- Location
- Canada
[ ] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them.
This world would likely give the chapter an empathy for the average person getting caught up in the games of those in power, while also teaching how to avoid backlash from those in power.
[ ] Kornan II: A World that has the unfortunate fate of being a 'gathering spot' of several Knight Houses… especially given the Knight Houses have a habit of hunting the locals of this jungle moon for sport at these gatherings.
This world would likely cause the chapter to develope a 'dislike' for those who abuse their positions of power.
[ ] Rhodes 77: A planet in the Ultramar region, Rhodes is an important hub world due to it's location along several of the most stable warp routes known to Ultramar. This makes the regions near the world a den of piracy both of the human and xenos variety. (Ultramar Region).
This may give the chapter more reach (with [ ] Fleet Based giving even more). However rebellions shouldn't be as significant as Waaagh!s or Crusades or the like, so the IRS would likely be able to spread out more anyway and not need to concentrate their forces as much? I'm not sure that we need this in order to have a wide impact.
[ ] Mururua: A planet that is effectively a single titanic salt desert, the people of Mururua are masters at making due little resources, and at dealing with the threat of being eaten by train-sized, carnivorous burrowing centipedes. (Ultramar Region).
The planet of making our chapter exasperated with silly factionalism and wasted resources.
[ ] Gloamaz: A planet where the entire surface is covered in dark, gloomy forests. The sun rarely shines on this world, and it's people are a very pale skinned folk. Due to predation by a wide variety of forest monsters, including some kind of 'wolf men' your juniors didn't manage to get a subject of, the people here almost universally live near either a military fort or, more commonly, one of the many castles of the local nobility. (Sanguine).
This planet would likely bias the IRS in favour of systems of nobility (making the Imperium more favourable to it), while also giving a lack of tolerance for those nobles who don't fulfill their obligations to those under them. A castle with no surviving workers is a castle soon to fall after all.
Edit: Some thoughts for which of Raven Guard or Alpha Legion may match with which worlds (Ultramarines are generalists and could probably go anywhere):
Yuruld II: Alpha. Intelligence gathering to avoid Forge World conflicts seems most useful there.
Kornan II: Raven. Cloak and dagger against the hunt.
Rhodes 77: Alpha. If the idea is to track the flow of monetary corruption, they're the legion for the job.
Mururua: Ultra. Gathering info or cloak and dagger likely aren't worth much vs. Shai-Hulud.
Gloamaz: Raven. Gothic Batman/Bruce Wayne boiz.
This world would likely give the chapter an empathy for the average person getting caught up in the games of those in power, while also teaching how to avoid backlash from those in power.
[ ] Kornan II: A World that has the unfortunate fate of being a 'gathering spot' of several Knight Houses… especially given the Knight Houses have a habit of hunting the locals of this jungle moon for sport at these gatherings.
This world would likely cause the chapter to develope a 'dislike' for those who abuse their positions of power.
[ ] Rhodes 77: A planet in the Ultramar region, Rhodes is an important hub world due to it's location along several of the most stable warp routes known to Ultramar. This makes the regions near the world a den of piracy both of the human and xenos variety. (Ultramar Region).
This may give the chapter more reach (with [ ] Fleet Based giving even more). However rebellions shouldn't be as significant as Waaagh!s or Crusades or the like, so the IRS would likely be able to spread out more anyway and not need to concentrate their forces as much? I'm not sure that we need this in order to have a wide impact.
[ ] Mururua: A planet that is effectively a single titanic salt desert, the people of Mururua are masters at making due little resources, and at dealing with the threat of being eaten by train-sized, carnivorous burrowing centipedes. (Ultramar Region).
The planet of making our chapter exasperated with silly factionalism and wasted resources.
[ ] Gloamaz: A planet where the entire surface is covered in dark, gloomy forests. The sun rarely shines on this world, and it's people are a very pale skinned folk. Due to predation by a wide variety of forest monsters, including some kind of 'wolf men' your juniors didn't manage to get a subject of, the people here almost universally live near either a military fort or, more commonly, one of the many castles of the local nobility. (Sanguine).
This planet would likely bias the IRS in favour of systems of nobility (making the Imperium more favourable to it), while also giving a lack of tolerance for those nobles who don't fulfill their obligations to those under them. A castle with no surviving workers is a castle soon to fall after all.
Edit: Some thoughts for which of Raven Guard or Alpha Legion may match with which worlds (Ultramarines are generalists and could probably go anywhere):
Yuruld II: Alpha. Intelligence gathering to avoid Forge World conflicts seems most useful there.
Kornan II: Raven. Cloak and dagger against the hunt.
Rhodes 77: Alpha. If the idea is to track the flow of monetary corruption, they're the legion for the job.
Mururua: Ultra. Gathering info or cloak and dagger likely aren't worth much vs. Shai-Hulud.
Gloamaz: Raven. Gothic Batman/Bruce Wayne boiz.
Last edited: