The Long Founding (Warhammer 40k)

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[ ] Do as you will: You will not be taking any requests at this time.

edit: idea, that jetpack dreadnought for a white scars chapter combined with emperors children, have them perfect the desire for speed and CQC
 
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wow not even Grimm is immune giving "gifts" to the bloody magpies, also I am interested in the Shamed and in the Blood angels request we should still have time before the nids appear, right?
 
[] Plan: F*** you Tyranids!
-[ ] Inedibility: A recent battle against a hive minded species with a rapid adaption rate capable of devouring other living things in order to rabidly add their biomass to a growing horde has led to some 'concern' of a similar even happening. Thus you have been tasked with creating a chapter based around a homeworld that such a species would find 'displeasing' to try and actually take as a precaution.
Goals: Base a chapter on a homeworld the the (Indebile) tag.
-[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course. 5 Points.
-[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[ ] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[ ] Cauter Blade: A specialized vibro blade of intense cutting power, which the Techpriest showing it to you theorizes was probably made for usage against regenerating creatures by the Ancients. When the Cauter Blade is active, the middle of the blade becomes superheated to the point that both sides of the wounds it creates are separately cauterized, keeping the wound from healing properly and making it far more difficult to reattach or regenerate lost limbs. It does, of course, come with the price that enemies struck with it face no fear of bleeding out whatsoever.
 
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I have an idea

[X] Plan Blood Sons
[X] Rites of Blood:
You still remember your time aiding the Blood Angels, before the Heresy tore the galaxy asunder… perhaps you can give them a hand, for old time's sakes.
Goals: Place a Blood Angels descended chapter on a planet with the (Sanguine) tag.
[X] Traitor Legion Geneseed: Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
[X] Thousand Sons
[X] Secondary Gene-Seed (Insert Legion Name): The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 25 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
[X] Thousand Sons
[X] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.

Blood Angels Mixed with Thousand Sons, See what happens
 
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[ ] Plan: like Keepers of Truth but for the democracy world
-[ ] Do as you will: You will not be taking any requests at this time.
[ ] Traitor Legion Geneseed: Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
[ ] Thousand Sons
-[ ] Cerberus Pattern Dreadnaught: A dreadnought intended to replicate and replace the power of the now unused Leviathan Siege Dreadnought. The design gets around the risk of killing its occupants by spreading the load out among three Astartes instead of one - thereby keeping the strain from overwhelming any one of them. Of course, that does come at the risk of the blasted thing needing three critically injured Space Marines to work together to get it moving, but that's still far superior to them occasionally dropping dead mid battle. 15 Points.
-[ ] Cauter Blade: A specialized vibro blade of intense cutting power, which the Techpriest showing it to you theorizes was probably made for usage against regenerating creatures by the Ancients. When the Cauter Blade is active, the middle of the blade becomes superheated to the point that both sides of the wounds it creates are separately cauterized, keeping the wound from healing properly and making it far more difficult to reattach or regenerate lost limbs. It does, of course, come with the price that enemies struck with it face no fear of bleeding out whatsoever.
 
[] Plan: please i want spider-horse (Speeders)
-[] Do as you will: You will not be taking any requests at this time.
-[] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.



[] Plan: please i want spider-horse (Bikes & Thunderhawks)
-[] Do as you will: You will not be taking any requests at this time.
-[] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics. 5 Points.
-[] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power. 5 Points.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.
 
Ideas for 7th Chapter:

Rebellion Crushing with Night Lords
The Shamed with Dark Angels
Spitting the Blood God with either World Eaters or Space Wolves
Capture and Secure with Raven Guards or Night Lords
Inedibility with Death Guard
Testing, Testing with Iron Hands
OP-4 with World Eaters or Space Wolves
Purge the Unclean with Death Guard
Bird Hunting with Thousand Sons
Cold Showers with Emperor's Children
 
I'd very much like to do the one for the Blood Angels or the Shamed since the idea of a Chapter made up of shamed but still loyal Space Marines is interesting.
 
