The Long Founding (Warhammer 40k)

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[] Plan: Platinum Castellans
-[] Chapter Name: Platinum Castellans
-[] Chapter colors: Deep blue primary, titanium yellow secondary
-[] Write in chapter symbol: Alchemical salt symbol with platinum gauntlet clutching from behind on a white field
-[] Write in chapter creed: "Another step forward!"
-[] Entrenchment: The Chapter is better at erecting and maintaining fortifications than average.
-[] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.
-[] Specialist Ammo: The Chapter has a ready source of specialized bolter rounds, letting them bring the best possible ammunition for any engagement.

I decided to make the heraldry alchemical salt since it symbolizes the physical body and the process of purification. It gels well with the imperial creed's rejection of spiritual forces. I don't plan to use the extra equipment charge for this one. This is still a work in progress, so suggestions are welcome.
 
[ ] Plan: Keepers of the Flame
-[]Chapter Name: Keepers of the flame
-[ ]Chapter colors: orange with light red
-[ ] Write in chapter symbol: A flame resting in a brazier
-[ ] Write in chapter creed: "We keep the flame of reason alive"
-[ ] Entrenchment: The Chapter is better at erecting and maintaining fortifications than average.
-[ ] Counterintelligence Training: The Chapter is proficient in the art of detecting and thwarting enemy infiltration attempts.
-[ ] Heavy Weaponry: The Chapter is well supplied with heavy weaponry, and can field a larger proportion of Devastator squads.
-[ ] Specialist Ammo: The Chapter has a ready source of specialized bolter rounds, letting them bring the best possible ammunition for any engagement.

Though about it more and decided my original plan was bad so decided to make a new one. Also feel free to change the colors.
 
Pfffft, Grimm is definitely one of those characters that would have memes upon memes about them in the fandom if he were canon.
Oh without a doubt. He's making amazing Chapters, a grumpy old man who wants to improve the food situation in hive Cities, actually wanting to improve other people's lives but forced to work his amazing abilities to make Space marines Chapters and keeping the idiot Magos from killing themselves, broke the back of a guy over his knee during the Hersey, is Competent, and can throw hands Apparently. Oh and the Old man 'I'm so done with this' energy with a dash of trolling. He would be a fan favorite.

Now I really want to see them in a book. Like imagine Cain just not clocking in that the grumpy techpriest he works with is the godfather of the space marines and a man who work and fought during the fucking Horus Heresy
Hah, now that would be a read and funny thing, it would fit with it as Cain makes offhand mention of this to someone and not knowing of Grimms Reputation or knowing that was Grimm himself. boost his own reputation for talking or knowing that Magos with everyone in awe of him while he internally panics as this just made his bed of lies two hundred taller... or deeper depending on the way you view it. Or having some request sent to him by Grimm and its just such a minor thing, like making sure the transport or testing of something was done, and the readers find out this techpriest was trying to improve the food situation by making actual food for the Hive cities... and then it fails because this is 40k.

Grimm gets expanded on or Cain meets one of the Chapters and gets other things like it. Maybe the Dark Peregines are in town and Cain nearly dies of a heart attack, helps them find the true traitor by accident when he thinks they are there for him personally. and gets the Respect of them somehow.

"This was a foolish move." One Blood Angel chastises his brother as you finish using your augments to collate the data you've gathered into something you can coherently relay to someone who isn't a fellow Tech Priest. "Having worked with us in the past or not, we should not have risked the life of such an ancient and renowned Genetor by bringing them so close to one who had fallen to the Black Rage…. If he perished, the wrath of the Mechanicus would have been legend."

Bah!

As if you would still be alive if you were that easy to kill.

This one definitely wasn't around at the time of the Heresy.
I'm sorry what? Grimm was there near a Black Rage Blood Angel? and I'm guessing that part of hard to kill is because of the Regenartion? How would thing have been if we went for foldable Mechadendrites or Adamantium Fists? And like I said, sheer old man energy.

