The Long Founding (Warhammer 40k)

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I hope we could make a Space Wolves-geneseed Chapter next turn.

They have so many potential and yet they only have few Successor Chapters, with the latest chapters being born of the Ultima Founding.

Imagine this chapter being a Varangian. A proper Varangian, that is.
 
They have so many potential and yet they only have few Successor Chapters, with the latest chapters being born of the Ultima Founding.
Apparently the Space Wolves have their Wulfen problem where only recruits from Fenris are compatible after undergoing the trials and if they tried it on other worlds' young men, they immediately mutate into wolfmen after receiving the geneseed.
 
I hope we could make a Space Wolves-geneseed Chapter next turn.

They have so many potential and yet they only have few Successor Chapters, with the latest chapters being born of the Ultima Founding.

Imagine this chapter being a Varangian. A proper Varangian, that is.
They actually at one point figured out how to not recruit from Fenris, but then Magnus destroyed the modified gene seed and the guy who knew how to make it.

Edit: The reason for why they couldn't recruit outside of Fenris isn't really clear but a theory I saw thinks it has something to do with them only ever recruiting from that population since they found Russ (and he was among the first Primarchs found). They do transplant feral tribes the Wolves like from other planets to help with the population, but they are still ultimately of Fenrisian stock since the planet is heavily implied to be unnatural and modified.

Apparently, Cawl had figured it out too and just didn't tell anyone until it was revealed he had Primaris SW. (Look up the Wolf Spears, awesome chapter but kinda stupid since they have 8 companies only and there might be some Khornite shenanigans later)

To counteract this the SW were allowed to disregard the 1000 Marine limit and the 12(formally 13) Great Companies are Chapter Sized Formations.
 
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Doomed Pirate
@undead frog
Dread Admiral Long Harrison loved what he did. How could he not? As a pirate, he got to pillage and plunder whatever the hell he wanted from the systems his ships came across. He loved the thrill he got whenever he and his fleet grabbed all the treasure and enslaved the spineless cowards inside the lone ships that wandered too close to his territories. The thralls always go on and on about how the Imperium will come and inflict retribution on them before his men broke them of that habit.

Honestly, if the Imperium was able to do that, they would have done it already. It just shows how pathetic it is. He knows that Astartes are just a myth, from the day his faith shattered when he prayed for them to come and save his world from the plunderers and they didn't come. Well, after that he convinced the rest of captives of his point of view and that they should take their destinies in their own hands. After successfully fighting and taking control of the ship, they decided that if the Imperium did them wrong, they will do wrong to them back.

Well, look it got them now, after a couple of decades. Numerous ships, with thousands of men as crew, and plenty of captured people to sell to those with certain proclivities. Hell, they even got an anchorage in an out-of-the-way star system, which is where he is now. Life is great. Just then, while he was in his private chambers, one of your lieutenants, Gifford Benson, entered with a worried look on his face.

"Giff? What's with that look?" Long asked, frowning. As his oldest friend, you know Gifford pretty well. He was never the type to approach you with concern unless he could handle it himself. And he knows you enjoyed your privacy.

"Long," he said in a panicked voice, "One of monitoring stations at the edge of the system went dark hours ago."

"Was that it?" You finally say after a bit. "Honestly, why bring this to me? Send a crew over to reestablish contact with them if the didn't respond."

"That's the thing. I did," he responded. "They went silent after they sent a picture of what likely caused the station to go dark."

He then motioned to the servo-skull he had brought along, which projected a picture of the broadside view of a ship. At this, Long chuckled.

"That's all?" He asked. "Just one ship?" Honestly, the Imperium was really pathetic if this was all they could spare. Hell, the ship could belong to a new pirate crew if the symbol on the side was anything to go by. The diving bird that's turning into lightning looks pretty nice. Too bad it's going to be painted over once they capture and convert the ship for their use. Really, he should thank the Imperium for this gift.

"Long," - Gifford said - " the ship resemble that of the battle barges the Astartes-"

At this Long groaned.

"Really, the Astartes?" he replied. "You and I both know they're a made up fairy-tale. Now I want you to alert everyone that some idiots just decided to give up their lives by attacking us at home, and that whoever brings me the head of the captain gets first pickings of loot from the ship."

Gifford sighed. He should have remembered that Long would say the Astartes were a myth upon bringing it up. He had to in case they actually existed and prepare in what ways they can. Still, the admiral's orders were absolute.

---

Just a little something I thought up for a pirate's point of view before the Dark Peregrines obviously destroy them. Sorry if it's a bit sloppy.
 
3rd Chapter Prologue
Another Chapter has been finished, but your work remains incomplete.

It is time for…. Politics.

Bah.

Choose 1
[ ] Do as you will: You will not be taking any requests at this time.

