- Location
- Canada
So basically we chose what elemental multiplier Sixiang would give in the future and we chose wind, seems like a waste to me unless we get a whole lot more wind arts.
We have been getting told recently that qi is Qi, and that it's the dross of the world that has changed it into its various states. This ideology plays well with the explanation behind Meridian crunching and how arts are formed, in that there are a thousand ways to dig the channels of power to get the same result.Interesting; that's dramatically different from many settings and not what I'd thought was going on.
"I'm just manipulating the wind," the spirit tittered. "This is kinda fun! I wonder if..."
yes! we got a permanent band member and now her witty retorts will be audible by everyone
I just added it in. Fixed the Slinks tho@yrsillar I think the Skill xp from Turn 2 - End is still missing on the frontpage and the SL advancement for Sixiang and Suyin too
Cheerfuls Accompaniment: C
When Ling Qi activates a non damaging music or wind art, if Sixiang has not already acted that turn, they may activate this technique and enhance one parameter of the art significantly. Valid parameters are Hit, Effect, Duration, or Resist
She should be able to. She can also pretend to be Ling Qi when we are sleeping. Oh wait, she can't.Huh, if Six can manipulate the winds to talk now... does that mean she can talk to our mortal family now?
The only problem is the sleeping bit. Otherwise...She should be able to. She can also pretend to be Ling Qi when we are sleeping. Oh wait, she can't.
Water I think might manifest as like...Ink manipulations and whatnot- and Ling Qi would get into painting things.Heh, if we went shadow maybe Six could control our shadow? Just wave at everyone we walk past, all the double-takes...
Damn, could have also shipped them with Meizhens murdershadow. Oh well.
I wonder what water or wood would have gotten us. I have an image of Six making a body of water after hours of effort, ecstatic excitement, opening her mouth to cheer then realising she can't talk as burbles come out.
We might end up taking the Zeqing trial this turn. Which is a Darkness trial so we might get some Way bonus for darkness there.Tch, it was our chance to get Dark cultivation multiplier (i was right in that) and we missed it. I have nothing against Wind, it was second for me, but feel like we still partially waste rare opportunity.
Oh well, next month we just need need to ask Zeqing if she has Arts with added Wind tag.![]()
I'm alright with wind winning, but shadow play accompaniment to our music sounds awesome.Oh, Wind.was a terrible idea. I feel bad for Ling Qi (or, well, will feel bad for her as soon as Six gets her into trouble).
I wonder if Darkness would have given Six a shadow to play around with.
Now that Six has a wind tag AFL and ENM just got pretty big buffs.
So, Here are the arts affected by this change:
PSB needs no real comment, but Cheerful Muse's Accompaniment could potentially be used to boost our Toaster, or more likely be useful for perception/stealth techs.Phantasmal Revel's Regret's: C
Releasing a pulse of chaotic qi into the environment at Close range to Ling Qi, Sixiang disrupts the flows and constructs of their foes. Soaking their meridians in qi designed to emulate the fogging effects of heavy inebriation, she causes their control to of their techniques to slip. Attempts to dispel a single effect on up to five enemies within range.
Passage of Rustling Breeze: C
Duration: Long
Grasping the flows of the wind, Sixiang dulls sounds and the rippling wake of their binders qi, enhancing stealth and spiritual avoid. At increased cost, this effect may extend to cover the area Near Ling Qi.
Cheerful Muse's Accompaniment: C
When Ling Qi activates a non damaging music or wind art, if Sixiang has not already acted that turn, they may activate this technique and enhance one parameter of the art significantly. Valid parameters are Hit, Effect, Duration, or Resist
The best:First the sad:
Then the good:
- Thousand Rings Fortress (-.1) (Wood being removed).
- Storm Enduring Seedling (-.1)(Wood being removed).
- Imperturbable Manor's Hearth (-.1) (Wood being removed).
- Forgotten Vale Melody (-.1) (Water being removed).
- Frozen Soul Serenade (-.1) (Water being removed).
- Curious Diviners Eye (-.1) (Water being removed).
- Harmony of the Dancing Wind (+.2) (Wind).
- Ephemeral Nights Memory (+.2) (Wind).
- Audacious Fairy's Lark (+.2) (Wind).
- Mysterious Night's Obscurity (+.2) (Wind).
- Darting Labyrinth Shadow (+.2) (Wind).