Also the Blood Angel has the right of it, or knowing it, losing Grimm would have been a huge loss and the heads of whoever allowed that to roll... meaning Grimm would be kidnapped and the plot of an entire book or series and the Ultrasmurfs would be tasked with recusing him to save the day. His Chapters have been great assets and help.

"It was a worthy risk." The older Blood Angel rebuffs his younger cohort, his skull like helm staring evenly at his brother. "Grimm has survived extended close combat with the World Eaters traitor legion at the siege of Terra, and was personal witness to the rage that overtook us upon our father's…. If anyone could understand the true extent of the malady, it was him."

"..... your respect is appreciated, Chaplain." You bow before Pharn, an epitome of the Blood Angels if there ever was one. He was there when you were transferred into the legion, all those years ago - it is good to see there are still some from those days alive. "I am only saddened that I cannot do much beyond slow down the symptoms…. Still, it was not unpleasant to see that you have held yourselves so well in the years following the Heresy."

"You have served with us with respect and dignity for a long time, old friend." Even with the modulator, you can sense the amusement in his voice for his next sentence. "Though I have to admit, back when we first met in the twilight years of the Great Crusade I truly didn't know what to think of you. It was not often that a Genetor comes heralded by outright praise from the Space Wolves."

….. You hope they didn't include all those fistfights you got into in that praise. You really do.

Either way, you have work to return too. At least Guiliman and Lorgar's Gene Seed melded together acceptably. Saved you a few migraines.
........What? I'm Sorry but WHAT!? Grimm Threw hands with the World Eaters during the Siege of Terra?! Enhanced Regeneration or not how the fuck did he last in Melee with them?

Damn maybe we should make a Blood Angels chapter next, we watched Hawk Boy go and his sons falling to the Black Rage. Who knows we might cure the Black Rage or Red Thirst somehow with one of the planets. Damn both both respect each other. Holy shit he threw hands with the Space Wolves too? this is the 'old man is secretly a badass and was a Hellraiser in his youth'.

Traits
Favor of ???: This chapter is favored by ??? - the powers of the divine, both Chaotic and otherwise, are weakened in their presence.
The Pallan Warp Eater: The Chapter has tamed the dread Pallan Warp Eater, a large predator resembling a mass of human limbs surrounding a singular large maw. It is attracted to, and actively prefers to devour, individuals with the blessings of certain Warp Entities.
Poison Resistance: This chapter is especially resistant to toxins, even by Space Marine standards.
Zeal: This chapter is fanatical and driven in its tasks. They will not be made to rest easily.
Stubbornness: This chapter can be exceptionally stubborn when it comes to holding a position. Naturally, this can have both positive and negative impacts.
Imperial Truth (Ideology Spread): The Marines of this chapter are firm believers in the Imperial Truth, and will spread its beliefs as far and wide as they can manage.
... huh? besides weakening power of the the warp deities, we got a Warp Eater as well? well shit, I don't think this Chapter will have many Librarians. and really geared to anti-chaos right now. The Zeal was expected given this is damn Logar's geneseed mixed in, but combined with Stubbornness... oh boy this can go great and wrong very easily and will never admit to being wrong or changing course. With the Anti-warp stuff and poison Resistance you really can only kill them via mudane and normal means. Oh boy lets see how this turns out.

...fuck. I hoped we won't have that.
It was Logar's Geneseed, it was always a longshot.

Ok now the hard part they are pretty much blank slates with no specialties how do we want to build them?
yah pretty much the Planet didn't shape them in way that lead into a fighting style and with no Request this time to guide us.... pretty much free game for however we want to build them.

It seems that even Quest itself wants us to make Blood Angels Successor as next Chapter😉
It does look that way and who knows? we could get all three falls for our Blood Angels Chapter or make a weird and awesome combo depending on the planet we put them on.

That I'm afraid is going to be kept secret until the next update depending on weather or not you guys take extra Chaplains.
hmmm tempting, very tempting as it does seem to be a waste but could also pay off big.

... Huh.

Our Chapter Traits basically mean that you are going to have to kill the Astartes with normal weapons if you want to succeed, and be very certain you did in fact kill them. Aren't they?
yah, no warp powers, no poison, just Melee or explosive. they would be effective against the Eldar to a degree.

Grimm grew up as a poor person in a high crime area on Mars

He knows how to throw fist when he's not duel wielding plasma pistils and has the biological augments to make it work for him.
Okay that is fucking amazing and awesome, if Grimm was a canon character that combined with his work and want to improve the food for Hive cities would have him as a fan favorite and have a fanmade game or animation about it. That is high praise and shows Mars.... in a different way. the Gangster Grimm memes would be dank.

how would had having Adamantium Fists change things for that?

They are a train going off the rails at maximum possible speed and they are daring any god to try to stop them or save the people about to be run over.
sounds about right with how the traits would interact.

Oh Grimm is not going to be happy during the Age of Apostasy and you can bet he'll be joining in on the siege of his place.

Cuz one of the ways the admech is going to keep Vandire off of their case early on is going to be making Grimm work on some of Vandire's 'brilliant' requests.
HAHAHAHA oh god that WOULD be a way to get grimm in on it and out of the Lab in order to murder the guy. He FINALLY gets time to work on the plants and animals for the agri-world and Hive worlds...and is told right away to do the requests of Vandire's choosing.

Grimm: "No I will not make an entire chapter who looks like you! You hear me! I know you are in there!"

~Grimm during the one man siege of the Imperial Palace.​
hahaha, just Grimm not having any of it and doing such a request just because and not knowing how much work goes into doing something like and being forced to make it.

Vandire: I WANT FEMALE SPACE MARINES!
Grimm: *Cocks acid toxin plasma round into gattling shotgun*
Truly the most troubelsome requests and what made Grimm snap. 'Do you even KNOW what you are asking for? I will not waste my talents and time over this.'
 
Speaking of the 3rd Founding, are we going to have any interaction with the Cursed Founding when it comes around?

Also, what must we do to get the mystery box geneseed from the 2nd and 11th Legions?
 
Adeptus Synopticon New
Following their founding the Light Bringers immediately began working with the Synopticon to build one of the most impressive intelligence networks known to the Imperium. It is said that no Inquisitor alive could ever hope to match the gaze of the Light Bringers and that they know some of the darkest secrets in the Imperium….. The claim is not unfounded.
AN: Looking at the Synopticon both at the 40k Wiki and the Lexicanum, the only thing that's noteworthy of note about them is the fact that they're basically the equivalent of a SIGINT Agency.

It doesn't help that both descriptions of the Synopticon only have a single sentence describing the agency in totality.

However, with the success of the Light Bringers and their masterful deflection during the Beheading, thus saving the Synopticon to obscurity, this Omake attempts to outlines their position within the Imperial government and their relevance to the current 40K timeline.

Feel free to recommend things if you see something lacking within this organization.


Adeptus Synopticon

Information above all else. - Motto of the Adeptus Synopticon

Often referred to as the 'Inquisitorial Arm of the Adeptus Terra' within the halls of the Imperium Palace, the Adeptus Synopticon is an adepta that serves as the Adeptus Terra's main information and surveillance agency. Despite the relative tameness of their mission priorities, the Adeptus Synopticon has proven vital to the daily functions of the Adeptus Terra, with the Synopticon handling the intelligence network vital to keep either a Crusade or to ensure the steady flow of governance within the byzantine nature of the Administratum.

For over ten thousand years, the Adeptus Synopticon had proven its worth to the Imperium as the agents of the Synopticon often acts as the mediators to the hyper-aggressive nature of purging the Imperium's enemies, with the many branches of the Inquisition loathing the rational yet delicate words of a Synopticon agent.

Despite this, their secretive nature, alongside their vast network of information, had painted a target on their backs as both internal and external threats covets the secrets of the Synopticon.

