[X] Plan: Nomadic Therapists.
-[X] World Eaters.
--[X] 1 Charge of Potent Gene-Seeds.
--[X] 1 Charge of Legendary Gene-Seeds.
- [X] Fleet Based: The Chapter is fleet based and will be constantly on the move, but as a result will lack a proper home unless it decides to claim a world for its own in the future.
--[X] 1 Charge of Adaptive Gene-Seeds.
The World Eaters would be an excellent choice for a Chapter dedicated to taking in other Space Marines. Their melee abilities, of course, go without question as a way of helping to keep any Marines convicted of dire crimes in line, however you find the empathic abilities the original Legion apparently must have lost when Angron implanted the Butcher's Nails into them to be a far more important tool. Something that could be key to making the best out of the current situation with the outcast Marines. The ability to understand and work with others is a capability that one should never underestimate.
…. Wait a minute.
SOMEONE TOOK FUSESHIFT!
THAT….. That was the first Plasma Revolver you ever made, centuries ago when you were a mere initiate in the secrets of the machine. You don't even use it for combat anymore - it's been vastly overshadowed since then, as your understanding of Plasma technology grew.
Why… why would anyone who could get even get into this place bother taking it!?
Current Traits
-Unusual Structure: This Chapter is structured in an extremely unusual way, compared to the average Space Marine Chapter.
-Ax Mastery: The Space Marines of this Chapter are undisputed masters with the usage of chain, force, and power axes.
-Legendary Melee Prowess: The average Marine of this Chapter is vastly superior to the standard in terms of their skill in close combat, with only the Veterans of other Chapters being able to reliably top them. And their own veterans... ah, a truly glorious sight.
-Ship Maintenance Masters: This Chapter knows how to keep its Void Ships in excellent working order.
-Close Combat Specialists: The Marines of this Chapter excel in all areas of close combat.
[ ] Write in Name
[ ] Write in or post a picture of the chapter colors.
[ ] Write in chapter symbol.
[ ] Write in chapter creed. (Optional).
Expendables
2 Charges of Extra Trainers
1 Charge of More Terminators
Normal Training Options
[ ] Scout Training: The Chapter's Marines are given more advanced training in the art of scouting, and as a result more of its Marines remain as dedicated scouts - even after being promoted from the rank of Scout Marine proper. They afford greater reconnaissance and intelligence gathering abilities, as well as improved capacity for stealth warfare.
[ ] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
[ ] Entrenchment: The Chapter is better at erecting and maintaining fortifications than average.
[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.
[ ] Deepstrikes: More so than even other Space Marines, this Chapter has gained a mastery of the orbital strikes Adeptus Astartes are famous for.
[ ] Marksmen: Even among Space Marines, the marksmanship of the Chapter is top of the line.
[ ] Spear Training: The Chapter is especially well trained in the use of spear and javelin like weapons, this does not cover staves or polearms however.
[ ] Chaplains: The Chapter is blessed with more Chaplains than average among its numbers, and higher quality as well. Treachery and corruption will find it far harder to grow within their ranks.
[ ] Apothecaries: This Chapter has extra Apothecaries among its ranks, greatly improving the health of the Chapter overall and raising the odds of Marines surviving severe injuries.
[ ] Techmarines: This Chapter has more Techmarines in its ranks than normal, improving the quality of their equipment and allowing them to create a greater quantity of advanced wargear.
[ ] Boarding Specialists: The Chapter's Marines are truly masters at boarding voidcraft - even by Space Marine standards.
[ ] Counterintelligence Training: The Chapter is proficient in the art of detecting and thwarting enemy infiltration attempts.
[ ] Artillery Masters: The Chapter are masters at employing artillery in times of war, both on offense and defense.
[ ] Politics: This Chapter has grown adept at manipulating the surrounding political landscape. A sad necessity, in the increasingly politically driven Imperium.
[ ] Terminator Training: The Marines of this Chapter are supremely skilled in using the legendary Tactical Dreadnought Armour, more commonly known as Terminator Armor.
[ ] Space Hulk Operations: Through extensive practice, the Marines of this Chapter are masters at fighting in the unique conditions of Space Hulks.
[ ] Elite Assault Marines: The Assault Marines of this Chapter are a cut above the average, quite literally. Their greater skill offers enhanced fast assault and close quarters ability to the Chapter as a whole.
[ ] More Champions: This Chapter has more Champions than most can claim.
[ ] Law: This Chapter has a greater understanding of the Imperium's laws and regulations than normal, excellent for dealing with corrupt governors and foolish Inquisitors alike.
Normal Equipment Options
[ ] Extra Assault Packs: The Chapter has enough Assault Packs to equip extra Assault Marines.
[ ] Heavy Weaponry: The Chapter is well supplied with heavy weaponry and can field extra devastator squads.
[ ] Specialist Ammo: The Chapter has a ready source of specialized bolter rounds letting them bring the best possible ammunition for any engagement.
[ ] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force.
[] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics.
[ ] Extra Rhinos: Though many would call them simple metal boxes the Rhino is a capable transport and this Chapter has some to spare.
[ ] Extra Thunderhawks: The Chapter has access to additional Thunderhawks.
[ ] Extra Whirlwinds: This chapter has access to more Whirlwind artillery pieces than is average.
[ ] Extra Vindicators: This chapter has greater access to the Vindicator piece than most.
[ ] More Stalkers: The Chapter has additional platforms of the Stalker anti-aircraft vehicle.
[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course.
OOC: Thanks to the beta.