The Long Founding (Warhammer 40k)

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I think it would actually be a good opportunity to do the Ultramar defense option. Reason being that iirc Ultramar ends up getting weakened later on. Having Ultramar end up surviving in a lot better shape would be a lot better for the Imperium in the long run.

Besides that it lets us be more free in how we build our next chapter since there wouldn't really be any super strict requirements for said chapter.
Also I think it would be in character for Grimm wanting to protect Ultramar after Gulliman having died. Also trying to spite Fulgrim
 
Why thousand sons for this chapter?
Because Psykers would theoretically be harder for assassins to deal with, they also have thematic themes of being antagonistic with the Space Corgis Wolves so having them stand with them would be cool.
Edit: The Demoman thing came after I thought this up, but it could bring in the idea of Warp Artificing.
 
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I thought dark angels would be a better fit due to their love for swords but I can see the argument for thousand sons.
 
As people have brought up before might be good to make the next chapter a Blood Angel successor. If we do suggest we put them on the genetor planet with the Monkey King since that seems like it could lead to a medic/genetor specialized chapter. Which could be great since combat medics are great to have along with potentially preserving biological science before it starts getting seriously lost. They might also be able to help a other chapters with their gene seed issues, even if only a bit.

The monkey king bit also just seems really interesting with a lot of potential. Besides that if any chapter fits the theme of medic think it would be the Blood Angels.
I'd rather have that be our Admech Chapter actually. It would give said Chapter an in with the Biologist after all.
 
[]Plan:dreadnaughts
-[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course. 5 Points.
-[ ] Cerberus Pattern Dreadnaught: A dreadnought intended to replicate and replace the power of the now unused Leviathan Siege Dreadnought. The design gets around the risk of killing its occupants by spreading the load out among three Astartes instead of one - thereby keeping the strain from overwhelming any one of them. Of course, that does come at the risk of the blasted thing needing three critically injured Space Marines to work together to get it moving, but that's still far superior to them occasionally dropping dead mid battle. 15 Points.
-[ ] Rover Pattern Dreadnaught: A Dreadnought model on wheels, the Rover Class is far faster than just about any other dreadnaught type, without being much more expensive than the standard Castraferrum Pattern dreadnought chassis. It does suffer in difficult terrain in comparison to the basic or Crusher dreadnaughts, however. 10 Points.
-[ ] Crusher Pattern Dreadnought: A strange take on the traditional Dreadnought concept, where the lower half of the body has been replaced with treads. This makes the chassis incapable of fighting in doors (for one thing, it can be defeated by a single set of stairs), but in turn the upper half is even more heavily armored, possess greatly enhanced weapons packages for its limbs, and even has a pair of massive heavy weapons mounted on each shoulder. 10 Points
-[ ] Inedibility: A recent battle against a hive minded species, with a rapid adaption rate capable of devouring other living things in order to rapidly add their biomass to a growing horde, has led to some... concern about would occur if a similar event happened and wasn't caught as early. Thus, you have been tasked with creating a Chapter based on a homeworld that such a species would find supremely unpleasant to try and actually take, as a precautionary measure.
 
Huh interesting quest, binge'ed and watched.

My idle fantasy for a chapter is to make one that hardspecs for Spacehulk. Since that's a Niche that kills a lot of space marines and is important just due to the shit the hulks accumulate.
 
-[ ] Cerberus Pattern Dreadnaught: A dreadnought intended to replicate and replace the power of the now unused Leviathan Siege Dreadnought. The design gets around the risk of killing its occupants by spreading the load out among three Astartes instead of one - thereby keeping the strain from overwhelming any one of them. Of course, that does come at the risk of the blasted thing needing three critically injured Space Marines to work together to get it moving, but that's still far superior to them occasionally dropping dead mid battle. 15 Points.
Why the Cerberus Pattern Dreadnaught? From what's been discussed, I don't think this Chapter would suffer from heavy casualties, and if you wanted to juice the Admech connections in this phase, wouldn't it be better to just ensure that this Chapter has plenty of vehicles and/or normal Dreadnaughts?

