The Long Founding (Warhammer 40k)

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I hope our next marine chapter be the death guards, I love how they were all about scorched earth tactics while being tanky as hell.
 
I kind of want to do a chapter near fenris so maybe we can do death guard or world eaters on Skatland
Either work for me, especially Death Guard would be ironic given (Primarch-induced) anty-psyker hate boner. Especially if we add Bird Hunting request, I am pretty sure it would give a bonus against Tzeentch forces. Like, it makes sense, they would not just give us nothing by accepting that request. I will agree, even if we don't get a bonus, sure as hell we need to make sure that we buy is very much optimised towards Tzeentch and Psyker confrontation.
 
We'll have 80 points for next chapter which we won't be able to get again so I want do shamed and dump all our points in there.
 
I'm pretty much in support for any chapter tackling one of the kill chaos minion missions, putting either White Scars or World Eaters on Ork mission and horse home world or tackling that Breadbasket one.
 
You know the rolls isn't even that bad, what really killed was all the low recovery ones, in the figthing itself we did get some good rolls and some kinda meh but the recorvery that made them be unable to do more, like 26/3/29 and for the final 64 was the only saving grace for them to be a fighting force again it really killed their potential because with better recovery rolls they would be in more fight so the bolter random roll would be upgrading better and better.
 
i just wanted a chapter near fenris, was hoping to unlock all traitor geneseed and have a somewhat "normal" chapter.

I would like to see what all the traitor geneseed (and the space wolves, i really hope we can get it)
 
I admit, I was really hoping to land the Bronze Dragons so we could get the full Gold-Silver-Bronze set. Alas, 'twas not to be.
 
Honestly, I like this result a bunch. Much more fun to have a narrative arc about the chapter doing well in spite of bad gear, suffering a misfortune that almost destroys them, but them coming back strong and raring to go with high quality gear. Almost a three act structure in a way.

Heck, if frog wants he can tie the two other forge worlds into it as helping the chapter (and Murphieus) recover from their near destruction.
 
The Seraph Brotherhood approves of this post.

What is the rough period in which we are now, btw?
Well, this is post Beheading and Grimm made no mention of a massive rebellion in Pacificus so we should be in The Forging. The time period between the War of the Beast and Nova Terra Interregnum, widely considered to be the Imperiums Golden Age.

As for dates, the Beheading was 546.M32, the Interregnum is said to have lasted 900 years and there was a massive War of Faith against it in 975.M35 so it likely started around the beginning of M35. That gives us roughly 2,500 years.

With everything that goes into making an Astartes Chapter and that from the Silver Owls prologue Vangorichs reign had ended just as Grimm was starting to work on them we are likely several centuries into The Forging. Probably breaking into M33.
 
I say we do Fenris next. World Eaters+Salamanders would be interesting, potentially the friendliest combo that could help convince the Space Wolves to give us the chance for gene seed. Or maybe Luna Wolves.
 
Tsipouras Chapter Review #3
Chapter #1003 The Light Bringers, The Emperor's Shadow, Unofficial Chamber Militant of the Adeptus Synopticon

It is time for…. Politics.

Bah.
Additionally you have some time for some…. bah... Politics.

