The Long Founding (Warhammer 40k)

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Ya know what.

Sure.

Forgot about that.

Edit: But only for this comission.
you forgot this was a mission from the omnissiah? Heretech!!!

Edit: Also if you want to even it out you can make it so since this if on the order of the emperor we don't have to pay points of the gene-seed unless we add a secondary gene-seed as this chapters creation is the will of the emperor and besides the one were we have to have the main be thousand sons we can chose whatever for any of the other picks as well to balance it out.
 
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[ ] Plan: Draconic Wizards V2
-[ ] ???: Your next Chapter is to be from the lineage of the Thousand Sons, and will be entrusted with the {REDACTED} technology upon their completion.
-[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[ ] Secondary Gene-Seed (Insert Legion Name): The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 25 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
--[] Salamanders
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. 2x

With this plan we can take techmarines, anti infiltration and get librarians. Also we get another potent gene seed charge so we can use two for this chapter instead of only being able to use 1.
 
Thousand sons and salamanders work for Librarian and Techmarine. Not sure about counterintelligence but I can see the use for making sure the waygate are kept secret
 
[] Plan: The Golden Sons
-[ ] ???: Your next Chapter is to be from the lineage of the Thousand Sons, and will be entrusted with the {REDACTED} technology upon their completion.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. (x2)
-[] Power Chakram: An odd example of weapon design, the power Chakram is nonetheless a lethal weapon, both in close range and to anyone foolish enough to be hit by its thrown form. 5 Points

So because @undead frog said we can have Thousands Sons geneseed free for this commission we don't need to take it. Which with what we have stored up and this plan allows us to take 2 Adaptive Gene-Seed, 2 Potent Gene-Seed, Legendary Gene-Seed, 2 Extra Trainers, and Power Chakram (because honestly which other chapter is this going to actually fit). It doesn't use up all our points but we can just save them for future chapters. We could give them more equipment but honestly the whole point of this chapter is that the Emperor is entrusting tech (most likely psytech of some sort) to them so I think that could be either obsolete or a distraction.
 
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Grand Alliance of Order
The Grand Alliance of Order
A massive alliance between all chapters of the Long Founding. Initially found by the Verdant Eyes and the Light Bringers, each members contributed in various ways or forms in this alliance, insuring that their home is safe in this unknown galaxy.

While initially small, soon they encompassed a large area of the galaxy, easily holding them as even the weakest Space Marines is capable of destroying an small army of criminals.

Government
The GAO's Government comprises of a Council consisted of Chapter Masters, or representatives of Chapter Master if one is not available. No Chapter Master is appointed the leader of the Council. Each member comes together from time to time to gives out reports of the current events in their respective regions.

Members and their Roles
The Verdant Eyes: One of the Founding Members of the GAO, they don't contribute much in terms of economics but in military terms, they give out much. While the Light Bringers formed the core of the GAO's intelligence department, The Verdant Eyes Librarians' unique precognitive ability has made them some of the elite members of that department. Their Scout Veteran are also valued as they provide intel of enemy forces.

The Dark Peregrine: Being the only (known) fleet-based chapter as well as the only one capable of voidborn combat, it was natural that the Dark Peregrine became the navy of the GAO. Each fleet of the DP was their independent force, patrolling one of the region of the GAO, hunting down pirates and taking their ships back to GAO to repurpose them.

The Light Bringers: Forming the core of the GAO Intelligence Network, they've infiltrated all matters of high-security locations, including the Senate Building, the Separation Parliament Building, Crime Lords Hideouts, etc.

The Steel Champions: They and the Eternal Guards formed the Home Guards of the GAO, with the Steel Champions having command of the Home Guards and acting as their siege commanders and elite siege forces. However, they also locate and contain Dark Side Artifacts and secure them prior to destroying them.

Keeper of Truths: Acting as the main head of the civilian government when not at war, they have set up the system of council when the alliance was formed as well as made the civilian administration within Alliance's territory. They also lead the Alliance Army as their commanders and general. In addition, several chapters within their Imperial Bulwark prior to coming to this galaxy has sweared loyalty to the Keepers, making them the largest chapter in the Long Founding.

Eternal Guards: They and the Steel Champions lead the Home Guard of the GAO, though the Eternal Guards has overall command of it as the Steel Champions themselves has admitted that they are skilled in siege warfare. Their homeworld, the YT868, is a wonder of the DAoT, as they have found three STC, including a new Dreadnaught pattern.

The Seraph Brotherhood: The generalist Anti-Chaos chapter of the Grand Alliance. Due their Blood Angels gene-flaws, they are forced to drink blood in order to maintain their sanity. Thankfully, their Sanguine Cisterns not only allows them to drink fresh blood but also allows them to store massive amounts of fresh blood, despite their increased blood limits. Due to their homeworld's chaos hating nature, they have literally destroyed many smaller sect of Dark Side followers that the remaining survivors were forced into the arms of the larger sects, including those serving Darth Sidious. Their auras can actually dispel the spirits of dark side user and banished them back into the Force, purifying their temples and allowing the Jedi to search them.

The Golden Sons: The elite forces of anti-Chaos, as well as the Elite Home Guard with Custodians being among the Golden Sons, along with the Watching Ring they have around their home system. Due to their task given by the Emperor, they are not allowed to be deployed militarily unless extreme circumstances warrant their presence. Despite that, they are highly respected among other chapters of the Long Founding.

The Silver Owls: While fear and respected by other chapters of the Long Founding, they are exceptionally skilled in putting down rebellions. As such, they don't always leave the GAO territory very often. They are respected in Alderaan for their arts and crafts, leaving many Alderaan nobles to purchase such items from the Owls.

Astral Gears: Part weapon specialists and part battlefield scavengers, they can make various specialized bolters, as well as scavenged tanks and others, making them the only (known) chapter tasked of tending to the armory, along with repairing vehicles.
Reborn Crusaders: Similar in size compared to the Steel Champions but differs in purpose. They acts as a sort of rehabilitation chapter for marines that has either been shamed by failure, accused of heresy, or something else. Because of the different chapters more marines come from, they are multi-purpose soldiers with each company having a form of specialization.


(The 11th chapter will remained unnamed until we accept an request)
 
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The combo for the Sons is probably sub ultramarines for stability via potent gene seed. The issue the Sons run into is gene seed difficulty.
 
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