The Long Founding (Warhammer 40k)

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[ ] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them.

This world would likely give the chapter an empathy for the average person getting caught up in the games of those in power, while also teaching how to avoid backlash from those in power.

[ ] Kornan II: A World that has the unfortunate fate of being a 'gathering spot' of several Knight Houses… especially given the Knight Houses have a habit of hunting the locals of this jungle moon for sport at these gatherings.

This world would likely cause the chapter to develope a 'dislike' for those who abuse their positions of power.

[ ] Rhodes 77: A planet in the Ultramar region, Rhodes is an important hub world due to it's location along several of the most stable warp routes known to Ultramar. This makes the regions near the world a den of piracy both of the human and xenos variety. (Ultramar Region).

This may give the chapter more reach (with [ ] Fleet Based giving even more). However rebellions shouldn't be as significant as Waaagh!s or Crusades or the like, so the IRS would likely be able to spread out more anyway and not need to concentrate their forces as much? I'm not sure that we need this in order to have a wide impact.

[ ] Mururua: A planet that is effectively a single titanic salt desert, the people of Mururua are masters at making due little resources, and at dealing with the threat of being eaten by train-sized, carnivorous burrowing centipedes. (Ultramar Region).

The planet of making our chapter exasperated with silly factionalism and wasted resources.

[ ] Gloamaz: A planet where the entire surface is covered in dark, gloomy forests. The sun rarely shines on this world, and it's people are a very pale skinned folk. Due to predation by a wide variety of forest monsters, including some kind of 'wolf men' your juniors didn't manage to get a subject of, the people here almost universally live near either a military fort or, more commonly, one of the many castles of the local nobility. (Sanguine).

This planet would likely bias the IRS in favour of systems of nobility (making the Imperium more favourable to it), while also giving a lack of tolerance for those nobles who don't fulfill their obligations to those under them. A castle with no surviving workers is a castle soon to fall after all.


Edit: Some thoughts for which of Raven Guard or Alpha Legion may match with which worlds (Ultramarines are generalists and could probably go anywhere):

Yuruld II: Alpha. Intelligence gathering to avoid Forge World conflicts seems most useful there.
Kornan II: Raven. Cloak and dagger against the hunt.
Rhodes 77: Alpha. If the idea is to track the flow of monetary corruption, they're the legion for the job.
Mururua: Ultra. Gathering info or cloak and dagger likely aren't worth much vs. Shai-Hulud.
Gloamaz: Raven. Gothic Batman/Bruce Wayne boiz.
 
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Yeah, I think we need to rein in creating overpowered chapters. Honestly, it gets kind of boring if every chapter we make kills a daemon just by our presence alone
 
Yeah, I think we need to rein in creating overpowered chapters. Honestly, it gets kind of boring if every chapter we make kills a daemon just by our presence alone
So you're saying we need enemies like Chaos and xenos fighting back to show that they ain't gonna throw in the towel and are still dangerous for a reason?

I can see Orks getting to The Beast levels in response to the overpowered Chapters. Same for the Necrons mobilizing everything up and Chaos bringing out their biggest and baddest Daemons and Daemon Princes.
 
Yeah, I think we need to rein in creating overpowered chapters. Honestly, it gets kind of boring if every chapter we make kills a daemon just by our presence alone
It's not our fault the dice want us to make daemons die besides the Golden sons had emps personal favor I'd be shocked if they didn't wipe daemons out.
 
[ ] IRS - Xanatos Edition
- [ ] The Alpha Legion: The Gene-Seed derived from the traitorous Alpharius is, despite it's origins, very pure as the physical is concerned, with no noticeable mutations beyond the fact that Alpha Legionaires tend to so closely resemble their father as to be able to impersonate him convincingly. On the mental side the Alpha Legion's Gene-Seed seems to create more secretive Astartes with a greater sense of initiative, resulting in them being masters of intelligence gathering, sabotage, and all other forms of indirect warfare.
- [ ] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them.
-- [ ] 1 Charge of Adaptive Gene-Seed
-- [ ] 1 Charge of Potent Gene-Seed

Not sure this has the best name, but the idea is a chapter that develops a lot of behind the curtain power that arranges for all possible paths forward to achieve their goals.