[ ] Aid to Ultramar: The Ultramarines are putting all their efforts into the Scouring, leaving quite a few holes in the defenses of the Realm of Ultramar. Another space marine Chapter in the region could help alleviate that, and ensure the safety of the 500 Worlds.
Goals: Choose a home planet with the 'Ultramar' tag in the next chapter creation.

[ ] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.
Goals: Create a chapter specialized towards fighting Khorne.

[ ] Secure and Capture: Another request from the so-called 'Inquisition'. It appears they want a Chapter specialized in tracking down and capturing select targets... 'alive'... you would rather not try and comprehend the reasoning. You truly do wonder what Malcador was thinking some days.

[ ] Defending Solar: A need to defend the Segmentum that houses Terra itself has become apparent, or at the very least apparent to people with the right connections.
Goals: Great a chapters with homeworld that has the (Segmentum Solar) keyword.

[ ] Testing, Testing: The Forge World of Murphius is one of the greatest producers of bolter weapons and rounds outside of Mars itself. They are also constantly switching between the many different patterns of bolters that they have 'discovered' in their obsessive quest to discover the ultimate incarnation of bolt weapon technology. They want a Chapter to test some of their... newer rediscoveries. You wish you could be unconnected to these idiots some days, you really do.
Condition: The next Chapter gets the Randomized Bolter Quality trait.

[ ] The Synopticon: The Synopticon in the Imperium's intelligence agency, gathering information on the nature and plans of mankind's enemies, be they fellow humans or aliens. Now that the Assassinorum, the traditional combat arm of the Imperium's shadow, has become more and more preoccupied with doing the Inquisition's dirty work, they want a Chapter made that can act on their intelligence before the opportunity fades.
Goal: Great a Chapter with a homeworld that has the (Near Terra) Tag.

[ ] OP-4: The Assassinorum wants a chapter of Space Marines to practice against… Including combat trials. They have vowed to not actually kill them all and render ALL OF YOUR WORK POINTLESS. How... kind of them.
Goal: Create an anti-stealth Chapter.

Additionally you have some time for some…. bah... Politics.

You hate it… but it's how you get what you need to accomplish your duties, and so it must be done.

Reputation: 35
Points: 30

Unlocks
[ ] Traitor Legion Geneseed: Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.

[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course. 5 Points.

[ ] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.

[ ] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics. 5 Points.

[ ] Extra Predators: The Chapter has access to more Predator Tanks, allowing them to engage in armored warfare with better facility. 5 Points.

1 Time modifiers (Can be purchased multiple times and stored for later.)

[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.

[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.

[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.

[ ] Extra Land Raiders: The Chapter is able to acquire more Land Raiders than normal, allowing them to more freely deploy the mighty IFV against their enemies. 10 Points per charge.

[ ] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.

Inventory
1 Unit of Legendary Gene-Seed.
 
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[ ] OP-4: The Assassinorum wants a chapter of Space Marines to practice against… they have vowed to not actually kill them all and render your work pointless… how kind of them.
Goal: Create an anti-stealth Chapter.
what if instead of target practice we just gave them an entire legion to help with assassinations? nothing can go wrong, trust.
 
[] Plan: Release the hounds of war
-[ ] Spitting the Blood God: Some 'Inquisitors' have been toying with the idea of a Space Marine chapter specifically built to be as unfulfilling force the forces of Khorne to fight as possible. You may as well take them up on it.
-[ ] Traitor Legion Geneseed: If you wish you could gain access to the gene-seed of the traitor legions, each will have its ups and downs but all of them will have their gene-fathers concealed for practical reasons. Write in a traitor legion. 10 Points for each time this is taken.
--[] World Eaters
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[ ] Extra Land Speeders: The Chapter has access to extra Land Speeders. 10 Points.
-[ ] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.

This is my plan for the anti-Khorne force. My 2nd idea is for the capture team:

[] Plan: Let the lions hunt
-[ ] Secure and Capture: Another 'Inquisition' request it appears they want a chapter specialized in tracking down and capturing select targets 'alive'... you would rather not try and comprehend the reasoning.
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[ ] Extra Land Speeders: The Chapter has access to extra Land Speeders. 10 Points.
-[ ] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.

With us choosing Dark Angels and scouts in the future
 
Let's have a bit of irony here shall we? Probably a terrible idea but so it goes. Originally considered Death Guard or Iron Warriors for their more traditional defensive focuses but I figure that Lunar Wolves would be a good compliment given their relative focus on focused aggression.

Since I'm pushing for putting a traitor legion next to holy terra I figured we should push to make full advantage. In this case that'd be absolutely aiming for the Golden Child's best traits.

