The Long Founding (Warhammer 40k)

Voting is open
Really? An Imperial Fists Successor Chapter?

I thought we're going for a White Scars Successor Chapter that's good at politics, not an Imperial Fists DAoT fetishist.
 
Grimms time with the Night Lords
Decided to put up some cliff notes for the years Grimm spend with the Night Lord durng the great crusade.

-Grimm was sent to the Night Lords after he successful carrier with the Space Wolves.

-Early in his carrier working with the Night Lords several of the Nostroman recruits attempt to assert dominance over Grimm managing to annoy the Genetor enough for it escalate into the fight. By this point in time Grimm had long since improved his biological enhancements beyond that of a Space Marine and was fare more experience than then. By the end of the fight one of Grimm's first task within the legion was to repair the spines of all the marines he shattered over his knees leading to them getting the nickname of 'the broken' by their kin.

-During the battle of ????? Grimm was instrumental in defeating the Ork Warboss Kooladdmork when the later accidentally breached the legions rear positions while a majority of its marine were off tormenting the WAAAAAGH! of Ork Warboss Redzhirt.

-Grimm is once again forced into an altercation with multiple Night Lords. This one had been settled by Grimm manhandling the only of the Night Lords to have actually been wearing powered armor at the time and using him to bludgeon the others into submission.

-In at least one occasion Curze deliberately threatens several Knight Lords with time on Grimms operating table. Grimm for his part is profoundly insulted at the implication that he would so much as let anyone else use his operating table for punishment let alone do it himself but knows better than to bicker with a Primarch and chooses to silently seeth instead.

-For punishment duty several Nostroman Marines are assigned to Grimm's guard details. Oddly enough these Marine's would end up bonding with the Genetor after learning that Grimm had come from Mar's infamous M13 Servitorization district. These Marines would later vanish from the Night Lords shortly before the Horus Heresy though many rumors would imply they joined up with one of the loyalist legion or wound up repainting their armor to become a second founding 'chapter' after the Heresy.

-The battle of ???? begins and ends. Grimm ends up being forced to replace the organs of several companies worth of Night Lords due to the ???'s habit of ripping them out even through powered armor.

-Due to a combination of the Night Lords falling reputation, Grimm's clearly deteriating temper, and lobbying from the Space Wolves of all Legions Grimm ends up transffered out of the Night Lords... and into the Blood angels.
 
-For punishment duty several Nostroman Marines are assigned to Grimm's guard details. Oddly enough these Marine's would end up bonding with the Genetor after learning that Grimm had come from Mar's infamous M13 Servitorization district. These Marines would later vanish from the Night Lords shortly before the Horus Heresy though many rumors would imply they joined up with one of the loyalist legion or wound up repainting their armor to become a second founding 'chapter' after the Heresy.
I'm sure they're fine, in other news pay no attention to the not Night lords behind Grimm lamp.
 
I feel like there's been a ton of Space Marine Chapters that were quietly founded during the Second Founding using Curze's gene-seed.

Why would they disappear, if that's the case?
 
Oddly enough these Marine's would end up bonding with the Genetor after learning that Grimm had come from Mar's infamous M13 Servitorization district. These Marines would later vanish from the Night Lords shortly before the Horus Heresy though many rumors would imply they joined up with one of the loyalist legion or wound up repainting their armor to become a second founding 'chapter' after the Heresy.

Honestly I'm hoping those guys do well. And maybe that they find Grimm again. It'd be a cool reunion.
 
Vote closed
Scheduled vote count started by undead frog on Aug 9, 2024 at 7:54 PM, finished with 117 posts and 54 votes.