[ ] IRS - Illusive Man Edition
- [ ] The Alpha Legion: The Gene-Seed derived from the traitorous Alpharius is, despite it's origins, very pure as the physical is concerned, with no noticeable mutations beyond the fact that Alpha Legionaires tend to so closely resemble their father as to be able to impersonate him convincingly. On the mental side the Alpha Legion's Gene-Seed seems to create more secretive Astartes with a greater sense of initiative, resulting in them being masters of intelligence gathering, sabotage, and all other forms of indirect warfare.
- [ ] Rhodes 77: A planet in the Ultramar region, Rhodes is an important hub world due to it's location along several of the most stable warp routes known to Ultramar. This makes the regions near the world a den of piracy both of the human and xenos variety. (Ultramar Region).
-- [ ] 1 Charge of Potent Gene-Seed

I don't think Adaptive Gene-Seed would be a good idea here, so it saves us that. Aiming to find all the blackmail and slush funds for their investigations.

[ ] IRS - Master Bruce Van Helsing Edition
- [ ] The Raven Guard: The Gene-Seed belonging to the Sons of Corvus Corax no longer has a Mucranoid or Betcher's Gland, resulting in the lack of the acidic spit and the loss of the ability to generate an outer coating to protect the body against extreme environments such as the void of space, and causes a cosmetic mutation in the form of unnaturally pale skin... but the Raven Guard, despite their crippled numbers after Istvaan III, are a worthy lineage as any other. They are specialists in stealth warfare, and are more capable in guerilla war than any other.
- [ ] Gloamaz: A planet where the entire surface is covered in dark, gloomy forests. The sun rarely shines on this world, and it's people are a very pale skinned folk. Due to predation by a wide variety of forest monsters, including some kind of 'wolf men' your juniors didn't manage to get a subject of, the people here almost universally live near either a military fort or, more commonly, one of the many castles of the local nobility. (Sanguine).
-- [ ] 1 Charge of Potent Gene-Seed

Tag team of Bruce Wayne/Batman/Van Helsing protecting the legitimacy of the nobility by pruning out the 'bad eggs' who have failed their noblesse oblige. I have a funny feeling Adaptive Gene-Seed may cause 'wolf men' marines or adaptations to low light environments? Probably best to save it for later.
 
Yeah, I think we need to rein in creating overpowered chapters. Honestly, it gets kind of boring if every chapter we make kills a daemon just by our presence alone
The reason we had those two chapters in a row was mostly luck regarding certain aspects then deciding to take advantage of them and build arpund them. Overpowered against certain threats is us doing our jobs right since it means we built them right.
 
The reason we had those two chapters in a row was mostly luck regarding certain aspects then deciding to take advantage of them and build arpund them. Overpowered against certain threats is us doing our jobs right since it means we built them right.
Pretty much, the Eternal Guard right before those two were legit reduced to two companies at one point and both the Steel Champions and Dark Peregrines had some pretty bad losses under their belt.
 
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[X] Plan Croc Hunters
-[ ] The Alpha Legion: The Gene-Seed derived from the traitorous Alpharius is, despite it's origins, very pure as the physical is concerned, with no noticeable mutations beyond the fact that Alpha Legionaires tend to so closely resemble their father as to be able to impersonate him convincingly. On the mental side the Alpha Legion's Gene-Seed seems to create more secretive Astartes with a greater sense of initiative, resulting in them being masters of intelligence gathering, sabotage, and all other forms of indirect warfare.
-[ ] MizzurI: A swamp planet, populated by an extensive variety of crocodilian xenos species. The locals have taken to wrestling with them, and are expert marksmen… though they do have rather strange accents.


Chose this one cause they're basically Sneeki Breeki Florida Men.
 
For IRS menes it's legit best to go fleet based so they have max wandering potential. Rebellions happen anywhere so the black templar approach is best.
 
