Curious Diviners Eye
Potency: Green 1
Potency Growth: Green 2(4)
Max Level: 5
Needed Meridians: Head x2, Lung x1, Lung(3), Head (5)
Keywords: Academics, Intelligence, Perceptiveness, Projection, Moon, Secrets, Water, Yin
Experience: 80, 120, 160, 200, 280
The arts of the great diviner have spread far and wide with time, their secrets no longer held in trust. This art has been said to be a descendant of the impeccable arts of the great horned sages. Perhaps as a starting point for more inquisitive youths. The curiosity and seeking nature of the new moon is clear in its influence here.
Passives
+10 to Combat Perception
+5 to Spiritual Avoid
+5 to Formations when deciphering arrays
+5 to Academics when researching new information
Inquisitive Study: D
Duration: Long
The users eyes gleam briefly with a silver sheen as they study the object of their curiosity. The users perception increases greatly for a single test, allowing them to discern many details that they might otherwise miss.
Seeking Moon's Eyes: C
Duration: Short
Conjures three reflective silver wisps the size of a coin. Expressions of the Diviners curiosity, these wisps seek their parents interest eagerly. The wisps ignore wholly physical obstacles but cannot travel further than Near distance from their creator. The creator may see from the wisps position as if they stood there themselves, though only in one direction at a time. This greatly increases their combat perception in the areas within which this sight overlaps.
Statblock
Health: H
Speed: E, Initiative: F
Avoid: D, Armor H
Curious Diviners Eye
-Elements: Moon, Water(lol)
-Meridians: Primary Head, Secondary Lung
-Keywords: Academics, Intelligence, Perceptiveness, Projection, Secrets
Hidden Moon's Divination art. Head(3) and Moon meridians defines the objective of sating curiosity, while Lung(2) and Water meridians defines the approach(Projected senses which pass through barriers).
Judging by the meridian spread, it'd likely improve the number or range of projections first, before improving the quality of information obtained...and it has a particularly interesting note of Formations interactions, with a bonus to figuring out how to bypass security which might otherwise keep it from just noclipping through a wall.
-Combat utility: Sentry, SCS spawnpoint.
Its a limited counter to stealth opponents, though the wisps are not exactly hard to kill beyond being an inch big...but since SCS lets us teleport anywhere we can see, well, it'd make pinning Ling Qi down harder.
Inquisitive Study should also interact with the Qi Perception that Argent Mirror gave us, which should help us see deeper than the elements of an opponent(IIRC yrs mentioned once this was basically a perception check to make out more detials than just their two best elements?), which should help with strategizing.
Lots of ifs and maybes, but thats kind of how it goes with information gathering arts.
-Playstyle utility: Infiltration tool. Research tool. Social tool.
Quite versatile, since Inquisitive Study applies to base perception, it can be used to augment nearly anything noticing a detail would be good for. Whether this is a talisman, a trap, or listening in on a quiet conversation a distance away, its broadly useful...which also means it'd have a bit of a hard time being specifically useful without other perception arts.
Seeking Moon's Eyes is a lot more direct in applicability. It lets us spy on the contents of drawers without actually opening them, it lets us teleport through unwarded walls by sending a sensor through them to see, and getting through locks and formations is a lot easier if you can get a closer look without actually getting closer.
-Domain slot message: "Seek out secrets wherever they are", "Learn whatever you can"
The Domain slot message is...unrefined here because the description doesn't give a lot to work with, and its a little too straightforward to build up unsupported secondary derivatives without using it.