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Yeah, with Dark Pereginers it works because they mainly focus on void combat and less on planetary combat, especially when it involves Shrine Worlds.
Basically, yes.
Poor Grimm. Some bastard stole his old gun. Sad.SOMEONE TOOK FUSESHIFT!
THAT….. That was the first Plasma Revolver you ever made, centuries ago when you were a mere initiate in the secrets of the machine. You don't even use it for combat anymore - it's been vastly overshadowed since then, as your understanding of Plasma technology grew.
Why… why would anyone who could get even get into this place bother taking it!?
Chaplains can check that out just fine. Also, remember, more likely than not, our charges didn't actually do anything wrong, they just perceived that way due to culture of the Chapter from which they come from. Also, if anyone suspected they did some Chaos bullshit, they would be execute before they could be taken by our Chapter.would counterintelligence be of any use here? this is shaping up to be sort of a criminal/outcast super-soldier mobile rehab, so i'm wondering if there is a reason to worry for chaos or other parties to try slipping in their agents as, uhhh, patients? prisoners? wards? whatever word fits best here
I don't agree with that assessment, largely because I expect any major planetary assault space marines are called for is going to include a space component, and well, taking out the enemy fleet, capturing or destroying their vessels dependent on enemy type is one of the biggest, if not the biggest action a chapter could take to make that battle in system easier. Enemy space marines attacking a planet, we come in, board their vessels and cripple them? Well, suddenly they are stuck on planet with no easy way out and out resources that are extremely difficult to get back.Thinking at it I don't think that argument is actually a good one. Space Marines as a concept is that they go around all over the galaxy to deal with issues. They already have ships for just that. Being space fleet based doesn't shouldn't really impact that and should only impact their range of operations.
As a reminder these guys would also be working on planet for the most part s well. In fact them being so good at combat makes it a waste to have them contained largely to ship combat when other close range specialties apply in a much more broad way.
I understand you, but just nothing else fits and this way we can double down on the Chaplains. You also advocated Blademastery for Golden Sons, despite them already having it, so that we can double down on it. I don't see anything wrong therefore, from doubling down on Chaplains.I really hope that the QM starts removing options that keep getting repeatedly picked all the time. Because I am honestly getting sick and tired of chaplains getting picked all the freaking time and repeat choices leading to less original/unique options getting picked.
Seriously, we already have chaplains and have been picking them constantly. Feels like at some point some options just become redundant.
[ ] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
how scary would it be if every one in this not-a-legion chapter is either a space wizard, medic or weapon maker?[ ] Apothecaries: This Chapter has extra Apothecaries among its ranks, greatly improving the health of the Chapter overall and raising the odds of Marines surviving severe injuries.
[ ] Techmarines: This Chapter has more Techmarines in its ranks than normal, improving the quality of their equipment and allowing them to create a greater quantity of advanced wargear.
Dude, this chapter is already good at close quarters combat and we have options that improve their close quarters combat skills that aren't just limited to ship combat. My point is that it seems insanely wasteful to limit these guys to ship combat when they can do that along with being good in multiple areas of combat.
With the Golden Suns we sword mastery had won only once iirc and even then I think it voted for a plan that didn't have that for training. It also does not change the fact that way too often people keep using the same excuse to keep voting for chaplains and I am just sick of hearing them all the time.I understand you, but just nothing else fits and this way we can double down on the Chaplains. You also advocated Blademastery for Golden Sons, despite them already having it, so that we can double down on it. I don't see anything wrong therefore, from doubling down on Chaplains.
First: Not everyone will be. They will just have larger number of them and of better quality.how scary would it be if every one in this not-a-legion chapter is either a space wizard, medic or weapon maker?
just make the entire legion self sufficient in growing their number and maintaining their tech?
new ideaFirst: Not everyone will be. They will just have larger number of them and of better quality.
Second: The Chapter is "self-sufficient" by default. Most Chapters have Apothecaries, Librarians and Tech-Marines, it's not something unique for specific Chapters. You can harvest only so much gene-seed from an Astartes, and you can't forge materials for technology out of thin air.
same braincellelite assault + champion = creation of elite assault champions?
Man we get it, this is the third or fourth time in the last 2 pages you've mentioned how sick you are of people having fun in a different way than you. We get it, you want to try new stuff, but your arguments for it haven't been great. Argue about how some new idea you have is more fun and interesting. Not how it annoys you to do something similar to an earlier chapter.I really hope we can't actually double down on things like politics and chaplains. Since it feels like them being covered to compensate for the chapter size just makes sense if that was with the idea in mind.
Also again, just getting really sick and tired of people voting to do the same exact thing all the time.
I agree that it is actually not needed. Won't say that it is wasteful but I don't see doubling down as needed.Then like, you hope we don't have an option to double down on stuff? Why would you want to not have options? Being able to double down on options seems really cool to me.
And that's totally fine. There's nothing wrong with being uninterested in using an option presented, just odd to suggest having the option itself is a bad thing (at least for something like this). Certainly reasonable people can disagree as to the viability of doubling down on a competency and having a more varied set of competencies.I agree that it is actually not needed. Won't say that it is wasteful but I don't see doubling down as needed.