Yeah, I think we need to rein in creating overpowered chapters. Honestly, it gets kind of boring if every chapter we make kills a daemon just by our presence alone
As has been mentioned we pretty much not only got extremely lucky with our choices but went on to make the best combos possible a lot of the time. Even then said chapters are mostly highly specialized in specific roles they excel it over everyone else and when taken out of said role they are 'just' as good as the average Space Marine when it comes to threats they aren't specialized against.

Also Space Marines by Lore are gene descended by the settings equivalent of Demi Gods who were all supernaturally good at things at levels way above any mortal. Our chapters are also being worked on by the greatest biologist that has ever lived or at least in the AdMech. So makes sense that Grimm would be able to far better work on SM's so that the are able to inherit much more super natural traits from their Primarchs.
 
There also the fact we pretty much went all in on burning points for Seraph Brotherhood and Golden Suns. Mainly cause the the Wings and emperor given mission means it would be a waste not to go all in.
 
...I...actually want to put some Word Bearers on a Fleet because I have no idea what ideology they'd pick up from that.
 
[ ] I Just Want to See What Happens
-[ ] The Word Bearers: More than any other Legion, the Word Bearers, Sons of Lorgar Aurelian, creator of the Imperial Creed and the First Heretic, were masters of spreading ideals. Any Chapter born from them is likely to spread the teachings of their home planet far and wide. Beyond this, they were a generalist Legion, practicing all forms of war, though their investment in promoting their own philosophy and ideology makes them skilled at countering those who attempt the same.
-[ ] Fleet Based: The Chapter is fleet based and will be constantly on the move, but as a result will lack a proper home unless it decides to claim a world for its own in the future.

My guess is that they're going to cling to their created 'purpose,' which would be extremely funny in the sense that they'd be spreading the ideology of the IRS across the stars.
 
Were it not for us saving as much points as we could, Raven Guard/Alpha Legion hybrid would have been a neat combo for the ultimate hands-off Chapter for this job.

Otherwise, I'm fine with plans including either of them and the Ultramarines.
 
Im not so sure alpha legion is a good idea, since aren't they basically space anarchists\highly individualistic\independent? I would rarely imagine a irs auditor as a anarchist. Paranoia is ok I guess, going off into "every man a island" thought patterns no. Going deep cover would rarely be valuable to check books.

Find me the space marine communists, add a bit of ultramarine and we will have the prototype for the ideal bureau of internal revenue man.
 
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Given the role selected for this chapter, we should probably give them Diplomacy when building out the legion - you know, stopping the situations causing planets to rebel before they rebel. Emperor knows the Imperium would be better if there weren't so many planets left with no choice but rebellion.
 
Yeah, I think we need to rein in creating overpowered chapters. Honestly, it gets kind of boring if every chapter we make kills a daemon just by our presence alone
Nah being overpowered is half of the fun. It isn't as if a random daemon prince or Chaos lord casually annihilated a spacemarine chapter every so often 😆 🤣 or chapter randomly fall to Chaos or wiped by Inquisition for one reason or another.
 
trying to implement something like that by force is a terrible idea I'm a universe where things like Chaos and Eldar exist.
For fucks sake...
Atherena: A planet that followed a democratic government, and worshiped a local goddess of wisdom prior to the Great Crusade. Oddly enough, it seemingly spontaneously secularized very shortly before the Great Crusade arrived in its orbit. Some fear democracies are too vulnerable to Chaos's corruptive effects, but considering they made it through the Heresy you don't think that's much of a concern here. (Segmentum Solar).
Frog literally answered that, before the question was asked "No. Democracies aren't more vulnerable to Chaos".

The rest of you're concerns are fine, no problem with them, but can people stop "LoL, they will be corrupted" when it literally was already stated that they aren't more vulnerable to being influenced than literally everyone else?

Again, using Rogue Trader video game as a example, we get onto Agri World and the local Planetary Governor, she is nobility and inherited the position, has a private helper she is close with, a "Abhuman" woman who's great at shooting, very nimble, knows the local wildlife and forests well...She is Aeldari. The locals have no experience with Aliens, so they thought she is just Abhuman. She is not, she is Eldar and potential companion. Also, the same Governor has a advisor in the form of a Chaos Cult Priestess. You really underestimate just how ignorant or even just plain stupid nobility is in 40k.