You hate it… but it's how you get what you need to accomplish your duties, and so it must be done.
I love Grimm's response to Politics.
Has he trademarked his "Bah."?
-[X] The Synopticon: The Synoticon in the Imperiums conventional intelligence agency, and one that gathers quite a bit of information. They want a chapter made that can act on their intelligence now that the Assassinorum has become more and more preoccupied with doing the Inquisitions dirty work.
Goal: Great a Chapter with a homeworld that has the (Near Terra) Tag.
Time to ensure the Synopticon remains relevant and hopefully helps to constrain the Inquisitions limitless power to some degree.
[X] Plan: Enemy of infiltration
-[x] Alpha Legion: A very pure Gene-Seed so far as the physical is concerned, on the mental side the Alpha Legion's Gene-Seed seems to create more secretive Astartes with a greater sense of initiative.
--[x] Legendary Gene-Seed
-[x] Urhah: The planet Urhah is a temperate notable for one thing and thing only. The fact that the locals are under constant siege from shapeshifting xenos predators. (Near Terra).
--[x] Adaptive Gene-Seed
It is important to remember that we can create awesome Chapters without going for multiple Equipment and Training Charges every time.
The Light Bringers were only given Legendary Gene-Seed + Adaptive Gene-Seed and they turned out magnificent imo.
Complex Planners: The Chapter has a habit of making and executing incredibly complex plans, making them excellent for situations with very specific objectives. In more vague battlefields, however, the havoc of war may well see their schemes falter as unforeseen obstacles harry them.
Truly amazing!
Biomantic Shapeshifting: The Chapter has learned how to disguise themselves utilizing biomancy, via the study of Urhah's wildlife. This ability is in many ways superior to the shapeshifting ability of the Callidus Assassin Temple, but requires more effort on the user's part to maintain, not to mention the usual caveats of it being a psychic skill.
Perfect Counter for Callidus Temple. AND Perfect tool for the Chapter.
A fully integrated Assassin Temple into the Chapter is so awesome!
Especially since they aren't limited to only assassinations.
Advanced Counterintelligence: The Chapter is proficient in counterintelligence operations and detecting enemy infiltrators.
Necessary to keep the Inquisition away from the Chapter's operations.
And equally importantly, the Alpha Legion.
Melee Mastery: Due to being forced to fight powerful melee combatants on a regular basis, this Chapter is proficient in all forms of close ranged combat.
Nothing says that spies can't be deadly fighters.
Also better melee than range as it synergizes with Biomantic Shapeshifting to create infiltrators who can slaughter the unsuspecting enemy once they get close and fight their way out and by out I mean the closest populated location where the Marine can just shift into another form to escape pursuers.
"Do not let Belisarius Cawl acquire the Gene Seed samples of the traitors." The Regent of the Imperium commands you, one hand pinching his brow in exhausted annoyance. "Just... do not allow him to acquire it. Under any circumstances."

Your augmented mind begins to formulate what would happen if that maniacal fool got his hands on the Traitor Legion Gene Seed, and then you immediately forcibly sever that train of thought because you do not want to know. Oh by the Machine God, he'd probably try to do something like amplify the Night Lord's psychotic tendencies to make dedicated terror weapons - no, you are not finishing that thought. "Be assured, my lord." You answer aloud, your body - your actual one, making a request like this through proxy would just be rude - bowing respectfully to the Avenging Son. "My fellow Genetor shall not gain access to those stockpiles from me."

"My thanks." Guiliman replies, nodding respectfully, before turning to address the next of the many matters that have been brought before him.
This right here is one of the most interesting segments in the entire quest in my opinion.
This conversation is what leads me to believe that Grimm is THE ONLY Genetor with access to the Gene-Seed of the Chapters of the Long Founding as that is the only way to preserve their secrets, especially from Cawl.
Naturally this also means that the only way for any Successor Chapters to be formed, Grimm will need to be the one to do it.
After all, allowing access to only some Chapters' GS would naturally lead to questions of why not the rest.
Plus, even the supposedly normal GS have been put through directed modifications by Grimm that I doubt he wants to see be decoded or twisted by the likes of Cawl or Bile.
Also since Grimm is the only Genetor with official access to the GS of the Traitor Legions and the Right of Chimeric Founding it stands to reason that the Cursed Founding will be the first time the Mechanicus decide to actually let him do his own work in peace and handle the Founding themselves in order to prevent Grimm from just having the Genetors of Mars purged for their illegal, heretical and blasphemous actions.
Only for Grimm to then be immediately called upon by the High Lords and everyone else interested once the "flaws" within the Founding's GS become apparent.
I wonder if Cawl will seek to be the one to inform Grimm of what their fellow Genetors have been doing behind his back? (Naturally Cawl had no part to play in this fiasco as the complete lack of evidence regarding his possible involvement shows, he is totally not trying to save his own hide)
It would be really nice if Grimm is able to save the Flame Falcons from being purged by analyzing their GS and showing that there is no Chaos taint.
Unless they are tainted in which case, Call The Seraph Brotherhood!
Irkala: A species that is innately capable of the Psychic discipline of biomancy, which they use to shapeshift, the Irkala have taken on so many different forms throughout the millennia that it is said that no human has ever seen their true form - if, indeed, a species of natural shapeshifters has a true form at all. Some Irkala use this ability to infiltrate human settlements, preying on the destitute and defenceless from the shadows, while others assume the forms of giant beasts that attack the settlements from the outside, some of which are so massive and hold such might that guns capable of destroying Baneblades in a single shot are employed to deal with them.

