The Long Founding (Warhammer 40k)

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Also, I can't stress this enough. No. Tau aren't naive nor arrogant any more than any other faction. As I written before, Tau are perfectly aware they dwarfed by Imperium and there were discussion between Tau if it is worth it to touch Imperium worlds in the first place. They ignorant about many things, but so is Imperium. For example, many people in the Imperium don't even know that there are multiple different Eldar cultures and think that Dark Eldars and Craftworlders are the same thing.

The Tau can be very arrogant and naive in believing that everything can be solved diplomatically, sure they are learning their lesson after trying to negotiate with the Orks and Dark Eldar, and while they still don't know the true horrors of the Warp they are learning. but take the Exodite tv series for example they tried colonizing an exodite maiden world then tried negotiating with both the eldar and imperials to keep a fight from breaking out, and after the imperial leaders were killed by an exodite assassin they though capturing the assassin and giving them to the imperials would stop the conflict and they were fighting DEATH CORP OF KRIEG!!!
 
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That's my point, people like to joke that Tau tried to negotiate with Tyranids and stuff, and call them naive for that. They aren't, they were ignorant. When it was clear that they can't negotiate with Orks or similar beings, they immediately introduced the policy to exterminate them all. This isn't Tau being naive, just being ignorant, because please, explain to me, how the hell were they supposed to know that Ork are a species, that was bioengineered for war and nothing else?

And Exodite TV series, is perfect example that Tau aren't favored by The Games Workshop. Basically, you know why the story of Exodite is like this and not different? Because the GW attached "military advisor" who was Imperial Guard fanboy and demanded that Eldar can't do super acrobatics because "it wouldn't be realistic" or "Tau have no chance against Death Korps because the helmets would be impairing vision"

I'm not making this up.

And again, Tau did successfully negotiate with the Imperium before and allied with them against bigger threats like Tyranids, they really have no reason not to try to negotiate and avoid bigger conflict, it's not naivety, it just them trying something else before committing and spending resources on planetary scale conflict.
 
Someone made a joke and I think it was Thousand Sons but we could add Salamanders as secondary or vice versa
.... you both gave me a idea

MEET THE DEMOMARINE

What makes me a good Demomarine?
IF I WAS A BAD DEMOMARINE I WOULDN'T BE HERE DISCUSSING IT IF IT WEREN'T WOULD I!

*SCENE OF BATTLE*
*Demomarine with a masive powered sword straped on his back and wielding a masive grenade launcher*
LETS DO THIS!
*Doging bolter rounds laz shots and baeful spells*
NONE OF YOU ARE GOING TO SURVIE THIS!
*Returning to the intervie*
One crosed wire, one way ward drop of phosfex one errad twitch and KABLOOY!
*Back to the fight*
Demomarine is shooting indiscriminately at the mob of choas laughing
*interview*
Drinking fenrinian ale.
*the fight*
Draws his sword after holstering the launcher
Charges the crowd... limbs and heads flying.
*Interview*
*Finishing his drink recounting sadly*
I'm a salamander thousand sun cyclopic hybrid. They got more of *beeeeep* then me.
*Recovering*
SO!
*the battle*
*Seeing kronate berserkers charging he grins and runs*
"You dandys so proud so cocksure and head full of eyeballs. I'll be waiting with a bloody tombstone.
*Demomarine setting up mines and explosives at a entrance.*

*The kornanites arive see him drinking, then explosives*
*He mokingly salutes and sends a bolt of fire to the bombs wich detonate killing them*
HAHAHA ohhhh the tumors will have to glue you back together IN THE DEEP WARP!
 
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So why do people dislike the tau so much, besides them having author favoritism?
The thing I dislike the most is that their relation with the Warp. What I mean by that is that just about every other faction in the setting is significantly affected, if not defined, by their retionship with Warp and Chaos. Slaanesh and ways of fending it off are the foundation from which modern Eldar and differences between Eldar factions arise. Necrons bent their mastery of the materium to combat the Warp and when it was not enough they went into the Long Sleep. Imperium was born out of the Emperor's attempts to defeat the Chaos gods, and many, if not most of Imperium's atrocities originate from cosequences and failure of that attempt. Tyranids are literally driven by a Warp Entity, the Hive mind, and Orks with their twin gods and Waagh field are similar.

