Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
As far as I'm concerned, this is largely a flavor choice -
I agree, which is why i mostly let the matter drop, it's a damage boost either way.
I would have much rather if, even if the effects were the same as these offered, the choice of how it was applied was more meaningful like:
"debuff applied on the enemy" vs "buff applied on Ling Qi"
 
It is support. It's a different kind of support, but it's support. A 'supporter' simply doesn't do damage directly, instead assisting allies - whether that be with healing, buffs, debuffs, field-shaping effects, or even crafting.

I understand that you mean support in the sense of providing buffs, and we're working on that - although I think the only team buff we're currently planning on training next turn and the turn after is TRF, TRF 6 is potent.
I was talking about how either Domain Weapon option shapes the paradigm of Ling Qi's actions. The offensive sword provides support to Ling Qi, yes, but it does so in a way that requires her to take non support actions to capitalize on it. I don't care what the sword is doing turn to turn. I do care about what Ling Qi does with her time in combat. The offensive benefit of the two options dictates Ling Qi's actions, or else is negated through disuse. The debuff option doesn't dictate her options to as large a degree, leaving her freer to do more other things with her time than attacking.
 
Bark Worn Rough: C
Duration: Immediate
Damage: D
While Heaven Scarred Trunk is active, the user may activate this technique whenever targeted by a spiritual attack or dispel. Sharpening their own spirit into rough edges, the user damages the spirit of the enemy who targeted her.

Spring Breeze Canto: D
Duration: Persistent
This ephemeral melody rings out with the vital curiosity of youth, The melody carries the musician's perception among her listeners, allowing her to clearly hear and see any one of them, regardless of distractions, so long as the songs echoes last In addition so long as the echoes remain the musician receives a small bonus to spiritual and combat perception as well as spiritual Hit.

Two modified techs. Bark is pretty great for us now, D rank damage for anyone trying to dispel our techs.

The small bonus to perception and hit is also usefull, but not a gamechanger.
 
Here's the changes i noticed:
Spring Breeze Canto: D
Duration: Persistent
This ephemeral melody rings out with the vital curiosity of youth, The melody carries the musician's perception among her listeners, allowing her to clearly hear and see any one of them, regardless of distractions, so long as the songs echoes last In addition so long as the echoes remain the musician receives a small bonus to spiritual and combat perception as well as spiritual Hit.
Bark Worn Rough: C
Duration: Immediate
Damage: E-> D
While Heaven Scarred Trunk is active, the user may activate this technique whenever targeted by a spiritual attack or dispel. Sharpening their own spirit into rough edges, the user damages the spirit of the enemy who targeted her.
Damage is "upon targeted" rather than "upon missed".
Intractable Roots: D
Duration: Short
A short piece full of stubborn obstinance, this technique significantly bolsters the users Resist against dispels. Even if a dispel succeeds, unless it exceeds the users resist by at least a full rank, the technique(s) dispelled persists until the users next action.
Now resists against all dispels for <duration> rather than "resist against a single dispel".


I still question the reason why Industrious Labors of Fall (HDW) gives a +armor +health +resist buff to all listeners as while the tech itself is nice i just don't see the relation with the Art description nor keywords.
It would also benefit from a little re-wordind, because technically our enemy would be included in "all listeners".
Also @yrsillar does Ling Qi herself gains the buff too ?
 
Last edited:
Actually spring breeze canto is now persistent which means that we are almost always going to have it running, so the small boost is actually a lot more significant than I tought as it's a bonus that do not take any actions.

Short duration means that intractable root can't be used as a counter, right ?
 
Changes to SES mean it now does the following:
> tech 1: (D) short-duration resist buff+persist tech for anything someone tries to dispel off of us
> tech 2: (C) long-duration "greatly" sp.def buff and debuff mitigation
> tech 3: (C) immediate D-damage counter to spiritual attacks and dispel attempts (regardless of if they succeed or not)

This is much better. Still not great (C-rank non-persistent counter for D-rank damage is ~AS in yellow tier and of questionable value) but certainly better. Basically SES is a solid sp.armor art with a strong core resist effect.

HDW had this added to Spring Breeze Canto:
In addition so long as the echoes remain the musician receives a small bonus to spiritual and combat perception as well as spiritual Hit.
Aside the typo of spiritual perception (presumably social), shouldn't the tech have been doing this in the first place? I mean it's a radar perception art...

Still, this puts HDW as an "overwatch/sp.def team buff" type-art, with a very potent team buff considering our tendency to run around with friends and if we factor in our Domain effect. Still a bit of a bamboozle given we were expecting more perception here but oh well, at least we have CDE too.

Overall this puts archive 1 arts at what I'd say is a respectable place, but clearly inferior both in power and especially in scope compared to our core set of arts. This is... reasonable? Seems to be at least.
 
Bark is pretty great for us now, D rank damage for anyone trying to dispel our techs.
Considering Heaven Scarred Trunk's "Extending the short piece into a full stanza" i suspect HST needs us to activate Intractable Roots to be usable.
So, yeah Bark is definitively better, but the fact that it needs us to activate two techs beforehand is still a pretty cumbersome conditional.
Maybe if Bark effect gets "fused" into an other tech for the next and last level ?
 
Actually spring breeze canto is now persistent which means that we are almost always going to have it running, so the small boost is actually a lot more significant than I tought as it's a bonus that do not take any actions.

Short duration means that intractable root can't be used as a counter, right ?


