The Long Founding (Warhammer 40k)

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[ ] Plan Soulless Auditors
[ ] The Iron Warriors
[ ] Kedad

[ ] 1 Charge of Adaptive Gene-Seed
[ ] 1 Charges of Potent Gene-Seed.

You mean the robots right? Right?
 
[ ] Plan: Covert Revolutionary Operations Wing
-[ ] The Raven Guard: The Gene-Seed belonging to the Sons of Corvus Corax no longer has a Mucranoid or Betcher's Gland, resulting in the lack of the acidic spit and the loss of the ability to generate an outer coating to protect the body against extreme environments such as the void of space, and causes a cosmetic mutation in the form of unnaturally pale skin... but the Raven Guard, despite their crippled numbers after Istvaan III, are a worthy lineage as any other. They are specialists in stealth warfare, and are more capable in guerilla war than any other.
-[ ] Atherena: A planet that followed a democratic government, and worshiped a local goddess of wisdom prior to the Great Crusade. Oddly enough, it seemingly spontaneously secularized very shortly before the Great Crusade arrived in its orbit. Some fear democracies are too vulnerable to Chaos's corruptive effects, but considering they made it through the Heresy you don't think that's much of a concern here. (Segmentum Solar).
--[ ]1 Charges of Adaptive Gene-Seed.
--[ ]1 Charges of Potent Gene-Seed.
 
I think we want boring, pragmatic and effective rather than firebrands here, so I think ultramarine's might actually work better than word Bearers here.
 
I think we want boring, pragmatic and effective rather than firebrands here, so I think ultramarine's might actually work better than word Bearers here.
Its why I mentioned aultramarines when I talked about anti rebel chapter yeh.

This guys are meant tonfollow the rules, while having enough political savy to deal with corrupt nobles planning to use them.

Ultramarines are the only lineage that regularly deal with politics and administration due to Rob G encouraging that so that his sons dint get redacted after the crusade.
 
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[] Plan: Fuck it democracy time

best preventative for a rebellion is making your government not suck
Really feels like people are not thinking through or are refusing to acknowledge very, very serious issues with ideas like this. One, one major issue is that the vast majority of the Imperium is nobility. Going around toppling worlds seems like it is extremely likely to backfire and just have them wiped out by the rest of the galaxy.

Especially since despite the bias from IRL people democracies do have their own serious issues. Not to say tbhat democracy isn't the best known form of government despite the issues. Just seems like people, not counting the guys voting for it for fun, are seriously intent to refuse to acknowledge that just up and trying to implement something like that by force is a terrible idea I'm a universe where things like Chaos and Eldar exist.

Not to say that trying to introduce something like this wouldn't work. Just that seems like this would be one of the worst ways possible to try to do it.
 
Very "all you have is a hammer" to be asked to prevent rebellions by establishing a new heavily armored military.

Ravens for the guerilla tactics, Ramez for the benefits of co-mingling with those who are likely a portion of the rebellions they'll be preventing.

[ ] The Raven Guard: The Gene-Seed belonging to the Sons of Corvus Corax no longer has a Mucranoid or Betcher's Gland, resulting in the lack of the acidic spit and the loss of the ability to generate an outer coating to protect the body against extreme environments such as the void of space, and causes a cosmetic mutation in the form of unnaturally pale skin... but the Raven Guard, despite their crippled numbers after Istvaan III, are a worthy lineage as any other. They are specialists in stealth warfare, and are more capable in guerilla war than any other

[ ] Ramz: The inhabitants of this land live under constant attack from the local infestation of Orks and Grots. Oddly enough, the people here have developed a remarkable resistance to diseases - samples of their blood indicates that while they are not completely immune, plagues that will kill any other population to the last are only a temporary hindrance for them. Incidentally, the population of this realm also has a surprisingly large number of Abhumans - Ogryn, Ratlings, and Beastmen can all be found here, despite them usually requiring different environmental conditions to emerge, and all of them co-mingle with the human population as equals. A rare sight, especially since those bloody Emperor worshippers have been spreading some idiocy about how any deviation from the standard human appearance is a sign of evil. Idiots. (Sanguine)
 
Really feels like people are not thinking through or are refusing to acknowledge very, very serious issues with ideas like this. One, one major issue is that the vast majority of the Imperium is nobility. Going around toppling worlds seems like it is extremely likely to backfire and just have them wiped out by the rest of the galaxy.
sounds interesting! lets do it
 
It should be pointed out that making a chapter that gets censored or destroyed is a terrible thing for the quest as it will tank our rep and be a black mark that hampers our ability to do other stuff. The keepers of Truth were ok because they were more a defense of the old ways early on and even then the QM explicitly stated it was another powder keg in the Imperium. Trying to spread a democracy via revolution to prevent rebellions is just making more from the imperium's perspective rebellions.

A chapter that crushes rebellions as well as the nobility who was incompetent enough to let/cause it to happen is fine and beloved because it's basically a threat to local governments to stay in line which is something the Inquisition and Administratum can get behind.
 
Did some thinking and added a bit more thought to my plans, if people like em, cool if other plans are more their speed, that's also fine. I just like to help spin the wheels of creativity.

[] Plan Ravens of Rhodes
- [ ] The Raven Guard: The Gene-Seed belonging to the Sons of Corvus Corax no longer has a Mucranoid or Betcher's Gland, resulting in the lack of the acidic spit and the loss of the ability to generate an outer coating to protect the body against extreme environments such as the void of space, and causes a cosmetic mutation in the form of unnaturally pale skin... but the Raven Guard, despite their crippled numbers after Istvaan III, are a worthy lineage as any other. They are specialists in stealth warfare, and are more capable in guerilla war than any other.
-[ ] Rhodes 77: A planet in the Ultramar region, Rhodes is an important hub world due to it's location along several of the most stable warp routes known to Ultramar. This makes the regions near the world a den of piracy both of the human and xenos variety. (Ultramar Region).

Upon reflection, my prior plan for the Ravens was not...stable. But this one places them on a major world for a region and while there are a load of pirates, consider who might try to sell weapons to brewing conflicts in local worlds/might aid them for a right price. And like the Raven Guard as a whole are good at dealing with insurrections, we've seen it before.


[] Plan Blue Bulls
-[ ] The Ultramarines: The most pure and stable Space Marine Gene-seed, the Ultramarines, sons of Roboute Guiliman, are a lineage that gives no great benefits but in turn does not have great downsides. They are tactically balanced, seeking to practice all forms of warfare rather than master just a few, and stand as the most numerous of the surviving Space Marines. They do seem to have started a minor tradition of maintaining ties with their successor Chapters, however. Whether this is a boon or a curse remains to be seen.
- [ ] Creetaz: A planet near Ultramar with a large number of the Abhumans known as Beastmen, whom have lived in shocking harmony with the human population. Normally Beastmen either fall to Chaos or end up in a mutually hostile relationship with baseline humans, but this world seems to have avoided both fates. Additionally, a stable sub-species of Beastman known as Minotaurs have been confirmed as native to the planet, and according to your records, are as large and powerful as Ogryns. (Ultramar Region).

Now this does look like a pretty normal chapter idea, but consider this for a moment, firstly the Ultramarines for all the Memes are Generalists and would probably be alright in what is needed for fighting rebellions. Secondly, those Minotaur's sound perfect for an Aux force to aid the Chapter, plus any other Beastmen sorts that exist on the world. And finally with some final tweaks in part two of creation, i can see something like the Deepstrikes or Extra Thunderhawks deliver large numbers of their forces quickly and where they are needed.

[] Plan Croc Hunters
-[ ] The Alpha Legion: The Gene-Seed derived from the traitorous Alpharius is, despite it's origins, very pure as the physical is concerned, with no noticeable mutations beyond the fact that Alpha Legionaires tend to so closely resemble their father as to be able to impersonate him convincingly. On the mental side the Alpha Legion's Gene-Seed seems to create more secretive Astartes with a greater sense of initiative, resulting in them being masters of intelligence gathering, sabotage, and all other forms of indirect warfare.
-[ ] MizzurI: A swamp planet, populated by an extensive variety of crocodilian xenos species. The locals have taken to wrestling with them, and are expert marksmen… though they do have rather strange accents.

Thinking on it more, this plan here has some potential, aside from the sneaky Alpha Legion stuff, they would have some martial merit from the world and would not be adverse to fighting directly. And like memes aside, i do believe that this combo would create one of the better Chapters to find out about rebellions and dealing with them quickly.

[] Plan War Riders
-[ ] The White Scars: The Sons of Jaghatai Khan bear no overt physical defects, yet the White Scars Gene-Seed has been known to make those implanted with it more savage and hungry for war. In honour of their Primarch's history as a master of cavalry, they have mastered the use of both Combat Bikes and the rarer Jetbike units, and specialise in high speed, hit and run battles.
-[ ] Fleet Based: The Chapter is fleet based and will be constantly on the move, but as a result will lack a proper home unless it decides to claim a world for its own in the future.

While the Sons of the Khan are more intrested in going out beyond Imperial space, making a group that is constantly on the move inside the Imperium's borders makes some sort of sense, and I mean they would be more used to dealing with things quickly. The chapter base of White Scars might be a bit too specialized for this kind of work, but if we wanted the option which would deal with things quickly, this one exists.
 
[] Plan: The IRS Has Killer Robotic Armies Now.
-[ ] The Iron Hands: The Gene-Seed of the Sons of Ferrus Manus seems to hold a genuine disdain of weakness within it, and since the death of their Primarch this hatred seems to have further narrowed into contempt for the weakness of the flesh specifically. Though you fully understand the irony of a member of the Adeptus Mechanicus thinking this you find the belief irrational at best, for is the organic matter in space marines not already more durable and more capable than most cybernetics known to the Imperium? In fact, so pristine is the Omnissiah's enhancements that these cybernetics can actually be a degradation from the original…. But of course, you are a mere Genetor, who degrades himself by working with the 'weak' flesh rather than the blessed machine spirits. Even if you are older and more learned about the ways of the machine than several of your closest peers put together, what could you possibly know about the topic of flesh and machinery in relation to one another?

-[ ] Kedad: A desert death world, Kedad is notable for the nearby Forge World, which houses one of the few Legio Cybernetica enclaves to make it out of the Horus Heresy in good enough standing to be exempt from the massive penance crusade that the rest of the faction has been on since the Heresy. You never interacted much with the Cybernetica, but their robotic warriors might be of use to a Chapter in their sector.
-[]1 Charges of Adaptive Gene-Seed.
-[]1 Charges of Potent Gene-Seed.
 
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