Anyways, here's my variation on your plan.
[ ] Plan: Betas For Bolters
-[ ] Testing, Testing: The Forge World of Murphius is one of the greatest producers of bolter weapons and rounds outside of Mars itself. They are also constantly switching between the many different patterns of bolters that they have 'discovered' in their obsessive quest to discover the ultimate incarnation of bolt weapon technology. They want a Chapter to test some of their... newer rediscoveries. You wish you could be unconnected to these idiots some days, you really do.
Condition: The next Chapter gets the Randomized Bolter Quality trait.
-[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[ ] Secondary Gene-Seed (Insert Legion Name): The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 25 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
--[] Imperial Fists
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.

The idea here is simple. The Imperial Fists are the best bolter users amongst the Astartes, while the Salamanders are the best weaponsmiths. Combining the two seems like the best way to ensure that the best possible hands are testing these weapons. Adaptive Geneseed because I'm aiming for a Admech-heavy world and this increases the odds of getting such a trait. Potent geneseed increases the chance that we get a weapon craftsmanship and/or compassion trait. Extra training so we can get politics as well as Marksmanship.
 
Imperial Bulwark
Imperial Bulwark

Burn The Lies of Ignorance! Burn The Lies of Darkness! Burn The Lies of The Warp! - Motto of the Keepers of Truth

Samudra, also known as the 'Domain of Truth', referred to its initial founding as the 'Spheres of Truth' and formally known within the wider Imperium as the 'Imperial Bulwark', is the feudal interstellar empire within the Imperium of Man's Segmentum Tempestus that is governed by the Keepers of Truth Chapter of Space Marines. The planet is part of the Prithvi system within the Segmentum Tempestus of the galactic south. Akasha II is personally controlled by the Keepers of Truth Space Marine Chapter Master who retains the noble titles of 'Lord Bulwark', 'Lord Guardian of the Emperor's Truth', and 'Lord Torchbearer.' The name of the realm was derived from an ancient phrase meaning "sea."

The commonly used demonym for the citizens of Samudra is "Samudran".

Although initially starting within Akasha II as a codex-compliant Space Marine Chapter, the Keepers of Truth would quickly differ themselves from the rest of the Imperium as they hold true to the ideals of the Emperor before he was entombed within the Golden Throne. This was evident when they smashed the budding Imperial Creed within their Homeworld Akasha II and, after removing the Imperial Creed entirely within the local space, touted themselves as the only followers of the Emperor's Truth due to their disgust of seeing the followers of the Imperial Creed touting the Emperor as a God.
Throughout the ten millennia, the Imperial Bulwark slowly expanded their borders throughout the sub-sector and even outside of it as they weathered the external threats of Xenos, the manipulations of Chaos, the incompetence of the Ecclesiarchy and the ravages of the Tyranids whilst espousing the Imperial Truth to the wider Imperium via the Imperial Academy even though they're severely limited by the jealous actions of the Ecclesiarchy.

In the aftermath of the Roboute Guilliman's resurrection, the Imperial Bulwark, after tense negotiation between the Keepers of Truth Chapter Master and the current Ecclesiarch, Baldo Slyst, the Imperial Bulwark was finally able to expand the Emperor's Truth beyond their locally controlled sectors and throughout the wider Imperium whilst evading war against the Ecclesiarchy when expanding the borders of the Imperial Bulwark.

Although not as well-known nor well-regarded by many within the Imperium, the Imperium Bulwark stands as a testament to the dreams of a united galaxy under humanity's reign that the Emperor had once dreamt about during the Great Crusade and the endeavors of the Keepers of Truth to uphold his ideals even though the Imperial Bulwark is besieged on all sides, both within and without.

History

Founded before the start of the 3rd Founding by Archmagos Orkadan Grimm as part of Lord Commander Roboute Guilliman's Long Founding, the Keepers of Truth are an Ultramarines successor chapter that was originally made to combat the local threats that inhabited the death world Akasha II and, upon discovery, combat the Warp Eaters.