Durations
Immediate- Effect lasts only for a single action
Short- Effect lasts through a few actions

As I see it Short says nothing about how fast we respond, it says how long an effect is active. So this should be a straight buff
 
As I see it Short says nothing about how fast we respond, it says how long an effect is active. So this should be a straight buff

It's protection against getting dispel spammed. Which it a pretty good thing since an enemy that sees his dispel not working (either due to a real failure or because Roots triggered the one turn buff extention) would probably immediately try an other dispel (which roots would still protect against) or just drop dispels altogether (which is even better for us).
 
Last edited:
[X] Began to sing a more coherent song that echoed her own

It seems like one of Ling Qi's weaknesses is finishing off opponents in team fights, similar to the recent subterranean adventure where we couldn't knock out one of the enemies, and battling opponents in duels which are going to be a persistent issue given challenges.
 
Yeah, it seems quite reasonable now. Not core stuff, but adequate filler to support and anchor our core.
 
I had a couple questions about how Spring Breeze Canto is supposed to work because it's worded in a bit of an unclear manner. When we activate it, does it continue until we stop playing or until we decide to make it stop? I assume it's the second because it's changed from Long to Persistent, but I can't really tell. Secondly, if we activate Canto, stop playing, and then someone enters the area where we were previously playing while we continue to maintain it, can we detect that person, or does the clairvoyance/audience only extend to people who heard us playing directly? Also, can we use Canto in order to listen to multiple people at once/to listen for specific words, or do we need to focus in on one person at a time? Sorry for the questions, it's just a little weirdly worded and it would suck to make assumptions about how it works rather than just asking for clarification.
 
No you got two

you had three blanks and got two insights, so when you gained two blanks it stayed steady at three

According to this
Domains have a number of open 'slots' which can hold effects, known as 'insights'. Insights are gained through mastery of qualifying arts, and new slots are gained via increasing the rank of your domain. Cultivators begin with 3 slots and gain 2 slots at each rank.
we should have 7 slots (3 for H + 2 for G + 2 for F) the frontpage shows 6
 
Changes to SES mean it now does the following:
> tech 1: (D) short-duration resist buff+persist tech for anything someone tries to dispel off of us
> tech 2: (C) long-duration "greatly" sp.def buff and debuff mitigation
> tech 3: (C) immediate D-damage counter to spiritual attacks and dispel attempts (regardless of if they succeed or not)

This is much better. Still not great (C-rank non-persistent counter for D-rank damage is ~AS in yellow tier and of questionable value) but certainly better. Basically SES is a solid sp.armor art with a strong core resist effect.

HDW had this added to Spring Breeze Canto:

Aside the typo of spiritual perception (presumably social), shouldn't the tech have been doing this in the first place? I mean it's a radar perception art...

Still, this puts HDW as an "overwatch/sp.def team buff" type-art, with a very potent team buff considering our tendency to run around with friends and if we factor in our Domain effect. Still a bit of a bamboozle given we were expecting more perception here but oh well, at least we have CDE too.

Overall this puts archive 1 arts at what I'd say is a respectable place, but clearly inferior both in power and especially in scope compared to our core set of arts. This is... reasonable? Seems to be at least.
Unclear based on your formatting, but just to be clear, there were no change's to SES's second technique.

Considering Heaven Scarred Trunk's "Extending the short piece into a full stanza" i suspect HST needs us to activate Intractable Roots to be usable.
So, yeah Bark is definitively better, but the fact that it needs us to activate two techs beforehand is still a pretty cumbersome conditional.
Maybe if Bark effect gets "fused" into an other tech for the next and last level ?
I guarantee HST doesn't require Intractable Roots to be active to activate itself. A Long duration buff requiring what was an Immediate duration response technique to be active is flatly impossible.
 
@yrsillar Hey, does the strength of an art effect the usefulness of it's insight?

Mmm...

Personally, I'd say 'Higher Quality' arts have more flexible insights. As in "They'll adapt further to fit your desired themes and restrict your future growth less"

While lower quality arts are less flexible in that field, so if you fill your basic foundation up with low quality Arts, you'll quickly find yourself straightjacketed and have a hard time with the higher levels.

But we've got mostly Ducal/Peak Count level arts making up what's going to be our Foundation, stuff that's pretty good at building a baseline for a household that can then be modified to suit the tastes of the scion. We'll likely be adding in other stuff as 'Bricks' or 'Planks' to our Domain, but our baseline is looking like it's going to be quite strong and broad.
 
Last edited:
Considering Heaven Scarred Trunk's "Extending the short piece into a full stanza" i suspect HST needs us to activate Intractable Roots to be usable.
So, yeah Bark is definitively better, but the fact that it needs us to activate two techs beforehand is still a pretty cumbersome conditional.
Maybe if Bark effect gets "fused" into an other tech for the next and last level ?

It's kinda hard to discuss this without seeing them be used but the way HST extend IR make me think that using both techs cost only a single action.

And for fusing IT and HST being fused together make more sense to me but that sounds a bit OP.
 
I just notice that being green 2 means we can make a better Ossuary Horror. It now costs: 24 scouts(=192RSS)

Statblock:
Health D5, Qi E
Speed D, Initiative C, C. Perception E
Hit D5, Penetration E, Damage G
P. Armor E, P. Avoid D5
S. Armor F, S Avoid D5
Base Attributes: E

Kiiinda terribad. It really shows we haven't touched it since early(iirc) yellow...
Maybe it'd win against a sole Red cultivator :rolleyes:?
But it's clear it's useless besides being a C rank arm/spine/leg technique dropper *cought*PLR - Lunatic Whirl*cought*
 
Back
Top