Tau on the other hand? Nothing. No psykers, no chaos cults, no nothing. And yet somehow, they suffer no negative effects of such lack of Warp connection. Their slower FTL is never an issue, their complete lack of FTL communication never hampers them. They control dozens if not hundreds of human planets with all the untrained psykers that implies and yet there is no evidence of any of those psykers becoming possesed or explodind into demons or even Warp portals, something that was very common for human psykers for as long as they existed. Their lack of Warp/anti Warp weapons and tech never impair their ability to combat Chaos when they actually encounter it.

That is my problem. Tau do not interact with one of the most fundamental parts of the setting and yet receive all the benefits and none of the drawbacks of this lack of interaction. They seem to have Armor of Plot Immunity against Chaos and that kills the faction for me because, Chaos is THE Big Reason why the setting and the factions in it are what they are and how they are.
 
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Yep as an example they got tricked by the dark elder of giving over a load of their people over in a cultural exchange.

You can guess how that turned out.
Yeah, I think TTS explained that or I heard it somewhere, but yeah, it went fucking bad. To be real, when they were forst introduced, they were de facto really only "Good guys" of the Warhammer until people complained about them not being Grimm dark and GW changed stuff.
 
Dah memez


The Watchers
Unrelated to the Watchers of the Dark who serves under the Dark Angels, the Watchers are an ad-hoc group of Space Marine chapters whose sole purpose is the protection of one Archmagos Orkadan Grimm, one of the oldest and greatest Genetors of the Adeptus Mechanicus, unintentional leader of the Organicists faction, one of the ruling lords within the Priesthood of Mars and project head of the Long Founding, a project personally mandated by Lord Commander Roboute Guilliman whose main goal is to reinforce the major foundings and to act as a lynchpin for a specific problem the Imperium finds lacking.

History

Originating from a conversation between the Light Bringers and Verdant Eyes when they first encountered each other, with the latter jokingly referring themselves as 'Grimm's Watchers', the Verdant Eyes would seriously consider this idea when the Verdant Eyes Librarian divined the possibility of Archmagos Grimm dying and the future of the Imperium when the Archmagos died.

Seeing a future in which the Imperium is weakened as a result of the non-existence of the Archmagos Genetor, alongside how the Imperium would be weakened when the Long Founding failed in its objectives, the Verdant Eyes' Chapter Master would contact the Light Bringers' Chapter Master for the possibility of putting Space Marine squads for the purpose of protecting the Archmagos' life and informing him of the reason of doing such.

The Light Bringers' Chapter Master, seeing the proposal as a way to gain allies for their Chapter and seeing the benefit of the Long Founding and its objectives for the Imperium, the Light Bringers' Chapter Master accepted the proposal and suggested adding Space Marine Chapter that are formed by Archmagos Grimm in the future. Contacting the Dark Peregrine's Chapter Master of the proposal, whilst initially hesitant, the Chapter Master eventually accepted when he was convinced of the dark future that the Librarian of the Verdant Eyes foresaw.

And thus, the Watchers were formed. Knowing how annoyed the Archmagos would be when their group is discovered, the Chapters tried to petition the Fabricator-General of Mars the importance of having the Archmagos be protected and his importance to the general functioning of the Imperium to no avail as he saw the Chapters' reasoning as a way to gain access to the secrets of Mars. It wasn't until the Keepers of Truth joined the Watcher and the guarantee of the Eternal Guard did the Fabricator-General of Mars finally allowed them within Mars and gave them lands to house their Space Marines.

The Treaty of Olympus Hive is as decreed: in return for giving lands to house the members of the Watchers, the Watchers are duty-bound to provide support when it comes to pursuing their Quest for Knowledge. This, in turn, would lead to the creation of the Round Table, in which the Chapter Masters of the Watchers would meet once in a century within the selected host's planet or designated ship, with the goal of strengthening their bond and reporting their activities. This move would pay dividends during the Era Indomitus when the various members of the Watchers would provide support to the members stuck within Imperium Nihilus and vice-versa.

Of course, throughout all of this, Archmagos Orkadan Grimm would remain ignorant of this development as he was more focused on developing more Long Founding Chapters than give notice to the amount of Space Marines of various markings loitering around his home/workplace. Amusingly enough, it is rumored that the recently revived Lord Commander Roboute Guilliman was informed of the Watchers yet was involved in the secret by its members both for practical reasons and, if rumors are to be believed, amusing reasons with the foremost being that the Lord Commander of the Imperium finding humor of the Archmagos remaining ignorant of the Watchers.

