The Long Founding (Warhammer 40k)

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2. Sons of Cerberus Cerbearus
It's a pun, but an apt one I think. The plan had cerberus in the name, so getting rid of the three headed imagery seems a tad sad, but having bear wielders be named after either a dog or wolves seems similarly strange to me. I mean, sure, we are using the Luna Wolves, but It's not like most people are going to know that. Given the chapter already burns their faces off due to issues with familiarity, distancing them from their originators a tad in terms of imagery is probably a good idea.

Actually calling them the sons of Sons of Cerbearus... actually does look better than I thought it would without the funny strike through, so I won't be providing a more serious version.

BTW. Potential Chapter symbol
Two heads is one too little. Make it three and then we'll talk.

If OP says "these guys have mental problems" and the players ignore it, then it's poor media literacy. If it's just flavor text, then it still has a brave chapter fighting for the Imperium and to redeem themselves. Having extra chaplains doesn't seem like a bad idea.
I mean, good point, but the mental issues seem chiefly related to hating their Primarch (and, thus, Chaos) to the point of self harm, and, given their general purpose, is that really much of an issue? I don't think adding more chaplains will actually fix the trait. The chaplains will also be burning their faces off, and nothing would really improve here.
If mitigating the trait is paramount, I would add apothecaries, if anything, because all of the marines burning their faces off seems like it could end up being a massive health issue.
 
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Damn, All-Terrain Mastery or Monster Killers instead of the Ultrabears would have made these guys absolutely insane to try to fight against.
They have 2 legendary traits, which is closest one could get to the first founding bonuses, they are already absolutely insane to fight, but true all terain mastery would make them probably ultramarines of long founding
 
Bears with titan scale weapons. The Meme with these guys is gonna be that they don't bother dismounting for anyone who isn't a named character because the big ass laser cannon bear giant is more efficient most of the time.
 
-Ultrabears: The chapter has tamed some of the feirce Ultrabears of Sarzaz creatures of immense size, the power to fight Warhound Titans, and an immune/digestive system so potent they can fight on Tyranid or Nurgle infested battlefields and get away with eating their opponents.
-Skirmishers: The Marines of this chapter are immensly skilled in skirmishes and other small confrontations.
Well no shit they would be good at "small confrontations" when they can throw Warhound Titan sized bears at people
 
I do wonder what equipment would best supplement the bears.

Whirlwinds for Artillery equip to our bears?

The 4 Trainings I can think of are Spears, more Chaplains, more Techmarines, and more Champions.
Spears to fight from on top of Bears.
More Chaplains for reasons already discussed
More Techmarines to make Gear and Cybernetics for our Bears
More Champions to double down on the Legendarys

For the Equipment I would Say
Heavy Weaponry for big Booms
or Land Speeders or Assault Bikes to take advantage of our Skirmish Trait
Edit: Assault Pack would also probably go well with Skirmish Trait too.
 
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Im really liking the idea of More Champions & Marksmen training. Combined with Skirmishing and Legendary Commander killers we should have the ultimate "Your lord gets shot the millisecond combat starts" Chapter.
 
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I'm gonna be honest, I am so absolutely sick of choices like chaplains being picked all the time that I am seriously considering quitting the quest due to how insanely limiting it is. Seriously, we have all these options but people keep picking the same thing all the time. Like we have all these options that we never pick them due to this issue. At the least I am going to advocate that we never, and I mean ever, pick any chapter with blatant issues which would include every traitor legion.
 
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Yea, Chaplain feels useless here. None of their perks really mesh with Chaplains. Better to use that Training on something they would actually use.
 
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Would the Scout Training synergize with the Commander Killer and Skirmisher Traits?
Honestly More Champions is the better pick for this I think.
Damn, All-Terrain Mastery or Monster Killers instead of the Ultrabears would have made these guys absolutely insane to try to fight against.
Imagine with more Champions lol. Maybe each Champion has his own Bear partner?
I'm gonna be honest, I am so absolutely sick of choices like chaplains being picked all the time that I am seriously considering quitting the quest due to how insanely limiting it is. Seriously, we have all these options but people keep picking the same thing all the time. Like we have all these options that we never pick because people keep insisting on taking the same choices all the time. At the least I am going to advocate that we never, and I mean ever, pick any chapter with blatant issues which would include every traitor legion.
Kinda why a lot of us are pushing for More Champions.
 
Chaplains are not a cure all
I'll note that Chaplains are more interested in looking for corruption and maintaining chapter culture than actual therapy anyway. It's not going to help with most negative traits because they are a part of said culture.

Heck if problems are not Chaos/Xenos corruption/Black Rage related they might actually make it worse because they'll reinforce that negative aspect.
 
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I'm gonna be honest, I am so absolutely sick of choices like chaplains being picked all the time that I am seriously considering quitting the quest due to how insanely limiting it is.

from the eleven chapters we made only 4 have chaplains
Verdant Eyes - no extra Chaplains
Dark Peregrines - no extra Chaplains
Light Bringers - Chaplains
Steel Champions - no Chaplains: traitor stock with some problems
Keepers of Truth. - no extra Chaplains
Eternal Guard - no extra Chaplains
Seraph Brotherhood - Chaplains
The Golden Sons. - no extra Chaplains
The Silver Owls - Chaplains
Astral Gears - no extra Chaplains
Reborn Crusaders. - double Chaplains
 
what we have done is question if we should give them chaplains, the discussion has happened with every chapter, but that is within normal, we have to discuss things
 
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