Thankfully, the Irkala species breeds extremely slowly when removed from its native habitat, and so the threat level to the Imperium at large is minimal. There had been some worry after the Tyranids first emerged of the extragalactic invaders managing to absorb the Irkala's impressive capabilities, but the presence of untouched (Except for the wounds that killed them) Irkala corpses on worlds that had otherwise been completely stripped of life by the Great Devourer went a long way towards getting the Imperium to assess that threat as unlikely - the Irkala, it would seem, are not particularly palatable to the alien Hive Mind.
We humbly thank the Irkala for their teachings of Biomancy and for giving the Hivemind indigestion.
Truer servants of the Emperor are hard to find.
However, what is not shown on paper is the fact that the Light Bringers maintain large numbers of strike teams and individual agents across the galaxy as a whole, outside the main body of the Chapter. These strike teams work ceaselessly to strike at the enemies of the Imperium, making use of Elite Assault Marine Squads, Veteran Chaplains, and the Chapter's Librarians, who have mastered a type of biomancy that allows them to disguise themselves as any number of living things and even fight on par with their fellow Space Marines without needing the use of their power armor - something very useful in covert operations, as powered armor does not make for a good disguise unless it's as another Space Marine. Still, because of this the Librarians of the Light Bringers are almost entirely focused around self-enhancement biomancy and denying enemy psykers, meaning that one using an offensive psyker power is a rare sight.