Founding Members
  • Verdant Eyes (M31) - The first Space Marine Chapter founded under the Long Founding; the Verdant Eyes are known for their unusual number of Librarians, or in this case, Seers. They're also the one that proposed the creation of the Watchers and as such; despite not participating much during Round Table meetings, their voice holds weight when it comes to delivering reports or news of importance.​
  • Dark Peregrines (M31) - A fleet-based Chapter, the Dark Peregrines are known for their voidborn combat and their reputation as the embodiment of the Emperor's Justice due to how much they stumbled upon numerous heretical treasons. The Dark Peregrines would be vital to the Watchers as they acted as messengers for the various Space Marine Chapters that joined the Watchers.​
  • Light Bringers (M31) - Known as the Scalpel of the Synopticon, the Light Bringers are one of the greatest information-gathering and infiltration specialists of the Adeptus Astartes. They serve as ad-hoc spies within the Watchers, both to root out corruption and to remove the claws of Chaos within the group.​
Members
  • Steel Champions (M31) - Famous for the precedent of Reinforced Chapters or, as more famously known within the Imperium, Guilliman's Exception, the Steel Champions often teaches their pot-melding ways to the various Librarians of the Watchers as a way to combat the growing number of Chaos daemons pouring out of real space.​
  • Keepers of Truth (M31) - The last bastion of the Emperor's Truth, the Keepers of Truth are renowned for their rivalry with the Ecclesiarchy and their massive sub-realm that is the Imperial Bulwark. They serve as the Watcher's main provider of goods and services when a member of the Watchers is suddenly lacking resources.​
  • Eternal Guard (M32) - Within the Realm of Ultramar, they're known as the Shield of Ultramar and for a good reason. Crucial to ridding the piracy plague that hampered the realm during its initial founding, they became more known as being the home of an ancient Machine Spirit and the re-discovery of not one, not two but three STCs. Their sharing of their own versions of the re-discovered STC would prove vital to the numerous Chapters who were looking for different types of Dreadnaughts.​


AN: This entire Omake stemmed from that joke comment: What if the Long Founding founded a group to watch over the cantankerous Genetor.
 
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This entire Omake stemmed from that joke comment: What if the Long Founding founded a group to watch over the cantankerous Genetor
I remember saying something like that thou idk if it was my comment. But for the record i was 100% serious when i say it and extremely satisfied with this result, even used the seekers of truth from DA wich is nice. And wierd because i was considering for use for the Cadian chapter im pushing for
 
Also for the anti Nid chapter inthink Dark Angels would be the best option. The whole fallen/paranoia thing would be good fornthe genestealers and Caliban was basically Monster Hunter central. Maybe add some Iron Warriors for that attrition /fortification combat when the bugs stsrt swarming
I think that we should make a chapter more focused on open combat with the tyranids. The light bringers fulfill the intelligence combat against genestealers and the eternal wardens fulfill the space hulk boarding. I think blood angels would be a good fit for them both thematically(Devastation of Baal) and tactically.
 
Caliban is gone reduced to ruble and warp shittery.
Yes to a Single ROCK. But the point is that the Lion was good at killing monsters. Yes, he was good at killing in general. Blood Angels are great, but a chapter to hunt nids needs to be able to hunt Genestealers too and the Dark angels have paranoia need it fot the task.
Also i want the Blood Angels to be pet project for Grimm not a commission for lack of a better term
 
I think that we should make a chapter more focused on open combat with the tyranids. The light bringers fulfill the intelligence combat against genestealers and the eternal wardens fulfill the space hulk boarding. I think blood angels would be a good fit for them both thematically(Devastation of Baal) and tactically.
Genestealers, while definitely a problem, are a fairly minor threat in this era. We have 9000 years before the First Tyrannic War, let's focus on more current dangers than future problems.
 
IT BEGINS.

…. They had better hope none of your apprentices get killed by rabid zealots as a result of this stupidity. Because if they do, you will be tempted to get out Sunmake-

Wait a minute. What happened to Sunmaker?

It was one of the most powerful Plasma Revolvers ever made. You fought through the Great Crusade, the Battle for Mars, and the Siege of Terra itself with that gun! How could it have just vanished!?

...
Wait a minute. Wasn't the last time you saw it back when you were checking up on the Blood Ra-

THOSE THIEVING CORVIDS IN POWER ARMOUR!
 
7th Chapter Prologue
Hmmm... the reports from the wider Imperium are becoming more than a little worrying. It appears that this 'Imperial Creed' that's been growing like a weed since the Heresy is starting to look into creating so called 'Shrine Worlds' as centers of worship.

