The Long Founding (Warhammer 40k)

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[X] Plan Proud Bearers of Sanguinus's Blood v3.1
-[X] Rites of Blood: You still remember your time aiding the Blood Angels, before the Heresy tore the galaxy asunder… perhaps you can give them a hand, for old time's sakes.
Goals: Place a Blood Angels descended chapter on a planet with the (Sanguine) tag.
-[X] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.
-[X] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power. 5 Points.
-[X] Potent Gene-Seed Charge:
-[X] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[X] Extra Trainers:
-[X] Latch Boots:



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[X] Plan Proud Bearers of Sanguinus's Blood v3.2
-[X] Rites of Blood: You still remember your time aiding the Blood Angels, before the Heresy tore the galaxy asunder… perhaps you can give them a hand, for old time's sakes.
Goals: Place a Blood Angels descended chapter on a planet with the (Sanguine) tag.
-[X] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.
-[X] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power. 5 Points.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[X] Potent Gene-Seed Charge:
-[X] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
We already have extra Thunderhawks.
 
[X] Plan: like Keepers of Truth but for the democracy world
-[X] Do as you will: You will not be taking any requests at this time.
-[X] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.
-[X] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[X] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics. 5 Points.
-[X]Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
 
[X] Plan: Hearts of Damascus

Yeah I am only voting for this becuase no plan we ever make allows for more resources for these chapters you guys only go for geneseed
That comes across as incredibly dishonest considering that the other plans do do stuff besides gene seed like how the F Fulgrim plan has both more equipment and training as well. Also extremely hypocritical here considering that the plan you are voting for goes heavily into gene seed as well, in fact pretty much as other plans normally.
 
[]Plan: F*** Fulgrim
[X] Plan: Shield of Ultramar.

Going with Ultramar defense seems pretty fitting considering that Guilliman was just put into a coma by Fulgrim. As mentioned before long term Ultramar being a lot more intact means that the Imperium is better off in the long run. Can also consider it a favor for G Man considering how much support he has been giving Grimm and our chapters.

And while normally not a fan of traitor gene seed am fine with us using one as the main one considering that we did just make a loyalist chapter using loyalist gene seed with just Word Bearer gene seed being secondary to spread the Imperial Truth.
 
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Seeing how many people vote for aid ultramar I regret changing that for cold shower in my plan, sidenote but guys you remember that we have a reserve of all geneseed bonuses?
 
That comes across as incredibly dishonest considering that the other plans do do stuff besides gene seed like how the F Fulgrim plan has both more equipment and training as well. Also extremely hypocritical here considering that the plan you are voting for goes heavily into gene seed as well, in fact pretty much as other plans normally.
What I mean is permanent things besides new traitor geneseed that is not burn. Also I am surprised no one taking one of the one time use STC.
 
Will Grimm create a soft Mechanicus affiliated Space Marine chapter to mostly help him with his bullshit workload? Space Marines are tougher than techpriests on average, can live well over 10k years without additional augmentations, are really smart.
 
[X] Plan Sanguine
[X] Plan Proud Bearers of Sanguinus's Blood v3.2

[X] Plan: Shield of Ultramar.
 
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[X] Plan: please i want spider-horse (Speeders)
-[X] Do as you will: You will not be taking any requests at this time.
-[X] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[X] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[X] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[X] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.



[X] Plan: please i want spider-horse (Bikes & Thunderhawks)
-[X] Do as you will: You will not be taking any requests at this time.
-[X] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics. 5 Points.
-[X] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power. 5 Points.
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[X] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[X] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[X] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.

[X] Plan: Shield of Ultramar.
[X] Plan: F*** Fulgrim
 
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