  • [X] Plan: Yes, we have a Phalanx. What about 2nd one?
    - [X] The Imperial Fists: A famously stalwart legion, the Gene-Seed of the Sons of Dorn lacks the Betchers Gland and Sus-an Membrane entirely, leaving them incapable of spitting acid as an emergency weapon and unable to enter suspended animation when critically injured, but otherwise is fairly stable. They are renowned as the greatest masters of defense in all the Imperium, and have also begun to fill the role of the treasonous Iron Warriors in siege warfare.
    -[X] Legendary Gene-Seed.
    -[X] Potent Gene-Seed.
    -[X] YT868: A massive network of Dark Age of Technology space stations that have fused together similarly to a more coherent Space Hulk, and become capable of self sufficiently supporting a planet-sized population. Despite this, the void of space is still a very hostile place to live, and the population of this vast station is often under attack due to their home's very nature. (Ultramar Region).
    -[X] Adaptive Gene-Seed.
    [X] Plan: Void Privateers (Maximum Geneseed edtion)
    -[X] The White Scars: The Sons of Jaghatai Khan bear no overt physical defects, yet the White Scars Gene-Seed has been known to make those implanted with it more savage and hungry for war. In honour of their Primarch's history as a master of cavalry, they have mastered the use of both Combat Bikes and the rarer Jetbike units, and specialise in high speed, hit and run battles.
    --[X] Potent Gene Seed
    --[X] Potent Gene Seed x2
    --[X] Legendary Gene Seed
    - [X] Rhodes 77: A planet in the Ultramar region, Rhodes is an important hub world due to it's location along several of the most stable warp routes known to Ultramar. This makes the regions near the world a den of piracy both of the human and xenos variety. (Ultramar Region).
    --[X] Adaptive Gene Seed
    --[X] Adaptive Gene Seed x2
    [X] Plan: Void Privateers
    [X] Plan: Yes, we have a Phalanx. What about 2nd one? (Maximum Geneseed edtion)
    - [X] The Imperial Fists: A famously stalwart legion, the Gene-Seed of the Sons of Dorn lacks the Betchers Gland and Sus-an Membrane entirely, leaving them incapable of spitting acid as an emergency weapon and unable to enter suspended animation when critically injured, but otherwise is fairly stable. They are renowned as the greatest masters of defense in all the Imperium, and have also begun to fill the role of the treasonous Iron Warriors in siege warfare.
    -[X] Legendary Gene-Seed.
    -[X] Potent Gene-Seed.
    -[X] Potent Gene Seed x2
    -[X] YT868: A massive network of Dark Age of Technology space stations that have fused together similarly to a more coherent Space Hulk, and become capable of self sufficiently supporting a planet-sized population. Despite this, the void of space is still a very hostile place to live, and the population of this vast station is often under attack due to their home's very nature. (Ultramar Region).
    -[X] Adaptive Gene-Seed.
    -[X] Adaptive Gene Seed x2
    [X] Plan: Guardians of the Old.
    -[X] The Iron Hands: The Gene-Seed of the Sons of Ferrus Manus seems to hold a genuine disdain of weakness within it, and since the death of their Primarch this hatred seems to have further narrowed into contempt for the weakness of the flesh specifically. Though you fully understand the irony of a member of the Adeptus Mechanicus thinking this you find the belief irrational at best, for is the organic matter in space marines not already more durable and more capable than most cybernetics known to the Imperium? In fact, so pristine is the Omnissiah's enhancements that these cybernetics can actually be a degradation from the original…. But of course, you are a mere Genetor, who degrades himself by working with the 'weak' flesh rather than the blessed machine spirits. Even if you are older and more learned about the ways of the machine than several of your closest peers put together, what could you possibly know about the topic of flesh and machinery in relation to one another?
    -[X] Potent Gene-Seed.
    -[X] YT868: A massive network of Dark Age of Technology space stations that have fused together similarly to a more coherent Space Hulk, and become capable of self sufficiently supporting a planet-sized population. Despite this, the void of space is still a very hostile place to live, and the population of this vast station is often under attack due to their home's very nature. (Ultramar Region).
    -[X] Adaptive Gene-Seed.
    [X] Plan: Yes, we have a Rock. What about 2nd one? (Maximum Geneseed edtion)
    -[X] The Dark Angels: The Dark Angels, sons of Lion El Johnson, much like the Ultramarines have a very stable and mutation free Gene-Seed. They have access to a great deal of highly advanced technology gifted to them by the Emperor, and have formed several of their Companies into heirs of their previous elite forces such as the Deathwing. However, the Dark Angels have also been acting very erratic of late, and are stubbornly insistent about forming 'relations' with their founding chapters regarding matters they refuse to speak of, even to other Astartes. A great number of officials within the Imperium are growing very concerned about this, but with the death of the First Legion's Primarch, it seems unlikely anyone could force them to reveal the reason for their behaviour.
    -[X] Legendary Gene-Seed.
    -[X] Potent Gene-Seed.
    -[X] Potent Gene Seed x2