Fools. Truly, the Burning of Monarchia seems to have fallen on deaf ears

…. They had better hope none of your apprentices get killed by rabid zealots as a result of this stupidity. Because if they do, you will be tempted to get out Sunmake-

Wait a minute. What happened to Sunmaker?

It was one of the most powerful Plasma Revolvers ever made. You fought through the Great Crusade, the Battle for Mars, and the Siege of Terra itself with that gun! How could it have just vanished!?

...
Wait a minute. Wasn't the last time you saw it back when you were checking up on the Blood Ra-

THOSE THIEVING CORVIDS IN POWER ARMOUR!

… They are very lucky you find this amusing in hindsight.

Hmph. At least it'll do some good in the hands of Space Marines.

[ ] Do as you will: You will not be taking any requests at this time.

[ ] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size.

[ ] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.
Goals: Create a chapter specialized towards fighting Khorne.

[ ] Secure and Capture: Another request from the so-called 'Inquisition'. It appears they want a Chapter specialized in tracking down and capturing select targets... 'alive'... you would rather not try and comprehend the reasoning. You truly do wonder what Malcador was thinking some days. An update on this request has revealed that the primary target is actually other Inquisitors of all things. You still don't comprehend Malcador's logic.

[ ] Inedibility: A recent battle against a hive minded species with a rapid adaption rate capable of devouring other living things in order to rabidly add their biomass to a growing horde has led to some 'concern' of a similar even happening. Thus you have been tasked with creating a chapter based around a homeworld that such a species would find 'displeasing' to try and actually take as a precaution.
Goals: Base a chapter on a homeworld the the (Indebile) tag.

[ ] Rebellion Crushing: An odd number of rebellions have been spreading throughout the Imperium. Many among the Imperiums upper crust want a chapter dedicated to crushing these revolts before they are forced to commit massive amounts of guardsmen to take back a single willful planet.
Goal: Create an anti rebellion chapter.

[ ] Testing, Testing: The Forge World of Murphius is one of the greatest producers of bolter weapons and rounds outside of Mars itself. They are also constantly switching between the many different patterns of bolters that they have 'discovered' in their obsessive quest to discover the ultimate incarnation of bolt weapon technology. They want a Chapter to test some of their... newer rediscoveries. You wish you could be unconnected to these idiots some days, you really do.
Condition: The next Chapter gets the Randomized Bolter Quality trait.

[ ] OP-4: The Assassinorum wants a chapter of Space Marines to practice against… Including combat trials. They have vowed to not actually kill them all and render ALL OF YOUR WORK POINTLESS. How... kind of them.
Goal: Create an anti-stealth Chapter.

[ ] Codex Experiments: "Hmmmmmmmmmm..."
Goal: Create a chapter with Alpha Legion Gene-Seed and place it in a homeworld with the (Ultramar) tag.

[ ] Rites of Blood: You still remember your time aiding the Blood Angels, before the Heresy tore the galaxy asunder… perhaps you can give them a hand, for old time's sakes.
Goals: Place a Blood Angels descended chapter on a planet with the (Sanguine) tag.

[ ] Purge the Unclean: Apparently, other inquisitors have noticed the anti-Khorne request. Now they have decided that they want you to make a Chapter built around fighting Nurgle instead. This better not become a trend.
Goals: Create a chapter specialized towards fighting Nurgle.

[ ] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
Goals: Create a chapter specialized for fighting Tzeentch.

[ ] Cold Shower:.... Fine, you'll admit it - as annoyed as this barrage of near identical requests from an organisation that increasingly comes across more as squabbling children than the elite protectors against the darkness Malcador tried to build, that actually is a good project name for a suggestion about a Chapter for fighting Slaanesh.
Goals: Create a chapter specialized for fighting Slaanesh.

Reputation: 185
Points: 40

Unlocks
[ ] Traitor Legion Geneseed: Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course. 5 Points.
[ ] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.
[ ] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics. 5 Points.
[ ] Extra Whirlwinds: This chapter has access to more Whirlwind artillery pieces than is average. 5 Points
[ ] Extra Vindicators: This chapter has greater access to the Vindicator piece than most. 5 Points
[ ] More Stalkers: The Chapter has additional platforms of the Stalker anti-aircraft vehicle. 5 Points
[ ] More Hunters: This chapter has additional examples of the Hunter heavy anti-aircraft vehicle. 5 Points
[ ] Extra Predators: The Chapter has access to more Predator Tanks, allowing them to engage in armored warfare with better facility. 5 Points.