When engaging in combat off of their homeworld, the Light Bringers often call upon these strike teams for assistance, either sabotaging the enemy before the fight begins or joining their brothers in battle, giving a Light Bringer Commander access to potent forces skilled in close combat.
Honestly this is a perfect Alpha Legion Successor Chapter right here!
Wonder just how large the Chapter has truly grown over the millennia with all the Strike Marines in deployment.
None but the Chapter Master could honestly know (if he knows at all). Hydra Dominatus!!
-Following their founding, the Light Bringers immediately begin working with the Synopticon to build one of the most impressive intelligence networks known to the Imperium. It is said that the Light Bringers know some of the darkest, most hidden secrets in the whole of the Imperium, and that no Inquisitor alive could ever hope to match their gaze - a claim that, to the Inquisitor's chagrin, is far from unfounded.
Serving their Purpose well then.
-Due to the intervention of the Light Bringers, the Synopticon would weather the Beheading, the dark day where Grand Master of the Assassins Drakan Vangorich betrayed and murdered his fellow High Lords in disgust at the incompetence and Heresy that they had displayed during the War Of The Beast, mostly unscathed. Several Light Bringers strike teams were confirmed to have been operating on and around Terra during the incident, and though no one knows exactly what objective these strike teams were sent to accomplish, the fact that the dread Imperial Assassinorum pointedly refuses all calls to take action against even the lowest tactical marine of the Chapter without adamantium clad evidence of corruption has lead to many rumors that Light Bringers had uncovered some sort of forbidden relic or dark secret, one so damning that it could bring an end to even an organization as venerable as the Imperial Assassins.
More than likely the Light Bringers moved in to both support the Assassinorum in removing the incompetent heretics in the High Lords while also ensuring the survival of the Synopticon's High Command including the Lord Constable.
They must have spooked the Assassin Temples something fierce, especially the Callidus.
-The Light Bringers and their accursed brothers, the Alpha Legion, begin engaging in a bitter war in the shadows - one that continues even to the present day. Countless marines and agents on both sides have been felled over those many years, and the hatred between the two factions runs even deeper than normal when traitor and loyalist Space Marines engage in battle.
-During a battle at the edge of Imperium controlled space, the Light Bringers manage to trick the World Eaters into attacking an Alpha Legion controlled world. The Alpha Legion would emerge victorious, only to themselves be destroyed by the Light Bringers, who had patiently waited for their enemies to exhaust themselves before finishing the battle personally.
-In an act partially motivated by petty spite, the Light Bringers take action against several Alpha Legion led cults, undoing networks that the fallen Space Marines had been building since the end of the Horus Heresy within a mere decade. However, the fact that these cults were completely unsupported by their Alpha Legion masters has led many in the Light Bringers to suspect that these cults had either long served their purpose, or been forgotten about among the countless schemes of the Alpha Legion's fragmented cells.
Inevitable. The only true counter to the machinations of the Alpha Legion that the Imperium could ever hope for is of course the Alpha Legion itself!!
Go Loyal Sons of Alpharius and Slay Your Misbegotten Kin Across The Galaxy Entire!!!! Hydra Dominatus! Ave Imerator!!
-During the early days of the Age of Apostasy, the Light Bringers infiltrated many of their agents into the ranks of the Ecclesiarchy. When the rebellion against Vandire finally began, these agents leapt into action, and turned many Shrine Worlds to the cause of those seeking to overthrow the mad Ecclesiarch. After the war, each of these Shrine Worlds would become prominent within the newly reformed Ecclesiarchy forged by Sebastien Thor, giving the Light Bringers eyes within the innermost workings of the Imperium's state church.
And thus in turn the Synopticon gains their counterpart to the Ordo Sanctus (was that the one watching over the Ministorum?)
-An embarrassing incident involving a Light Bringer attempting to infiltrate the Verdant Eyes leads to both Chapters mutually choosing to avoid one another… Oddly enough, the Chapters cooperate in this endeavor, and don't actually seem to dislike one another despite refusing to attend the same campaigns when at all possible.
Best Shapeshifting infiltrators Vs Best Farseer Diviners! What a headache for both!
-The Light Bringers are called to investigate reports of apparent Ork snipers that had devastated the Celestial Lions Space Marine Chapter. after a thorough investigation, their report concluded that the Ork snipers had managed to escape off planet, and then proceeded to kill the vast majority of the Inquisitors even vaguely associated with the incident, most likely in an attempt to keep knowledge of their existence from spreading. Additionally, several Inquisitors known to make heavy usage of the services of the Callidus Temple had been found brutally slaughtered, following an incident on the Emperor's Spear's Chapter flagship. Rumors of some kind of Ork counterpart to the shapeshifting Callidus Assassins have thus far been unconfirmed.
And How many of those Ork Snipers are in fact Light Bringer Shifters? I wonder.....
The perfect cover to purge infiltrators and traitors from Loyalist Astartes Chapters without the Inquisition declaring them Excomunicae Traitoris or sacrificing themselves pointlessly in a Penitent Crusade!
Strike Marines: Specially trained Space Marines that make up the majority of Light Bringer strike teams, normal Strike Marines are recruited from the Chapter's veteran pool, and as such are a match for even the finest of most Chapters. Veteran Strike Marines, few as they are, are a step above even that due to the sheer danger of their assignments, able to match luminaries such as the elite of the Deathwatch or even some Grey Knights in skill.
So, those Marines operate either as lone agents or when deemed necessary as strike teams.
Kinda like the Deathwatch with their Kill-Teams and Kill-Marines but in reverse?
Librarian Infiltrators: Contrary to the stereotypes of their rank, Light Bringer Librarians are actually close combat specialists, their mastery of Biomancy making them capable of tearing a fully armored Space Marine to shreds using nothing but their bare hands.
Our Shapeshifters.
Long Watch Chaplains: The Elite of the Light Bringer's Chaplaincy, the Long Watch Chaplains are abnormally perceptive even by Chaplain standards, likely due to the Chapter's clandestine work, making it all but impossible for any heretic to escape their gaze.
Our Counter-Intelligence Division.
Assault Infiltrators: An elite core of Assault Marines, these skilled saboteurs back up the high melee prowess of the rest of the Chapter with liberal usage of explosives.
For when the "Conventional" forces of the Chapter are deployed.
Synopticon: The Light Bringers are the de-facto agents of the Synopticon, and the two organizations are very close as a result. If the Synopticon needs something destroyed or retrieved, it is a Light Bringer Strike Team that accomplishes the task, and likewise the Light Bringers can always count on the Synopticon's aid with their own, separate intelligence gathering efforts.
Thus the Light Bringers being the Unofficial Chamber Militant of the Adeptus Synopticon!
Officio Assassinorum: The Imperium's fearsome assassins keep a healthy distance from the Light Bringers, and for their part the Light Bringers don't target the Assassinorum. No one knows what led to this state of affairs, but the two organizations of shadow warriors seem to have an understanding of some kind between them, even if not respect for one another.
Huh.
So the immunity is a two way street.
Which means that following the Beheading the two organizations signed a truce of non interference then. Nice.
Inquisition: The Light Bringers often find themselves coming into conflict with Inquisitors going on some power trip or another, and have a very low opinion of the organization as a whole due to the atrocities they often perpetrate against the very people both groups are supposed to be protecting. For its own part the Inquisition is divided on the matter, as despite their anger over the Light Bringer's refusal to acknowledge their word as law, whenever the Light Bringers act against an Inquisitor they wisely seek to get the backing of another Inquisitor beforehand, leaving them above official reproach.
Yeah. To be expected.
Good of them to use the very nature of the Inquisition against itself.
Ordo Sicarius: Among the Inquisition, the Ordo Sicarius, those charged with policing the Assassinorum as insurance against a second Beheading, take the most interest in the Light Bringers Chapter, hoping to discover if the Chapter truly does have information that would warrant the Assassinorum's destruction - or, at least, some other method of deterring it's aggression.
Most likely the Ordo Sicarius will find itself disappointed for a moment before they have a mass panic event upon realizing that the secret is the ability of the LB to make an "open" conflict into mutually assured destruction or at least extremely pyrhic for the Assassins.
Ecclesiarchy: The Light Bringers maintain a vast spy network within the Ecclesiarchy, and it is said they often are privy to its actions and trends before even the Ecclesiarch himself knows of it.
Tremendous depth of infiltration then.
Dark Angels: The Light Bringers are fully aware of the Dark Angel's 'Fallen' issue, and hate the Dark Angels as a whole. This is, despite what one might assume, not because of the existence of the Fallen - as loyalist sons of Alpharius, the Light Bringers hold nothing but sympathy for the Dark Angel's problems with their treasonous brothers. It is the actions the Dark Angels have taken to cover it up, which have done considerable damage to the Imperium that could easily have been avoided had the Dark Angels not been so utterly obsessed with their own shame, that has earned the First Legion the ire of the Emperor's shadow.
Understandable
Also Title Acquired: The Emperor's Shadow
Space Wolves: Oddly enough, the Space Wolves and Light Bringers have formed a remarkably friendly relationship despite their incompatible strategies (Though both heavily favor melee combat, the Light Bringers prefer cramped environments to mitigate their lack of firepower away from their homeworld). A part of this is because the Light Bringers tend to cause less collateral damage to the Imperial citizenry than most Chapters, a matter deeply important to the Wolves of Fenris, but many believe that it owes more to the fact both chapters come into frequent conflict with both the Inquisition and the Dark Angels, with the Light Bringers having quietly acted as informants for their cousins during the infamous Months of Shame. Due to this friendship,, despite having knowledge of the Wulfen Curse that ails the Vylka Fenryka the Light Bringers have made no attempt to alert Imperial organizations to the situation, even actively assisting the Space Wolves in keeping their condition a secret.
The irritant of my enemy is my friend!
It certainly helps that the Light Bringers know the secrets of the Space Wolves but the Wolves are blind to the the Shadows Behind the Light!