    -[X] YT868: A massive network of Dark Age of Technology space stations that have fused together similarly to a more coherent Space Hulk, and become capable of self sufficiently supporting a planet-sized population. Despite this, the void of space is still a very hostile place to live, and the population of this vast station is often under attack due to their home's very nature. (Ultramar Region).
    -[X] Adaptive Gene-Seed.
    -[X] Adaptive Gene Seed x2
    [X] Plan: Redeemed in Iron-DAOT Edition
    -[X] The Iron Warriors: The biggest flaw within the Gene-Seed of the traitor Perturabo is that it induces intense paranoia, though nowhere near the bitterness and misanthropy their father posessed even when he was yet loyal. That said, the fact that it also gifts enhanced intelligence, problem-solving abilities, and is compatible with a wider range of aspirants than the majority of other legions can more than make up for that initial flaw if leveraged in the right way. Prior to their betrayal, the Iron Warriors were the greatest masters of Siege Warfare in the entirety of the Imperium, and though this won them little glory, it was a specialisation as worthy as any other.
    -[X] Potent Gene-Seed.
    -[X] YT868: A massive network of Dark Age of Technology space stations that have fused together similarly to a more coherent Space Hulk, and become capable of self sufficiently supporting a planet-sized population. Despite this, the void of space is still a very hostile place to live, and the population of this vast station is often under attack due to their home's very nature. (Ultramar Region).
    -[X] Adaptive Gene-Seed.
    [X] Plan: Defenders of Ultramar (Maximum Geneseed edtion)
    - [X] The Imperial Fists: A famously stalwart legion, the Gene-Seed of the Sons of Dorn lacks the Betchers Gland and Sus-an Membrane entirely, leaving them incapable of spitting acid as an emergency weapon and unable to enter suspended animation when critically injured, but otherwise is fairly stable. They are renowned as the greatest masters of defense in all the Imperium, and have also begun to fill the role of the treasonous Iron Warriors in siege warfare.
    --[X] Potent Gene Seed
    --[X] Potent Gene Seed x2
    --[X] Legendary Gene Seed
    - [X] Rhodes 77: A planet in the Ultramar region, Rhodes is an important hub world due to it's location along several of the most stable warp routes known to Ultramar. This makes the regions near the world a den of piracy both of the human and xenos variety. (Ultramar Region).
    --[X] Adaptive Gene Seed
    --[X] Adaptive Gene Seed x2
    [X] Plan: Loyal Till The End.
    - [X] The Imperial Fists: A famously stalwart legion, the Gene-Seed of the Sons of Dorn lacks the Betchers Gland and Sus-an Membrane entirely, leaving them incapable of spitting acid as an emergency weapon and unable to enter suspended animation when critically injured, but otherwise is fairly stable. They are renowned as the greatest masters of defense in all the Imperium, and have also begun to fill the role of the treasonous Iron Warriors in siege warfare.
    -[X] Potent Gene-Seed.
    - [X] Rhodes 77: A planet in the Ultramar region, Rhodes is an important hub world due to it's location along several of the most stable warp routes known to Ultramar. This makes the regions near the world a den of piracy both of the human and xenos variety. (Ultramar Region).
    -[X] Adaptive Gene-Seed.
    [x] Plan: Let us make a Labyrinth
    --[X] The Imperial Fists: A famously stalwart legion, the Gene-Seed of the Sons of Dorn lacks the Betchers Gland and Sus-an Membrane entirely, leaving them incapable of spitting acid as an emergency weapon and unable to enter suspended animation when critically injured, but otherwise is fairly stable. They are renowned as the greatest masters of defense in all the Imperium, and have also begun to fill the role of the treasonous Iron Warriors in siege warfare.
    -[X] Legendary Gene-Seed.
    -[X] Potent Gene-Seed.
    -[X] Creetaz: A planet near Ultramar with a large number of the Abhumans known as Beastmen, whom have lived in shocking harmony with the human population. Normally Beastmen either fall to Chaos or end up in a mutually hostile relationship with baseline humans, but this world seems to have avoided both fates. Additionally, a stable sub-species of Beastman known as Minotaurs have been confirmed as native to the planet, and according to your records, are as large and powerful as Ogryns. (Ultramar Region).
    -[X] Adaptive Gene-Seed.
    [X] Plan: Redeemed in Iron.
    -[X] The Iron Warriors: The biggest flaw within the Gene-Seed of the traitor Perturabo is that it induces intense paranoia, though nowhere near the bitterness and misanthropy their father posessed even when he was yet loyal. That said, the fact that it also gifts enhanced intelligence, problem-solving abilities, and is compatible with a wider range of aspirants than the majority of other legions can more than make up for that initial flaw if leveraged in the right way. Prior to their betrayal, the Iron Warriors were the greatest masters of Siege Warfare in the entirety of the Imperium, and though this won them little glory, it was a specialisation as worthy as any other.
    -[X] Potent Gene-Seed.
    - [X] Rhodes 77: A planet in the Ultramar region, Rhodes is an important hub world due to it's location along several of the most stable warp routes known to Ultramar. This makes the regions near the world a den of piracy both of the human and xenos variety. (Ultramar Region).
    -[X] Adaptive Gene-Seed.
    [X] Plan: Let us make a Labyrintho
    [X] Plan: Defenders of Ultramar
    [X] Plan: Void Privateers (Maximum Geneseed edition)
 