I definitely want to do the spider horse plan now, there's nothing I'm aware of that's urgent right now and I'm not very interested in most of the other plans.
 
[ ] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
I really want to see something done with this , the idea would be a chapter of open minded , free spirted weirdo maverick badass looses cannons who don't fit in anywhere else but with their own fellow weirdos . . . who get shit done
 
[] Plan: Hearts of Damascus
-[] Testing, Testing: The Forge World of Murphius is one of the greatest producers of bolter weapons and rounds outside of Mars itself. They are also constantly switching between the many different patterns of bolters that they have 'discovered' in their obsessive quest to discover the ultimate incarnation of bolt weapon technology. They want a Chapter to test some of their... newer rediscoveries. You wish you could be unconnected to these idiots some days, you really do.
-[] More Hunters: This chapter has additional examples of the Hunter heavy anti-aircraft vehicle.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
 
For reminder, ONCE FUCKING AGAIN, we can't use Space Wolves gene seed because in this Millenium, 32M, Magnus the Red and his sons will kill apothecary which would quite possibly fix the problem that Space Wolves deal with. So we can wait with Tyranids chapter, we have around 8 000 years until they start being a real pain in the ass, and even then, Astartes can deal with them even when they are not focused on that! We made sure that Imperial Fist are not completely eliminated, than we can make sure at least the research of the apothecary won't get destroyed by Magnus's petty spiteful red ass! And if we do that by the most ironic way, saving Space Wolves using Thousand Sons and Salamander Gene-seed, given one who gave him ass whooping during Siege of Terra, when he was talking with Emperor and fully became Daemon Primarch of Tzeentch was Vulkan.

So let's go for round 2 on this son of a bitch, and maybe break his spine fucking again!
 
For reminder, ONCE FUCKING AGAIN, we can't use Space Wolves gene seed because in this Millenium, 32M, Magnus the Red and his sons will kill apothecary which would quite possibly fix the problem that Space Wolves deal with. So we can wait with Tyranids chapter, we have around 8 000 years until they start being a real pain in the ass, and even then, Astartes can deal with them even when they are not focused on that! We made sure that Imperial Fist are not completely eliminated, than we can make sure at least the research of the apothecary won't get destroyed by Magnus's petty spiteful red ass! And if we do that by the most ironic way, saving Space Wolves using Thousand Sons and Salamander Gene-seed, given one who gave him ass whooping during Siege of Terra, when he was talking with Emperor and fully became Daemon Primarch of Tzeentch was Vulkan.

So let's go for round 2 on this son of a bitch, and maybe break his spine fucking again!
So what's your plan for this chapter?
 
Blood angels are as always interesting with the best way to adress the rage probably being sticking them on that emperor touched planet and making them seers. See past sangs death and all that.
 
[ ] Plan: I Am Omegon
-[ ] Rebellion Crushing: An odd number of rebellions have been spreading throughout the Imperium. Many among the Imperiums upper crust want a chapter dedicated to crushing these revolts before they are forced to commit massive amounts of guardsmen to take back a single willful planet.
Goal: Create an anti rebellion chapter.
-[ ] Traitor Legion Geneseed: Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
-[ ] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.
-[ ] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics. 5 Points.
-[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[ ] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.

The best way to keep a galactic empire up and running is clearly to make the Illuminati
 
So what's your plan for this chapter?
Mainly? Them being in Fenris Sector. Secondly, I will add Thousand Sons gene-seed as secondary while Salamanders as Primal. Let's hope dice is with us on traits. Given that Salamanders' gene-seed mutates quite easily with adition to Thousand Sons fleshchange...I believe we will get some solid monstrous units, we just need to make sure that they are sane for that change but I believe Sons of Nocturne and Sons of Prospero can do that.

Additionally, for Shamed, I believe World Bearers would be the best pic for that request.
 
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