Despite this innocuous reasoning, the Keepers of Truth's goal would eventually evolve as they purged the budding Imperial Cult within the planet and the local system. It is said that when the first Chapter Master of the Keepers of Truth saw the overwhelming zealotry being espoused to the Emperor, he was so disgusted that he made it his life's vision to advocate for the Emperor's Truth instead. Nevertheless, the then Chapter Master's actions would prove vital when the Imperium adopted the Imperial Creed and the Ecclesiarchy, seeing the Imperial Bulwark as a threat to their power, launched a Crusade against the Keepers of Truth.

The Hundred Years War and the ensuing Treaty of Truth would set the foundations of the modern Imperial Bulwark as the Bulwark sought to expand their borders beyond the Samudra Sector and their allied sectors; reclaiming worlds lost to the Xenos during the Hundred Years War and reconnection long-lost worlds that were left behind during the war. Their wars of reclamation would also serve as home to the many succeeding Space Marine Chapters, with many of these Space Marine Chapters aligning themselves with the Bulwark as a defensive measure against the hostility of the Ecclesiarchy, which only heightened during the Hundred Years War.

The Keepers of Truth's foresight would prevail as a rather pompous Ecclesiarch would declare a 'Holy Crusade' against the Keepers of Truth in late M35, violating the Treaty of Truth. The Imperial Bulwark, strengthened upon centuries of reconquering planets and incorporating them to the growing yet streamlined bureaucracy of the Imperial Bulwark, alongside the number of Space Marine Chapters that are allied/subordinate to the sub-realm, would lead to the defeat of said Crusaders. It's made worse when the Bulwark launched a Counter-Crusade against the Ecclesiarchy that led to the fall of a hundred worlds that led to the said pompous Ecclesiarch to resign in disgrace and the next Ecclesiarch to call of the Crusade in its entirety.

Throughout the Age of Apostacy, the Imperial Bulwark remained untouched whilst they expanded their borders and, in its aftermath, many saw the Bulwark as a threat, as the Imperial Bulwark was besieged by marauding Chaos Warbands, raiding Dark Eldars, ravenous Orks looking for a great WAAAGH!, the wayward ways of their fellow Space Marine Chapters like the Black Templars and the tendrils of the Tyranids. Despite of this, the Imperial Bulwark and the Keepers of Flame made great strides on preventing the fall of the Bulwark as they spread the word of the Emperor's Truth by sword and bolter.

After the emergence of the Great Rift during the Fall of Cadia, the Imperial Bulwark would find itself as one of the main strongholds for the Imperium's claims within Segmentum Tempestus as they stalwartly fought against the rising tides of threats and making great usage of the Primaris Marines that Roboute Guilliman himself gave to the numerous Space Marine Chapters of the Imperial Bulwark.

As of Era Indomitus, the Imperial Bulwark remains a constant beacon of stability, peace and prosperity amidst a sea of uncertainty.

The Imperial Bulwark at Present

Government


Similar to the governance of Ultramar, the Imperial Bulwark's government acts akin to a feudal empire as the Keepers of Truth acts as the head of government for the Imperial Bulwark with the Chapter Master acting as the head of state of the sub-realm. Despite this, the Imperial Bulwark does employ a parliamentary style of governance: with the Upper House housing Space Marine Chapters and Fabricator-Generals and the Lower House comprising of Planetary-Governors and Rogue Traders. Not only does this style of governance gives the Space Marine Chapters a voice within the Imperial Bulwark, but it also ensures the development of the sub-realm independent of the Keeper of Truth's micromanagement.

Because of this style of governance, with Chaos worshipers surely making use of treachery, vices, extortion and bribery to place themselves in position of power within the government, the Keepers of Truth make heavy usage of the Inquisition on its early centuries, though they've kept them on a professional distance as they know that once they give the Inquisition unlimited power within the Bulwark, they'll run rampant within the sub-realm. As a result, they've also formed an ad-hoc version of the Inquisition that is loyal to the Keepers of Truth and only maintain ties with the Ordo Sanctorum to keep an eye out for Ecclesiarchy agents.

