Ephemeral Nights Memory
Potency: Green 1
Potency Growth: Green 2(3),Green 3(5)
Max Level 5
Meridians Needed: Legx2, Armx1(1). Arm(3), Leg(5)
Keywords: Connections, Darkness, Dexterity Fade, Memory, Stealth, Wind, Yin
Experience: 100, 150, 200, 300, 400
There are many passing fancies dreamt of in the late hours of the day. Yet there are some which would be better remembered. Memory is a tricky thing, a tenuous thread, easily severed and even important details might slip from us in time, let alone a passing shadow or a the soft touch of a breeze, and surely that is all that it was.
Passives
+10 to Stealth
+5 to Speed
+5 to Physical and Spiritual Avoid
+5 to Physical and Spiritual Hit
Passing Phantom: D
Duration: Short
The users presence fades from the mind, forgotten the moment that ones eyes stray from them. Enhances the users stealth and ability to avoid spiritual attacks, as well as slip through spiritual defenses. Allows the user to reset unsure targets to unaware if their stealth is sufficient.
Evening Breeze Flourish: D
Duration: Immediate
In an instant the user pulses their qi in a feint, and for one foe a single second of memory vanishes into the mist of time, leaving them disoriented and open for a blow.
Ephemeral Nights Memory
-Elements: Darkness, Wind
-Meridians: Leg primary, Arm secondary
-Keywords: Connections, Dexterity, Fade, Memory, Stealth, Yin
This combination is essentially an thief's art. It sit in the shared aspects of Darkness and Wind, in that they are both easily overlooked in similar ways(Darkness out of sight and out of mind, Wind in plain sight but unseen), and they both touch upon intangibles(Darkness as the subconscious mind, Wind as communication between minds). It focuses on passing unseen(Leg 3), reaching out to ensure that it stays that way(Arm 2)
In other words, it doesn't steal memories so much as it simply tells the subconcious that there is nothing of note, so it just...never gets remembered
Particularly chilling on SV, since we place a high collective valuation on sanctity of mind.
-Combat utility: Ambush art, Secret preservation.
On the surface its pretty much a basic spiritual ambush art. It lets you reestablish stealth after taking action but before revealing yourself to the enemy. It goes very well with spiritual attack effects with no overt sign, since they can be performed without moving an opponent past Unsure status.
But on a strategc level, being able to wipe out a second of memory means being able to hide your Ace cards longer. Say we have the next finisher of FSS. We use it to hammer the shit out of an opponent...then they forget why they are down on the ground, frozen and weak.
-Playstyle utility: Spy art.
Pretty much perfect for slipping into a guarded location. If you are seen, then you have not actually been seen, so long as you are swift.
-Domain slot message: "Memories fade", "Nobody really pays attenton", "When its over, let it go", "Out of sight, out of mind"
Noting that we seem to be looking at an incomplete picture here, as the blurb itself says there are things worth remembering...just that they are not remembered even so.
Meizhen's father likely had his "nothing to see here" aura from a similar art in his domain I suspect.
For all its utility I'm pretty dubious if this will be slotted.
E: Sleep time. More in the morn!