Adepta Organization:
Leading the Adepta Synopticon is the Lord Constable, who is known within the wider Imperium as the Eye of the Administratum due to the actions that the Lord Constable at the time took during the Beheading. Below the Lord Constable are the Constables, comprising of the most senior and elite members of the Synopticon, their duties include maintaining the vast swathes of intelligence throughout the five Segmentum that the Synopticon had gathered alongside the maintenance of their agents, spies and assets within the entire Imperium.

Below the Constables are the Procurators, they maintain a sector's worth of intelligence whilst ensuring that any intelligence provided/found are reliable and trustworthy. They're answerable only to the direct agents of the Constables. Under the Procurators are the Directors. The right hand of the Procurators, the Directors oversee a planet's worth of intelligence and is tasked with the operation's intelligence preservation that would be useful to the troops on the ground.

Finally, within the lowest of the Synopticon are the Agents. The ones doing the actual intelligence gathering and surveillance. Even though many of the Synopticon's naysayers label the simplistic organization of the agency as simplistic, it does give the Synopticon room and the ability to avoid ensnaring itself within the dregs of a byzantine organization like the Arbites or the Inquisition.

Unique Units of the Adeptus Synopticon:
Synopticon Assault Squads
- Acting akin to the Deathwatch's Kill Teams, these Synopticon Assault Squads acts as the Synopticon's main military arm when it comes to retrieving intelligence amidst hostile worlds or active battlefields.

Diana Guard Regiment - Hailing from the planet Diana within Segmentum Solar, the Diana Guard Regiment acts as the bodyguards and support units of the Synopticon. An Synopticon agent would usually be found accompanied by a team of a Diana Guard Regiment when travelling towards distant stars and dangerous planets.

Adamus Cadmon Assassins - Within the Officio Assassinorum, the only temple that the Synopticon maintains close ties with is the Adamus Temple. Many within the Synopticon would be trained under the teachings of the Adamus Temple and for those who continues to pursue the path of the Adamus Temple becomes retrofitted into the Adamus Cadmon Assassins.

Diplomatic Relationships:
Light Bringers
- Owing the survival of their agency during the Beheading, the Light Bringers and Adeptus Synopticon maintains close relationship with the Space Marine chapter and vice-versa. Oftentimes, it'll be usually the Light Bringers that are acting as the agents of the Synopticon yet they're only used under the most strenuous of actions even though the wider Imperium had assumed the Light Bringers are the Synopticon's de facto agents.

Officio Assassinorum - Besides the Adamas Temple, the Synopticon holds great resentment towards the Assassinorum mainly because if weren't for the Light Bringers, the position of the Adeptus Synopticon within the Imperium would be weakened severely.

Inquisition - Within the Synopticon, their views on the Inquisition are mixed. On one hand, they see the Inquisition as a necessary bastion against the horrors of the Warp. On the other hand, their reckless usage of authority is an annoyance and an unnecessary power to have - especially when they haven't done anything to stop the events of Beheading from happening.

Ordo Sicarius - As the Ordo that maintains a close eye on the Officio Assassinorum, both the Synopticon and Sicarius maintains close relationship with each other as a result of mutual hatred for the dangerous power the Officio Assassinorum wields.

Astra Militarum - Many within the Imperial Guard see the Synopticon as a blessing, mainly to the information provided to the Guard Regiments saving many a life or avoiding battles that can prove costly for little to no reward.

Ecclesiarchy - Despite many within the Ecclesiarchy's higher-up seeing the Synopticon as a blight on the followers of the Emperor, many of the Ecclesiarchy sees the Synopticon as an essential key to preventing corruption within the Imperium.

Mechanicus - Even though the Mechanicus and the Synopticon rarely meets eye-to-eye, the two organization are surprisingly close with one another as the Synopticon usually provides the Mechanicus information where one could find a STC or artefacts lost during the Dark Age of Technology and as a result, the Mechanicus usually arm the agents of the Synopticon high-end gears that'll help them survive the harsh nature of the universe in exchange for any information that'll help them for their Quest for Knowledge.​
 
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