During the Age of Apostacy, the Imperial Bulwark was forced to reform its government as the actions of Goge Vandire forced the many worlds bordering the Imperial Bulwark to join in fear of earning the wrath of the High Lord. For his part, Goge Vandire knew that threading the feet of the Bulwark would bring him, took great lengths to avoid them in their entirety, forcing the Imperial Bulwark to expand its bureaucracy to accommodate the numerous planets and sectors that joined them. Sector Lords subordinate to the Imperial Bulwark was given a seat within the Upper House alongside the creation of a Middle House in which it contains the numerous Imperial nobles that sided with the Bulwark, who saw the Bulwark as a more sensible entity than the wider Imperium.

Economy

Despite the Samudra Sector being filled with death worlds, minor Xenos empires and the presence of Chaos warbands, the main sector of the Imperial Bulwark is made partially habitable by the Keepers of Truth and its PDFs and through their close relationship with the Adeptus Mechanicus, many of the worlds within the Samudra Sector are made habitable, with the sector boasting the most populous planets within the Imperial Bulwark.

Defenses

Due to their position in the Imperium as the bearers of the Emperor's Truth, the Imperial Bulwark is home to the mightiest fortification one could ever see within the Imperium. Filled with numerous fleets of different sectors alongside an array of planetary stations filled to the brim with planetary weaponry that can render a Battlefleet asunder, the Imperial Bulwark's defenses are home to one of the most impressive defensive regions within Segmentum Tempestus.

Built upon centuries of hard work, if one were to attack the Bulwark, one would often find themselves teared apart and not being even able to reach the Mid Rim of the Imperial Bulwark lest through only Aeldari Webway or Chaos Warps.

Notable Regions of the Imperial Bulwark

Sectors

Samudra Sector
- The capital sector of the Imperial Bulwark, it's also houses the Prithvi system in which Akasha II is located. Due to its cental location within the Imperial Bulwark, the Samudra Sector acts a rallying point for the many Space Marine Chapters that are allied/subordinate with the Keepers of Truth and in turn, the Samudra Sector houses the dreams of the Emperor's Truth.

Moskov Sector - Home to Battlefleet Moskov, the biggest Battlefleet within the entire Imperial Bulwark, the Moskov Sector is a point of pride for the Adeptus Mechanicus as it houses numerous Forge Worlds that are vital to the machineries that powers the Imperial Bulwark.

Götterdämmerung Sector - The Götterdämmerung Sector is host to many Space Marine Chapters that were given refuge when they were on the brink of extinction such as the Blades Eternal, Crimson Legion, Emperor's Sword, Knights Sanguine and Shadow Wolves. Despite accusations of Legion building, mainly by the Ecclesiarchy, the Imperial Bulwark maintains its stances that they were merely giving help to those that can be saved.

Cyril Sector - A previously flourishing sector that used to act as a breadbasket for the Imperial Bulwark, the Cyril Sector was unfortunately graced by Hive Fleet Cerberus, a splinter fleet that used to belong to Hive Fleet Behemoth. It was the first time the Imperial Bulwark encountered the Tyranids and unfortunately for the Bulwark, they'd suffer heavy losses as Hive Fleet Cerberus managed to consume a large enough biomass thanks to the unsuspecting nature of the Cyril Sector. Within a decade, they've managed to defeat the hive fleet albeit incurring numerous casualties as a result.

Barbados Sector - A quaint region within the Imperial Bulwark, Barbados Sector is home to colonization efforts made by the Keepers of Truth to prevent the creation of Hive Worlds within the Prithvi system and to see the experiment with different types of colonization efforts.

Planets
Akasha II - Home planet of the Keepers of Truth, the main bastion of the Imperial Truth and the founding plane of the Imperial Academy, Akasha II serves as the main capital of the Imperial Bulwark even though it's a Death World.