Again, every other point you make? No problem, I see the point, I don't have any good counter arguments. But goddamned, when literal description of the planet says that they aren't vulnerable to Chaos, and people still insists that they are, I just want to smash my head over the closest wall.
 
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Cawl and Grimm
AN: Here's a short work on how I'd imagine Cawl sees Grimm 10,000 years from now.

~~~

Archmagos Belisarius Cawl is said to be a man with no equal in the works of the Omnissiah's Great Work which is the Space Marine. However, Belsarius Cawl himself would admit that if it weren't for the efforts of Archmagos Orkadan Grimm, his efforts in creating the Primaris Marines would be for naught, as shown in Dark Imperium.

~~~

Roboute stared down upon the numerous stasis pods surrounding the underground labyrinth that now hosts innumerable thousands of Primaris Space Marines, waiting to awaken amidst this new age he'd found himself in.

Besides him, he saw the Archmagos he'd ordered to improve upon his Father's works flail about, his numerous Mechadendrites clacking and clicking numerous buttons in preparation for awakening those in stasis for his Ultima Founding.

'I must admit, my lord, that if not for the efforts of Grimm, I might have more trouble improving the Omnissiah's works.'

The Archmagos admitted as Guilliman felt his eyebrow rose upon hearing Cawl's words.

'This is a rarity from you, Cawl. To admit that you have shortcomings of your own.'

Guilliman heard a tittering of sheepish binary coming out of Cawl's speaker box as if he was embarrassed that he was forced to admit something salacious.

'Quite. The works brought about by Grimm inspired me to create my own Space Marine Chapters that mimic some of Grimm's Space Marine Chapters.'

'Like what?'

'Like the Verdant Eyes, with the immense amount of Librarians at their disposal, the Dark Peregrines and their uncanny ability to root out heresy amidst the Ecclesiarchy's Shrine Worlds or the Keepers of Truth and their uncanny ability to keep the Emperor's Truth alive despite the hostile environment they're surrounded in.'

While Guiliman managed to keep his surprise, he was fascinated by how much admiration the Archmagos had for his peer.

'There's also his ability to manufacture chimeric Gene-Seeds and Grimm's skill in preventing and limiting mutations that might arise from combining two improbable Gene-Seeds.'

Guiliman turned his head sharply towards the Archmagos.

'What do you mean by your statement, Cawl?'

The Primarch of the XIIIth​ asked as Cawl paused on his activity.

'I meant what I said, my lord. The Golden Sons are the most prevalent example of this. The innumerable amount of Librarians in their chapter, their mutation of glittering golden scales, and their resistance to fire and psychic attacks are akin to the resistance one would gain if they were a Son of Vulkan or Magnus.'

Guiliman remained silent as he calculated the words espoused to him by the Archmagos beside him.

'Are there more, Archmagos?'

The Archmagos let out a binary hymn as he continued his mechanical activities.

'The Keepers of Truth are born of a chimeric combination between yours and Lorgar if I were to guess correctly.'

Cawl ignored the tightening fist of the Primarch beside him.

'Besides them, I don't know much about the other chapters that Grimm made though if I were to guess, then he'd made more that I'm not aware.'

'I see...'

The two individuals remained silent as Guiliman contemplated the Archmagos' words while Cawl busied himself on re-activating the slumbering Primaris Marines out of their stasis pods.

'Besides his Genator capabilities, he's a sane man in this insane galaxy we now find the Imperium. I appreciate his brute honesty compared to the redundant beliefs that now engulfed the Mechanicum's dogma.'​
 
I don't know man. I imagine Cawl would be jealous or outright hostile towards Grimm, even, if not especially, 10,000 years later. Guilliman refuses to allow usage of Traitor and missing Primarchs geneseed. Of course Cawl will do what Cawl does...But still. Fact remains, Cawl was refused the official usage of non-Loyalist geneseed over and over again and Grimm can do whatever he wants. I imagine, that being denied by Big G, would only open the old wounds even if we assume they previously mended their relationship.
 
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