Ok, so, build concept, themes, and covering our bases.
One of the big problems we have is conflicts between our stuff. Stealth and support don't go with each other fantastically. Zeqing/FSS and the theme of "wintery death" clashes horribly with Zhengui/TRF and the themes of everlasting vitality. An ice build doesn't go great with a TRF style wood build. Trying to collapse our elements creates lots of problems...
@Theo Promes made some good points on discord yesterday about playing with the contrasting themes of danger (darkness, loneliness) and safety. Here I'm going to discuss that a bit more, and how that can be used as a framework for a viable build that takes what we have and puts it together in a way very true to Ling Qi's character.
The first thing to do, I think, is to put everything together under the overarching concept of
connections. One of the common mistakes people make when focusing on the "home" theme is to get too physical about it. TRF encourages this with its fortress themes and design - though we did have some good insight about getting away from that near the end of the tournament. In her breakthrough though, Ling Qi was much less about the physical concept of home or security, and more about the softer elements related to people.
Following this, I would suggesting framing the contrast as between "the danger of being alone" and "safety and joy in connections/power of friendship". Ling Qi is very much driven by her desire to never be weak and alone again, similarly her focus on acquiring friends and on support is driven by the idea that that provides security. This framing is thus very true to her character. Moreover, the contrast between the two elements emphasises them.
So how could this work buildwise?
I organised things like this in a quick crappy sketch:
In the outer sphere of loneliness, full of terrors to isolate you and make you lose your way, to be devoured by monsters, we have the Dark arts. The offensive arts. Something like:
- Darkness attack art (e.g. FSS) - the monster brings death
- Darkness stealth/movement (e.g. SCS) - be the invisible untouchable unstoppable monster
- Some kind of sneak attack art - if we want to use stealth well, we need more stealth, we need better sneak attack, and utility-wise having something like PC to allow us to spike up our offense when we need it could be valuable. As an example, my Thousand Shadows art idea could work here, providing "monster in the shadows" themed stealth, sneak attack damage buffs, and minions to help us boost our offense and terrorise our foes. Alternatively, @Black Noise has argued that some kind of Wind/Darkness offensive stealth/movement art could be helpful.
- FVM is FVM. FVM sits somewhere core to our build of course, and here sets up the environment that allows stealth and imposes the whole concept of being lost and alone to be beset by the monsters on our opponents. In many ways, it encompasses this whole sphere and defines it. It also to some degree provides a transition between the spheres, as it provides us with a refuge, and symbolically represents Ling Qi's journey. Of her surviving her loneliness and ordeals to reach a place of security.
In the inner sphere of safety, surrounded by our friends, we focus on defense, support, and connections. #PowerOfFriendship (we can even have magical girl theme music!)
- Physical group defense (e.g. TRF) - Wood seems to be a great element for group defense, and I would focus more on connections here. The ideal would be a TRF successor that focuses more on the endless vitality and drawing strength from connections themes rather than the fortress ones.
- Spiritual defense/Dispel resist - ok, basically I want a spiritual TRF here that gives us spiritual defense and dispel resistance. From a basic build perspective these are really important. Again, for theming reasons, having this have power of friendship/connection themes like TRF would be important.
- PLR is... ok, right now it's sitting there metaphorically being us partying with our friends and being social and stuff. It's moon! It's kinda in theme!
- Wind/music perception focused on connections e.g. maybe something based on the concept of everyone being connected by music carried on the winds. A listening based perception art obviously ties into music really well, and could help us develop music themed skill specialisations for things like perception/empathy and speech.
Laid out like this we get a nice framework for a philosophically strong build, that also covers all our bases well. Mechanically we can connect the stealth and support themes (theoretically) using FVM and PLR. Use and empower minions. Use them as cover to vanish into stealth, and use them to open holes in enemy defenses for us to strike. Endless vitality and endurance so we can play out long running battles where we vanish into the mists to harass our enemies and spawn minions. A perception art based around connections could potentially provide the ability to manipulate connections to avoid them and make us harder to detect, thus providing cross synergy with stealth tactics etc.
Anyway, obviously the details are something that are very much up in the air, and depend on what we can find. Also how elements work - I'm sort of thinking something like Darkness for the outer monster, Wood for inner defense, and then Wind to connect everything (with Moon sprinkled in for style). That kinda depends on how elements work together though - I'm particularly interested in maybe finding out more about how Wood and Wind work together in arts. We could also probably do something like this in a lot of different ways. The point of this is to more lay out what I think is a plausible framework for our build and domain that could work well, as well as provide a proof of concept of how it could be a viable build that would cover all our bases, and the kinds of things we might want to look for.