It's a pun, but an apt one I think. The plan had cerberus in the name, so getting rid of the three headed imagery seems a tad sad, but having bear wielders be named after either a dog or wolves seems similarly strange to me. I mean, sure, we are using the Luna Wolves, but It's not like most people are going to know that. Given the chapter already burns their faces off due to issues with familiarity, distancing them from their originators a tad in terms of imagery is probably a good idea.
Two heads is one too little. Make it three and then we'll talk.
I mean, good point, but the mental issues seem chiefly related to hating their Primarch (and, thus, Chaos) to the point of self harm, and, given their general purpose, is that really much of an issue? I don't think adding more chaplains will actually fix the trait. The chaplains will also be burning their faces off, and nothing would really improve here.If OP says "these guys have mental problems" and the players ignore it, then it's poor media literacy. If it's just flavor text, then it still has a brave chapter fighting for the Imperium and to redeem themselves. Having extra chaplains doesn't seem like a bad idea.
... Was anyone else expecting this:
They have 2 legendary traits, which is closest one could get to the first founding bonuses, they are already absolutely insane to fight, but true all terain mastery would make them probably ultramarines of long foundingDamn, All-Terrain Mastery or Monster Killers instead of the Ultrabears would have made these guys absolutely insane to try to fight against.
People act like having superheavies as pets is nothing tooThey have 2 legendary traits, which is closest one could get to the first founding bonuses, they are already absolutely insane to fight, but true all terain mastery would make them probably ultramarines of long founding
Exactly we can have bear cavalery
I do wonder what equipment would best supplement the bears.Bears with titan scale weapons. The Meme with these guys is gonna be that they don't bother dismounting for anyone who isn't a named character because the big ass laser cannon bear giant is more efficient most of the time.
Well no shit they would be good at "small confrontations" when they can throw Warhound Titan sized bears at people-Ultrabears: The chapter has tamed some of the feirce Ultrabears of Sarzaz creatures of immense size, the power to fight Warhound Titans, and an immune/digestive system so potent they can fight on Tyranid or Nurgle infested battlefields and get away with eating their opponents.
-Skirmishers: The Marines of this chapter are immensly skilled in skirmishes and other small confrontations.
I do wonder what equipment would best supplement the bears.
Whirlwinds for Artillery equip to our bears?
Honestly More Champions is the better pick for this I think.Would the Scout Training synergize with the Commander Killer and Skirmisher Traits?
Imagine with more Champions lol. Maybe each Champion has his own Bear partner?Damn, All-Terrain Mastery or Monster Killers instead of the Ultrabears would have made these guys absolutely insane to try to fight against.
Kinda why a lot of us are pushing for More Champions.I'm gonna be honest, I am so absolutely sick of choices like chaplains being picked all the time that I am seriously considering quitting the quest due to how insanely limiting it is. Seriously, we have all these options but people keep picking the same thing all the time. Like we have all these options that we never pick because people keep insisting on taking the same choices all the time. At the least I am going to advocate that we never, and I mean ever, pick any chapter with blatant issues which would include every traitor legion.
-Skirmishers: The Marines of this chapter are immensly skilled in skirmishes and other small confrontations.
I'm gonna be honest, I am so absolutely sick of choices like chaplains being picked all the time that I am seriously considering quitting the quest due to how insanely limiting it is.
Verdant Eyes - no extra Chaplains
Dark Peregrines - no extra Chaplains
Light Bringers - Chaplains
Steel Champions - no Chaplains: traitor stock with some problems
Keepers of Truth. - no extra Chaplains
Eternal Guard - no extra Chaplains
Seraph Brotherhood - Chaplains
The Golden Sons. - no extra Chaplains
The Silver Owls - Chaplains
Astral Gears - no extra Chaplains
Reborn Crusaders. - double Chaplains
Yep, I believe we made not more entrenchment or librarians with politics. But number we made already too much.
nope. We have discussion like: "This guys are not Ultramarines, so they could turn traitors. Should we gave them Chaplains?"what we have done is question if we should give them chaplains, the discussion has happened with every chapter, but that is within normal, we have to discuss things
Eh, I think More Champions work better with Skirmisher and Commander Killer. Extra Assault Packs could work though.This trait should work well with Elite Assault Marine training option.