Venrus Prime - Home to the Scions of the Eagle, one of the two 3rd Founding Space Marines Chapters that were placed near the Keepers of Truth, they're a White Scars successor chapter that mainly follows the same doctrines that their parent chapters would use with the difference of applying numerous Thunderhawks in combat.

Thanula's Paradise - It the place within the Bulwark that allows the Ecclesiarchy to espouse the Imperial Cult. This is due to the simple fact that Thanula's Paradise was a former Shrine World that hosted many Imperial Saints before being given Exterminatus for unknown reasons.​



AN: As you can see, I cribbed much of the Omake from the 'Ultramar' 40k Wiki, though with fixes and additions fitting for the Keepers of Truth.

Feel free to add your own tidbits or correct me if there's something need correcting.

Also, here's a map where I imagine the Imperial Bulwark is located at:
 
One of reasons for potentially use Emperor's Children Geneseed during this turn, is that it increases chance of getting snippet about either Fulgrim or Emperor's Children as whole
 
@sxeron10 Niiiice its only in apoc for now but I think this might be the first omake in quest I'm considering making canon (As much as is possible with the multi-timeline set up) and moving to the sidstory section.
 
So what are the timeline branches from the 3rd and 4th chapters we made?

Since the first have theirs written out in an informational.
 
Is it possible to build enough chapters in range of Ultramar to back up Roboute Guilliman when snake boy comes after him?
I'm thinking building a handful of chapters in next door sub sectors. One being a heavy weapons and armor expert. Another being a melee, deep strike, jump/flying experts. another being fleet, boarding, and fighter experts. The last being psyker badasses just short of gray knights. All of them working near each other and supporting each other. So when snake boy come to poison Rob they won't be able to overwhelm his people with numbers but the other way around.

Also when we get around to building an anti-fuckboy chapter that one should be placed near Ultramar as well. The Anti-magicboy near the wolves of course.
 
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For this turn, I suggest making another Ultramarine Chapter yet utterly focused on hunting Slaaneshi daemons.

Mainly, because IMO, Grimm would certainly be taking that Inquisition request to pay his respects to the Lord Commander and taking the piss against Hir.
 
Is it possible to build enough chapters in range of Ultramar to back up Roboute Guilliman when snake boy comes after him?
I'm thinking building a handful of chapters in next door sub sectors. One being a heavy weapons and armor expert. Another being a melee, deep strike, jump/flying experts. another being fleet, boarding, and fighter experts. The last being psyker badasses just short of gray knights. All of them working near each other and supporting each other. So when snake boy come to poison Rob they won't be able to overwhelm his people with numbers but the other way around.

Also when we get around to building an anti-fuckboy chapter that one should be placed near Ultramar as well. The Anti-magicboy near the wolves of course.
Fulgrim already shanked Roboat, Grimm just doesn't know yet because people are afraid due to his known temper to tell him.
 
For this turn, I suggest making another Ultramarine Chapter yet utterly focused on hunting Slaaneshi daemons.

Mainly, because IMO, Grimm would certainly be taking that Inquisition request to pay his respects to the Lord Commander and taking the piss against Hir.
I don't mind giving the Ultramarines another Chapter, but I would much rather give the other Legions some love first before doing so. Blood Angels especially.
 
For this turn, I suggest making another Ultramarine Chapter yet utterly focused on hunting Slaaneshi daemons.

Mainly, because IMO, Grimm would certainly be taking that Inquisition request to pay his respects to the Lord Commander and taking the piss against Hir.
If we're going the "Screw Slaanesh" route, I'd rather use Death Guard stock. Make a Chapter which can tank a SlaaneshI alpha strike so they can then devastate the Lord of Excess's relatively fragile units. My main issue with doing so now is that I really think such a Chapter would benefit from increased Apothecaries, which is something we don't yet have. As such, I'm going for a plan which I think will result in said option opening up. Increased Apothecaries would also be a godsend for an anti-Nurgle Blood Angels Chapter armed with those cauterizing weapons.
 
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