Overall another entertaining well made Chapter but the Dark Peregrines are still my favorites!
(I am pretty sure the actual Chapter Master of the Light Bringers is secretly based on Terra)
 
This is probably the closest a chapter actually has gotten to being fully destroyed.

Investing in bolters instead of say melee or other backups for when the chapter gets a bad batch or so made them much more prone to extremes.
Why do I feel like part of the reason the recovery is so drawn out after the Iron Warriors debacle is the Astral Gears spending a lot of time and effort 'removing' the more problematic, foolish and downright stupid Magos of Murphius to 'fix' their 'oh god, these bolters are shit' issues.
 
Ok da rollz.

As per ususall subtract the initial roll and add/subtract the bolter bonus (Add for negative subtrack for positive) from the final result to get the bonus.
Vs Deathskullz 77: 97 (Bolter Quality 15, -10)
Vs Necrons 25: 40 (Bolter Quality 26, -5)
Recovery 26: 26
Vs Dark Mechanicus 76: 106 (Bolter Quality 12, -10)
Recovery 3: 3
Vs Iron Warriors 6 : 41(Bolter Quality 36, -5)
Survival 95: 115
Recovery 29: 29
Recovery Second Stage 64: 64
Vs Necrons 60: 105 (Bolter Quality 56, +25)
Vs Iron Warriors 17: 79 (Bolter Quality 55, +25)
Vs Rogue Mechanicus 85: 165 (Bolter Quality 69, +35)

The biggest problem with taking ranged bonus with variable quality bolters is that the bonuses become extremely dependent on the bolter quality rolls.

There is a narrative here of their supplier making some big breakthrough and starting to provide better bolters later on
 
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