1 Time modifies (Can be purchased multiple times and stored for later.)
[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
[ ] Extra Land Raiders: The Chapter is able to acquire more Land Raiders than normal, allowing them to more freely deploy the mighty IFV against their enemies. 10 Points per charge.
[ ] More Terminators: This chapter has more sets of terminator armor than normal. 10 Points per charge.
[ ] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
[ ] Secondary Gene-Seed (Insert Legion Name): The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 25 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.

Unique STC's
Sometimes you can use your connections to get a Chapter access to some… harder to acquire pieces of equipment. Unfortunately, the Forge Worlds you managed to get in touch with all made it quite clear they were only willing to do this once - each Chapter gets only one of these specialised tools, and they won't let you give it to a second Chapter afterwards. They simply can't afford the loss of prestige from their secrets becoming so widespread. Blasted politics, encouraging everyone to keep all their knowledge to themselves and making it so you have to rediscover it all from scratch when they inevitably perish...

[ ] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.
[ ] Cerberus Pattern Dreadnaught: A dreadnought intended to replicate and replace the power of the now unused Leviathan Siege Dreadnought. The design gets around the risk of killing its occupants by spreading the load out among three Astartes instead of one - thereby keeping the strain from overwhelming any one of them. Of course, that does come at the risk of the blasted thing needing three critically injured Space Marines to work together to get it moving, but that's still far superior to them occasionally dropping dead mid battle. 15 Points.
[ ] Power Chakram: An odd example of weapon design, the power Chakram is nonetheless a lethal weapon, both in close range and to anyone foolish enough to be hit by its thrown form.
[ ] Cauter Blade: A specialized vibro blade of intense cutting power, which the Techpriest showing it to you theorizes was probably made for usage against regenerating creatures by the Ancients. When the Cauter Blade is active, the middle of the blade becomes superheated to the point that both sides of the wounds it creates are separately cauterized, keeping the wound from healing properly and making it far more difficult to reattach or regenerate lost limbs. It does, of course, come with the price that enemies struck with it face no fear of bleeding out whatsoever.
[ ] Crusher Pattern Dreadnought: A strange take on the traditional Dreadnought concept, where the lower half of the body has been replaced with treads. This makes the chassis incapable of fighting in doors (for one thing, it can be defeated by a single set of stairs), but in turn the upper half is even more heavily armored, possess greatly enhanced weapons packages for its limbs, and even has a pair of massive heavy weapons mounted on each shoulder.
[ ] Rover Pattern Dreadnaught: A Dreadnought model on wheels, the Rover Class is far faster than just about any other dreadnaught type, without being much more expensive than the standard Castraferrum Pattern dreadnought chassis. It does suffer in difficult terrain in comparison to the basic or Crusher dreadnaughts, however.
[ ] Excelsior Pattern Dreadnaughts: One of the most advanced dreadnought Patterns you've ever seen, though it is only about as strong as the Contemptor Dreadnought the Excelsior is equipped with powerful jets that allow it to rapidly propel itself forward, and a nerve intertwinement mechanic that actually lets the occupant feel physical touch through the dreadnought itself - something usually impossible, even for you. All without putting any additional strain on the pilot. 15 Points.
 
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Okay one more time then.

[] Plan: Beta Testers the Third
-[ ] Testing, Testing: The Forge World of Murphius is one of the greatest producers of bolter weapons and rounds outside of Mars itself. They are also constantly switching between the many different patterns of bolters that they have 'discovered' in their obsessive quest to discover the ultimate incarnation of bolt weapon technology. They want a Chapter to test some of their... newer rediscoveries. You wish you could be unconnected to these idiots some days, you really do.
Condition: The next Chapter gets the Randomized Bolter Quality trait.
-[ ] Secondary Gene-Seed (Salamanders): The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 25 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
-[ ] Cerberus Pattern Dreadnaught: A dreadnought intended to replicate and replace the power of the now unused Leviathan Siege Dreadnought. The design gets around the risk of killing its occupants by spreading the load out among three Astartes instead of one - thereby keeping the strain from overwhelming any one of them. Of course, that does come at the risk of the blasted thing needing three critically injured Space Marines to work together to get it moving, but that's still far superior to them occasionally dropping dead mid battle. 15 Points.
 
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