Well...Grimm can be scary.
It's important to remember while Grimm actually does duel weird plasma revolvers Grimm in setting is more well known (Combat wise) for being enhanced to the point he doesn't need a melee weapon to make his enemies regret living... and thats was before he could casually punch through Adamantium (He actually could before but it'd take multiple hits) shortly before the third founding.

He's not really the 'just kill someone for getting bad news or something petty like that' type of person but the fact that he can do so to most individuals quite easily at any time if he had the inclination does kind of make him an intimidating figure when you remember his abrasiveness.
 
Seeing how beloved Grimm is, I'm quite surprised the Space Wolves, or more personally Russ himself considering how he hasn't flung himself to the Eye of Terror for his 'failures', to make a request for a Space Wolves successor chapter or attempt to fix their gene-seed flaws.
 
Gotta agree with sxeron10 on this one too. Grimm's been working on magic, so if anyone could unfuck or at the very least mitigate a gene-seed flaw, it'd be Grimm.
 
Seeing how beloved Grimm is, I'm quite surprised the Space Wolves, or more personally Russ himself considering how he hasn't flung himself to the Eye of Terror for his 'failures', to make a request for a Space Wolves successor chapter or attempt to fix their gene-seed flaws.
A combo of the Space Wolves wanting to solve/deal with the issue on their own…. And not wanting to add even more work into an already chronically overworked man's plate.

Eedit: Incidently at least some of the Space Wolves in this AU now know that the Genetor crunch issue and burnout problems are a thing.
 
Grimm is once again forced into an altercation with multiple Night Lords. This one had been settled by Grimm manhandling the only of the Night Lords to have actually been wearing powered armor at the time and using him to bludgeon the others into submission.

Man most of the Primarchs must respect him alot... including traitor well excluding Lorgar since Grims legions kicked his sons asses and that his a hard-core aethist
 
Man, Grimm is going to be a figure like Bjorn for later Space Wolves. That and I think Bjorn existence might suck less with Grimm to talk to/maintain his dreadnaught.

Btw is Grimm *mostly* human looking?
 
-Grimm is once again forced into an altercation with multiple Night Lords. This one had been settled by Grimm manhandling the only of the Night Lords to have actually been wearing powered armor at the time and using him to bludgeon the others into submission.

... does it meant that one of Grimm's M2's ancestors was named Kiryu Kazuma?
 
Voting is open
Back
Top