[] Plan: Children of Sol
-[ ] Defending Solar: A need to defend the Segmentum that houses Terra itself has become apparent, or at least apparent to people with the right connections.
-[ ] Traitor Legion Geneseed: If you wish you could gain access to the gene-seed of the traitor legions, each will have its ups and downs but all of them will have their gene-fathers concealed for practical reasons. Write in a traitor legion. 10 Points for each time this is taken.
--[] Lunar Wolves
-[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
 
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[X] Plan: Reject the Creed, Embrace the Truth
-[X] The Synopticon: The Synoticon in the Imperiums conventional intelligence agency, and one that gathers quite a bit of information. They want a chapter made that can act on their intelligence now that the Assassinorum has become more and more preoccupied with doing the Inquisitions dirty work.
Goal: Great a Chapter with a homeworld that has the (Near Terra) Tag.
-[X] Traitor Legion Geneseed: If you wish you could gain access to the gene-seed of the traitor legions, each will have its ups and downs but all of them will have their gene-fathers concealed for practical reasons. Write in a traitor legion. 10 Points for each time this is taken.
--[X] Word Bearers
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[X] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each

I love the irony of having the Word Bearers try to stop the religion they enforced. Plus it has been shown that they are very good at converting people.
 
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How would a space marine chapter be "unfulfilling" for khorne battles anyway? If they're spectacularly lethal that's just beneficial to khorne anyway- cares not from where the blood flows, and all. maybe a psyker heavy force that does a lot of hot and run tactics?
 
[] Plan "Big Brother" Alpharius
-[] The Synopticon: The Synoticon in the Imperiums conventional intelligence agency, and one that gathers quite a bit of information. They want a chapter made that can act on their intelligence now that the Assassinorum has become more and more preoccupied with doing the Inquisitions dirty work.
-[] Traitor Legion Geneseed: If you wish you could gain access to the gene-seed of the traitor legions, each will have its ups and downs but all of them will have their gene-fathers concealed for practical reasons. Write in a traitor legion. 10 Points for each time this is taken.
--[] Alpha Legion
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.

Essentially, Alpha Legion doing "Alpha Legion things", but without confusion and infighting (and "for good of The Imperium")
 
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Guys, even before Angron the War Hounds were a melee-focused Legion.
How would a space marine chapter be "unfulfilling" for khorne battles anyway? If they're spectacularly lethal that's just beneficial to khorne anyway- cares not from where the blood flows, and all. maybe a psyker heavy force?
A force that fights from far away, using Ships, never engaging directly, pulling traps, and such. A psyker-based foe is actually the worst match up against Khorne since they have anti-magic and actively corrupt the warp around them.

edit: Also, keep in mind with Luna Wolve/Sons of Horus and Alpha Legion, these Astartes tend to look ALOT like their Primarch (varying degrees), and as such traitor and chaos marine would VERY MUCH recognise these gene-lines.

[ ] Plan: Can't Touch This
-[ ] Spitting the Blood God: Some 'Inquisitors' have been toying with the idea of a Space Marine chapter specifically built to be as unfulfilling force the forces of Khorne to fight as possible. You may as well take them up on it.
-[ ] Extra Land Speeders: The Chapter has access to extra Land Speeders. 10 Points.
-[ ] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
 
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How would a space marine chapter be "unfulfilling" for khorne battles anyway? If they're spectacularly lethal that's just beneficial to khorne anyway- cares not from where the blood flows, and all. maybe a psyker heavy force that does a lot of hot and run tactics?
I think we are seriously overthinking this thing. The chapter needs to be good to fight against Khorne Units, bah, specialise in that. I don't think we can even battle his concept because it would be very much pointless and mule headed.
 
[X] Plan "Big Brother" Alpharius
-[X] The Synopticon: The Synoticon in the Imperiums conventional intelligence agency, and one that gathers quite a bit of information. They want a chapter made that can act on their intelligence now that the Assassinorum has become more and more preoccupied with doing the Inquisitions dirty work.
-[X] Traitor Legion Geneseed: If you wish you could gain access to the gene-seed of the traitor legions, each will have its ups and downs but all of them will have their gene-fathers concealed for practical reasons. Write in a traitor legion. 10 Points for each time this is taken.
--[X] Alpha Legion
-[X] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
Morathium is still on for over 2 more hours, even if it says that vote is open.
 
[X] Plan "Big Brother" Alpharius
-[X] The Synopticon: The Synoticon in the Imperiums conventional intelligence agency, and one that gathers quite a bit of information. They want a chapter made that can act on their intelligence now that the Assassinorum has become more and more preoccupied with doing the Inquisitions dirty work.
-[X] Traitor Legion Geneseed: If you wish you could gain access to the gene-seed of the traitor legions, each will have its ups and downs but all of them will have their gene-fathers concealed for practical reasons. Write in a traitor legion. 10 Points for each time this is taken.
--[X] Alpha Legion
-[X] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.

I choose you for this for the paranoia and in memory of the Hercules Wardens
 
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