark is definitively better, but the fact that it needs us to activate two techs beforehand is still a pretty cumbersome conditional.
Maybe if Bark effect gets "fused" into an other tech for the next and last level ?
@yrsillar Hey, does the strength of an art effect the usefulness of it's insight?
Considering Heaven Scarred Trunk's "Extending the short piece into a full stanza" i suspect HST needs us to activate Intractable Roots to be usable.
So, yeah Bark is definitively better, but the fact that it needs us to activate two techs beforehand is still a pretty cumbersome conditional.
Maybe if Bark effect gets "fused" into an other tech for the next and last level ?